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-   -   Bloodless - Less micro game [running] (http://forum.shrapnelgames.com/showthread.php?t=43224)

Valerius August 12th, 2009 10:23 PM

Re: Bloodless - Less micro game [running]
 
Pythium was about to stale for the third time in a row so I delayed hosting. P3D doesn't have Internet access at the moment so I'm waiting to hear from him as to how to proceed.

Dragar August 13th, 2009 09:52 AM

Re: Bloodless - Less micro game [running]
 
agreed, we either need to pause unti he's able or get a sub. Having Pythium staling anymore or go AI is bad for the game

P3D August 13th, 2009 04:45 PM

Re: Bloodless - Less micro game [running]
 
I have some intermittent access, and life needed me for a few days (moving and a conference). Increasing turn time by 12hrs should allow me to submit the turn files in time - at least I hope so.

Valerius August 13th, 2009 05:35 PM

Re: Bloodless - Less micro game [running]
 
P3D, glad you're interested in continuing. As when you were traveling, I'll postpone hosting if it seems like you'll stale.

Valerius August 15th, 2009 01:01 PM

Re: Bloodless - Less micro game [running]
 
Pythium's turn wasn't in with 15 minutes to go so I've postponed hosting.

Valerius August 17th, 2009 05:30 PM

Re: Bloodless - Less micro game [running]
 
Sorry, but I've delayed the game again. Pythium's turn was in but a few minutes before hosting Mictlan's was still missing. Added 6 hours.

Valerius August 21st, 2009 08:14 PM

Re: Bloodless - Less micro game [running]
 
Since Pythium's turn wasn't in I postponed hosting by 12 hours. I also changed the hosting interval to 60 hours as P3D requested.

P3D August 22nd, 2009 02:47 PM

Re: Bloodless - Less micro game [running]
 
Thanks for delaying, I am supposed to get 'net at home sometimes next week (26th).

Valerius August 23rd, 2009 12:40 AM

Re: Bloodless - Less micro game [running]
 
No problem! I'll still keep an eye out for everyone's turns, but the 60 hour hosting is probably safer in case I'm not at the computer when hosting approaches.

LoloMo August 26th, 2009 06:04 AM

Re: Bloodless - Less micro game [running]
 
I would like to request for a 24 hour extension for this turn and an increase in turn interval to 72 hours. War has arrived on Mictlan's lands and our jungle chieftains need the extra time to sort out the confusion resulting from everyone being named Eytu Eychtri :)

Valerius August 26th, 2009 10:40 AM

Re: Bloodless - Less micro game [running]
 
Hosting has been postponed. But really, there's no need to plan things carefully - just rush into battle. :)

As regards increasing the interval, P3D's first post doesn't say anything about hosting intervals beyond 24 hours to start. I temporarily increased it to 60 hours to help with his connectivity problems (which seem to be resolved). How does everyone feel about moving to 72 hours?

Dragar August 27th, 2009 01:20 AM

Re: Bloodless - Less micro game [running]
 
Personally I find that very long for this stage of the game, especially with no gem generators or blood to cause micromanagement grief.. the point of this game was to be able to avoid all of that to make turns fast to play

I'm happy with extensions when people need but can we try and keep the average turn a bit shorter?

LoloMo September 8th, 2009 12:57 PM

Re: Bloodless - Less micro game [running]
 
I would like to request for a 12 hour extension. Big personality clashes occuring with my underwater hockey club, and we have meetings going past midnight. Too tired to finish my turn tonight.

Valerius September 8th, 2009 02:24 PM

Re: Bloodless - Less micro game [running]
 
No problem; hosting has been delayed until 9:05 GMT Wednesday.

And I learned something new today - I hadn't heard of underwater hockey until now. How long do players typically stay under before going for air?

LoloMo September 8th, 2009 10:19 PM

Re: Bloodless - Less micro game [running]
 
Thanks! We use fins and masks and snorkels. We stay no more than 5 to 10 seconds underwater at a time, then have to go back up to grab some air, then down again. When you're sprinting underwater, you can't really stay under for more than a few seconds. And a game lasts 30 mins, so the oxygen debt builds up. Check it out, maybe you have a club near you :)

Valerius September 9th, 2009 01:31 AM

Re: Bloodless - Less micro game [running]
 
Quote:

Originally Posted by LoloMo (Post 709432)
We stay no more than 5 to 10 seconds underwater at a time, then have to go back up to grab some air, then down again. When you're sprinting underwater, you can't really stay under for more than a few seconds. And a game lasts 30 mins, so the oxygen debt builds up.

Interesting; I figured exerting yourself like that you'd burn through oxygen quick but didn't realize you surfaced that often.

Quote:

Originally Posted by LoloMo (Post 709432)
Check it out, maybe you have a club near you :)

I think I'd first need to forge myself a ring of water breathing. Too much time playing Dominions and not enough exercising. :)

P3D September 28th, 2009 10:14 PM

Re: Bloodless - Less micro game [running]
 
I have to say I lost all my interest in Dom3.
Just don't have the patience to spend hours to figure out how to make battle scripts effective or just plan forging a few turns ahead - and that's essentially what it needs to be a good player.

I got about zero fun from the games I played lately. :(
Just getting a turn done late and in a very short time.

I started the game before I realized all this.

Valerius September 28th, 2009 10:43 PM

Re: Bloodless - Less micro game [running]
 
Sorry to hear that P3D. I know this game was an attempt to reduce micromanagement but a lot (most) of it is inherent to the game and once you reach the late game it can easily become tiresome. It's less fun to manage dozens of thugs and SCs and armies than it is to manage just a few of them.

Will you post for a sub? And will you keep playing until a sub is found?

LoloMo September 28th, 2009 11:40 PM

Re: Bloodless - Less micro game [running]
 
Can I request for an extension? 48 hours would be nice, but I can work with 24 hours. I live in the Philippines and we've been hit by a 42 year flood. Me and my family suffered minimal damage, but our office and friends were flooded, so have been busy. I'm able to log in to post, but no real time to do a good turn.

Might give a chance for P3D to find a sub.

Btw, it looks like Ulm has a big lead right now. I've been hoping to stall him until Pythium defeats Eriu and help me out against him, but if Pythium goes AI, I think the game is won by Ulm, unless Tien Chi and Eriu dogpiles him. :p

Mictlan

Valerius September 29th, 2009 12:15 AM

Re: Bloodless - Less micro game [running]
 
Quote:

Originally Posted by LoloMo (Post 712445)
Can I request for an extension? 48 hours would be nice, but I can work with 24 hours. I live in the Philippines and we've been hit by a 42 year flood. Me and my family suffered minimal damage, but our office and friends were flooded, so have been busy. I'm able to log in to post, but no real time to do a good turn.

Might give a chance for P3D to find a sub.

I've delayed hosting by 48 hours. If, as seems to be the case, P3D will not submit any more turns then we will need the time to find a sub. Good luck dealing with the flood.

Quote:

Originally Posted by LoloMo (Post 712445)
Btw, it looks like Ulm has a big lead right now. I've been hoping to stall him until Pythium defeats Eriu and help me out against him, but if Pythium goes AI, I think the game is won by Ulm, unless Tien Chi and Eriu dogpiles him. :p

I'd agree with this analysis. At the moment Pythium and I are stalemated. Ulm is getting stronger with every turn and is the clear winner if things were to end now.

Ossa September 29th, 2009 08:44 AM

Re: Bloodless - Less micro game [running]
 
Well... yes. Though I didnt expect to end up in such a strong position, my money would also be on Ulm for this game.

Actually I've so far been pretty diplomatic and I dont know whether I'd like to see this final dogpiling - so if anyone of you calls to end this game I'd be fine with it.

Of course we can see how things evolve after Mictlan has been swallowed;)

Valerius September 29th, 2009 02:43 PM

Re: Bloodless - Less micro game [running]
 
Quote:

Originally Posted by Ossa (Post 712488)
Actually I've so far been pretty diplomatic and I dont know whether I'd like to see this final dogpiling - so if anyone of you calls to end this game I'd be fine with it.

Any other opinions on this? I enjoy playing Eriu but my chances of victory are very slim. I'm fine with ending it. If we do end it I think Ulm should get the victory.

LoloMo September 29th, 2009 09:13 PM

Re: Bloodless - Less micro game [running]
 
I agree. I would give Ulm the victory too.

Valerius September 29th, 2009 10:52 PM

Re: Bloodless - Less micro game [running]
 
That's three votes in favor of ending it. Dragar, any objections?

Valerius September 30th, 2009 03:27 PM

Re: Bloodless - Less micro game [running]
 
I've postponed hosting by another 24 hours in anticipation that we'll probably call it a game.

Dragar October 1st, 2009 10:12 AM

Re: Bloodless - Less micro game [running]
 
Sounds good, I screwed up ages ago and was dreading each turn tbh.

Valerius October 1st, 2009 02:19 PM

Re: Bloodless - Less micro game [running]
 
I guess it's good this subject came up since we might have kept playing, despite no one really wanting to. :)

This game wasn't as much fun as I expected. After the first round of wars everyone seemed to turtle. I think nobody wanted to be the first to attack, afraid it would give another nation an opportunity. Eventually TC and I decided to liven things up by attacking Mictlan. Ulm (for whom I think turtling payed off) jumped in as well and gained a decisive lead.

I hadn't given up against Pythium, and given the reduced threat from Mictlan was planning on devoting all my forces to attacking him. But I may be overestimating my chances. In addition to his angels, Pythium was summoning wraith lords at a very quick pace (maybe one per turn?) and I wouldn't be able to kill them once I entered his dominion - unlike when I was fighting defensively and he used them against me. And in any case, even if I won, I wouldn't have had a chance against Ulm.

From the beginning, I was most worried about Ulm and Pythium since they had national SCs. With these game settings I thought Ulm's Iron Angels could be a very cost effective summon and this proved to be the case. Once he cast earth blood deep well I'm guessing he was averaging 3 of them every two turns?

I'll post the game in the victorious nations thread and delete it from the llamaserver. Congratulations, Ossa!

P3D October 1st, 2009 07:29 PM

Re: Bloodless - Less micro game [running]
 
I did not play Pythium before in MP - in general I had problems getting human nations. Lack of experience. I had a huge Water income very fast that's why I started to spam Hidden in Snow/Sand by the endgame besides making a lot of W boosters and frostbands and such. My D income was 20+ before the Well and 40 after could not do anything but summon bane/wraith lords.
The latter at least would need minimal equipment. I had AMA, Shock res + frost band + lucky coin.
I had only a minimal N income (8) so I really needed what I got from my pretender.
The Sidhes were simply PITA. I could manage with thugs/SCs but making armies lighting immune is not that easy.

Did my Mind Hunt have any success besides scouts and indy commanders?

I found the F2E4D4N4 Lord of Rebirth, with decent scales a pretty good choice. Looking back I should have one more candle or two against the aggressive dom push by both Ulm and Eriu.

With more careful planning I might have been ready 10 turns earlier for an aggressive war but as it happened, I was not ready not much before the war happened.

Sidenote, do not cast Mind Hunt on units sieging your own fort with Frost Dome on. :o


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