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-   -   Momentum 2 - Finished - Psycho/Pan wins! (http://forum.shrapnelgames.com/showthread.php?t=43775)

Valerius August 26th, 2009 10:39 AM

Re: Momentum 2 - Submit pretenders for Aug. 25 start!
 
I think Alpine Joe's suggestion is a good one. Let's give it a couple days; hopefully the phone company will act quickly. If there's no ETA at that point then I think we'll have to look for a sub or start losing players.

I know we're getting off to a slow start but I think we've got a good group of players here that can keep up the quick pace I set for the game. I hope everyone hangs in there a little longer.

Valerius August 28th, 2009 02:05 PM

Re: Momentum 2 - no hoarding, tart changes, fast pace - 1 player needed!
 
It looks like Psycho didn't have any luck getting a fast response from the phone company. I think we need to get the game started so I'm opening up recruitment for one more player.

Valerius August 29th, 2009 04:33 AM

Re: Momentum 2 - no hoarding, tart changes, fast pace - 1 more player needed!
 
Bump.

yandav August 29th, 2009 05:21 AM

Re: Momentum 2 - no hoarding, tart changes, fast pace - 1 more player needed!
 
I'd like to give a try to C'tis but I never played this nation (even in SP) so I'd need at least 48 hours to build a pretender. Is that okay for you?

Valerius August 29th, 2009 05:30 AM

Re: Momentum 2 - no hoarding, tart changes, fast pace - 1 more player needed!
 
No problem. When you create your pretender please make sure to only have the mod attached to the first post active. Whenever you're ready just e-mail the pretender to the llamaserver and the game will start.

Welcome to the game!

yandav August 29th, 2009 06:36 AM

Re: Momentum 2 - Full, submitting pretenders
 
I've just looked at C'tis and they seem to be built to clam, so I'd rather take Arcocephale.

Valerius August 29th, 2009 06:42 AM

Re: Momentum 2 - Full, submitting pretenders
 
Ok, I've updated the first post. But if you change your mind, you can choose any nation not yet selected (well, aside from Ashdod and the water nations).

Valerius August 30th, 2009 02:01 PM

Re: Momentum 2 - Running
 
And the game has begun! Thanks everyone for your patience.

ghoul31 August 31st, 2009 02:09 AM

Re: Momentum 2 - Running
 
It asked me to choose a nation, but there wen't any nations listed.

Valerius August 31st, 2009 02:26 AM

Re: Momentum 2 - Running
 
Did you have the Momentum2 mod (and only that mod) active when you created your pretender? That's the only thing I can think of.

Valerius August 31st, 2009 03:25 AM

Re: Momentum 2 - Running
 
Actually, I think it's just that you forgot to download the turn file to the Momentum2 folder you created in your savedgames folder. Make sure you have a file called mid_caelum.trn in there.

Psycho August 31st, 2009 04:47 AM

Re: Momentum 2 - Running
 
No luck with the phone yet. It's a shame, I had an interesting build devised for pangaea. Well, good luck with the game everyone.

Valerius August 31st, 2009 02:52 PM

Re: Momentum 2 - Running
 
Sorry it didn't work out, Psycho. Can't say I'm surprised it's taking the phone company so long to reestablish service.

I was actually really worried about Pan. I didn't want to change the rules after the fact but when you selected Pan it occurred to me that maenads are auto-spawn units. Without gem generators I'm guessing taking Pan's castles would have become even more difficult (unless of course your build incorporated Order scales).

ghoul31 September 1st, 2009 06:34 AM

Re: Momentum 2 - Running
 
my computer has died so I won't be playing

Psycho September 1st, 2009 08:52 AM

Re: Momentum 2 - Running
 
My line is working again. Thanks to a friend who knows a friend who knows a guy in the telephone company.

I can come back instead of ghoul31 if he can't fix his computer.

I don't want to say anything about my build, but I don't think maenads break the game. Yes they are freespawn, but not nearly as powerful as vampires or other freespawn units you took out. Plus, going that route has its drawbacks, because you have to take turmoil and pans eat a lot of upkeep, so you are very strapped for cash. You can almost forget about recruiting any real troops.

Valerius September 1st, 2009 10:46 AM

Re: Momentum 2 - Running
 
Ok, Psycho, you're back in! Resetting the game to accept pretenders now. Sorry everyone for the setback. We really are about to get started. Darn, I really liked my starting position. :rolleyes:

Valerius September 1st, 2009 10:55 AM

Re: Momentum 2 - Running
 
Game has been reset and Caelum pretender deleted so we're ready for your pretender.

Psycho September 1st, 2009 11:18 AM

Re: Momentum 2 - Running
 
I haven't made my pretender yet. I haven't even seen your mod yet. I'll try to finish my pretender by the end of the day.

Valerius September 1st, 2009 11:33 AM

Re: Momentum 2 - Running
 
Sure, no problem. Please only have the mod active when creating the pretender. Thanks.

Psycho September 1st, 2009 03:29 PM

Re: Momentum 2 - Running
 
I'm done. You can start the game now.

Valerius September 1st, 2009 07:29 PM

Re: Momentum 2 - Running
 
The game is started (again)! This time I think we're really ready to go. We've already got four turns in.

Aethyr September 1st, 2009 11:23 PM

Re: Momentum 2 - Running
 
Sigh...and I'd like my first position sooooo much. And now wilely Psycho enters the fray...Welcome! :)

Psycho September 2nd, 2009 07:45 AM

Re: Momentum 2 - Running
 
Let's go Jotunheim, do your turn

Psycho September 2nd, 2009 03:04 PM

Re: Momentum 2 - Running
 
I think tartarians are still underpriced. Tartarian spirit is essentially an earth king and those guys cost 50 gems. I would probably price each of them 10 gems higher and male titans, lightning cyclopes and monstras even more. I predict that if we see tartarians, it will be only these three types. Monstras for the best magic diversity for price, lightning cyclopes because each of them is a great teleporting SC and titans because they get 2 levels over female titans for only 10 gem difference.

Valerius September 2nd, 2009 07:42 PM

Re: Momentum 2 - Running
 
That's a fair assessment. Tart pricing will be the biggest thing to fine-tune. Fortunately, if the pricing is off everyone can benefit from it. But it's unfortunate if nations with national summons find them to be too unoptimal to summon. National summons add flavor to the game and should, if anything, be a better deal than general summons.

I hesitated about reducing the Monstra price. In the end I figured at that stage of the game you have other sources of magic diversity (including other tarts that are also good combat chassis) and so they should be given a slight discount. But I might have been wrong about that.

I wonder if anyone will summon a Monstrum? I'd like to do something to make them worthwhile. In addition to price adjustments I thought about giving them one or more of the following next time: a magic weapon attack, 2-3 misc slots, a body slot, a guaranteed level 2 in a useful path like earth in addition to a level 2 random path.

AreaOfEffect September 2nd, 2009 08:01 PM

Re: Momentum 2 - Running
 
I wouldn't worry too much. This is a rather small game and if tons of Tarts start being thrown around, well then someone has done something wrong and failed to win the game when they had the advantage.

Besides, tarts are the least scariest SC in the game because they are undead. They are best used as a back-row caster or as an airdropped SC against an unprepared army in my opinion.

Valerius September 3rd, 2009 09:07 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by AreaOfEffect (Post 708472)
I wouldn't worry too much. This is a rather small game and if tons of Tarts start being thrown around, well then someone has done something wrong and failed to win the game when they had the advantage.

Yeah, even if they are underpriced they are still more expensive than if using the Chalice/GoH in a regular game. Combined with the ban on gem gens I'd expect to see fewer SCs than one would normally expect for a game this size.

Quote:

Originally Posted by AreaOfEffect (Post 708472)
Besides, tarts are the least scariest SC in the game because they are undead. They are best used as a back-row caster or as an airdropped SC against an unprepared army in my opinion.

Their being undead did factor into my pricing in that I didn't want to make them too expensive and then a couple bane lords with anti-undead weapons kill them in one round.

I also asked myself: if you can get any SC in the game for 120 gems (wish + GoR), how many tarts is that SC worth?

BTW, good job everyone immediately completing your next turn if you're last to submit the current turn. We are on a faster than 24 hour pace.

Valerius September 4th, 2009 02:36 PM

Re: Momentum 2 - Running
 
It's almost like a blitz! Less than 12 hours turnaround on that turn. :)

Dragar September 4th, 2009 09:09 PM

Re: Momentum 2 - Running
 
pffft... that turn was slow

PsiSoldier September 4th, 2009 10:47 PM

Re: Momentum 2 - Running
 
Blahh Maybe a bit too fast seeing as how I forgot to put my sneaky prophet to Move instead of sneak resulting in my what was left of my starting army moving in by themselves and being slaughtered. But HEY!! The 15 of them did manage to kill ((1)) barbarian. :D

heh.. Ahh well doesnt matter really. Guess It's just less upkeep that I didnt really need. I suppose that just means more kills for my prophet next turn.

I'm just not used to playing stealthy nations, it's just too damn easy to forget to change them to move instead of sneak.

PsiSoldier September 6th, 2009 02:07 AM

Re: Momentum 2 - Running
 
What the hell?!? I think the game goofed up somehow.

For some reason I have 3 candles WAY way off in Jotun's province's like 6 move's from my territory.

Kinda seems like Ive seen something like that happen before but its still weird.

Valerius September 6th, 2009 03:21 AM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by PsiSoldier (Post 709005)
What the hell?!? I think the game goofed up somehow.

For some reason I have 3 candles WAY way off in Jotun's province's like 6 move's from my territory.

Kinda seems like Ive seen something like that happen before but its still weird.

I can't recall seeing it myself but I think I remembering reading about it in a thread about dominion spread.

Quote:

Originally Posted by PsiSoldier (Post 708859)
I'm just not used to playing stealthy nations, it's just too damn easy to forget to change them to move instead of sneak.

I mostly play stealth nations so I now automatically hold down the control key, even when none of the units are stealthy. ;)

Calahan September 6th, 2009 03:39 AM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by PsiSoldier (Post 708859)
I'm just not used to playing stealthy nations, it's just too damn easy to forget to change them to move instead of sneak.

One thing I find useful when playing stealth nations is that once you have completed your turn, spend a few minutes looking around the map at your movement arrows. As stealth movement will appear grey, with normal movement appearing red. Even if you have two arrows going from and to the same province, the grey stealth arrow can still be seen as it will appear longer than the red one.

Had many stealth accidents as MA Pan in one of my first MP games, so know how annoying it can be when things go wrong due to sneaking units.

AreaOfEffect September 6th, 2009 04:06 AM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by PsiSoldier (Post 709005)
What the hell?!? I think the game goofed up somehow.

For some reason I have 3 candles WAY way off in Jotun's province's like 6 move's from my territory.

Kinda seems like Ive seen something like that happen before but its still weird.

There are some unlucky events that cause the dominion of another nation to appear in your province. You were the lucky one chosen by this misfortunate event.

Alpine Joe September 6th, 2009 11:46 AM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by AreaOfEffect (Post 709016)
Quote:

Originally Posted by PsiSoldier (Post 709005)
What the hell?!? I think the game goofed up somehow.

For some reason I have 3 candles WAY way off in Jotun's province's like 6 move's from my territory.

Kinda seems like Ive seen something like that happen before but its still weird.

There are some unlucky events that cause the dominion of another nation to appear in your province. You were the lucky one chosen by this misfortunate event.

Yep, that is what happened. Stupid Heretic sects in the heart of my territory :mad:

PsiSoldier September 6th, 2009 12:10 PM

Re: Momentum 2 - Running
 
Heretics??? No those Jotun people just realized who their one true god is. The rest of them will come around eventually :D

PsiSoldier September 6th, 2009 12:13 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by AreaOfEffect (Post 709016)
There are some unlucky events that cause the dominion of another nation to appear in your province. You were the lucky one chosen by this misfortunate event.

If that's the kind of luck I'm getting in this game, maybe I can trade it in for a few less group's of Knight's attacking my provinces and just call it even.

PsiSoldier September 6th, 2009 06:36 PM

Re: Momentum 2 - Running
 
Come on TC were waiting on you cupcake. I mean jeez its been like 3 whole hours now since we got the new turn and you still havent submitted yours :D Your holding us all up. Hahaha

Yeah... this game is going pretty quick so far. That's good.

Psycho September 6th, 2009 06:43 PM

Re: Momentum 2 - Running
 
Considering how spread around the world we are, we are going at an amazing speed. I think it's 7 am for Dragar now, maybe he'll do his turn before going to work/school.

Dragar September 6th, 2009 06:59 PM

Re: Momentum 2 - Running
 
indeed :)

Valerius September 7th, 2009 12:32 AM

Re: Momentum 2 - Running
 
Yes, we are definitely living up to the name "Momentum". :)

PsiSoldier September 7th, 2009 11:19 AM

Re: Momentum 2 - Running
 
Uggghhh. I'm getting attacked by Barbarians and Knights and **** almost every damn turn. This is getting ridiculous.

Why couldnt the bad luck have waited until after I had expanded a bit to start when I would have at least had money to recruit.

Got attacked by two damn barbarian hordes this turn instead of the usual one even. Luckily I beat one of them.

Psycho September 7th, 2009 12:50 PM

Re: Momentum 2 - Running
 
Psi, I think you are painting a big target sign over yourself. I am surprised you haven't been attacked yet.

AreaOfEffect September 7th, 2009 05:19 PM

Re: Momentum 2 - Running
 
I'm being sympathetic. I know what the smart move is, but sometimes its more fun to play like an idiot. Besides, I don't want to inherit his bad luck.

PsiSoldier September 7th, 2009 05:28 PM

Re: Momentum 2 - Running
 
Not like I'm saying anything that anyone cant see from the graphs already...

In fact I'd say that in general it would be better for people to know that it was Random events that caused me to loose province's because some people tend to jump on the dogpile if they can find a nation that is already at war with someone else since it makes them an easier target (or at least a bit easier than someone simply having bad luck)

I'm not at war with anyone but simply having horrible luck.

Valerius September 7th, 2009 07:10 PM

Re: Momentum 2 - Running
 
Psi, I'm not sure what your Luck/Misfortune settings are, but in this game I had three turns in a row with unrest causing events in my capitol (I took a Misfortune 1 scale), driving unrest well over 50.

I know it makes sense to take Misfortune scales long term but early game it can really kill you. I was lucky that I already had a couple expansion parties out before being hit with those turns.

Also, is there war between Pan and Jotun?

Psycho September 7th, 2009 07:25 PM

Re: Momentum 2 - Running
 
If you look at my income graph, you can see two unrest events in my capitol in the first 4 turns.

Valerius September 7th, 2009 07:34 PM

Re: Momentum 2 - Running
 
Yeah, actually our graphs are pretty similar - just took me an extra turn to recover from the second dip.

But I notice you didn't comment on my Pan/Jotun question. ;)

AreaOfEffect September 7th, 2009 07:47 PM

Re: Momentum 2 - Running
 
While were talking about unrest events, I win with the first turn unrest on my cap.

Eidt: Or lose depending on the outcome of this game.

Valerius September 7th, 2009 08:05 PM

Re: Momentum 2 - Running
 
I see what you're talking about. That was a real drop in your income. Even with your sacreds that probably set your expansion back a couple of turns.


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