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-   -   MP: Crusaders - Mod Heavy Ea game [Game Over - Kietsensei wins!] (http://forum.shrapnelgames.com/showthread.php?t=43288)

llamabeast June 20th, 2009 03:54 AM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
Why do you think the Shrine of Sombre should be an underwater site?

When are we starting Amonchakad? I've got my pretender designed and everything! Turns out Tir na n'Og are pretty fun!

llamabeast June 20th, 2009 03:54 AM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
Why do you think the Shrine of Sombre should be an underwater site?

When are we starting Amonchakad? I've got my pretender designed and everything! Turns out Tir na n'Og are pretty fun!

chrispedersen June 20th, 2009 12:45 PM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
Because it lets you recruit sea serpents, that are underwater only?

Also, if we are playing with the land of legends, someone probably needs to work on starting locations. I have started in locations with as few as 2 neighbors. Which sucks pretty bad.

Also, switch arco to Tien Chi. That way I can almost guaranteed try out most of burnsabers spells.

Nice to see you llama!

Kietsensei June 20th, 2009 02:21 PM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
How are we going to handle diplomacy? Do we allow breaking NAP or not?

Gregstrom June 20th, 2009 02:59 PM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
Quote:

Originally Posted by chrispedersen (Post 697033)
Because it lets you recruit sea serpents, that are underwater only?

Turns out there's a problem with Crusade.dm, where Shrine of Sombre recruits unit 2890 instead of 2891. It probably wants fixing.

I don't know if that's an issue with the original mod pre-merge, or llamabeast's merging perl.

llamabeast June 20th, 2009 04:42 PM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
Well it's meant to recruit bog beasts, which is why it's called the Shrine of Sombre (Sombre always talks about bog beasts), and hence should be a land site. Unfortunately I don't have the DB here to check the unit numbers.

As for diplomacy I am all for Machiavellian, i.e. you can break NAPs if you want, and people cannot get annoyed with you as a player (although they can of course get annoyed with your nation and pretender!). It's up to Amonchakad to decide though.

Gregstrom June 20th, 2009 05:16 PM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
Quote:

Originally Posted by llamabeast (Post 697055)
Well it's meant to recruit bog beasts, which is why it's called the Shrine of Sombre (Sombre always talks about bog beasts), and hence should be a land site. Unfortunately I don't have the DB here to check the unit numbers.

2890 and 2891 are copies of the sea serpent and bog beast respectively - both are defined within the dm file. It's about 30 seconds' worth of fix - I could post up a corrected file if desired.

chrispedersen June 20th, 2009 05:52 PM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
Also, I don't know if we're using legends or not, but I can tell you with 10+1, it was decidely cramped in my test games.

I don't mind - but others may ..

Dragar June 20th, 2009 10:36 PM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
i tested legends as well, start positions were pretty awful

Aethyr June 21st, 2009 02:11 AM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
I agree; perhaps a larger map would better?

Kietsensei June 21st, 2009 02:18 AM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
A good old Craddle of Dominion map perhaps?

llamabeast June 21st, 2009 04:10 AM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
Cradle is much too big IMO.

Land of Legends has 13 provinces/player, which is just about right. I would be against going for anything much bigger than 15 per player. It's also good in terms of the small sea. I haven't looked at the start positions though (though they can be fixed of course); one alternative might be elmokki's other map: http://forum.shrapnelgames.com/showthread.php?t=43180

Amonchakad June 21st, 2009 05:09 AM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
Sorry guys,these 2 days I was really busy with my sister's birthday(she turned 18,was a big party); in about 6 hours everything's over here and I'll set everything up for the game:)

Kietsensei June 21st, 2009 09:22 AM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
Great I cannot wait to start this game :)
I don't mind playing on this map even if it may be crowded

Aethyr June 21st, 2009 09:33 AM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
Legends with fixed starts it is then.

Amonchakad June 21st, 2009 12:19 PM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
I'm back, and I fixed the Shrine of Sombre bug(updated the modfile).
I'm already preparing the Lands of Legends map with fixed starts, and will upload it soon.
If everyone's ready I'll create the game on the llamaserver as soon as the map's ready, and we can start as soon as Monday,if we all upload our pretender.

Regarding diplomacy, I think it's better that NAPs posted on the thread are respected, though nothing's stopping you from making secret pacts.

llamabeast June 21st, 2009 06:03 PM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
You can make the game even without the map so people can upload their pretenders, then upload the fixed map and switch to it later. Probably a good plan as it always takes people a while to upload.

chrispedersen June 21st, 2009 07:46 PM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
I've been sorta waiting for other people to make the suggestion:

has anyone checked the other sites? Did the mod combiner screw up any others?

Kietsensei June 22nd, 2009 02:31 AM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
I haven't seen any other bug yet.
My pretender is ready to be uploaded ;)

llamabeast June 22nd, 2009 04:21 AM

Re: Crusaders - Mod Heavy Ea game [Recruitment closed]
 
Just to be clear the mod combiner doesn't screw up the sites as such, it just doesn't have the feature yet of fixing site recruitables. I'll add it when I get a chance. As for there being other issues - if you are worried, check them yourself! It is no easier for anyone else to do it.

My pretender's ready too!

Amonchakad June 22nd, 2009 04:46 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
The game's on the server!

I've added the map with the fixed starts in the first post; remember that we all start in the outer ring, and that all the provinces of the island have the "many sites" flag.

So,send in your pretenders, and we can start:)

shard June 22nd, 2009 04:47 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Which mods do we need to design the pretender?

I'm considering taking Mictlan over Sauromatia; I'll probably decide after I play around with them a bit more

llamabeast June 22nd, 2009 04:55 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Just the Crusaders mod from the first post of this thread.

Thanks Amonchakad, pretender sent!

I didn't get a confirmation e-mail from the server when it received my pretender. Do people know whether this is a general bug?

Kietsensei June 22nd, 2009 06:08 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
The pretender has been sent!
Remember to be kind if you see cute little mermaid trying to figure out how to walk on dry land :D

Aethyr June 22nd, 2009 09:56 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Quote:

Originally Posted by llamabeast (Post 697222)
Just the Crusaders mod from the first post of this thread.

Thanks Amonchakad, pretender sent!

I didn't get a confirmation e-mail from the server when it received my pretender. Do people know whether this is a general bug?

I've not sent in my pretender yet, but I've neve failed to get a confirmation.

Aethyr June 22nd, 2009 10:36 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Ok--I've downloaded the Crusaders mod form the first post, but I do not see it as an option in the "mod preferences" in the dom3 menu. I do however see all of the individual mods in the first post (which I had downloaded previously). As long as I turn all of these on I'm good to go, right?

Strabo June 22nd, 2009 10:46 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Oops... Sorry, i have uploaded wrong pretender, can i have it deleted?

llamabeast June 22nd, 2009 10:47 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Aethyr: No, you should make sure to use the Crusaders mod as the unit numbers are different. However it's just like any other mod, so as long as you've put it in the right directory you should be able to find it. It doesn't have a graphical banner, which makes it a little harder to spot in the list.

llamabeast June 22nd, 2009 10:48 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Strabo: Just send in a new one and it will overwrite the first one (assuming it's the same nation).

chrispedersen June 22nd, 2009 07:43 PM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Noooo I volunteered to take TC only so long as there *wasn't* a mictlan.......

Aethyr June 22nd, 2009 09:51 PM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Quote:

Originally Posted by llamabeast (Post 697261)
Aethyr: No, you should make sure to use the Crusaders mod as the unit numbers are different. However it's just like any other mod, so as long as you've put it in the right directory you should be able to find it. It doesn't have a graphical banner, which makes it a little harder to spot in the list.

I've downloaded the Cusaders3.rar from the first post, but i still cannot see this option in the list. Any suggestions? :confused:

chrispedersen June 22nd, 2009 09:51 PM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Adviso: Since it was looking *iffy* I uploaded Mictlan.

shard June 22nd, 2009 10:20 PM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Quote:

Originally Posted by shard (Post 697220)
Which mods do we need to design the pretender?

I'm considering taking Mictlan over Sauromatia; I'll probably decide after I play around with them a bit more

I posted the above when I looked over the first page to review the nations available, and noticed Mictlan wasn't there. Didn't realise you had made some provisos regarding your pick.

Whats the deal with Mictlan? End game Astral Corruption? Aaaanyway I'm not particular proficient/deficient in any given nation but I want to try new stuff with the mod so I'll take whatever priest/magically diverse race thats left

Dragar June 22nd, 2009 10:35 PM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Mictlan is just very strong EA, and Chris has a lot of experience with them. I don't really know how the mods will impact them - I'm sure Chris will though

chrispedersen June 22nd, 2009 11:28 PM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Quote:

Originally Posted by shard (Post 697379)
Quote:

Originally Posted by shard (Post 697220)
Which mods do we need to design the pretender?

I'm considering taking Mictlan over Sauromatia; I'll probably decide after I play around with them a bit more

I posted the above when I looked over the first page to review the nations available, and noticed Mictlan wasn't there. Didn't realise you had made some provisos regarding your pick.

Whats the deal with Mictlan? End game Astral Corruption? Aaaanyway I'm not particular proficient/deficient in any given nation but I want to try new stuff with the mod so I'll take whatever priest/magically diverse race thats left


In the EA, there are a few nations I put in the top tier of strength. Niefl. Mictlan. Sauromatia. Lanka, xHeim.
Since part of the idea was to test crusaders, I was willing to take tien chi - but as tienchi essentially plays with an identical bless to mictlan, but with cap only sacred troops, I'm not willing to go up against mictlan in the same scenario.

I was intrigued by the idea of playing a sleeping mother of rivers as TC.
The masters of the way can summon 5 of the new sacreds. Master of the dead another. So the mother of rivers could theorecticall help support 8-12 masters of the way per turn after year 1 - increasing TC's available sacreds significantly.

Since I was going to be using motw as summoning fodder, I was going to go with Magic -3: Not often seen, and a strong dominion. Since TC has available communions, as well as all magic boosters available to it, I was going to use those to counter the magic -3.

Not enough to counter mictlan, however.

Crusader actually makes Mictlan somewhat weaker; there are many spells targetted toward enemy sacreds; and there are many early magic spells which makes cross path answers to mictlan more available to other nations.

Anthropos June 23rd, 2009 01:31 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
I would like to join you as Marverni.

llamabeast June 23rd, 2009 03:36 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
chris: That's absolutely ridiculous, you can't go around deciding what nation everyone can and can't be. Otherwise I would join every EA game by saying; "I'll be Niefelheim. Nope, I'll be Mictlan but no-one can be Niefelheim. Nope, I'll be Hinnom, but no-one can be Mictlan" and so on.

I'm not quite sure what would be the correct way of solving the situation now. If I were you I'd just stick to T'ien Ch'i - it should be great fun in CPCS, you're not particularly likely to come up against Mictlan, and anyway you've got an advantage in experience.

Anthropos: I think you might be too late unfortunately, although Amonchakad is the one to say for sure.

Amonchakad June 23rd, 2009 04:51 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Aethyr: all you have to do is unpack the content of the .rar file in your "mods" directory inside the Dominions folder; then you'll find the Crusaders mod inside the in-game mod list(as llama said,it has no image next to it, so it may be difficult to spot). Are you sure that you've unpacked the .rar file after downloading it?

chris: Well, to be honest I didn't like either that you were just keeping some nations "reserved": I too think that you should stick to TC.

Anthropos: I'm sorry but we cannot accept you, the map is already tight with 12 players, and adding 1 more now would probably mean having to change map and postponing the game start by several days.

Aethyr June 23rd, 2009 05:13 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Amonchakad: the .rar file in my mod directory appears to be a 1.95MB file; however, when I *click* on it, I am not given an option to exract any files. I have downloaded/unpacked plenty of mods before and I've never experienced this.

Re chris: thanks, I was waiting for someone to point this out.

llamabeast June 23rd, 2009 05:25 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
To point which out?

Anyway for the mod: I think the problem is that you don't have WinRAR: http://www.rarlab.com/download.htm (you probably want the top one). rar files are an alternative to zip files, but an unrar program isn't packaged with windows like WinZip is.

Aethyr June 23rd, 2009 05:45 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Llama: Actually your point re: nation selection

Thanks for the assistance with the mod. I'm good to go now.

chrispedersen June 23rd, 2009 11:05 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Quote:

Originally Posted by llamabeast (Post 697416)
chris: That's absolutely ridiculous, you can't go around deciding what nation everyone can and can't be.

Llama, I had said mictlan in my original post. The game had gotten to the desired 12 players, with all nations chosen, and it looked as if we were headed for an immediate start.

If you read the original post, as well as burnsaber's it is stated that part of the purpose of the game is to test the mods. (ie., how many games do you know where 'if something is unfair we'll change it in mid-game' is a condition of the game?).

Since that was the case *and* the game was full (ie, nations already picked) I said I would switch to Arco/TC if there was no Mictlan because those two nations can test out the spells better.

As soon as shard said he was contemplating switching to mictlan (Ie., would pick which one he liked better, after playing with them,) I said forget it, I'll just go with my original choice.

Logically there are two possible standards:
1. No one can switch nations. In which case I'm mictlan.
2. First come first serve - in which case I'm still mictlan.

However, if you (or shard) think I was unethical or wrong in how I approached this (although how it can be a problem to say I'm willing to play TC as long as there's no mictlan) I'm willing to just drop, with no hard feelings on my side.

Gregstrom June 23rd, 2009 02:46 PM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
FWIW, I'm with llama on this one too. Changing nation selection at the last minute is normally okay (I'd say the host would be well within their rights to veto it), but doing it on the condition that no-one else takes the nation you've just dropped is unreasonable. And going back on that change (to the extent of pre-emptively blocking even the possibility of shard changing nation choice) the moment something you don't like happens is to my mind definitely unreasonable.

Gregstrom June 23rd, 2009 04:05 PM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
(curse this edit limit!)

Btw, Shard: It looks like you are interested in blood nations with sacreds. Take a look at Lanka too - if you like them, they'll be available to you.

Aethyr June 23rd, 2009 04:24 PM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Quote:

Originally Posted by Gregstrom (Post 697537)
FWIW, I'm with llama on this one too.

Concur.

llamabeast June 23rd, 2009 06:47 PM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
chris and I were PMing a little earlier. Anyway, the conclusion seems to be that he was a bit bewildered that people (notably me I guess) objected to his nation-choice thingy, and certainly had no ill intentions so I guess it was just a mismatch in perceptions of what seemed reasonable. Unfortunately he's decided the best thing would be to pull out of the game (with no hard feelings). I was a bit surprised by that and tried to persuade him to play, but he reckons that's the best plan.

I was expecting him to post here to say that but he hasn't, so hopefully he was expecting me to.

Maybe Anthropos could play after all.

Anyway everyone, get your pretenders in! shard, what nation are you going to play? Sounds like Mictlan's free if you fancy it.

llamabeast June 24th, 2009 04:21 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
If anyone has a spare moment it might be handy to PM the missing players to let them know to send their pretenders in.

Amonchakad June 24th, 2009 05:23 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
I PMed all the ones who have yet to submit their pretender(though the forum doesn't allow me to PM myself:p) and asked Anthropos if he still wants to join; I think we should give him a day or so to answer, and then either find a replacement or play in 11.

shard June 24th, 2009 09:10 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Aaaah... I didn't mean to cause a fuss. I'll just stick to my original post and play Sauromatia where my uber prophet will do the holy site searching!

Pelthin June 24th, 2009 10:09 AM

Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]
 
Got my pretender in. :)


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