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-   -   Forge of Godhood - started (http://forum.shrapnelgames.com/showthread.php?t=43675)

quantum_mechani August 1st, 2009 10:00 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by sansanjuan (Post 704000)
So 8 is the max bless magic level in a single scool but your dominion can be 10?
-ssj

Yes.

DomDomDom August 2nd, 2009 10:50 AM

Re: Forge of Godhood - recruiting
 
The settings are really extreme. I'm in.

It seems we can randomly assign nations with help of this algorithm:

1) Host generates a single player game with all nations we need.
2) The list of Gods names is published on the forum.
3) Each player chooses a name. The last name left is for the host.
4) Every player gets free access to the basic SP game and sees his choice.

LDiCesare August 2nd, 2009 03:14 PM

Re: Forge of Godhood - recruiting
 
That's not a good idea. I'm pretty sure names are biased depending on culture and type of pretender. Can Shad Foth be something different from R'lyeh for instance? Better to just use random rolls and numbers than lose time with everyone picking a name.

Calahan August 2nd, 2009 04:12 PM

Re: Forge of Godhood - recruiting
 
It's usually possible to find someone to roll the random nations for a game like this. The Dom community is pretty helpful like that after all :) It's not a job that takes that long normally, and here there's no need to PM players their choices either (which would take some time), so it should be a very straightforward task.

I wouldn't worry about who is going to roll the nations. QM is a regular on the IRC, so I'm pretty certain he'll just bug someone on there until they agree to do it :)

DomDomDom August 2nd, 2009 04:35 PM

Re: Forge of Godhood - recruiting
 
Yes, Shad Foth easily can be something different from R'lyeh. Any Wyrm can get this name and AI really likes Wyrm pretenders :).
Ok, let's make a little test. I've just made a random SP game,no Mods, Aran, MA, Impossible AI. Who is who in this list? :) ? (The list sequence of nations is changed).

Tarbar
Zothaqqoth
Boneater
Quellan
Varrath
Fegamur
Benim
Fras
Giftec
Than
Odia
Rex
Zrakhnadar
Eudropin
Uoth
Uxshenti
Minochehn
Gravecaller
Loighor
Lekiro
Ygh'yha
Carnage
Rifaa

DomDomDom August 2nd, 2009 04:59 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by Calahan (Post 704086)
It's usually possible to find someone to roll the random nations for a game like this. The Dom community is pretty helpful like that after all :) It's not a job that takes that long normally, and here there's no need to PM players their choices either (which would take some time), so it should be a very straightforward task.

There is no need to PM every player. After everyone has chosen his name, the host attaches the save file to his post with list of names and nations. The process is easy and absolutely transparent.

Frozen Lama August 2nd, 2009 05:46 PM

Re: Forge of Godhood - recruiting
 
Zothaqqoth- ryleh?

Ironhawk August 2nd, 2009 06:52 PM

Re: Forge of Godhood - recruiting
 
There's no need to even be discussing this weird nation selection thing. 3rd party rolling of nations is the de-facto standard for this kind of game and has worked quickly and smoothly for them all. Lets not fiddle about.

sansanjuan August 2nd, 2009 10:20 PM

Re: Forge of Godhood - recruiting
 
Magic site freq: 0

Tried a test game with this and found a "wild forest" in the second province I captured. What is the percent chance to find a site with this set at zero? I know the answer is somewhere in a post but the search function in the forum often frustrates me.
-D

P3D August 2nd, 2009 10:23 PM

Re: Forge of Godhood - recruiting
 
Also very low site freq makes blood powerful.

Frozen Lama August 3rd, 2009 12:11 AM

Re: Forge of Godhood - recruiting
 
P3d- see VFB's post a little ways back. freq ties into blood hunting, although it still Might be a little more powerful

sansanjuan August 3rd, 2009 01:06 AM

Re: Forge of Godhood - recruiting
 
Found an ancient KO thread (Dom2 - 2004) . So Farms would have a zero chance for a site witha zero setting but Wasteland wound have 1 1:5-ish chance. Please holler if I'm full of hooey.
-ssj

=== KO thread

http://forum.shrapnelgames.com/showt...site+frequency

Not sure of the exact numbers. I guess it works like this:

Magic: (site freq) + 30
Waste: (site freq) + 20
Swamp: (site freq) + 20
Mountain: (site freq) + 10
Forest: (site freq) + 10
Farm: (site freq) - 20

Only the most beneficial counts.

If site: Check what site. Random.
If site not possible: Reroll.
If site unique and already in the game: Reroll.
If site possible and rare: Reroll once.

Many nature sites are common but restricted to forests etc.

Unique sites are also rare or common. Inkpot end is unique and common. Crown of Darkness is rare.

No blood under water IIRC. Not sure about unholy.

Micah August 3rd, 2009 01:46 AM

Re: Forge of Godhood - recruiting
 
Sites can still occur anywhere at 0 site setting, they're just quite rare.

quantum_mechani August 3rd, 2009 03:36 AM

Re: Forge of Godhood - recruiting
 
Yes, the pretender-name method has some flaws, I'll simply find someone (likely Zeldor) to roll nations.

As for sites/blood hunting: As mentioned blood hunting is much harder on 0 sites, and as Micah says what KO posted there does not seem completely accurate (you can get sites on farms at 0 site freq).

I'm going to give a little more time to round up players, but whether or not we get more, nations should definitely get assigned this week.

DomDomDom August 3rd, 2009 08:39 AM

Re: Forge of Godhood - recruiting
 
1 Attachment(s)
Quote:

Originally Posted by Frozen Lama (Post 704098)
Zothaqqoth- ryleh?

Zothaqqoth- Oceania
Boneater - R'lyeh

Agema August 4th, 2009 07:40 AM

Re: Forge of Godhood - recruiting
 
I'll give it a go, if there's room left.

Hadrian_II August 4th, 2009 07:53 AM

Re: Forge of Godhood - recruiting
 
This game sounds interesting, count me in. (when i counted correctly, i should get the last spot :))

Zeldor August 4th, 2009 11:52 AM

Re: Forge of Godhood - full
 
Ok, natiomn assignment, rolled randomly:


Frozen_Lama - Machaka
Lingchih - Shinuyama
QM - Abysia
Black Sun Empire - Ashdod
Jarkko - Pangea
LDiCesare - Atlantis
Meglobob - Pythium
Alpine Joe - Eriu
Burnsaber - Bandar Log
Executor - Arcoscephale
Ironhawk - C'tis
Micah - Agartha
TheDemon - R'lyeh
Jurri - Oceania
Heinrich - Vanheim
Calahan - Man
P3D - T'ien Ch'i
ghoul31 - Jotunheim
vfb - Marignon
sansanjuan - Mictlan
Namad - Caelum
Agema - Ermor
Hadrian_II - Ulm

quantum_mechani August 4th, 2009 11:58 AM

Re: Forge of Godhood - full
 
Thanks for rolling them Zeldor. I'll try and get the game up on llamaserver soon.

Oh, and just to reiterate: I hope everyone pays close attention to dominion strength/pretender awakeness for dom spread, it would be sad to lose a bunch of players to Dom kill right off.

Executor August 4th, 2009 12:22 PM

Re: Forge of Godhood - full
 
Arco, again? My Balkan brothers sure do love me in rand games.

Jarkko August 4th, 2009 12:33 PM

Re: Forge of Godhood - full
 
Wohoo, Pangaea! :angel

This will be my fourth game going on at the moment where I have Pangaea. If I didn't love Pans, I would be pissed off :D

Ironhawk August 4th, 2009 01:03 PM

Re: Forge of Godhood - full
 
Ctis - groan!

Calahan August 4th, 2009 01:35 PM

Re: Forge of Godhood - full
 
Oh man, I've got Man. This design is going to be hellish.

Frozen Lama August 4th, 2009 02:45 PM

Re: Forge of Godhood - full
 
Lol!!! Machaka without fetishes. so much fun

Hadrian_II August 4th, 2009 02:54 PM

Re: Forge of Godhood - full
 
lets see how ulm plays without troops

Calahan August 4th, 2009 03:08 PM

Re: Forge of Godhood - full
 
Wonder if anyone will be brave enough to not take an awake SC?

And remember folks, no magic levels higher than 8 on those Pretenders. Does anyone know if there's any way to check this before the game starts? (other than the obvious). Be a shame to have to re-start, or kick players out because they forgot about this rule during the design stage.

LDiCesare August 4th, 2009 03:19 PM

Re: Forge of Godhood - full
 
Atlantis :( I hate water nations.
Btw are the gem generating pretenders allowed? They would provide quite a big boost over the rest and there are many in CBM (and I can't pick one).

Ironhawk August 4th, 2009 03:49 PM

Re: Forge of Godhood - full
 
When are we slated to start? I'm travelling this weekend...

quantum_mechani August 4th, 2009 04:52 PM

Re: Forge of Godhood - full
 
Quote:

Originally Posted by LDiCesare (Post 704343)
Atlantis :( I hate water nations.
Btw are the gem generating pretenders allowed? They would provide quite a big boost over the rest and there are many in CBM (and I can't pick one).

Yes, they are allowed (keeping in mind most of them are quite hard to SC without research).

Since there seems to be a lot of moaning over nation rolls I'm considering letting people trade picks if they want.

As for when to start, we could aim for next Monday.

EDIT: Game is officially up on llamserver (ForgeofGodhood).

Calahan August 4th, 2009 05:22 PM

Re: Forge of Godhood - full
 
Quote:

Originally Posted by quantum_mechani (Post 704350)
Since there seems to be a lot of moaning over nation rolls I'm considering letting people trade picks if they want.

I'd be against that personally. You have to play the cards you are dealt I reckon. And forcing players to learn to play new nations, and nations they might not like, are what make random nations games better than regular games IMO.

I also think it helps players become better overall by rounding their skills, instead of letting them focus on just a few tactics, and then always picking a nation that can pull off those tactics.

quantum_mechani August 4th, 2009 05:30 PM

Re: Forge of Godhood - full
 
Quote:

Originally Posted by Calahan (Post 704353)
Quote:

Originally Posted by quantum_mechani (Post 704350)
Since there seems to be a lot of moaning over nation rolls I'm considering letting people trade picks if they want.

I'd be against that personally. You have to play the cards you are dealt I reckon. And forcing players to learn to play new nations, and nations they might not like, are what make random nations games better than regular games IMO.

I also think it helps players become better overall by rounding their skills, instead of letting them focus on just a few tactics, and then always picking a nation that can pull off those tactics.

I agree to an extent, but on the other hand I hate to force someone to play a nation they don't find fun at all. I especially feel bad for Jurri since he has gotten the absolute worst nations in the last two games I hosted, and MA Oceania is the one nation even Baalz despairs of writing good things about.

Frozen Lama August 4th, 2009 06:12 PM

Re: Forge of Godhood - full
 
Yeah, when i signed up for this game, i knew i might get a really sucky nation, so i was resigned to just playing anyone as hard as i could. this game isn't supposed to be fair or balanced. My moaning was simply for the heck of it, as i started looking for a way to play Machaka. Not that anyone would trade for machaka anyways

Edit: so we do still have a MA ermor?

quantum_mechani August 4th, 2009 06:18 PM

Re: Forge of Godhood - full
 
Quote:

Originally Posted by Frozen Lama (Post 704356)
Not that anyone would trade for machaka anyways

I'm quite sure Agartha or Oceania would.

And yes MA all nations are in the game.

Meglobob August 4th, 2009 07:24 PM

Re: Forge of Godhood - full
 
Got say, I am pleased with Pythium...:)

Never actually played this nation before thou, so will after ponder my options.

That's one of the big drawbacks with nerfing gem generators, you make already very weak nations like Machaka and Oceania even more sucky.

Oh btw with so many nations on such a small map, is there the serious possibilty of nations home provinces starting adjacent to each another?

quantum_mechani August 4th, 2009 07:46 PM

Re: Forge of Godhood - full
 
Quote:

Originally Posted by Meglobob (Post 704362)
Oh btw with so many nations on such a small map, is there the serious possibilty of nations home provinces starting adjacent to each another?

I ran a few tests and it didn't happen, but I suppose it's possible.

Ironhawk August 4th, 2009 08:03 PM

Re: Forge of Godhood - full
 
Quote:

Originally Posted by quantum_mechani (Post 704350)
Since there seems to be a lot of moaning over nation rolls I'm considering letting people trade picks if they want.

I was groaning for dramatic effect. I'm ok with playing CTis tho I am somewhat unclear on how to get around thier sucky nationals in a game like this. Miasma is looking to be about as much of a help as a hindrance, too.

LDiCesare August 5th, 2009 04:37 AM

Re: Forge of Godhood - full
 
Quote:

Originally Posted by Calahan (Post 704353)
I'd be against that personally. You have to play the cards you are dealt I reckon.

I agree with you.
Quote:

I also think it helps players become better overall by rounding their skills, instead of letting them focus on just a few tactics, and then always picking a nation that can pull off those tactics.
Well, in my case, I just think water nations should never have been part of the game. In particular, on Desert Eye, with 3 water nations I've always had 2 nations start in the sea and one in the lake. Which means the lake nation will have 5 water provinces rather easily (unless a wyrm starts nearby and wants to swim) and is likely to remain stuck there for a long time with very little to do. So I'm not sure I will hone any skills in this game.

Agema August 5th, 2009 05:15 AM

Re: Forge of Godhood - full
 
MA Ermor? Damn, but I've never even looked at the nation. Should be fun...

Executor August 5th, 2009 05:23 AM

Re: Forge of Godhood - full
 
Quote:

Originally Posted by Agema (Post 704403)
MA Ermor? Damn, but I've never even looked at the nation. Should be fun...

Damn? No, no, I think the word you're looking for is "lucky bastard":)
Well, my money's on you.

LDiCesare August 5th, 2009 06:17 AM

Re: Forge of Godhood - full
 
Bets anyone?
I'd say Ashdod or Ermor... Maybe even Jotunheim.
Or R'lyeh if they get lucky with void summons and Oceania doesn't eat them for breakfast (start in lake for instance).

Executor August 5th, 2009 06:21 AM

Re: Forge of Godhood - full
 
My money's on Ermor, Vanheim or Ashdod.

namad August 5th, 2009 10:50 AM

Re: Forge of Godhood - full
 
i doubt who is which nation will really have any impact on who wins....

vfb August 5th, 2009 01:21 PM

Re: Forge of Godhood - full
 
I think R'lyeh should crush either Oceania or Atlantis in the water, with these map settings. (All right, I admit I think R'lyeh should crush Oceania/Atlantis with any map settings.)

Pythium should do okay with its Hydras and extra gem income, and I don't know if Arco and Bandar can get many elephants out, but if they do then Very Difficult research makes it difficult for most nations to counter them without a size 6 god.

LDiCesare August 5th, 2009 01:39 PM

Re: Forge of Godhood - full
 
Put a high death magic ghost in fron tof the elephants, with awe +2 and fear > +6 the big beasts will run away and trample their friends like there's no tomorrow.
I don't think we'll see many ghost king pretenders though.

Ironhawk August 5th, 2009 01:40 PM

Re: Forge of Godhood - full
 
Ashdod and Jot will benefit the most under the weakened bless settings. So they'll be really strong contenders on land. Ryleh is my bet for the water and perhaps a strong land / game contender later on. Be interesting to see what QM does with his Aby

Executor August 5th, 2009 01:45 PM

Re: Forge of Godhood - full
 
Diplomacy settles this game. I doubt anyone will be able to resist being teamed upon.

P3D August 5th, 2009 02:41 PM

Re: Forge of Godhood - full
 
I'd note that the map has a closed lake, one of the three water nations will start there.
Would there be fixed starting positions?

Ironhawk August 5th, 2009 03:45 PM

Re: Forge of Godhood - full
 
Quote:

Originally Posted by Executor (Post 704463)
Diplomacy settles this game. I doubt anyone will be able to resist being teamed upon.

You can't have great diplo if the victory is based on capitals (which it is) and there is backstabbing allowed.


Speaking of victory tho - I would like to move for a VP limit of 9, not 12. 12 is insane that would mean you would control half the map.

quantum_mechani August 5th, 2009 03:55 PM

Re: Forge of Godhood - full
 
Quote:

Originally Posted by Ironhawk (Post 704474)

Speaking of victory tho - I would like to move for a VP limit of 9, not 12. 12 is insane that would mean you would control half the map.

The victory condition is really just a fail safe, I expect a concession long before that.

And no, starts will be a random. I will restart in the unlikely event two capitals start next to each other though.

Ironhawk August 5th, 2009 04:00 PM

Re: Forge of Godhood - full
 
Please lower the victory condition. As Artifacts has painfully taught us - not everyone is reasonable.

I move for 9 VPs.


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