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-   -   Utopia - new MA rich game! (game on!) (http://forum.shrapnelgames.com/showthread.php?t=44476)

Zeldor December 16th, 2009 02:49 AM

Re: Utopia - new MA rich game! (last chance to join!)
 
Maybe just sticking to Abysia would be simpler? As otherwise it'd be only one mod nation here :)

kianduatha December 16th, 2009 03:00 AM

Re: Utopia - new MA rich game! (last chance to join!)
 
Yeah, that would be just silly. Abysia it is, then.

slMagnvox December 16th, 2009 03:25 AM

Re: Utopia - new MA rich game! (last chance to join!)
 
I notice Tien Chi is still available.

If there is still space, and still time, I'd like to join as TC

Zeldor December 16th, 2009 12:28 PM

Re: Utopia - new MA rich game! (last chance to join!)
 
Added. I will work on the map now and see how fast it goes. Will try to adapt Ystraaad first.

Zeldor December 16th, 2009 12:37 PM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Ok, so:

- I have set Independents to 8
- game is now closed, we have 17 players, 14 land, 3 water
- I am working on the map, we can start when I finish it and some people can check for problems :)
- Victory Conditions set at 7/19 caps, will it be ok? I don't think we want more with settings like that

Zeldor December 16th, 2009 01:13 PM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Hmm... we have 18 players, 15 + 3, so we could use Alexander. A bit big, but way more balanced than whatever we can get fast. And tested. 16.4 provs per player is a bit much though, hmm...

Zeldor December 16th, 2009 03:01 PM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Game is created on llamaserver, you can submit pretenders. We will use Alexander map, without special sites, with remade starting positions [map I used to create game is for 16 + 3, but I will replace it].

Zeldor December 16th, 2009 09:38 PM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
1 Attachment(s)
Here is map file. Check for any possible mistakes. If you run test game make sure to hand-select 3 water nations, otherwise it may want to place more than 15 land nations and ignore special starting locations.

It's just renamed .map file, it's not compressed, so change extension to .map, do not unpack it.(stupid forum)

Lingchih December 16th, 2009 10:02 PM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Maybe you could zip up the map and tga file, since I don't have the base Alexander map, and post it here?

Zeldor December 16th, 2009 10:09 PM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Ok, I will attach it with 1st post.

Lingchih December 18th, 2009 01:58 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Ahh, yes, the feces, urine, and vomit colored map. I remember it now. I deleted it because it made me ill. You should really lay off those colors Pasha.

Nevertheless, a map is a map, and this one seems fine. Ran through two years with it, and saw no problems. It should be a good, though probably a long game.

Pasha: I know it was an early map... but if you need brown, used a light brown tinged with grey. If you need gold, use golden, not yellow. If you need green, use the bright green of a new spring, or the deep green of an ancient forest.

Meh, just my two cents. It's a map, and I can play it.

Zeldor December 18th, 2009 04:01 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
You can always run .tga through some filter in GIMP or photoshop :)

Quitti December 18th, 2009 11:40 PM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Actually, not a bad idea. The bright colors sometimes annoy me too even though the maps are well made.

Lingchih December 19th, 2009 05:31 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
I was probably a bit harsh on the map. Sorry Pasha. I've definitely seen worse, and this one does seem good and playable.

Maerlande December 19th, 2009 07:53 PM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Where are those pretenders? Want me to make some for you guys? ;)

namad December 21st, 2009 03:24 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
sorry i took so long to submit i figured hey as long as others haven't submitted yet either i'm not holding up the game... but then so much time passed that i realized... hey wait... what if the other guy is using this same theory! then i submitted it :)

Lingchih December 22nd, 2009 04:06 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
You should probably just start it, Zeldor. If it's evilhomer still out... well, evilhomer tends to disappear for long stretches at times.

vfb December 22nd, 2009 05:33 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Quote:

Originally Posted by Zeldor (Post 721329)
- patrolling with immobile commanders allowed [minor bug]

Why do you think that's a bug? I think it's intentional, since the immobile Watcher unit gets a patrol bonus.

Tarrax December 22nd, 2009 07:40 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
I also don't think this is a bug. After all, don't immobile pretenders have movement (albeit little) in combat? That means they can move within province which is what patrolling is.

Quote:

Originally Posted by vfb (Post 722957)
Quote:

Originally Posted by Zeldor (Post 721329)
- patrolling with immobile commanders allowed [minor bug]

Why do you think that's a bug? I think it's intentional, since the immobile Watcher unit gets a patrol bonus.


Quitti December 22nd, 2009 08:41 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Well, I'd surely like to see a sphinx waltzing around a province...

Folket December 22nd, 2009 09:22 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Perhaps provinces are no bigger that what you see on the battle map.

vfb December 22nd, 2009 09:38 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Quote:

Originally Posted by Quitti (Post 722978)
Well, I'd surely like to see a sphinx waltzing around a province...

Me too!

But no waltzing is required. The Sphinx just stares across the land with his unblinking eyes, daring all enemies to hit him for 75 turns, at which point they give up and go away, or vanish in a puff of logic and dead batteries.

Zeldor December 22nd, 2009 11:40 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
They don't have that order available, it's disabled. You can set them to patrol only with shortcut.

namad December 22nd, 2009 11:51 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
maybe the bug is that the order isn't more easily available? not that they can do it at all?

Zeldor December 24th, 2009 09:19 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
It's Christmas, so I will try to start the game at 27th. I have asked someone if he could not play if evilhomer does not show up.

vfb December 24th, 2009 11:37 PM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Well, if EH does not show up, and you don't get another alternate, I'd be happy to take Machaka.

vfb December 26th, 2009 07:16 PM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Zeldor has given me the secret signal, so ...

Rising high over the Savanna of Utopia, the colossal giant wanders mindlessly. The tribesmen shout, "La-la-la-la-la-la" in adoration, and prostrate themselves before it. And jellied tribesman muddy the the parched land, for the Machakan pretender does not hear their prayers, and they are crushed beneath his weight.

Zeldor December 26th, 2009 10:12 PM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
Ok, let's get it going. Relaxed hosting schedule till like 3-4th January. So just ask for extensions and all will be granted.

namad December 27th, 2009 10:07 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
I'm not complaining about this game, but for future references for games with these zany settings... expansion rate will be surprisingly very strongly tied to how early and how adjacent the availability of "recruitable indie commanders" is....

as such i think starting with 3provinces is a mistake for settings like these, because randomly players will be given the opportunity to recruit 2commanders on turn1 or only 1... this can be a big bonus considering the earliest someone without that 2nd recruitable commander can expect to get him online is turn3/4 ... that means an extra 2-3 commanders early in the game with which to provide additional leadership for expansion armies/reinforcement lines...


if we all started with 1province... it wouldn't be a matter of randomfactor it would be mostly skill... the skill to decide which adjacent province is most likely to have a recruitable indie commander instead of knights or shamans

Zeldor December 27th, 2009 11:59 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
If that game proves to be fun and we want a remake, I think we will go with NI version of the map. I did not notice that problem really, I was rather thinking in categories of getting recruitable commanders for fort constructions.

namad December 27th, 2009 01:19 PM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
i mean fort construction is great... and forts started on turn2 are brokenly stupid...


it's just that fort builders are slightly more common than leaders... and if you start a fort one turn late it doesn't cost you 5provinces the way starting an army one turn late can... so yeah...


we're both right... and we both didn't know what the other guy was thinking... but our ideas COMBINE to form a super idea... as we discussed on irc

Squirrelloid December 29th, 2009 12:05 AM

Re: Utopia - new MA rich game! (closed, design pretenders!)
 
NI hurts some nations more than others.

Especially with aquatic nations, lack of independents makes invading the land *really* hard as opposed to just hard, because your only troops come from the ocean, or if you're lucky, the coast.

Nations without archers can also suffer relative to nations with archers.

Anyway, welcome to turn 2, i just got back from christmas with family. (ugg, fricking late planes).

Folket December 29th, 2009 03:45 PM

Re: Utopia - new MA rich game! (game on!)
 
Seems like I have to go away for three days.

Quitti December 30th, 2009 01:24 AM

Re: Utopia - new MA rich game! (game on!)
 
I'll be gone from 31st to 3rd too, so I would like to request a postponement for that period.

Zeldor December 30th, 2009 01:37 AM

Re: Utopia - new MA rich game! (game on!)
 
Sure, no problem.

Zeldor January 4th, 2010 09:47 AM

Re: Utopia - new MA rich game! (game on!)
 
I will add 24h to next [7] turn, as requested by Tarrax.

Zeldor January 5th, 2010 02:13 PM

Re: Utopia - new MA rich game! (game on!)
 
Anyone has any N gems for sale? I have F, maybe smth else too :)

namad January 5th, 2010 02:25 PM

Re: Utopia - new MA rich game! (game on!)
 
WTB const2 items


please pm me if you want to sell (specifics discussed via pm)

Zeldor January 5th, 2010 02:31 PM

Re: Utopia - new MA rich game! (game on!)
 
Huh, there are no sites, commanders etc preplaced on the map. I had only Circle Master and Conjurers to fight it. Indies8 give some fun battles apparently.

namad January 7th, 2010 08:50 AM

Re: Utopia - new MA rich game! (game on!)
 
want to trade for a few nature gems! please pm me

namad January 8th, 2010 10:20 AM

Re: Utopia - new MA rich game! (game on!)
 
want to buy dwarf hammers when available!

Tarrax January 8th, 2010 08:19 PM

Re: Utopia - new MA rich game! (game on!)
 
I will also be interested in buying dwarf hammers. I'd pay N, W, D, F gems or gold.

vfb January 8th, 2010 09:39 PM

Re: Utopia - new MA rich game! (game on!)
 
The Colossal Moose has ordered that the unauthorised temple Marignon built on our border be destroyed!

Such ramant temple-building to false gods, so close to our sacred spider home, will not be allowed. Especially when they are ensconed within nasty fortifications, surrounded by a great horde of PD, threatening the integrity of our spider borders.

-- Machaka

Zeldor January 8th, 2010 10:23 PM

Re: Utopia - new MA rich game! (game on!)
 
Shinuyama is willing to forge and sell dwarven hammers in near future, so PM me with offers. S/D/N gems preferred.

Quitti January 9th, 2010 09:00 AM

Re: Utopia - new MA rich game! (game on!)
 
Ulm will also forge hammers, once we can get our first researchers recruited! Living in drain 3 can be hard on thinking, not too many apt mages volunteering for work..

In other words, We'll be giving discount for hammers, once I get some research going. Payment expected in E/S, or as agreed in private conversations with our trade ministers secretary, Ivan von Alemanya.

- Boris, the Trade minister, Head of Industry in Ulm.

Baalz January 10th, 2010 12:51 PM

Re: Utopia - new MA rich game! (game on!)
 
The empire is set upon by what appears to be a dastardly alliance. The emperor has decreed that any with a sense of fair play who step forward to aid us will be rewarded lavishly. The forge lord of Ermor will not forget the allies who came to us in our hour of need.

Ulm and Shinuyama attack in a coordinated strike seeking to overwhelm the empire. They will bleed heinously as they attempt to storm our castles, but they are likely to be successful in keeping the empire from launching a counterattack if the imbalance of forces remains. Any who attack along either of these foul conspiritors' other flanks will find them fully committed to attacking an entrenched and intractable foe who bleeds them mercilessly and will give no quarter. Are there any with a sense of fair play who will step forward? Are there any of a more mercantile bend who would court the favor of the forge lord? The situation in Ermor is far from dire if an ally steps forward now, the forge lord's favor could be valuable indeed. The cry goes out, who will answer?

Baalz January 10th, 2010 09:22 PM

Re: Utopia - new MA rich game! (game on!)
 
The goblonoid tribes massed in the wilderness. Barbarian rituals around roaring bonfires they asked for the blessings of their huge fat godling. They screamed for blood and slavered over the lands of the empire. As the legion assembled to crush them like all barbarians before, a knife in the back. The fools in Ulm had allied themselves with the beasts in an attempt to topple the great empire. A daunting host assembled across the border – huge goblins with their mighty bows to the north and thundering corps of black knights leading archers to the south. The time for talking was past, Ermors enemies feared it too much to leave a fair fight. The time for killing was here and it was time to demonstrate why the Ermorian empire was feared from horizon to horizon. Fair fights are for the weak, the legion marched and woe to its foes if they fail to find a killing blow.

Trumanator January 10th, 2010 09:46 PM

Re: Utopia - new MA rich game! (game on!)
 
It was a dark time for Marignon. The voodoo ritualists and spider worshipers of Machaka had struck without warning, and with devastating result. This might be the final battle. Crossbowmen shouldered their weapons and the Knights of the Chalice prayed with all their hearts.

The day of battle. As they looked upon the opposing army, with its swarms of archers and masses of grotesque and monstrous spiders, all hope seemed lost. The Grand Inquisitors prepared the knights however, and the crossbows loosed their bolts. They inflicted grievous damage, but the arrows of machaka fell among themselves as well, cutting them down like wheat before the scythe.

As the spiders reached the lines of knights however, it was as if they met a brick wall. Their riders stabbed with lances, and their mounts tried the same with their fangs. The Knights were tireless however, and plied lance and sword to deadly effect, striking down spider, rider, or hoplite for the Lord. The crossbows fled, but the knights remained. Some fell, but many remained, and finally their foes tired, and fled.

The Grand Inquisitor Tomaso surveyed the ravaged field, and breathed a heavy sigh as he contemplated the next battle.

Baalz January 10th, 2010 10:03 PM

Re: Utopia - new MA rich game! (game on!)
 
The goblonoid tribes massed in the wilderness. Barbarian rituals around roaring bonfires they asked for the blessings of their huge fat godling. They screamed for blood and slavered over the lands of the empire. As the legion assembled to crush them like all barbarians before, a knife in the back. The fools in Ulm had allied themselves with the beasts in an attempt to topple the great empire. A daunting host assembled across the border – huge goblins with their mighty bows to the north and thundering corps of black knights leading archers to the south. The time for talking was past, Ermors enemies feared it too much to leave a fair fight. The time for killing was here and it was time to demonstrate why the Ermorian empire was feared from horizon to horizon. Fair fights are for the weak, the legion marched and woe to its foes if they fail to find a killing blow.

vfb January 10th, 2010 10:03 PM

Re: Utopia - new MA rich game! (game on!)
 
Struck without warning!? What are your priests doing in your cathedrals? Singing hymns and chasing the nuns? What did you think we meant by our proclamation that "the unauthorised temple Marignon built on our border will be destroyed"?

We do admit that we vastly underestimated the strength our your knights. But our spiders revel in the glory of battle, and our riders have no fear of death, for they know thier spirit lives on in their eight-legged companion. Our departure from the battlefield was, er ... um ... a fearless charge into the face of the enemy, except we went the wrong way by mistake.

Death before Surrender!

-- Machaka


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