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Re: Summer Madness, a game of strategic exploration.
Fomoria has not been getting its turns from llamaserver for the past 3-4 days. I always need to go there and request a resend. I am 100% sure that the turn is not being sent initially.
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Re: Summer Madness, a game of strategic exploration.
Yeah, I just got that myself. Llamaserver never gave me Turn 34 and I didn't catch it in time :\
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Re: Summer Madness, a game of strategic exploration.
My turn came fine today. Weird.
I will be flying back to college this Sunday and will not have internet access for about 22 hours. Just to be safe, could the turn hosting for whatever turn starts on Sunday(to be turned in on Monday) be postponed until Tuesday? I am 90% certain I will not need the extra time, but I would hate to stall. |
Re: Summer Madness, a game of strategic exploration.
Hrm, given that people are talking about llamaserver problems now... I've been noticing a few problems myself in regards to sending multiple .2h files in a day (I generally spend 20-30 min and send a quick one off first, get all my work done, and then focus on a more carefully thought out one later on at night). So it's happened twice, but some times llamaserver doesn't seem to register the second .2h file (I verified vs some in-game actions such as forging). I suppose I'll file that under the llamaserver bug thread but just thought I'd give a head's up as well.
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Re: Summer Madness, a game of strategic exploration.
I'm afraid our admin is on his way to Canada and in transit Internet may not be so reliable.
I'm going to postpone the next turn until monday the 31st, but I may get time to do my brief turn between now and then. Bye for now, Anthropos of Ryleh. PS: thank you to all of you using effective troops to kick my various armies asses. (do aboleths have asses?) It's interesting to watch, although I am somewhat dismayed at the result. :( Live and Learn. |
Re: Summer Madness, a game of strategic exploration.
As one of the ***-kickers I feel that you made two errors: an excessively aggressive and incautious diplomatic policy and too much focus on chaff units and land invasions.
To start with the latter: EA R'lyeh is very waterbound(mainly due to fish-mind blasters), your focus should have been expanding in the oceans and ignoring the land. Additionally when you started hitting back against me you should have attempted to raid my provinces, moving in and out of the relative safety of the water. Of course due to my forging gearing up that would have been too little too late as well. Regarding diplomacy: I had no intention of invading you in the water until I heard that you were trying to build an alliance against me. I would not have been so aggressive on land either, except you claimed multiple farmland provinces, several of which I had already conquered. I felt that was an absurd claim for a nation that is as weak on land as R'lyeh especially against Fomoria in the early game. Now don't get me wrong. You played a ballsy game and it MIGHT still payoff if my besieging army gets creamed by your capital's defenders. But you could have played it much safer. Now trading: I am selling Pearls, looking for Earth gems. |
Re: Summer Madness, a game of strategic exploration.
Sorry, so busy at work, forgot to email last turn after I processed it and now I really am dead.
However, busy as I am, must respond to mischevious diplomatic slander. A) I invaded no province held by Formoria until AFTER he held, sieged (and failed to conquer) my capital province. B) I offered a diplomatic treaty upon first contact, upon which time his dual blessed giants immediately took my most valuable province and drove me back into the sea. C) No alliance against Formoria was ever proposed. I expect my short comment to Yomi, was then leaked to you, who had already attacked several of my provinces and was in open war against me from abotu the 5th turn. My comment, was that I could enter into a NAP him as long as he had a NAP with you, and that he should choose which border he should secure, as you had already initiated war against me after my initial generous diplomatic initiative. While I will soon die, please take note that Formorias army is in the sea on a slow siege. Many of his forces are now diseased and a good chunk will be gone in the next few turns. He is, if you like, prime pickings. I welcome all vultures to come pick over his incipient corpse. I reccommend you attack from the north. The main force is composed of sacred unamarked who both regenerate and have additional defense. He backs this up usually with a single glamored nemedian, but on other cases with a few formorian kings who carry little to no equipment, self buff and generally spam 'ghost wolves'. Occasionaly Morrigans are involved. As sacred blessed troops, their defense is substantial. Best wishes, Anthropos of Ryleh. |
Re: Summer Madness, a game of strategic exploration.
Is it kosher to paint a bullseye over ones conqueror in a forum thread? To be honest, it seems a tad unsporting to me. But maybe I'm thinking of the wrong sport.
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Re: Summer Madness, a game of strategic exploration.
Given that the ostensible reason for my invasion was a grossly misinterpreted private message that was leaked to my unprovoked invader. I feel justified in exposing both Yomi's treacherous ways and providing any who wish with the details of Formorias troop disposition.
If you want to PM me, I may tell even more. |
Re: Summer Madness, a game of strategic exploration.
re: Anthropos
I think Sil didn't mean any offense in his reply to ya; just giving you his PoV on all that's transpired. re: Rabbit I'll have to side along with R'lyeh on this one... due to its PBEM nature, parts of this game's meta-strategy kinda reminds me of Diplomacy to a certain extent, with all the treachery and enjoyment of that game. :) I suppose we can do it more no-diplomacy style, but that's a lot of the charm of the game (as well as a lot of the stress). Maybe he's feeding off of that for RP purposes, too. At the end of the day, though, Dom 3's supposed to be fun, so let's keep it fun and enjoyable. Even when some of us [coughyourstrulycough] are getting our butts kicked over and over by a certain battlefield spell ad nauseum. Oh and now for something completely different... I was under the idea that we're taking a break this weekend since Anthropos is traveling or something? |
Re: Summer Madness, a game of strategic exploration.
re: binary. Oh, I wasn't for a moment calling into question the appropriateness of some backstabby dimplomacy. Indeed, if what Ant says is true I find it admirable in a Machiavellian, Bismarckian kind of way. Diplo is as much a part of the game as tactics or research orders. This being my first MP game,I was merely asking more experienced players if it was considered appropriate to handle such things in the main thread, as opposed to by PM.
Battlefield spells?I have no idea what you could possibly mean :p |
Re: Summer Madness, a game of strategic exploration.
Treacherous. Machiavellian. Bismarckian.
Fascinating. |
Re: Summer Madness, a game of strategic exploration.
Anthropos, no offense intended that was just how I perceived things. Specifically I initially invaded your land holdings because I felt you made somewhat rude territorial demands that you could not back in any way militarily. Later, yes, I invaded based on a rumor but I already had an impression of you as a dangerous neighbor and the rumors were just fuel to the fire.
I do not think it is unsporting to attempt to screw your conqueror from the grave. In all games that has been my #1 goal as soon as I realized I was a goner. Finally, I am not as confident of my own victory as you are, mainly because Mind Blasters can be unpredictable at times. |
Re: Summer Madness, a game of strategic exploration.
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I gotta give credit where it's due that the technologists of the game have shown remarkable restraint not getting into wars early on, as they are a huge drain on resources that could be going to things that pay off mid to late game. Yes battles are a lot of fun and have an immediate payoff now (first MP game and I'm having the time of my 4X-gaming LIFE!) ... and yeah, I know I'll learn to regret it in a score of turns when armies led by the mad, freed gods of Tartarus kitted out with the artifacts of yore stomp over my old, disease-ridden, and decrepit troops. :P |
Re: Summer Madness, a game of strategic exploration.
Hey y'alls:
I'll be gone from the game 8/31-9/7 to go chill out at Burning Man. My sub will entertain all offers of diplomacy and fight all wars at his discretion. Just to simplify things, I'm having him conduct all forms of diplomacy through my dom3-gmail account at "dom3stuff-at-gmail-dot-com" (replace stuff within quotations as appropriate). All current NAP's and alliances agreed by me will be respected by him. Since he also lurks on the forums a bit I figured I wouldn't begrudge him with maintaining my forum account as well, so kindly send all your diplomacy via email. Hope to see y'alls in a week. :) |
Re: Summer Madness, a game of strategic exploration.
To bring you some news from Ermor... I have never ever had a game where my intitial phase went so smooth and pleasant.
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Re: Summer Madness, a game of strategic exploration.
That is because for no discernable reason nobody is really trying to kill you, despite being on top of half the score graphs.
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Re: Summer Madness, a game of strategic exploration.
Hi,
I would like a 1-day extension for turn 38 (turn in Thurs instead of Wed), thanks. |
Re: Summer Madness, a game of strategic exploration.
I could use a skull of fire or a fire helm, if anyone could trade one. I would also like to trade for astral pearls.
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Re: Summer Madness, a game of strategic exploration.
Wanted: D/E/N gems
Can offer: S/W/F, as well as forge requests of all types |
Re: Summer Madness, a game of strategic exploration.
As everyone should have noticed by now, Pangea broke their NAP with Ermor and attacked us, for whatever reason. Yomi decided to join them but they weren't NAPed with us in the first place.
Feel free to break any treaty with Pangea at any time. |
Re: Summer Madness, a game of strategic exploration.
Hey just a quick check - are we doing 24hr/48hr/??hr turns? Just wanted to check so I don't have to ask for extensions. I noticed (and appreciated) the large gap of time waiting last week while I was gone on break, but I just wanted to make sure if I somehow missed an announcement re: schedules changes.
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Re: Summer Madness, a game of strategic exploration.
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Re: Summer Madness, a game of strategic exploration.
Yeow... Zing! :)
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Re: Summer Madness, a game of strategic exploration.
Some more bread would be nice too.
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Re: Summer Madness, a game of strategic exploration.
From what I understand, the NAP got broken because he already had too much cheese and wasn't sharing it... =)
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Re: Summer Madness, a game of strategic exploration.
I know Ossa's leading by a fair margin in this game in terms of everything basically :) but to be fair I can certainly understand him taking a "Lawful" approach to dealmaking. I know I'd be pissed and whining in RP-mode if people broke all my NAPs, heh.
Not sure if it helps him build his case, given that several nations around him are united against him. Does make for plenty of epic drama though. *passes popcorn* PS - Kindly leave all out-of-SummerMadness-game drama by the door, though. :) |
Re: Summer Madness, a game of strategic exploration.
Hi, I will be temporarily subbing for Anthropos who is overloaded with work at the moment.
I will also handle all admin duties as they are needed. Let me know if hosting times or other options need to be changed. I will be joining the game starting turn 47. I have been apprised of the diplomatic situation already but am receptive to new diplomatic overtures. All former diplomatic treaties will be followed, and new, friendlier relations welcomed in PM discussion. |
Re: Summer Madness, a game of strategic exploration.
I'm officially renouncing any claims I have on any lands - Pangea's dagger is too much for me to handle with all those Yomi SCs jumping around.
I'll probably be out of the game in a dozend turns. I went for tart spam too early, and now I dont have the items or spells to equip my monsters. I'm still pissed at the NAP breaking though, whatever the reasing. Casting Leprosity or anything on your partner is one thing, but outright attacking... ;) |
Re: Summer Madness, a game of strategic exploration.
Just to doublecheck, are people fine with the turn pacing? I noticed a few players submitting their turns really close to the clock and a stale these past turns. Let me know if the timer needs to be relaxed, otherwise I think 48-hour turns seem to feel about right.
(says the Aboleth with little to play around with, yes) |
Re: Summer Madness, a game of strategic exploration.
Dear Secret Admirer:
I know you like me and all, but please stop leaving Lesser Horrors and Monster Boars at my doorsteps. It's not you, it's me. :( Love, Arcoscephale |
Re: Summer Madness, a game of strategic exploration.
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Re: Summer Madness, a game of strategic exploration.
Hey quick check -- who took over as Atlantis? I've been trying to reach the player and just realized there's been a(n unannounced) sub a few turns ago.
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Re: Summer Madness, a game of strategic exploration.
That'd be me, I'm the new sub for EA Atlantis.
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Re: Summer Madness, a game of strategic exploration.
Wow.
I am officially scared of using Phoenix Pyre in a communion now. :shock: Those were some good battles though... and before THAT happened I really thought the fortress was gonna hold. |
Re: Summer Madness, a game of strategic exploration.
Could we extend the turn reminder time to 12 hours?
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Re: Summer Madness, a game of strategic exploration.
Done. Sorry to see you stale the turn. :/
Let me know if you guys want a longer timer than 48hrs. Seems like we've had a few stales come up. Binarysolo, did you have a chain reaction phoenix pyre explosion? :) |
Re: Summer Madness, a game of strategic exploration.
Actually, I would like 72hrs.
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Re: Summer Madness, a game of strategic exploration.
I'm fine with it as is 48-hours or 72-hour turns as long people don't lose interest. :)
re: Elegy - uhm, yeah, I kinda saw the fireworks happen (me and two other people Astral Window-ing in, in addition to the two parties involved there...) |
Re: Summer Madness, a game of strategic exploration.
I'll be putting it on 72-hour turns for the next turn ONLY, as I would like to get more input from other players before I make this a permanent change.
Given the state of my nation and its lack of competitiveness at this juncture, I actually would prefer to see quicker resolution to things, but don't have a strong preference for it. Diplo me to be a spoiler, dammit! :) So far, votes for 48/72 hr turns: Yes: 1 vote Don't care: 2 votes No: 0 votes |
Re: Summer Madness, a game of strategic exploration.
Hey I think Fomoria's gonna stale again; I'd like to ask for an extension for him if possible.
[edit] Hrm, never mind. Guess I was too late. :) |
Re: Summer Madness, a game of strategic exploration.
Binarysolo, do you know Sil's status? Is he still around or do we need to find a sub or set him to AI?
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Re: Summer Madness, a game of strategic exploration.
Uhm. I have no clue; I was trying to diplo him (whether to attack him or not :) ) and he dropped off his messaging. Given his prior stales I figured I'd ask for an extension for him.
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Re: Summer Madness, a game of strategic exploration.
Actually, I would like to get an 24-48hr extension for him (or perhaps look for a sub), as I just negotiated peace with him and had other plans, though if he's AI/staling out I'd like to grab part of the carcass, understandably. :)
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Re: Summer Madness, a game of strategic exploration.
48-hour extension granted. Do the other players want me to start readying a sub for Fomoria, or should I just set him to AI and be done with it?
I am concerned that certain nations have significantly more to gain out of the situation than others should Fomoria be set to continual staling or AI, which would be less fair to those who have negotiated NAPs with Fomoria or are not readily adjacent to it with fresh troops. Let me know what you guys think about this. |
Re: Summer Madness, a game of strategic exploration.
I managed to get my dormmate to sub for a few turns until we get a new Fomorian player, woot! Adjust your strategies accordingly. :)
I will have him create an account after he submits his turn. |
Re: Summer Madness, a game of strategic exploration.
(Please disregard my former message.)
Can the Fomorian player please drop me a PM, thanks. :) |
Re: Summer Madness, a game of strategic exploration.
Okay. This is kind of a logistical clusterf*ck right now but here's the low down.
1) My dormmate "Dirge" has submitted a turn for this round just to defend Fomoria, move research around, etc. He is unable to get forum access immediately since it needs to be verified by the admins here. 2) Ossa is going to take over Fomoria permanently after this turn in the spirit of strategic exploration. I ask that all of you leave whatever metagame baggage and prior encounters with Ermor behind. Those with diplomatic dealings with Fomoria, please PM Ossa directly. <s>3) I will extend the turn by 24 hours in case people need to change their positions, minds, whatever due to a non-AI Fomoria.</s> Ye gawds, I didn't do this in time. :( |
Re: Summer Madness, a game of strategic exploration.
I'd like to get a 24hr extension for myself NEXT turn due to upcoming work for the next two days.
In addition, I am asking a friend to sub for me for the next week (10/24-11/1) since I will be traveling. I'm handing him my forum account and Dom3 email so he'll be able to deal with everything. All NAPs and other forms of agreement will be respected. |
Re: Summer Madness, a game of strategic exploration.
I got hit with the movement bug while trying to invade Fomoria's capitol. I'm raising the question of a roll-back&force-host (no resubmission of turns) on the off chance it won't hit again. Frankly, I probably have more to lose than to gain as I can probably expect to lose at least one additional SC on a re-host, but bugs really piss me off. What are everyone's thoughts?
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