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Re: Age of Adventurers - EA [started]
Beware of "Special Monsters"
(heck beware of everything in a chaos game) The Special Monsters masquerade as independents but they act like an AI nation. They even have a god and a home castle. The Hinnoms you saw were probably "gift" units like the ones you got. The Special Monster armies can be made up of anything. The hard part is to see them coming since they use the same white-flag as the non-moving independents. Watch the red candles closely. Not all red candles mean a flagged nation on the other side of that white-flag province. It might also be telling you that the white-flag army there is mobile. Gandalf Parker |
Re: Age of Adventurers - EA [started]
Alright, my Pretender is awake ;)
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Re: Age of Adventurers - EA [started]
I'm attacking 55 to clear it out for you.
I am also sending each of you a Dwarven Hammer each |
Re: Age of Adventurers - EA [started]
Quote:
I've finally started buying one mage per turn, so hopefully I'll soon be able to get some demons of heavenly water and then evocations and thaumaturgy for battle support. |
Re: Age of Adventurers - EA [started]
So now it's Jotunheim fighting the Special Monsters in that same province to my south. I hope they stay there fighting each other, I've got yet another unrest++ event on my capital (why on earth did I pick misfortune?)
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Re: Age of Adventurers - EA [started]
Looks like your both lacking in the research department. So next turn I'll send you 2 skull mentors each. So yeah I've finally reached Construction 4. Anything else and I need to wait for some more gems.
In the mean time do either of you have some with water magic, because I kind of want one of those defence swords. |
Re: Age of Adventurers - EA [started]
Look at our income graphs and you'll understand why research is low... It's hard to researhc when you can't recruit even a cheap mage. Although I shouldn't complain. My lab hasn't burnt yet.
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Re: Age of Adventurers - EA [started]
Thanks for the gold and skulls.
I've even been lucky, I got an immortal hero this turn (which doesn't really compensate for the loss of the temple on previous turn). I'm going to try to send a second army northeastwards. |
Re: Age of Adventurers - EA [started]
Thanks for the gold, I'll be recruiting again if I ever get the unrest back down.
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Re: Age of Adventurers - EA [started]
Well until I can clear out my corner of the map. Those will have to do. Of course if you need more Skull Mentors just ask and I get them made. As I've got 3 dedicated forgers at the moment. Though gems will help some if you need items. Death/Air/Earth items just ask
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Re: Age of Adventurers - EA [started]
If anyone has a scout to spare, province 26 should be fun to look at. Unfortunately my only scout is busy trying to produce feverish gems and I can't build any except in my capital (and black servants are to hard for my pitiful necromancers to summon). If one of you has a skull staff to lend or want death gems to forge one, I could use it to get some death magic to good use.
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Re: Age of Adventurers - EA [started]
Actually, I have a scout right next to 26, so your in luck, I'll brief you next turn.
Also, I received a stone sphere, so I can look at any province you all want, just give me the number. |
Re: Age of Adventurers - EA [started]
Well I have a skull staff sitting doing nothing. I'll send it to you. The only other booster I can do are Earth Boots
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Re: Age of Adventurers - EA [started]
Scout at 26:
The province contains about 330 hostile units. The army consists mainly of wolf tribe warriors, wolf tribe archers, amazons and militias. The local defence of this province appears to be exceptionally strong and well organized. Uh oh, I got some Jotun giants coming from my south (18) and they don't look happy! |
Re: Age of Adventurers - EA [started]
The problem with the Chaos games is that they are so chaotic. Basically there are 3 levels of games on the server for AI games.
vaAI which just has AIs added. srand which has AIs and is semi-randomized the Ballbarians program. Chaos which is totally randomized. Sometimes on the chaos game you can get nothing, and land in the middle of really hard provinces. Other times you can get alot and land in easy territories. |
Re: Age of Adventurers - EA [started]
Thanks for the staff, just tell me when you want it back.
Given what seemed to happen in 26 recently, I think first Hinnom and later Jotunheim tried to take it from the Special Monsters but there's a bunch too many of these there. Hinnom is happily swimming in the eastern sea, but its main forces are cut from it... And woot! 71, 69 and 59 are white forts besieged by white forces! I'm building a lab in 63, for there lies the mighty fortress of the Pyriphlegeton, or whatever its name, which means I can buy F1 mages for 60 gold and F3 for 180, who will help my research a bit without needing a castle - F3 mages will be nice for flaming arrows too. |
Re: Age of Adventurers - EA [started]
So we have Atlantis in the northern waters, with one province and besieging a land castle. Puny but they declared war on me.
In the south I have borders with Hinnom in the west, with Jotunheim eastward (and some isolated Jotun provinces more to the east). This turn I'm summong 60 gems worth of demons of heavenly fire, so I should be able to take out most anything on land. I'm slowly getting demons of heavenly water to get underwater but I'll need an amphibian leader or two. I don't think I should try to go northwest into independant lands as I'd just hinder you all. I'm going to prepare an attack on Hinnom first. |
Re: Age of Adventurers - EA [started]
So I won't attack Hinnom, as Niefelheim declared war on me first. They can only reach me trhough 29 though, so it should be easy to defend and desroy their armies from there.
I would like to understand why there's a Shinu flag in the water in the east. I wonder whose flag that is? Or maybe I mistake the flag with some other nation's. |
Re: Age of Adventurers - EA [started]
The chaos program will also assign random provinces to random nations which might not be in the game. Basically they are a small outpost of that nation.
Sometimes, a far province on the map can even randomly be assigned to you. |
Re: Age of Adventurers - EA [started]
Ah so thats why I destroyed Arco when they weren't playing
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Re: Age of Adventurers - EA [started]
Hinnom declared war on me. I'm going to have to send all my troops, including the "lucky" 99 militia I jsut received, southwards to fend off Jotnar and Hinnom giants. I'll try to concentrate on the east part so you both can more easily come in from the northwest.
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Re: Age of Adventurers - EA [started]
Good news: Hinnom's false god is dead!
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Re: Age of Adventurers - EA [started]
Since we're coming into contact, we'd better coordinate a bit now. Belegor(38) was mine, Hinnom took it on previous turn, I was going to take it back and intend to keep it.
I'm moving my troops from there to (26) in order to try and get that castle. I'm not going more to the west. I'm also going to try and dive in the eastern seas as soon as I can spare enough demons of heavenly rivers to fight Hinnom's sea trolls there. |
Re: Age of Adventurers - EA [started]
In a couple turns I should reach Construction 8 so is there anything you guys want made.
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Re: Age of Adventurers - EA [started]
I don't need anything, but if someone could take a shot northwards at Oceania that would be nice. Jotun is being attacked, and I should take care of Hinnom soon.
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Re: Age of Adventurers - EA [started]
well you probably noticed I've got some water regions. just trying to take that one fortress first before trying to move something against Ocenia.
Jotun has most of my time as I'm trying to get into its corner also |
Re: Age of Adventurers - EA [started]
Hey check out my lucky assassination attempt. My password is Pylon. It would be helpful to me also if you could comment on my position--you all performed way better than I have so far. Did I just get an incredibly bad start, or should I have done something different?
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Re: Age of Adventurers - EA [started]
Given your position and troops, you should take out those giants'castle south of you.
I can't really comment about your start. You had a lot of bad luck early on, but then so did I. Afterwards, I don't know Tir na n'Og. I know Eriu relies on thugs a lot, but Tir na n'Og may have some troops worth recruiting? I did rather well once started, but I think EA T'ien Ch'i is very strong and a W9F9N4 bless makes my warriors of the 5 elements very hard to kill and very good at killing. The demons of heavenly rivers are just awesome with such a bless, too. My starting fever fetish also provided me with lots of fire gems, which let me field an insane amount of demons of heavenly fires, who are really good against Niefel giants. So my strategy was Conjuration for the awesome national summons, followed by evocation for acid bolts and rain. I could use flaming arrows too but haven't really had the opportunity. I'm trying to take out Hinnom's underwater fort and Atlantis's funny southern province with a big thing I've never seen in the middle of the province. I don't know what it is, but it looks big. |
Re: Age of Adventurers - EA [started]
Well I never play either of your guys nations, so unsure about them. But because you've had a bad start I have been trying to send you gold and items whenever I can.
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Re: Age of Adventurers - EA [started]
Province 10 is going to be a pain.
There's KURGI there. The damn thing has more than 400hp and Blood Vengeance 7. Which means almost all my army suicided itself attacking it. Oceania armies routed, but since Kurgi doesn't move, it didn't win me the fight. I'm going to mass archers. And I mean MASS archers, so they can turn the horror into a pincushion. They'll all die, but wiht flaming arrows, I might be able to kill it. It's got protection 7, 404 hits, so I'd need something like 80 arrow hits from a composite bow to deal with it. I suppose to be sure to deal actual damage, I should bring twice as many archers, at least. Plus some wizards for Aim, Flaming arrows and maybe soul burns, although even at +5 penetration it's still likely to fail. Maybe a communion? Suggestions are welcome. |
Re: Age of Adventurers - EA [started]
Hmm never used Cloud Trapeze before. I spent all those turns recruiting a good sized army. And my pretender flies off by himself.
LOL so much for taking the fort |
Re: Age of Adventurers - EA [started]
Wow, I should have sent a scout in... my pretender and all my thugs are dead. There were a bunch of Ophans guarding the living castle... not wonder Jotun was having such a hard time :P. I'll not be making that blunder again.
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Re: Age of Adventurers - EA [started]
Yes, Ophanim are nasty. I hope the indy castle in the north isn't filled with too strong an army... I don't relly need to take it, just want to kill oceanian troops that go there, but I can't help trying to take it.
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Re: Age of Adventurers - EA [started]
Since my pretender can go underwater, I'll take out Oceania's capital hopefully. You take its land regions
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Re: Age of Adventurers - EA [started]
Ok.
Btw I'm besieging Neifelheim's capital in the far south but if he's got anything strong inside, I'll have some trouble taking the fortress. Particularly considering Im sending all I can to try and take out that f*** Kurgi. |
Re: Age of Adventurers - EA [started]
That wasn't a very good turn. Kronus has been banished and needs to be resummoned. Then I got to go through all the trouble of re-empowerment.
So what would be a good way to weaken Oceanias capital before a new attack. |
Re: Age of Adventurers - EA [started]
I KILLED KURGI!
Yay for a lucky soul slay (+5 penetration items help, what with spare gems). The luck was it was the second soul slay fired which got rid of the horror, I only lost one mage in the fight. Regarding Oceania, I have a bunch of water-able mages up there and I could also bring my pretender. With a water robe he'd be water 10, so he can probably cast quite efficient magic underwater. I'd have to leave the army to someone else to command, but he is not needed in order to crack Jotunheim's fort. I can also recruit sea trolls in the southeasternmost province, so I'm going to bring a few dozens of these north, but it'll take something like 5 turns. In the meantime, I've got a few water mages and demons of heavenly rivers near Oceania capital so I can try to get them cleared once I have enough water-breathing items. |
Re: Age of Adventurers - EA [started]
My naval troops (a bunch of sea trolls) should be able to attack Oceania in 3 turns. In the meantime, I'm equipping mages with pills of water breathing and a water cup.
If anyone has water gems, or air gems, to spare, I could use all you have to bring in more celestial masters and soldiers into the waters. Right now I think I could have about equal numbers of troops in 3 turns, with better quality (sea trolls and demons of heavenly rivers) backed by human infnatry to take out the walls. I don't know if I'll need items to shake the walls. Niefelheim capital is taken, so I believe they're only left with the Ophanim-infested country. I think they besiege the Ophanim? If that's the case, they could be taken out without the Ophanim having to be killed? |
Re: Age of Adventurers - EA [started]
Air gems your way Cesare. I'm forging a Wall Shaker and will have it sent to you next turn.
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Re: Age of Adventurers - EA [started]
Yeah I've just a couple Neifels left in the bottom corner to deal with. Next turn I'll send a bunch of air gems. Kinda just used my waters to empower. Now earth gems those I can always give away since I have a nice 20 income for them.
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Re: Age of Adventurers - EA [started]
Well, we seem to have won and defeated all the other nations... shall we try for control of every province on the map?
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Re: Age of Adventurers - EA [started]
I'm not really interested in grinding every province. I don't think it would be that hard, although I admit the chayot and his army of flaming wheels is a pain.
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Re: Age of Adventurers - EA [started]
yeah, no more AI so we won. unless we start fighting each other. which ain't very even
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Re: Age of Adventurers - EA [victory for the humans]
Let's stop it then, thanks to both of you and Gandalf.
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Re: Age of Adventurers - EA [victory for the humans]
Thanks for playing guys.
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Re: Age of Adventurers - EA [victory for the humans]
So was Chaos interesting?
With it setup the way it is, its easy enough to just switch to another if you feel the starting positions are impossible. But would you play in a larger game and a larger map with many people if you knew that you would be stuck with whatever you started with? Or is the SemiRand games a better idea? |
Re: Age of Adventurers - EA [victory for the humans]
I really liked it, kinda sad the Special Monsters died off before I got to fight them though. And the Oceania was basicly unable to do anything.
So maybe no water nations unless your sure the map will have enough water for them |
Re: Age of Adventurers - EA [victory for the humans]
Thats also part of the chaos. With "totally random" you can get some deadly or wasteful settings on an AI just as you can get some extremely beneficial ones.
The Semi-Rand options can help that. Or if a planned larger game were done then someone could design the AI to be abit more stable. Choose the god, magic, dominion, scales (such as non-moving gods to avoid arena god-kills). And add equip and units (such as priests to help avoid an early dominion-kill) To me one of the joys of chaos is the surprises. As long as they are quick and easy to get into then I can put up with getting a bad one since I just quit and choose another. Im not much for forcing myself to play thru one that seems too stacked against me. |
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