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Re: Sprite Editing Tutorial
I must admit I tried you mod awhile ago, 0.71 I think? I really liked the idea, it's just as soon as I attacked somewhere and it went to green fields with spaceships I was kinda.."ah..." but you've got the battlefield commands sorted out now right? I'll have to give it another go, I'm a huge 4x nerd, one of the reasons I love dom3 so much, it's like a 4x game...but...argh, can't put my finger on it, I love it either way though, but yeah, like I said I'll be sure to try it out again.
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Re: Sprite Editing Tutorial
yeah the battlefield commands are sorted out.. I hear a few space provs are still forest (I edited certain terrain types which should have been all forests but I guess I missed one.. it will be fixed once I know which ones I missed) but in general it's better now. Lots of small things have improved and more will be improved (created about 15 new sites last 2 days for example) workign on Machaka in space too.
If you have feedback I'd love to hear it in the dom 3 K thread though. |
Re: Sprite Editing Tutorial
So I also thought I would try my hand at sprite making for my sad little barbarian mod and decided to start with the nation flag. I had been using Foodstamp's Haida Gwai flag, which is nice, but a killer whale doesn't seem to do a roving band of plain dwelling barbarians justice. I will attempt to post the image of the flag I made now. I've never tried this before and I don't expect to get it my first try :)
OK so that didn't work at all :P Maybe I'll figure it out sometime... |
Re: Sprite Editing Tutorial
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You need to host the image in the interwebs so that you can show it on these forums. I use http://xs.to , but there are many others. Once you have succesfully uploaded your preview pick, find the "direct" link (the one that leads to completely empty page,expect for your image). Then put that link between IMG-tags. You can quote a post with a image to see how the exact code is done. |
Better Dumps.
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Remember how I promised to do something about the outdated spritedumps once I finished Holy War?
I've now come to make good of that promise. The attachment in this post contains spritedumps of all units in version 3.21, I also put in some updated graphics that were missing from the original spritedumps (like the new LA ermor Spectator & Elder sprites). I also included a spritedump of all my graphics, since I really don't mind if someone wants to use them. I also welcome any modders to add their own pics in the dump, trust me, it won't take long (my pics took like ~15 minutes). Then just send me the updated dump and I'll upload it to the first post. Putting your pics in the dump could be considered a sort of "permission" to use them for one's own means. That way the new modders wouldn't be too intimitated/confused about if they can alter a pic or have to pester any modders by constant requests of permissions. |
Re: Sprite Editing Tutorial
I'm intrigued Burn, how do you make these?
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I updated the dumps by hand (a'k'a opening the new dom3 pics in GIMP and copypasting them to the dump manually), don't know if the mystery author did the orginal pics manually, but it is plausible. Actually, I probably should find the original author to give him some glory. *forum search* Damn. No luck. I simply can't find the orginal link. Should the real author read this, would you please stand up? |
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You should probably make a new thread for these anyway, lots of people would find them helpful and they're slightly hidden here.
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Re: Sprite Editing Tutorial
Thread stickied.
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Re: Sprite Editing Tutorial
Is there some sort of tutorial for GIMP? I am trying to make some sprites, and I am just completely befuddled by GIMP 2.0 ATM the most annoying thing is that I can't figure out how to deselect the whole pic so it isn't always trying to move it.
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Re: Sprite Editing Tutorial
If you want to remove selection, just draw a simple line with lasso, then it will select "nothing".
Also, there are a lot commands in the menu you get when you right-click on the image. |
Re: Sprite Editing Tutorial
Also, at the top of the image (in windows at least) there is a "Select->None" menu item, or you can hit Shift+Ctrl+A.
GIMP certainly takes some getting used to, but it is very slick once you start getting a feel for things. |
Re: Sprite Editing Tutorial
It would only be trying to move it anyway if you had the drag tool selected. If you have the pencil selected it won't try to move anything. I think perhaps having the whole image selected is the default, but I've never noticed because I don't normally have the drag tool selected.
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Re: Sprite Editing Tutorial
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Hi everybody, first post here, i would like to say that this thread is really useful, reading it gave me the envy to create my own nation.
I had almost used photoshop before ( except at school ) and i've never been gifted in any form of art but i think the sprites i've created are not so bad. I've put all the sprites i created in the jpeg file attached to this post so anybody can see them and give me some advices. On the methods i've used: it was a mix of altering sprites from the game, using parts of resized pictures and some things i did myself. Each sprite has already an history and a place in my nation but i still have to organize all my ideas and write it all. |
Re: Sprite Editing Tutorial
First of all, welcome to the forums! I'm glad that this thread proved of inspiration to you.
I have a small personal dislike for taking pics of the internet and resizing them, but no worries, that's just my personal preferance. When I comment on the pics I'll use numbering starting from the top left and going right starting back from the left at the second row. 1) His right leg looks odd from knee-down. It should probably go straight down instead of curving inside. Otherwise it looks nice. What did you use as a base, if I may ask? 2) His grip on the trident is odd. He's holding it like a praying mantis. Try holding a broom or something horizontally and you'll notice it too. You could also shade the trident shaft a bit. If you can fit two colors, you should use two colors. The robe could perhaps use some shading. 3) The shoulderpad on the right probably shouldn't be that dark. It creates the feeling that he's holding his left hand way behind his back. The heads a bit blurry too. 4) I like this guy. He seems to be facing backwards thought. I'd suggest mirroring him horizontally and giving him more of a facial features (hair? face?). 5) the robe could use some shading here. Also the shield is a bit blurry, can't really make out any patterns. Is that supposed to be writing? If so, cool. Just make the writing darker (to make it stand out more) and take some lines away. Also the blade is tad too thick. It looks like total.. overkill. You know, it's tad more ridicilious than badass. I like the chest. 6) The same blade thing applies here. Also the insignia in his chest armor doesn't really stand out. I'd make it smaller but brighter. remember that it doesn't have to be a real symbol, just seem like one. 7) Apparently machine of some sort. Looks pretty good. 8) Sword thickness is problem here too. His left arm is also a bit too dark. 9) Sword thickness and robe shading. Otherwise pretty cool 10) Chest insignia. The sword isn't as thick as other, but could perhaps use some trimming. 11) His chest looks odd, but can't really put my finger on why.. He also deosn't seem to have any grip on the staff. Where is his hand? I really like the robe. 12) That red spearish thing needs shading. As does his robe. His pose is very menancing, I like it. 13) Sorry to sound so harsh, but this one needs a great deal of work. His pose is all over the place and he seems out of focus. Also if the guy is using a heavy two-handed weapon, he should wield it two-handed, otherwise it just looks silly. 14) Now this is one scary guy. He could use some shading below his head. I can't really say where his chest armor ends and head begins. The grip on the sword also looks odd. Perhaps show some hilt? 15) Pretty good. I may sound harsh, but remember my prejudice against internet sprites. It may have affected my judgement. But I promised to critizise and that I will do. I'd explain in more detail, but I'm in rush to go drinking. |
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Oh and sorry if my english is not perfect but it is not my first langage, hope nobody is gonna hate me for that. |
Re: Sprite Editing Tutorial
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Sorry to double post but i did not find way to edit my precedent post.
Here is, attached, the picture with all of the sprites modified, and most of the problems fixed, still have to work on the robes shadings. |
Re: Sprite Editing Tutorial
Yeah, the blades look a lot better now. I especially now like the number 5 now. The robes could use a tad more shading still (when shading areas larger than 20 pixels, you should use at least 5 different shades of a color). I've just started experimenting with a techinque to use the "smudge" tool for shading. Results have been great, I'll probably make a pictured tutorial of it this weekend.
But anyways, here are some nitpicks. 12) I see you gave him the hand on the staff, but you overdid it. Should his hand be behind the staff with his fingers around the staff? Now it looks like his hand in front of the staff. 14) The two-handed grip is a lot better, but I think that his left shoulderpad is too close to his head, there probably should be some backround to separate them. But anyways, these look a lot better than the first version. Keep up the good work! What kind of nation are you doing, by the way? |
Re: Sprite Editing Tutorial
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There are three styles of troops: -Mostly heavily armored humans -weak little amphibian grey creatures -some huge beasts The weakness of the nation will be: almost no ranged weapons, costly troops, no stealthy units except for one hero and limited magic ( water, earth and nothing else except for one hero ) I still have to develop some things but this give you a little idea of what will be this nation. Since yesterday i've made new sprites, i think that i have all the units i need now, just have to do the attack sprites. |
Re: Sprite Editing Tutorial
These look very good mabelode! I've no real critique on the pics themselves, Burn hit on everything that needs to be fixed but I love the stylized look you gave them. Kind of reminds me of some of Amos' mods.
My only question is, What the hell is the giant blue summon thing?! It will haunt my dreams, what ever the hell it is. :D Good job!! |
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Re: Sprite Editing Tutorial
Really does look like the same style Amos used.
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The images from the tutorial are gone! :cry:
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Sorry for the inconvenience. |
Re: Sprite Editing Tutorial
Why not just host them here? Use your user profile photo albums, or if that is not possible, shoot me a pm.
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Ok, just to educate everyone who is just as oblivilious as me a week ago. Apparently everyone has a "album" in his user profile. You should upload your preview picks and stuff there, you know, just in case that your "reliable" hosting site decides to switch servers and replaces all old images with ads for the new server.
Anyways, pictures are up again. |
Re: Sprite Editing Tutorial
The longdead sprites were changed since 3.21 (3.24 perhaps?), but until now the sprites were not available. Since they are a fantastic starting point for anyone wanted to make any undead units, I've managed to extract them, using a program written by the legendary lch. For future convenience, I've abused my modding powers to add them Burnsaber's first post in this thread, along with the rest of the sprites.
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