.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Units with stupid weapon choices (http://forum.shrapnelgames.com/showthread.php?t=43236)

Wrana June 6th, 2009 07:22 PM

Re: Units with stupid weapon choices
 
Quote:

Originally Posted by Burnsaber (Post 694267)
Quote:

Originally Posted by Wrana (Post 694059)
Vikings even used spear & sword as paired weapons! :)

But that's -5 to attack! How could they hit anything? :D

With practice! :)

As for original topic, I think about the most stupid unit in the game to be Avyssians with paired morningstars! Of course, you may argue that they wear heavy armor which neutralizes worst... ;)

Gregstrom June 7th, 2009 04:47 PM

Re: Units with stupid weapon choices
 
...and of course various bodies still consider large rocks to be a potential major threat to continued human existence. Now that's obsolescence! :)

Agema June 9th, 2009 09:24 AM

Re: Units with stupid weapon choices
 
Quote:

Originally Posted by Wrana (Post 694244)
I meant needle ones - such as Russian Mosin-Nagant rifle had. I don't remember any "sword" bayonets except French ones - and these were used in trench warfare quite handily - without affixing them to rifles!
An offtopic question:
Agema, how well current M-16/M-4 plastic details withstand rough handling and/or using them in hand-to-hand? And another one - what are you supposed to do in case when dirt/dust gets into the barrel of any of these? (these appeared in recent off-line discussion with friends)

Sword bayonets were also standard for the British forces in WWI. They were designed to work as a short sword (or long knife) separate from the gun, they were about 45-60cm (18-24 inches) in length with point and blade. I don't much about needle bayonets to be honest, I assume they were sword bayonets without the blade.

It seems inconceivable to me that the plastic details of assault rifles can't manage rough handling. I don't know about the M4/16, but the British SA-80 can be used fine in melee and bayonet charges and the plastic bits don't fall off. I don't own a gun so I'm not well up on cleaning barrels, but there will be plenty of Googleable sites telling you all about it.

Wrana June 10th, 2009 02:07 AM

Re: Units with stupid weapon choices
 
Quote:

Originally Posted by Agema (Post 695195)
Sword bayonets were also standard for the British forces in WWI. They were designed to work as a short sword (or long knife) separate from the gun, they were about 45-60cm (18-24 inches) in length with point and blade. I don't much about needle bayonets to be honest, I assume they were sword bayonets without the blade.

Thanks, didn't remember this. Needle-types were standart in earlier era but retained their deadliness, of course. Their business part looks like stiletto or epee blade flowing into "neck" joining it with a ring around the barrell:

==========#=
+-------------
(I don't have picture on hand, so you can look it up - plenty of Russian troops photos at both world wars will show these). Ii was forbidden at Hague convention iirc, but main reason, I think, was that they were less useful at trenches than in open field

Quote:

Originally Posted by Agema (Post 695195)
It seems inconceivable to me that the plastic details of assault rifles can't manage rough handling. I don't know about the M4/16, but the British SA-80 can be used fine in melee and bayonet charges and the plastic bits don't fall off. I don't own a gun so I'm not well up on cleaning barrels, but there will be plenty of Googleable sites telling you all about it.

I wanted info from actual user, not from plenty of sites! :mad:
As for plastic butts - there were some grumbling on this at least for early M-16s. Still, plastics got better in the interim, so maybe modern ones are all right... (as for inconceivable - one guy who served in Israeli army got his rifle's (M-16) butt break in pieces when it was dropped on the floor! Of course, the rifle wasn't any new so probably it won't matter often.)

Humakty June 10th, 2009 09:01 AM

Re: Units with stupid weapon choices
 
Well, I didn't knew the USA army was well known for it's assault rifle. Rather giant bombers/cannons/missiles. M16 is rather obsolete nowadays, but weren't there a new rifle for USA army on the works ?

Agema June 10th, 2009 12:05 PM

Re: Units with stupid weapon choices
 
Basic gun designs are usually good for decades with small upgrades. The current US one is better than the still-capable AK-47 (although much more expensive). I think often nations chuck money at new weapon designs not because they're obsolete per se, but as backdoor subsidising for home industry now that it's mostly illegal under world trade rules to just give companies money.

Humakty June 11th, 2009 04:45 AM

Re: Units with stupid weapon choices
 
The AK 47 is impending replacement in the russian army at least (by the AKR 74 I think), and it seemed to me the USA had similar plans regarding their good ol' gun. And it would be usefull indeed, as having a gun with less recoil, more precision, more power, more fiability is always good for the inevitable infantry clash that tend to happen during wars. (I mean serious ones, not police operations in already crushed territories)

Not that it won't make some money to various people, but I think those guys do make more money producing their one shot missiles (which have a limited 'lifetime', how practical).

Agema June 11th, 2009 05:50 AM

Re: Units with stupid weapon choices
 
AK-74s have been standard issue since the 1970s, although they are adaptations of the AK-47 and most people would probably assume they are AK-47s. There's a new one coming out soon from Russia I believe, but it's another adaptation of the current gun rather than a whole new design.

P3D June 11th, 2009 01:06 PM

Re: Units with stupid weapon choices
 
The biggest problem with current service rifles is that armies have some reluctance to switch from 5.56/5.45 to a slightly heavier bullet that'd give some punch against body armor. Although against unarmored insurgents that do not know the concept of cover it won't matter much.

Wrana June 12th, 2009 05:08 PM

Re: Units with stupid weapon choices
 
Yes, AK-47 was already replaced in Soviet times. Actually, twice. :) And yes, the problem of caliber is an interesting one. It's not only an armor penetration problem - small calibers are somewhat lacking in stopping power and lighter bullet is easier affected by atmospheric conditions. On the other hand, less weight and more flat traectory... I'm not sure, but the actual solution may be some intermediate caliber. Of course, there are many reasons to not changing it!

DakaSha June 15th, 2009 04:13 AM

Re: Units with stupid weapon choices
 
well this thread went down the ****ter

vfb June 15th, 2009 04:55 AM

Re: Units with stupid weapon choices
 
What, there's not gonna be a Pashtun mod, with Deos and Ifreet wielding AK-47s?

Sombre June 15th, 2009 08:48 AM

Re: Units with stupid weapon choices
 
What, you didn't click here for garbled gun discussions?

It was obvious this thread was going to be hijacked by the circle jerkers from the outset. "But glaives make perfect sense in tunnels!"

Agema June 15th, 2009 11:09 AM

Re: Units with stupid weapon choices
 
Of course. It's almost as inevitable as those who slag off other users with an equally onanistic, self-aggrandising air of superiority.

Sombre June 15th, 2009 11:52 AM

Re: Units with stupid weapon choices
 
If people don't like being called on it they could always stay on topic. Crazy concept I know. I don't mean to offend but I get sick of this happening again and again.

Also you might be projecting. I don't pretend to be better than anyone here.

Agema June 15th, 2009 02:02 PM

Re: Units with stupid weapon choices
 
I think the problem may be not being called for going off-topic, but that they might not appreciate snotty comments days/weeks afterwards calling them wankers. I mean, it's not exactly difficult to be polite. For most people, anyway.

But it's not like this is the first time you've done this and won't be the last, so I'll just leave it from now on.

Sombre June 15th, 2009 08:11 PM

Re: Units with stupid weapon choices
 
Hahah, snotty comments? And I have the air of superiority right?

I posted in response to DakaSha, making a joke. Yes it's at the expense of people who constantly waffle off topic. I'm pretty sure he's referring to them when he says it went down the ****ter. Sure it's easy to be polite. That's why I won't post in this thread again continuing a pointless discussion. It's a thought right? I'm glad you'll remain a fan.

Humakty June 16th, 2009 09:36 AM

Re: Units with stupid weapon choices
 
How did you acquire such an air superiority ? F-16 ?

Arh arh, more w******s and mead !

Ballbarian June 16th, 2009 01:42 PM

Re: Units with stupid weapon choices
 
Be nice Sombre.

A refresher of this thread's topic:
"Units with stupid weapon choices"

Proceed happily or let the topic die. :)

Fate June 16th, 2009 02:19 PM

Re: Units with stupid weapon choices
 
Not really in line with the beginning of this thread, but the angel choir bugs me (having just summoned the Seraph again).

I mean, the Horn Blowers get an nice AP, AOE attack (that sadly kills as many angels as enemies), shouldn't the angels get some kind of singing attack?

Sombre June 16th, 2009 03:11 PM

Re: Units with stupid weapon choices
 
I don't think it's a choir in the musical sense.

Fate June 16th, 2009 07:20 PM

Re: Units with stupid weapon choices
 
"...Angels sing praises to the Lord..."

So I know they sing. And while they get Awe, they do not get standard (inspiration from the heavenly singing?), Fear (is anyone afraid of that singing?), or an attack (I mean, horns can hurt things, why not voices?).

A small peeve, considering they are the least significant angel, hardly worth anything even with an extra attack.

Many of Tien'Chi's units have silly weapons. All the Celestial masters run around with fly whisks, along with many of their laughable summons (Celestial Servants have rakes!!!). Sure, it is all explained in their description, but it still makes for funny weapons.

P3D June 16th, 2009 07:48 PM

Re: Units with stupid weapon choices
 
Quote:

Originally Posted by Fate (Post 696329)
Many of Tien'Chi's units have silly weapons. All the Celestial masters run around with fly whisks, along with many of their laughable summons (Celestial Servants have rakes!!!). Sure, it is all explained in their description, but it still makes for funny weapons.

As CMs are not supposed to use those Fly Whisks in combat - silly, yes, stupid, not.

Wrana June 21st, 2009 09:36 AM

Re: Units with stupid weapon choices
 
Actually, Fly Wisk wouldn't be a bad weapon if it caused significant Fatigue. It now causes normal damage - and THIS is silly.
Celestial Servants is classics. Except the unit itself is not usable (more due to the fact you have to summon them 1 at a time - and by the time you get a critical mass, you already have access to Soldiers...).
As for Angels of the Choir - I don't know. Maybe Awe is enough. Maybe some small (aura?) damage to undead woulf be fun.


All times are GMT -4. The time now is 04:01 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.