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Re: Forge of Godhood - recruiting
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Re: Forge of Godhood - recruiting
The settings are really extreme. I'm in.
It seems we can randomly assign nations with help of this algorithm: 1) Host generates a single player game with all nations we need. 2) The list of Gods names is published on the forum. 3) Each player chooses a name. The last name left is for the host. 4) Every player gets free access to the basic SP game and sees his choice. |
Re: Forge of Godhood - recruiting
That's not a good idea. I'm pretty sure names are biased depending on culture and type of pretender. Can Shad Foth be something different from R'lyeh for instance? Better to just use random rolls and numbers than lose time with everyone picking a name.
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Re: Forge of Godhood - recruiting
It's usually possible to find someone to roll the random nations for a game like this. The Dom community is pretty helpful like that after all :) It's not a job that takes that long normally, and here there's no need to PM players their choices either (which would take some time), so it should be a very straightforward task.
I wouldn't worry about who is going to roll the nations. QM is a regular on the IRC, so I'm pretty certain he'll just bug someone on there until they agree to do it :) |
Re: Forge of Godhood - recruiting
Yes, Shad Foth easily can be something different from R'lyeh. Any Wyrm can get this name and AI really likes Wyrm pretenders :).
Ok, let's make a little test. I've just made a random SP game,no Mods, Aran, MA, Impossible AI. Who is who in this list? :) ? (The list sequence of nations is changed). Tarbar Zothaqqoth Boneater Quellan Varrath Fegamur Benim Fras Giftec Than Odia Rex Zrakhnadar Eudropin Uoth Uxshenti Minochehn Gravecaller Loighor Lekiro Ygh'yha Carnage Rifaa |
Re: Forge of Godhood - recruiting
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Re: Forge of Godhood - recruiting
Zothaqqoth- ryleh?
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Re: Forge of Godhood - recruiting
There's no need to even be discussing this weird nation selection thing. 3rd party rolling of nations is the de-facto standard for this kind of game and has worked quickly and smoothly for them all. Lets not fiddle about.
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Re: Forge of Godhood - recruiting
Magic site freq: 0
Tried a test game with this and found a "wild forest" in the second province I captured. What is the percent chance to find a site with this set at zero? I know the answer is somewhere in a post but the search function in the forum often frustrates me. -D |
Re: Forge of Godhood - recruiting
Also very low site freq makes blood powerful.
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P3d- see VFB's post a little ways back. freq ties into blood hunting, although it still Might be a little more powerful
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Re: Forge of Godhood - recruiting
Found an ancient KO thread (Dom2 - 2004) . So Farms would have a zero chance for a site witha zero setting but Wasteland wound have 1 1:5-ish chance. Please holler if I'm full of hooey.
-ssj === KO thread http://forum.shrapnelgames.com/showt...site+frequency Not sure of the exact numbers. I guess it works like this: Magic: (site freq) + 30 Waste: (site freq) + 20 Swamp: (site freq) + 20 Mountain: (site freq) + 10 Forest: (site freq) + 10 Farm: (site freq) - 20 Only the most beneficial counts. If site: Check what site. Random. If site not possible: Reroll. If site unique and already in the game: Reroll. If site possible and rare: Reroll once. Many nature sites are common but restricted to forests etc. Unique sites are also rare or common. Inkpot end is unique and common. Crown of Darkness is rare. No blood under water IIRC. Not sure about unholy. |
Re: Forge of Godhood - recruiting
Sites can still occur anywhere at 0 site setting, they're just quite rare.
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Re: Forge of Godhood - recruiting
Yes, the pretender-name method has some flaws, I'll simply find someone (likely Zeldor) to roll nations.
As for sites/blood hunting: As mentioned blood hunting is much harder on 0 sites, and as Micah says what KO posted there does not seem completely accurate (you can get sites on farms at 0 site freq). I'm going to give a little more time to round up players, but whether or not we get more, nations should definitely get assigned this week. |
Re: Forge of Godhood - recruiting
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Boneater - R'lyeh |
Re: Forge of Godhood - recruiting
I'll give it a go, if there's room left.
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This game sounds interesting, count me in. (when i counted correctly, i should get the last spot :))
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Re: Forge of Godhood - full
Ok, natiomn assignment, rolled randomly:
Frozen_Lama - Machaka Lingchih - Shinuyama QM - Abysia Black Sun Empire - Ashdod Jarkko - Pangea LDiCesare - Atlantis Meglobob - Pythium Alpine Joe - Eriu Burnsaber - Bandar Log Executor - Arcoscephale Ironhawk - C'tis Micah - Agartha TheDemon - R'lyeh Jurri - Oceania Heinrich - Vanheim Calahan - Man P3D - T'ien Ch'i ghoul31 - Jotunheim vfb - Marignon sansanjuan - Mictlan Namad - Caelum Agema - Ermor Hadrian_II - Ulm |
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Thanks for rolling them Zeldor. I'll try and get the game up on llamaserver soon.
Oh, and just to reiterate: I hope everyone pays close attention to dominion strength/pretender awakeness for dom spread, it would be sad to lose a bunch of players to Dom kill right off. |
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Arco, again? My Balkan brothers sure do love me in rand games.
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Wohoo, Pangaea! :angel
This will be my fourth game going on at the moment where I have Pangaea. If I didn't love Pans, I would be pissed off :D |
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Ctis - groan!
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Oh man, I've got Man. This design is going to be hellish.
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Lol!!! Machaka without fetishes. so much fun
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Re: Forge of Godhood - full
lets see how ulm plays without troops
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Re: Forge of Godhood - full
Wonder if anyone will be brave enough to not take an awake SC?
And remember folks, no magic levels higher than 8 on those Pretenders. Does anyone know if there's any way to check this before the game starts? (other than the obvious). Be a shame to have to re-start, or kick players out because they forgot about this rule during the design stage. |
Re: Forge of Godhood - full
Atlantis :( I hate water nations.
Btw are the gem generating pretenders allowed? They would provide quite a big boost over the rest and there are many in CBM (and I can't pick one). |
Re: Forge of Godhood - full
When are we slated to start? I'm travelling this weekend...
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Re: Forge of Godhood - full
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Since there seems to be a lot of moaning over nation rolls I'm considering letting people trade picks if they want. As for when to start, we could aim for next Monday. EDIT: Game is officially up on llamserver (ForgeofGodhood). |
Re: Forge of Godhood - full
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I also think it helps players become better overall by rounding their skills, instead of letting them focus on just a few tactics, and then always picking a nation that can pull off those tactics. |
Re: Forge of Godhood - full
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Re: Forge of Godhood - full
Yeah, when i signed up for this game, i knew i might get a really sucky nation, so i was resigned to just playing anyone as hard as i could. this game isn't supposed to be fair or balanced. My moaning was simply for the heck of it, as i started looking for a way to play Machaka. Not that anyone would trade for machaka anyways
Edit: so we do still have a MA ermor? |
Re: Forge of Godhood - full
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And yes MA all nations are in the game. |
Re: Forge of Godhood - full
Got say, I am pleased with Pythium...:)
Never actually played this nation before thou, so will after ponder my options. That's one of the big drawbacks with nerfing gem generators, you make already very weak nations like Machaka and Oceania even more sucky. Oh btw with so many nations on such a small map, is there the serious possibilty of nations home provinces starting adjacent to each another? |
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Re: Forge of Godhood - full
MA Ermor? Damn, but I've never even looked at the nation. Should be fun...
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Well, my money's on you. |
Re: Forge of Godhood - full
Bets anyone?
I'd say Ashdod or Ermor... Maybe even Jotunheim. Or R'lyeh if they get lucky with void summons and Oceania doesn't eat them for breakfast (start in lake for instance). |
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My money's on Ermor, Vanheim or Ashdod.
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i doubt who is which nation will really have any impact on who wins....
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I think R'lyeh should crush either Oceania or Atlantis in the water, with these map settings. (All right, I admit I think R'lyeh should crush Oceania/Atlantis with any map settings.)
Pythium should do okay with its Hydras and extra gem income, and I don't know if Arco and Bandar can get many elephants out, but if they do then Very Difficult research makes it difficult for most nations to counter them without a size 6 god. |
Re: Forge of Godhood - full
Put a high death magic ghost in fron tof the elephants, with awe +2 and fear > +6 the big beasts will run away and trample their friends like there's no tomorrow.
I don't think we'll see many ghost king pretenders though. |
Re: Forge of Godhood - full
Ashdod and Jot will benefit the most under the weakened bless settings. So they'll be really strong contenders on land. Ryleh is my bet for the water and perhaps a strong land / game contender later on. Be interesting to see what QM does with his Aby
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Re: Forge of Godhood - full
Diplomacy settles this game. I doubt anyone will be able to resist being teamed upon.
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Re: Forge of Godhood - full
I'd note that the map has a closed lake, one of the three water nations will start there.
Would there be fixed starting positions? |
Re: Forge of Godhood - full
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Speaking of victory tho - I would like to move for a VP limit of 9, not 12. 12 is insane that would mean you would control half the map. |
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And no, starts will be a random. I will restart in the unlikely event two capitals start next to each other though. |
Re: Forge of Godhood - full
Please lower the victory condition. As Artifacts has painfully taught us - not everyone is reasonable.
I move for 9 VPs. |
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