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-   -   Mod: Agartha summons (http://forum.shrapnelgames.com/showthread.php?t=44011)

HoneyBadger November 23rd, 2009 12:39 AM

Re: Agartha summons
 
Well, you probably can't make them castable only during darkness, but I bet you could give them 0 stats in the applicable areas, and then compensate for that with the Stronger in Darkness ability.

Swan November 23rd, 2009 04:15 AM

Re: Agartha summons
 
i thought that, as you can cast some spell only during storm, maybe there was a wa to do so for darkness.
Oh well, 1 in each stat, darkness power like +5 should do the job

HoneyBadger November 23rd, 2009 04:19 AM

Re: Agartha summons
 
By the way, did you get my PM, Swan? It kind of relates to this thread, and the Forum occasionally eats my ramblings, in it's carnivorous way.

Swan November 23rd, 2009 01:36 PM

Re: Agartha summons
 
1) thanks for alerting me about the pm, i never look at them.
2) someone know what spell i have to copy in order to creat an endless batlle summon? like the imp that comes from the lifelong pact? is it impflock?
3) there is a way to make a spell castsable only once, without using #onebatllespell?

Swan November 23rd, 2009 02:04 PM

Re: Agartha summons
 
daily report:
farsummon: done
bats:
bat's summon: done
seals: 2/8(blood and astral)

Swan November 24th, 2009 04:15 PM

Re: Agartha summons
 
2 Attachment(s)
daily report:
farsummon: done
bats: Done
bat's summon: done
seals: 4/8(blood/astral/nature/water)

impflock only summon 10 imp once, someone know a spell that endless summon something in battle?
The bats are pretty good blocker, with 12 def and ethereal, but have 0 attack, 1 prot, 2 hp so an aoe spell or heavy ranged should kill them pretty quickly.
they are summoned 20 at once, maybe i'll reduce them if they are saw as overpowered, even if they are hard to cast, with B3/H4, so a crystal shield or the prophet is required.
#descr "The cave bats, also known as S-chree in agarthan, are a race of vampire bats. their strenght is in the sheer number, even if in the darkness they can be pretty dangerous""
#hp 2
#size 1
#prot 1
#mor 11
#mr 10
#enc 0
#str 1
#att 0
#def 12
#ethereal
#prec 10
#mapmove 0
#ap 15
#gcost 0
#rcost 0
#animal
#blind
#darkpower 5
#maxage 10
#startage 1
#weapon 127

To anybody wandering as s-ch is pronounced, s-ch means the sound in poSSible followed by CHurch.
Yes, they are zubat's cousins.

HoneyBadger November 25th, 2009 01:28 AM

Re: Agartha summons
 
If you want something to be summoned infinitely, then you might consider giving the basic unit the Summon "1 basic unit" cast at start of battle spell. Each one summoned would have the same spell, so it would then summon another, who would summon another, and another, and so on.

...er, atleast I think it would...

Swan November 25th, 2009 05:43 AM

Re: Agartha summons
 
someone once said "modding is 60% code, 30% compromising and 10% clever hacks ".
i'll try this and i'll see what happens

Swan November 25th, 2009 07:30 AM

Re: Agartha summons
 
daily report:
farsummon: done
bats:
bat's summon:
seals: 6/8(blood/astral/nature/water/earth/fire)
P.s.
if you have any ideas, please post them, i haven't yet hit spell cap, and i'm not satisfied 100% by some of my seals

#selectspell 87
#copy "Howl"
#name "batsignal"
#descr "call a bat"
#school 1
#researchlevel 9
#path 0 8
#pathlevel 9
#dmg 2297
#nreff 1
#end

This is the spell (87 should be a blank spell), i assigned with #onebattlespell 87 to the bat but it didn't work;does the bat have to be commander?
if they do, there is way to summon commander in battle?

Swan November 25th, 2009 06:02 PM

Re: Agartha summons
 
Version 1.0
- bat endless summon just didn't work, so i decided for a 20 bats at once summon
-added a farsummon for the mushroom(N3/A1;conjuration 6; 15 gem; 3+ independent summon)
- 8 new spells; all require H4 X3; 0 research
F)Seal o' magma: stronger version of strange light[anti demon spell]
A)Seal o' haze: bigger, cheaper version of sulphur haze[damage+poison cloud]
W)Seal o' lakes: a gemless version of acid storm [anti-armor spell]
E)Seal o' land: a cheaper version of acashic record [full lvl9 magic search in province]
S)Seal o' crystals: a cheaper version of raging hearts [harassing ritual spell]
D)Seal o' rest: a stronger version of wither bones [anti-undead spell]
N)Seal o' wild: a cheaper version of animal horde [multi-animal summon]
B)Seal o' dark blood: summon an endless(...20 tbh) pack of bats [battle summon]

The new armor and weapon are there but i don't intend to use them, whoever would like to use them can copy, don't even ask

i chose H4 to limit them and to emphasize your prophet, as it will be the only way to have an H4 mage(ok, there is a sword, but it's unique, and a shield, but it's heavy ).
Latest version can be found on first post.

Pantokrator, these spells need better names...

HoneyBadger November 25th, 2009 06:54 PM

Re: Agartha summons
 
Swan, have you considered making new varieties of Earth Elemental? Having a couple different types, or just allowing Agartha to summon different sizes of EE, would give them a boost.

Swan November 26th, 2009 04:02 AM

Re: Agartha summons
 
Well, what kind of earth elementl you can give? maybe some small tainted with blood, but other than that...

Stavis_L November 28th, 2009 03:22 PM

Re: Agartha summons
 
Not that I'm necessarily encouraging the direction this mod has gone, but re: alternative earth elementals:

1) Mud elementals requiring earth and a little water to summon. Perhaps fatiguing aura representing having to slog through mud to reach them, but less protection than standard earth elementals.

2) Could mix death (or maybe blood) and earth to create a creature of blighted earth. Perhaps doing lifedrain, and consumes extra resources.

3) Could do "flavored" elementals of various stones or ores...perhaps gemstone elementals with various resistances, or extra protection in the case of diamond. Basically take the theme of whatever specific "earth" they're made out of.

4) Could do more types of summoning - an (expensive) spell to summon an army of elementals, either permanently or as a remote attack similar to Horde from Hell, would be a different spin on things.

...just as a few options.

Swan November 28th, 2009 07:17 PM

Re: Agartha summons
 
1)good idea, but a that means art from zeroes. and a drunken, one eyed, handless monkey could teach me how to draw.
2)there is only one blood/earth elemental, i'll prefer to keep it that way; death could be used.
3)nice idea, i was thinking about frozen earth elemental, i'll try to se what i can do
4)ah, the kind of suggestion i love: easy to write, so obvious i should have thought it by myself and without drawing so i don't have to pay that greed monkey!
Why you are not encouraging the direction this mod has gone? just post your ideas, comments and criticism! "the more the merrier"

now is time for bad news: real life told me i should be studing, as it will be exam's time soon, sor agartha's summons will take a break (no more new modified photos, just code)
plus i have some ideas going around for next enhancing, if just i could rent that book...


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