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Re: RAFT - Late Age (map selection and pretender design)
This whole anonymous thing sounds exciting! Can't wait to start!
Regarding the map, maybe we could ask for suggestions in the main forums. I'd like to help, but being quite new to the game, i really have no idea. |
Re: RAFT - Late Age (map selection and pretender design)
Nations have been sent to team leaders.
I'm looking favorably at GreeceStain by Pashadawg as a map. It's very nice. |
Re: RAFT - Late Age (map selection and pretender design)
It does look nice and balanced.:) I'm assuming someone's gonna help out assigning locations to players/nations?
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Re: RAFT - Late Age (map selection and pretender design)
Oh, an important bit of design information for many nations. R'lyeh did NOT come up as a nation. They aren't out there.
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Re: RAFT - Late Age (map selection and pretender design)
How should we name our pretender, since the name could give away the player. The last time I did a random game, the pretenders were named after the nation, in capital letters. So the pretender for yomi was named YOMI,etc.
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Re: RAFT - Late Age (map selection and pretender design)
That sounds like a good idea, Sir_Dr_D. Please, everyone name your pretenders the same name as your nation.
I just finished adding starts to the GreeceStain map. Lots of colors, wraparound, and the convoluted nature of correspondence between real countries and the map's analogs WILL ensure that I do not remember who's who. Er, how do I post the .map file to llamaserver so that it will use it? This is the last step. After this, I will make a game on llamaserver and people can start posting pretenders. How about we start on Saturday? Can everyone manage that? |
Re: RAFT - Late Age (map selection and pretender design)
Hey Morpf, looks like you have private messages through the board disabled. Drop me a line at my regular email RAFT.20.dre@neverbox.com so we can get with the planning.
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Re: RAFT - Late Age (map selection and pretender design)
Starting saturday might not work out. With New Years comming up, I know that at least I will be visiting family/friends, so it is a hard to to concentrate on Dominions.
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Re: RAFT - Late Age (map selection and pretender design)
Thats a litle bit too quick for me as well.
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Re: RAFT - Late Age (map selection and pretender design)
I also think having one or two more days would be nice
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Re: RAFT - Late Age (map selection and pretender design)
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Re: RAFT - Late Age (map selection and pretender design)
Ok, perhaps we should wait until sometime in the next week to open the game? Whatever you guys need is what we'll do.
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Re: RAFT - Late Age (map selection and pretender design)
Yes that delay will help. I have to communicate with players from another time zone, so it will take a bit longer to plan everything out.
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Re: RAFT - Late Age (map selection and pretender design)
And Where is this GreeceStain map. I haven't been able to find it. I would like to practice with it.
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Re: RAFT - Late Age (map selection and pretender design)
Hmmm, I haven't heard anything from Morpf, and it looks like his last activity was the post he made to joint this game almost a week ago. Dunno if we want to give him more time with the holidays or what...
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Re: RAFT - Late Age (map selection and pretender design)
Greece Stain is available here: http://forum.shrapnelgames.com/showt...t=greece+stain
There will be fixed starts so that everyone starts adjacent to at least one other teammate. If Morpf doesn't contact you by Saturday, I'll see whether AmonChakad wants his position. If that happens, then you should let me know how much prep time you need to make sure that your team is up to speed. |
Re: RAFT - Late Age (map selection and pretender design)
Yeah, I'd still be interested in the game(if Morpf doesn't show up, obviously), so I'll stand by.
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Re: RAFT - Late Age (map selection and pretender design)
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It's doable, but standardizing probably makes sense. I generally avoid strict RAND games because I like some say in what nation I will play, but in a team game like this you have some room to work within your team's available nations. |
Re: RAFT - Late Age (map selection and pretender design)
I'm back. I haven't been online the last few day, sorry about that. It will not happen during the game. I wrote Baalz an email
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Re: RAFT - Late Age (map selection and pretender design)
No worries, holidays have everybody out of their usual routines. :)
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Re: RAFT - Late Age (map selection and pretender design)
so...when we start?
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Re: RAFT - Late Age (map selection and pretender design)
I'm out, as it seems doubtful I'll be able to put in enough time and effort. Hopefully it's not too much of a problem as the game didn't start yet. Sorry.
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Re: RAFT - Late Age (map selection and pretender design)
Thank you very much for deciding this before the game actually started. It helps immensely to prevent it from gumming up the works.
Amonchakad noticed before me and is still interested in grabbing that spot. He's in, then. |
Re: RAFT - Late Age (map selection and pretender design)
Is there anyone who would object to starting to upload pretenders tomorrow? Seems like we've had enough time to run tests at this point.
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Re: RAFT - Late Age (map selection and pretender design)
I have no objections.
Will the game be hosted on the llamaserver? Also will quickhost be on or off? I prefer quickhost off. It is much easier to schedule turns, if it hosts at the same time each day. Especially for this game, where we have to do more communication, it would help if there was a consistent schedule. |
Re: RAFT - Late Age (map selection and pretender design)
I would also prefer quickhost to be off.
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Re: RAFT - Late Age (map selection and pretender design)
quick host is in my opinion way better - if you are not rdy with your turns, simply dont upload them...
lets vote i suggest - qhost will make this game faster |
Re: RAFT - Late Age (map selection and pretender design)
Well it's player preference I guess. Lumen what is the hosting interval btw? With a lenient enough hosting interval, having quick host on doesn't hurt at all and may speed things up. True it may lead to a less than constant hosting schedule, but having it on ensures there's no situation where every turn is in and there's still 12 hours left to go on the clock. Also good for early game. I am for it, depending upon the generousness of the hosting interval.
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Re: RAFT - Late Age (map selection and pretender design)
My 2 cents: quickhost would be good in the first turns of the game, when a turn is just a matter of 5 minutes; from then, given this is a big game, and a team one to boot, I'd gladly have a fixed hosting time, so that we can actually organize our schedules. So, imo, we could make it with quickhost for the first 10-12-15 turns, then get off with it.
EDIT: So, the setup for this game is taking a while, and that's expected, considering the holidays and the need to coordinate in the teams; how are we going anyway? Do some teams already have their nations/gods figured out? Can we expect to start the game within the end of this week? |
Re: RAFT - Late Age (map selection and pretender design)
I think that's a good idea. I think 24 hours for the first 12 turns, with quickhost ON is a good idea. After that, we'll switch to 48 hours with quickhost off. Should be plenty of time until about the 4th year. After that, we'll go to 72 hours, quickhost off.
How does that sound to people? |
Re: RAFT - Late Age (map selection and pretender design)
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However, teams will need to decide whether 24 hours is sufficient for communication and scheduling purposes during the first 12 turns. With 3 person teams, it might not be a problem at all. |
Re: RAFT - Late Age (map selection and pretender design)
48 hours with quick host off may make the game very slow, especially if the teams can get a turn done every day. Perhaps 24 QH, at turn 12, go 48 QH, then at turn 24 we can switch to 48 QH off?
Is the game up/open yet? Can we get this thing started by the end of the week? |
Re: RAFT - Late Age (map selection and pretender design)
Game is up on Llamaserver as 'RAFT1'. We will start when all pretenders are in. Good luck, everyone!
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Re: RAFT - Late Age (map selection and pretender design)
Sorry, but I must have missed soemthing. What nations we get? I re read the first post that says nations will be assigned to each team?
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Re: RAFT - Late Age (map selection and pretender design)
Viajero, the nation assignments would have been sent to your team leader about a week ago, who should have forwarded the information to you.
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Re: RAFT - Late Age (map selection and pretender design)
Viajero, make sure you contact Grijalva, he's your team leader. I sent the list of nations to the leaders, and you should have been discussing who should be playing what and how for the last few days.
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Re: RAFT - Late Age (map selection and pretender design)
I think just didn't check his PMs before, should be all good now...
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Re: RAFT - Late Age (map selection and pretender design)
Only 7 pretenders are in so far out of 18. I hope to start in the next 24 hours, so please try to finish up your builds and submit them. The game is called RAFT1 on llamaserver.
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Re: RAFT - Late Age (map selection and pretender design)
I plan to upload my pretender tonight GMT+1 time.
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Re: RAFT - Late Age (map selection and pretender design)
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Re: RAFT - Late Age (map selection and pretender design)
Huh, I suppose that's true. Well in an effort to screw with such people I too shall upload at GMT+1!
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Re: RAFT - Late Age (map selection and pretender design)
What happened? The game dissapeared from the llamaserver.
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Re: RAFT - Late Age (map selection and pretender design)
I have no idea, but you're right...
My guess is that the last person submitted their pretender, but some hiccup prevented it from moving on. I'll send a message to llamabeast. |
Re: RAFT - Late Age (map selection and pretender design)
Lost in time and space...
I suspect we'll have to rebuild it. |
Re: RAFT - Late Age (map selection and pretender design)
Ok... I remade it as 'RAFT2', since RAFT1 is apparently an "old game on the server"
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Re: RAFT - Late Age (map selection and pretender design)
The problem is that someone is sending his pretender without applying the 1.6 CBC mod.
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Re: RAFT - Late Age (map selection and pretender design)
Wouldn't that just trigger a cheat message ingame?
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Re: RAFT - Late Age (map selection and pretender design)
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Re: RAFT - Late Age (map selection and pretender design)
True. That is what is prolly happening. Everyone needs to recheck if they did the pretender on CBM 1.6.
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Re: RAFT - Late Age (map selection and pretender design)
uploaded - seems we are almost done...
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