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-   -   Any more bug reports? (http://forum.shrapnelgames.com/showthread.php?t=4302)

Puke October 13th, 2001 09:50 AM

Re: Any more bug reports?
 
regarding the initiative problem:

i dont know, i think that having the first person go first will encourage people to host games and thus encourage multiplayer support for the game, build the community, and create a wider variety of games for potential players to join. its a feature, not a bug http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

fredgorch October 14th, 2001 11:30 PM

Re: Any more bug reports?
 
I'm having the same problem as LLB. I recently bought a new computer -- Dell, PIV 1.8, Win ME, GeForce2 MX AGP graphics, SBLive! sound card. I installed SE IV (1.41, TDM ModPack 1.80), same as on my previous Dell Win98. I copied my current save game to the new computer, and it ran fine. I then shut down, but when I reloaded the next day, I got a Range Check Error when I tried to move ships. Since then, I've uninstalled and reinstalled a zillion times, tried copying all old files from original computer to new computer, with the same results -- when I load a saved game (any) I get range check errors, either upon loading or upon moving ships. Strangely, if I save a game, exit SEIV (but keep the computer on), I can reload my saved games no problem. I've tried SEIV without the Modpack but still get the Range Check Errors. Its very frustrating and I would greatly appreciate any help. Thanks,

Q October 19th, 2001 11:32 AM

Re: Any more bug reports?
 
More (very old, but still not fixed) bugs:

- AI does not ask for surrender, protectorate or subjugation treaties. IMO this is a bug not a wish, because according to the politics file the AI should do it.
- The ability "Change Bad Intelligence Chance - System" does not work.

President Delerith October 19th, 2001 06:49 PM

Re: Any more bug reports?
 
Two new (AFAIK) bugs:
<UL TYPE=SQUARE>
<LI> The Production Modifier for some Cultures doesn't applies (it should augment or decrease your resource production).
<LI> As I reported in another message a ship with a Ship Yard, unlimited supplies and a Ion Concussion BLaster can create a huge number of storms in a single turn (up to 252 Storms! same for a ship with a Beta Displacement Pulser but destroying them).[/list]

geoschmo October 19th, 2001 08:18 PM

Re: Any more bug reports?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by President Delerith:
The Production Modifier for some Cultures doesn't applies (it should augment or decrease your resource production).
<HR></BLOCKQUOTE>
This is actually a very old bug, but it should be fixed in the patch coming out soon.

Geo

Coal October 19th, 2001 11:42 PM

Re: Any more bug reports?
 
A problem I've always had.

Sometimes, when I'm way into a game, the game will completely lock up during the turn processing. It'll go halfway or more usually to player 2, then freeze. I hit ctrl-alt-del, and the box says Space Empires IV (not responding). When I restart the game and load my Last save, sometimes it'll go a few turns, then lockup again, or it'll lock up at the first turn process.

I don't know if this is a game bug or somthing to do with my system, so I'll post it in case it is a bug.

------------------
This is it. That moment they told us about in high school, where one day, algebra would save our lives.

'Evacuate? In our moment of triumph?'
Grand Moff Tarkin, just before the Death Star blew.

We are Dyslexia of Borg, futility is resistant, your *** will be laminated.

Phoenix-D October 20th, 2001 12:48 AM

Re: Any more bug reports?
 
Windows automaticlly sets a program to "no responding" if it doesn't update in a certain amount of time. Doesn't mean it's crashed, just that it is taking a while.

Phoenix-D

emerson October 20th, 2001 08:17 PM

Re: Any more bug reports?
 
Hi,

I hope this is the right place to post this.

I played by first game, single player of SE4 and didn't have any problems. So a friend and I tried several multiplayer games via email, and we have a major problem.

Every ship we build can't move. Yes, we put engines in. For example, my colony ship has 5 movement points max, but they NEVER get filled.

To check to make sure I wasn't doing something stupid, or the race file wasn't corrupt, I started another single player game and built the exact same ship. No problem there.

So it's definitely something wrong with the multiplayer aspect.

Has anyone seen this? Can anyone help?

Thanks!!!

-emerson

President Delerith October 20th, 2001 09:53 PM

Re: Any more bug reports?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by emerson:
Every ship we build can't move. Yes, we put engines in. For example, my colony ship has 5 movement points max, but they NEVER get filled.<HR></BLOCKQUOTE>

Maybe you don't know that in Multiplayer Simultaneous Move the movement orders are executed at the end of turn?


emerson October 21st, 2001 05:43 AM

Re: Any more bug reports?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by President Delerith:
Maybe you don't know that in Multiplayer Simultaneous Move the movement orders are executed at the end of turn?

<HR></BLOCKQUOTE>

Well, sure. But three turns later, the ships STILL haven't gone anywhere. They still show their destination paths, but are still unable to move. They have supplies, but that
darned movement graph remains stubbornly
pegged at 0/5. Every turn.

Oh, I'm running 1.41, in case people were wondering.

capnq October 21st, 2001 10:27 PM

Re: Any more bug reports?
 
I'm not sure this is the same problem, but in this thread a similar problem was reported.

One of the things that seemed to work there was turning on all the AI ministers, then turning them off in the same turn.

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Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Suicide Junkie October 21st, 2001 11:26 PM

Re: Any more bug reports?
 
Something similar happens in Multiplayer sequential play, except that ALL of your ships have 0/X movement.

That occurs when you load the game via the commandline parameters, but goes away if you reload the savegame from within SE4.

emerson October 22nd, 2001 09:10 AM

Re: Any more bug reports?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Something similar happens in Multiplayer sequential play, except that ALL of your ships have 0/X movement.

That occurs when you load the game via the commandline parameters, but goes away if you reload the savegame from within SE4.
<HR></BLOCKQUOTE>


Ah HAH! You are correct! Sure enough, when I load the game file manually, it works as expected. Thank you! Now, the big question is, is there a way around this, or is this bug being worked on?

You may ask, well, why not just load the game manually?

The answer is I worked on an interface program between eudora and se4 such that whenever eudora receives a turn file from a specific game, it will automatically fire up SE4 and load the turn. It would be a real shame to have wasted all that programming time :-/

-yggdrasil


tesco samoa October 23rd, 2001 02:12 PM

Re: Any more bug reports?
 
Are the Nature Shrines fixed for this patch.

I have not read anything in the history file to state this either way.

Or was this determined not to be a bug???

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Inter arma silent leges

geoschmo October 23rd, 2001 02:45 PM

Re: Any more bug reports?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by tesco samoa:
Are the Nature Shrines fixed for this patch.

I have not read anything in the history file to state this either way.

Or was this determined not to be a bug???

<HR></BLOCKQUOTE>I don't think anything was done with these in the patch. From what I could gather reading the comments it appeared to me that it is working fine and that some people misunderstood how it was supposed to work. They should only affect the value of your colonized worlds, not all planets in the system. If you can determine that it is not working for all colonized worlds you should send a game file to malfador.

Geoschmo


MegaTrain October 23rd, 2001 05:41 PM

Re: Any more bug reports?
 
1. Ships lose orders upon being damaged.
No matter what was damaged, how much remains undamaged, or if it can repair itself.
I've almost had a couple of ships sucked into a Black Hole after passing through a damaging warp point, when they could have just gone out the other side.

2. Enemy ship designs disappear from the "Designs, Enemy Ships" list after your ship with long-range scanners moves away.
"I'm sorry, Captain. As soon as the ship moved away, we FORGOT EVERYTHING WE SAW! Good thing I had a few of this antique 20th century PIECES OF PAPER to write down the specs."

3. Just had a battle at a planet with an enemy, and there were a few other ships in the same sector owned by a third empire, allies with both of us. I can now see the design of ALL my ally's ships, even though I was not truly in battle with him. Bug? Or just a side effect of getting "caught in the crossfire"?



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-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266

tesco samoa October 24th, 2001 12:59 AM

Re: Any more bug reports?
 
thanks
geoschmo


Take care.

P.S.
No trek post till Thursday!!!!!!!!!!!



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Inter arma silent leges

Atraikius November 13th, 2001 05:03 PM

Re: Any more bug reports?
 
In reference to Q's post on 19 Oct 01

Last night my daughter comented on how some of the AI were 'mean' by makeing treaties that took away some of her resources. After asking here some questions about what had happened it turns out that she has had the Earth Alliance, Colonials, and Vaxin (I think) all demand either protectorate or subjugation treaties from her (two were in games from ver. 1.41)

Tsukku November 13th, 2001 06:30 PM

Re: Any more bug reports?
 
I have had treaties with other players (not AI) cancelled without notice in two separate games. I have searched the forum but have not found any other mention of this.
I am using 1.49 in simultaneous games run on the PBW site (Ourgon and A Little Role Playing). The treaties were with active players, not the AI. I had active T&R treaties with other players that showed up as None unexpectedly in the next turn with no message announcing the treaty cancellation. The other players do not know what happened either. I am not completely sure, but I think that this problem occured after a treaty was upgraded from TA to T&R. It's also possible that this occured about the same time the games were upgraded from 1.41 to 1.49. Anyone else seen this? -Tsukku-

[This message has been edited by Tsukku (edited 14 November 2001).]

Slaughtermeyer November 19th, 2001 08:12 AM

Re: Any more bug reports?
 
I've declared war on a race with which I had a trade alliance, and the following turn it showed up as a "none" relationship, not war. I've also noticed that ships that die as a result of missiles do not contribute to the killing ship's experience. Is this a bug or feature?

tesco samoa November 21st, 2001 04:43 PM

Re: Any more bug reports?
 
One of my PBEM players has reported that when they give a population transport ship the orders drop population (on a planet not at pop max ) that the ship just sits their.

It is a sim game latest Version.

Any one else see this one or have this problem?

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Utinam logica falsa tuam philosophiam totam suffodiant!


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