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Re: Dynamic Campaign: Volunteers Wanted
Wulfir is simply the best ;).
Wulfir when I deploy my troops for the real battle can I deploy them anywhere in the setup area or just among or in front of the fixed troops? I also suppose that I should save the last turn and send it to you am I right? :) |
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I finished the first battle. It was a lot of fun thanks for that! I managed to achieve a minor victory, for a loss of several aux units and one core unit. The latter I lost because a miss-click. I wanted to go to another place on the map, the unit was activated and went out to be killed by the T34s.
You can see the movements on the first screen-shot. I had one panzer kampfgruppe backed by two invaluable PzGrenadier platoons, and one infantry kampfgruppe the latter made of initially fix units. I believe I got lucky many times (usually i don't :) ) 1. First of all I by instinct chose the right path 2. The PZIIIL has a quite good front armor for that period I survived a few hits from the T34s. Of course T34s survived hits form the PzIII one magnitude more. With the panzer KG I made a big encirclement and always used the cover of the forests and lower ground. Used shoot and scoot tactics all the time because the PZIII shoot pretty well from distance too if thed do not move a lot. I had laid mass fire on T34s and KVs from multiple directions, those beasts were hard to kill. Finally I took almost all the village except one victory hex. The Inf KG was a secondary element but it has done it's role well It tied down precious enemy units and tanks when needed. Wulfir, many thanks for this one and awaiting the next. Will there be some repair points? Save files will be sent shortly. |
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As long as they do not play to the end game screen you can keep adding more scenario's to the campaign, correct? That's actually a pretty good way to build and have a campaign playtested or at least get another pair of eyes looking at it through the design process. It might not work if the campaign has branches but a straight scenario to scenario campaign would work. |
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- it's what I normally do when building a campaign - but I didn't know if it would work on two different machines... DD, we need to get some designing stuff going. Been über-busy with real-life for a while, and truth be told I've become a bit rusty. :o |
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Your division has been relieved by 297th Infanterie Division. You have instead been attached to "Gruppe Hube". Another Russland rainstorm has put a break on operations for a few days - but things are moving again now... ...elements of "Gruppe Hube" have breached the enemy frontline, and into this new gap your relatively fresh division is launched. You are at the front, attached to the division Aufklaerungs Abteilung - to provide the neccessary punch..., racing forward toward the Ssnek Crossing, a shallow part of the Ssnek river, near WASSILIJEWKA... |
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KG Ikamp 003
April 4, 1941... The British Army has been sent packing towards Egypt... You are advancing through the desert towards ANTELAT... Italian aircraft have spotted what appears to be a large collection of enemy trucks and some armour..., likely a night laager..., in your direct line of march... You attack at dawn. Let none escape... |
Re: Dynamic Campaign: Volunteers Wanted
Wulfir, how many repair points shall I set for the battle?
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IIRC, there should be 60 repair points - I made a rough estimate regarding the Repair/Aux points to be used. That should have been included with the initial campaign files... |
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I have a rather ambitious SPMBT campaign ready though. Everything is done; including the videotrailer. I'd like to have your input on some areas, especially the txt breifings - as I have used "your" NATO order format... ...if you have the time, that is... |
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Can you PM me your email adress, I'll send it over... |
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Sure I'm ready, I like this concept. Keep up the good work.:up: Been awhile since I checked this thread, sorry about the delay. |
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Think you might get time for another player? Though I'd prefer MBT.
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Doesn't have to be WW2, but if MBT I have to wrap up a pbem first. |
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We can do both WW2 and MBT, if you like. All I need to now is if you want to have a go with the Russians again with similar setup size-pointwise, or if you want to play something else. Same for MBT if you want it - what nation, year, rough size of the games would you prefer...? |
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Lets go with a reload on that WW2 Russia vs Germany,we had run into some kind of problem the last time on that. Let's delay abit on MBT because I'm still running the pre new patch version there. As soon as I wrap up the current email I'll be ready to go there. Any idea's for MBT? |
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Re: MBT - I don't think it will be too hard to figure something out - just give me some hints of what you want to play, conventional stuff, or maybe some low intesity insurgency.... |
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2005 or so. |
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Are you still taking orders for this? ;D If yes, I would be interested.
SP WW2 Russian Front, me as Germany Time around Operation Bagration (June 1944) A rather small and infantry heavy force (I was thinking along the lines of like a Company of Infanterie and a platoon of Stugs + Mortars/MGs as support) |
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Meanwhile - the Motherland calls! :) Picking up where we left off - you are assigned to command a new unit, a resonably fresh Red Army Bn size force of the 15th Mech Corps. It is February 1943. A mojor battle near Karkhov is brewing... ...Command has great faith in your ability to get things done, as proven in earlier battles. Your subordinate tankers are slightly nervous you will lead them straight into eternity. ;) Insall the files into your campaign folder. This includes your first mission. Aux points have been given for this mission. Remember to save the game before it ends, preferably on the last turn before mission ends - in order to add more scenarios. Na Rodinu! |
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Core forces purchased.
(see attachment) For support I went with 3 37mm AA units and 4 120mm Mortar units. Have game saved and preparing to deploy. Will send last turn save to your yahoo email. Great work on all the texts! Over and out. |
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Look forward to the MBT campaign as well over the other forum. I still need to finish one ongoing email game before I can start that one. |
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While keeping this in mind I assembled my forces and headed off to Artemouka to the west to liberate it form the enemy. I had know doubt I would liberate the town but wondered how many of the troops would indeed be sent to eternity. Fighting the Germans ,some surely would. As I got toward the city center a German pak 40 opened up taking out a tank, the crew managed to all escape. As I pressed toward the victory hex just ahead hidden enemy positions revealed themselves, and T-34's were destroyed one after the other. Enemy artillery also was hitting us at this point. As well as German air power. Check attachment for sceenshot of the carnage. Screenshot was taken some time after the battle occured. At this point in the battle I got all remaining armored units headed south away from that area. I was panicked at this point because I didnt know what was in the buildings ahead. I knew it probably wasn't good. The remaining forces crashed through a couple lines of defense,losing another unit each time. Capturing a couple victory hexes in the process. The 120 mortars managed to destroy a few german artillery units. Then a few more victory hexes were captued,though much easier. Lost a few more tanks right near the end. I sent you the savegame files. Nice scenario ,thank you for putting it together.:up: |
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Skirmisher, you need some recon ASAP, how many tanks did you lose?
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Yes I need to do better recon. I'll work on that. |
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Just get some cheap scout cars to find and pin enemy atg, will reduce your losses of costly tanks
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Ts4EVER! You are an experienced, yet somewhat war-weary officer of the Wehrmacht. Your unit, Infanterie-Division 137, has recently been disbanded - although this means no respite for you. You have been selected to command a Kampfgruppe attached to the Divisions-Gruppe 137 (basically what remains of your old unit). Your new command includes a handful of StuGs and is considered to be an important assignment. You can expect your KG to be used as a firebrigade... Install these files into your campaign folder. The first scenario is no real battle and you do not need to save. The second scenario - MICHALOW - is however a proper battle. SAVE THE GAME BEFORE THE BATTLE ENDS - preferably on the very last turn before it ends. If this is not done it will be impossible to add more scenarios to the camp...;) Post here if you have any questions! :) |
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I did this because I was fed up with the "balanced games" that are common in PBEM. Basically the idea was that I gave both teams a set of conditions that applied, what units were availiable and they would plan and sub-commanders were to play out the battles that took place wherever the troops came in contact. I also inserted some friction into the game, faulty comms causing delays, misdropped paratroopers, refugees clogging the roads etc... Fun to plan but a hideous amount of work to build all the maps - and by using the setting of an island there were a lot of problems with the abstract elements of air and seapower, not to mention how to represent the problems of supplying an air/seaborne invasion force..., there was also a bit of a language problem as the SOviet side was mostly crewed by Russian speakers with limited knowledge of English... |
Re: Dynamic Campaign: Volunteers Wanted
Cool, thanks! Is it ok if I use slot 75 for the savegame?
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Or use the good old die roll for these... |
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Finished the first mission, savegame in attachment.
I expanded my core with 2 mortars and two captured Russian infantry guns as a little artillery force. I also added a little scout section with two snipers and two scout teams with Panzerfausts and assault rifles. As a support I got a platoon of pioneers, who wwere rather reluctant to join the attack because they were only there to blow up some bridges, but such is war :cool: I decided to use the Sicherungs to clear the village, with the Pioneers in reserve. Since they were clearly not up to the task, I supported them with one StuG platoon. My core infantry force and the rest of the Stugs flanked the village from the south. The plan was to either swing north and roll up the village in case the Sicherungs got stuck or to continue the advance directly to the river, since these objectives were more valuable. During this maneuvre I ran into some kind of charge of the light brigade with exactly three bazillion million penal infantry. I set up in the tree line and mowed them down with one platoon, while I kept the other two moving towards the river. Some MGs and an at gun opened up, but they were easily silenced by the Stugs. In the village I was able to secure the crossroads, but at high cost to the Sicherungs company. I moved in the pioneers to defend it and mowed down more Russian cannon fodder. In the east the Russian force was routed and the rest was mopping up and securing the objectives. Sadly my StuG halted 1 hex away from the last one I could have gotten, so it ended in a draw. I had 80 casualties, the Russians like 500 or something of that order. Sadly I lost two core troops: A mortar troop which got counter artilleried (forgot to move it after it was empty) and an infantry troop, which is now on the cover of the yearly swim suit issue of "Retarded retreat routes monthly". You earned it. Very cool scenario. |
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Skirmisher ran a nice small one a while back using a square grid for the operational map but we won't talk about how quickly my forces got eliminated though. :doh: When I first started running them that how I did it and they seem to play better (i.e. easier for the players to handle). Then I went wild and started using regular maps, calculating units movement and all the extra stuff. Only resulting in bogging things down for everyone. They were fun though, especially for hard core wargamers. Thinking trying another small one but getting back the more easily managed basics of a gridded or hexed operational map. |
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Stab Div.-Gruppe 137 sends compliments! However, through a ruthless, almost suicidal, use of mostly penal units the Soviets have been able to retain a foothold on the west bank of the Bug. As night falls Iwan is still there. You are ordered to hand over the ground won to elements of the Sicherungs-Regiment and prepare for a final killing blow come next morning. As dawn breaks chilling news reaches your Kampfgruppe: Iwan has been able to deploy a pontoon bridge over the Bug during the night. Air and signal recon have reported enemy armour units moving in your direction to exploit the situation. There is virtually nothing behind you able to stand up to a concentrated armour attack. Iwan must not be allowed to get his tanks across the river! The attack on the remaining Soviet bridgehead must be started at once! Install instructions: 1) Open the Zip-file. 2) Add all txt files to your campaign folder. 3) Add spscn552 and spscn552.cmt to your scenario folder, not campaign folder. 4) Start the game, go to CAMPAINGS and choose EDIT CAMPAIGN. 5) Add scenario 552 HB02: Michalkow II to slot 002 in the node. 6) Click on save. 7) Make sure you did click on save. ;) Post here if you have any questions! :) |
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Intel gathered from dead German bodies left behind in the village indicates the enemy troops were SS - beloning to the Leibstandarte Adolf Hitler Division. It might explain to some extent why the battle of the ARTEMOVKA village proved to be so bitter. You push on west, reaching the town of PETSCHENEGI, and Corps orders an assault. A fresh rifle battalion, the only full strenght one left in the entire corps, is brought forward to help with the assault over the frozen Donets river. Some light tanks and what artillery that can be mustered to support you is also brought forward. The town is likely held by the Adolf Hitler Division. You will have to fight hard to liberate it. Probably even harder than at ARTEMOVKA... |
Re: Dynamic Campaign: Volunteers Wanted
Oh, I forgot:
The txt files goes into the campaign folder, add the spscn files to the scenario folder (not the campaign folder). Then you will manually have to add the scenario to the campaing tree - it is scneario 525 - add it to slot 001. Don't forget to save the campaign... ...though I suspect you know this as you have done it before. :) |
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Yes, everything is done as instructed. Thanks for letting me continue this ,it's alot of fun. I'll get to work on this next battle later tonight armed with a cappacino.:happy: |
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All objectives taken, bridge destroyed, decisive victory!
Sadly I lost a team of scouts on the last turn (although I guess there is a slight chance they will survive when I play the last turn again, so fingers crossed ;) ) Nice scenario. Again a mortar was lost to artillery fire, but this time the crew just retreated. Had quite a few of casualties though. As a rule I only repair infantry section that cost more than 1 point to repair btw. That way I get some sense of casualties without losing to much combat power. Very nice scenario again, the enemy air power was a nice touch. :shock: |
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I am currently at turn 20. The rifle battalion is at the edge of town,backed up by the very effective maxim machine guns. Some elements of the german presence has been eliminated or dislogded. The battalion is on the north part of the map,hitting the closest part of the town to the deploy area. In the south are all the mobile units I could muster,including my core forces as well as all the T-60 tanks and the one mobile mech truck infantry company to which I added the three Bazooka units and the remaining kosmolets with HQ and scouts. Around turn 12 as my armored mobile group appraoched the town from the south, two motocycle scouts out front. A large group,at least three or four companies, of armored PZkw IIIm tanks appear from the south moving along the parimeter of the town. Ground troops got out of trucks and we dug in at the frozen rivers edge. After a decent sized battle 5 enemy tanks are burning and one imobilized. Only one more is in close range of my forces. The remaining german tanks are moving still along the town's edge further up now. All but 4 of the t-60's were destroyed. 1 Immobile. one bazooka team was wiped out,the motorcycles gone as well. These forces will finish of that last tank then regroup and attempt to enter the city from the south. The rest tomorrow. |
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Your Kampfgruppe is withdrawn from the immediate frontline - to rearm and refuel - there is time for some rest too, but not much, then you are needed again. To your south the front is giving way. You are ordered to assume responsability for the defence of the villages MALASZEWICZE MALA and KOBYLANY. The Iwan is trying to bash through our front there, we think he aims to envelop BREST-LITOWSK and bag all our forces in the region. He must be stopped... Your KG is delayed. When you finally get there KOBYLANY has already fallen to the enemy. And the attack on MALASZEWICZE MALA seems imminent..., however the attacking Soviet forces are thought to be heavily worn and nowhere near full strength... :cool: |
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The Russian attack was beaten back, but at a heavy price. At the end of the battle, the Company was driven back into the village. ONly one StuG remained operational, three having been destroyed and the rest being to damaged to fight on.
However, int he end the Russians were not able to press home the final attack: Marginal victory! As support I had a 10.5cm battery, which proved decisive in holding back the waves of infantry, as well as an allied infantry company, which was bombed heavily at the start of the battle and only played a minor role. 2 88mm guns were also attached, but one got bombed quite early, while the other was retreated into the village. The three dead stug crews as well as a veteran snipers will be hard to replace. |
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Southern mobile forces finished of that tank,another immobile one and a couple of pesky german artillery vehicles. Then we entered the town, but due to the fight from turn 12-22 various elements were not in place properly for the attack. This cost us the rest of the t-60's, a couple kosmolets/scout vehicles, a couple more t-34's. Also the last assualt gun was destroyed,it had its weapon blown off,and I was using it to soak up fire. By turn 40 the entire effort had become bogged down. In the south, I couldn't risk losing any more t-34's and advance was very slow. Assets were running low. The rifle battalion,or rather what was left of it,was recuded to a few pockets of furious fighting. The Pzkw IIIm tanks arrived up north and began attacking the victory hexes I has allready taken.These were hard to retake with unmotivated troops, and troops in short supply. I destroyed 4 of the tanks when they charged the first victory hex. The remaining tanks caused alot of trouble,gunning down routed squads left and right. Also there was a battle for a shoe factory,which fell right at the end of the game. I gained 2 of 3 possible victory hexes there. (See attachment) The Elite German troops were very tough,once I got into the city. Some area's I just couldn't breach. I emailed the final turn files,thanks for the game. |
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