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 Re: Mooseknight: EA 12-nation game, Running Ack!  Due to my unfamiliarity with the CBM, I think I screwed up on pretender design.  Not crushingly, but there was an obviously superior choice to the one I made.  Oh well, maybe next time. | 
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 Re: Mooseknight: EA 12-nation game, Running Shhh!  Don't tell anyone, or they will all take it as a sign a of weakness, and attack. Since the whole point of CBM is to balance things out, and make everything somewhat worthwhile, you may not be as bad off as you think. | 
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 Re: Mooseknight: EA 12-nation game, Running It appears that at the moment it is the Chinese meese that are losing the race to get their turns in. :) | 
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 Re: Mooseknight: EA 12-nation game, Running It's the hats, they have too much of a wind resistance to counter. And the track is probably frozen due my endothermic moose. | 
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 Re: Mooseknight: EA 12-nation game, Running Quote: 
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 Re: Mooseknight: EA 12-nation game, Running Lol run into some unexpected indies Sauro? | 
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 Re: Mooseknight: EA 12-nation game, Running ADMIN UPDATE: TC's mscfish has PM'ed me and explained that his PC is out of commission, and he has had to play on his cousin's PC. I will be watching the game, and if it looks like TC is going to stale, I will extend the time. He told me he'll be getting a new PC on Dec 22nd. (But hopefully he'll still be able to do his turns intermittently.) So all you other guys, be careful! Don't let any wandering meese trample all over your computer, or you'll be in the same boat. With the moose, and a broken PC. | 
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 Re: Mooseknight: EA 12-nation game, Running Just in case it becomes relevant, I will be gone this weekend.  If the next turn could not host before late monday (US central time) I would appreciate it.  Given mscfish's problems, this might not be an issue. | 
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 Re: Mooseknight: EA 12-nation game, Running I can't delay hosting until Ulm submits, because once he does that, the timer resets.  But once his turn is in, I'll add an additional couple of days to the timer. | 
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 Re: Mooseknight: EA 12-nation game, Running Yay, hosted!  Game timer has been increased +48h.  I will monitor to make sure no-one stales. A note to the newer people here: this map has ports, and it's hard to tell where they go. Please turn on "Map Filters"->"Neighbors", if you haven't already done so. | 
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 Re: Mooseknight: EA 12-nation game, Running We have had an unfortunate encounter with Mictlan. Hopefuly it was just an accident and further dialog with them will asure us of their peaceable intention towards our benign monkey kingdom. | 
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 Re: Mooseknight: EA 12-nation game, Running Due to unexpected emergency evening plans, I may be 1-3 hours late.  If hosting could be delayed til then, I would appreciate it.  It won't be more than that, I just need to get home to my internet and submit the file. | 
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 Re: Mooseknight: EA 12-nation game, Running I've added 4 hours.  Please tell me if you need any more time, thanks! | 
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 Re: Mooseknight: EA 12-nation game, Running Quote: 
 Admin note: There are no restrictions on PMs in this game. You should probably turn messaging on in your forums profile ("User CP" from the black menu bar, then "Edit Options" on the left, then check the "Enable Private Messaging" checkbox). Please don't put yourself at a disadvantage by using in-game messaging only. | 
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 Re: Mooseknight: EA 12-nation game, Running Thanks, VFB.  I turned out not to need it. | 
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 Re: Mooseknight: EA 12-nation game, Running Are we going to be taking a break over the christmas holidays?  Quickhost only for the 23-27 or something like that? | 
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 Re: Mooseknight: EA 12-nation game, Running I've set the hosting interval to 5 days (120h) over the holidays.  If it looks like anyone's going to stale, I'll postpone the hosting.  Quickhost will still be on. | 
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 Re: Mooseknight: EA 12-nation game, Running Quote: 
 | 
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 Re: Mooseknight: EA 12-nation game, Running I'll also be gone from 31th to 3rd or so. Can't submit any turns in that time period. | 
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 Re: Mooseknight: EA 12-nation game, Running Mictlan has invaded and I am afraid they will soon overpower us. Our monkeys will attempt to sell their lives dearly, but we do not have high hopes for success without some outside intervention. | 
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 Re: Mooseknight: EA 12-nation game, Running A cry for help!  Quick, someone cast Global Warming, so I can swim over to Mictlan. | 
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 Re: Mooseknight: EA 12-nation game, Running Says the nation with as many provs as me.  More easily defended provs I might add. | 
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 Re: Mooseknight: EA 12-nation game, Running Exactly!  Once I cast Global Warming, I'll be able to defend ALL the provinces.  And then you'll be in trouble. P.S. Everyone, please don't forget (like I almost did :P), no sending Gems & stuff! So, if you're gonna die: Spend 'em, don't send 'em. | 
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 Re: Mooseknight: EA 12-nation game, Running On the eve of the anniversary of the Awakening of one of the greatest of our meta-world's Pretenders, we of Agartha would like to wish all our worthy opponents good luck and fine feasting.  Except for a few independent levies, we ourselves will be enjoying our not needing to eat at all. | 
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 Re: Mooseknight: EA 12-nation game, Running The Great God of Niefelheim wishes everyone to sit into their mead halls and have a great fun time, be it with food, women, proper beer or all of them! May cold spread into your hearts, and enjoy the holidays ;) | 
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 Re: Mooseknight: EA 12-nation game, Running Admin: I've postponed hosting by 12 hours, since Kailasa is still pending. Hopefully he will get his turn in before Quitti goes on his holiday. | 
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 Re: Mooseknight: EA 12-nation game, Running I won't be able to submit turns with any reliability after 2pm tomorrow until the 5th.  I might be good for 1 or 2 during that time, but I might not get any. | 
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 Re: Mooseknight: EA 12-nation game, Running Sorry about the delay. | 
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 Re: Mooseknight: EA 12-nation game, Running Admin: I think we can all get a turn in before New Year's.  Then I'll change the timer by +120h again for New Years, and watch to make sure no-one stales.  It'll still be on quickhost the whole time. | 
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 Re: Mooseknight: EA 12-nation game, Running Very cute squirreloid.  If you're really intent on delaying Kailasa's fate, I suppose you won't object to the acceleration of your own. | 
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 Re: Mooseknight: EA 12-nation game, Running Admin: I have reset the hosting interval to 48 hours.  The hosting interval has not changed for the current turn, to allow everyone to get back into the swing of things. | 
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 Re: Mooseknight: EA 12-nation game, Running The Evil Empire of Sauromatia has conquered the peaceful natives of the Isle of Eternia! This is an act of war against all the peoples of the world! Upon consulting with other wise peoples, Formoria also came to realize that Eternia is the home of none other than He-Man; himself slaughtered by the sauromatian barbarians. He-Man must be avenged! | 
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 Re: Mooseknight: EA 12-nation game, Running 1 Attachment(s) Oh no!  Sauromatia must not have seen the warning signs on the island! http://forum.shrapnelgames.com/attac...6&d=1262835301 | 
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 Re: Mooseknight: EA 12-nation game, Running On behalf of the nation of TC (who is likely far too busy to comment on such matters), the nation of Marveni would like to make sure that the peoples of the world do not confuse He-Man, a mighty champion and sworn enemy of Skeletor (a witch king if there ever was one!) with He Man, a mildly notable warrior from TC's Three Kingdoms period.   This has been a PDA (Public Druid Announcement). | 
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 Re: Mooseknight: EA 12-nation game, Running Mictlan is going to need a day or two extension since his comp went down. unless we can find a sub to do a turn for him | 
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 Re: Mooseknight: EA 12-nation game, Running I'll be fine with holding off a day or two.  Any objections? | 
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 Re: Mooseknight: EA 12-nation game, Running I am fine with it. Depending on the schedule, I may stale this weekend. The last time I can play a turn is 3pm EST on friday, and then I come back Sunday late evening. I don't think I will need the extension, but I don't mind staling THAT much. I am not at war ( yet D: ) | 
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 Re: Mooseknight: EA 12-nation game, Running I don't mind a slight pause. Though the game was just getting interesting :) | 
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 Re: Mooseknight: EA 12-nation game, Running Agartha does not mind delays.  We are slow but steady and will prevail in the end, regardless of the rate of progress. | 
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 Re: Mooseknight: EA 12-nation game, Running I talked with Frozen on IRC, and he thinks Trumanator will soon have his PC fixed.  Rather than search for a sub for 1 turn, I've added +1 day to the timer.   Mictlan is in the middle of a war so I'd prefer not to stale him.  The delay will also push hosting out for the next turn.  I'll add a little bit of additional time then for FAJ if the game looks like it will host before he's back. | 
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 Re: Mooseknight: EA 12-nation game, Running I've delayed the timer 24 hours to give C'tis time to get his turn in after returning Sun night EST. | 
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 Re: Mooseknight: EA 12-nation game, Running I've been unable to get a hold of TC.  With one hour left until hosting, I'm delaying the current turn, since at the moment he's singlehandedly holding off the giant hordes. | 
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 Re: Mooseknight: EA 12-nation game, Running Thank you very much,vfb! Thank you for your hard work! | 
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 Re: Mooseknight: EA 12-nation game, Running Thanks for the thanks. :) I'll be away from the intertubes for about 6 hours starting sometime around now. With 4 hours to go, being unable to contact 2 of the 3 players whose turns are pending, I'm postponing hosting again. | 
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 Re: Mooseknight: EA 12-nation game, Running My turn file is no longer pending =p Now i just need to figure out what I'm doing with my VC3 turn... ug... | 
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 Re: Mooseknight: EA 12-nation game, Running Sorry, I was traveling all day.  My availability is always a little wacky on the weekends. | 
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 Re: Mooseknight: EA 12-nation game, Running Sauromatia, I should have figured you'd put lots of PD in Stone Heavens. Oh well, that army was pretty much all chaff anyway. By the way, We of Agartha would like to alert our rivals to the fact that the Sauromatian army on the Isle of Eternia is cut off, and anyone wishing to contest control of the Isle will find only the army that is there and some of the Sauromatian *&^$@* PD. | 
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 Re: Mooseknight: EA 12-nation game, Running The Druids of Marveni, having seen a new star in the heavens over Mictlan, dull red and foreboding, knew that the day was soon at hand when the unchecked aggression of Mictlan's animalistic warriors would be ended.  Then their god sent them a sign - mighty boars ravaged the province, and were unchecked in their depradations.  After a brave defense of Vongar from an attacking Mictlan army, a series of daring raids quickly brought Mictlan to its knees.  And lo, the once oppressed monkeys of Kailasa rose up against their oppressors, and unexpected allies came from the deeps to conquer the coast.  Thus were the heathens of Mictlan pacified, and soon their last strongholds will be cracked and their leaders 're-educated' in the new faith. | 
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 Re: Mooseknight: EA 12-nation game, Running Well, this game taught me a fair bit about how to NOT play a bless nation.  My usual practice is to fight an epic capital defense, but Mictlan is not a good nation for that, and I am also trying to reduce my game load.  Exceptional job by Marverni and Kailasa, and everyone should look out for squirrel! | 
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 Re: Mooseknight: EA 12-nation game, Running Thanks for playing, Trumanator!  Sounds like Mictlan will now be run by the robots, is that right?  (At least until the squirrels and monkeys take over.) | 
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