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-   -   RAFT - Late Age (Game Over!) (http://forum.shrapnelgames.com/showthread.php?t=44566)

Krauser December 30th, 2009 01:40 PM

Re: RAFT - Late Age (map selection and pretender design)
 
This whole anonymous thing sounds exciting! Can't wait to start!

Regarding the map, maybe we could ask for suggestions in the main forums. I'd like to help, but being quite new to the game, i really have no idea.

LumenPlacidum December 30th, 2009 01:54 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Nations have been sent to team leaders.

I'm looking favorably at GreeceStain by Pashadawg as a map. It's very nice.

Krauser December 30th, 2009 02:17 PM

Re: RAFT - Late Age (map selection and pretender design)
 
It does look nice and balanced.:) I'm assuming someone's gonna help out assigning locations to players/nations?

LumenPlacidum December 30th, 2009 02:20 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Oh, an important bit of design information for many nations. R'lyeh did NOT come up as a nation. They aren't out there.

Sir_Dr_D December 30th, 2009 03:27 PM

Re: RAFT - Late Age (map selection and pretender design)
 
How should we name our pretender, since the name could give away the player. The last time I did a random game, the pretenders were named after the nation, in capital letters. So the pretender for yomi was named YOMI,etc.

LumenPlacidum December 30th, 2009 03:32 PM

Re: RAFT - Late Age (map selection and pretender design)
 
That sounds like a good idea, Sir_Dr_D. Please, everyone name your pretenders the same name as your nation.

I just finished adding starts to the GreeceStain map. Lots of colors, wraparound, and the convoluted nature of correspondence between real countries and the map's analogs WILL ensure that I do not remember who's who.

Er, how do I post the .map file to llamaserver so that it will use it? This is the last step. After this, I will make a game on llamaserver and people can start posting pretenders. How about we start on Saturday? Can everyone manage that?

Baalz December 30th, 2009 03:35 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Hey Morpf, looks like you have private messages through the board disabled. Drop me a line at my regular email RAFT.20.dre@neverbox.com so we can get with the planning.

FAJ December 30th, 2009 03:48 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Starting saturday might not work out. With New Years comming up, I know that at least I will be visiting family/friends, so it is a hard to to concentrate on Dominions.

Fantomen December 31st, 2009 12:47 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Thats a litle bit too quick for me as well.

Dark Kitty December 31st, 2009 01:32 PM

Re: RAFT - Late Age (map selection and pretender design)
 
I also think having one or two more days would be nice

Septimius Severus December 31st, 2009 02:14 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Quote:

Originally Posted by LumenPlacidum (Post 724138)
That sounds like a good idea, Sir_Dr_D. Please, everyone name your pretenders the same name as your nation.

I just finished adding starts to the GreeceStain map. Lots of colors, wraparound, and the convoluted nature of correspondence between real countries and the map's analogs WILL ensure that I do not remember who's who.

Er, how do I post the .map file to llamaserver so that it will use it? This is the last step. After this, I will make a game on llamaserver and people can start posting pretenders. How about we start on Saturday? Can everyone manage that?

From what I recall of Llamaserver, assuming the image file for the map is already on the server you can upload the modified .map file either when you create the game or before hand through the same create game link (without having to actually create the game). It is important that the .map file point to the exact filename of the image file as currently exists on the server, if not you'll be prompted to upload another copy of the image file as well. The image file cannot have any spaces in the filename, whilst I believe the .map file can. You may wish to post a snapshot of the map image or link to it for player reference on the opening post, but of course you will not want to link to the modified .map in any event.

LumenPlacidum December 31st, 2009 03:10 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Ok, perhaps we should wait until sometime in the next week to open the game? Whatever you guys need is what we'll do.

Sir_Dr_D December 31st, 2009 03:18 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Yes that delay will help. I have to communicate with players from another time zone, so it will take a bit longer to plan everything out.

Sir_Dr_D December 31st, 2009 03:19 PM

Re: RAFT - Late Age (map selection and pretender design)
 
And Where is this GreeceStain map. I haven't been able to find it. I would like to practice with it.

Baalz December 31st, 2009 04:34 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Hmmm, I haven't heard anything from Morpf, and it looks like his last activity was the post he made to joint this game almost a week ago. Dunno if we want to give him more time with the holidays or what...

LumenPlacidum December 31st, 2009 05:10 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Greece Stain is available here: http://forum.shrapnelgames.com/showt...t=greece+stain

There will be fixed starts so that everyone starts adjacent to at least one other teammate.

If Morpf doesn't contact you by Saturday, I'll see whether AmonChakad wants his position. If that happens, then you should let me know how much prep time you need to make sure that your team is up to speed.

Amonchakad January 1st, 2010 09:28 AM

Re: RAFT - Late Age (map selection and pretender design)
 
Yeah, I'd still be interested in the game(if Morpf doesn't show up, obviously), so I'll stand by.

Septimius Severus January 1st, 2010 01:21 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Quote:

Originally Posted by Sir_Dr_D (Post 724137)
How should we name our pretender, since the name could give away the player. The last time I did a random game, the pretenders were named after the nation, in capital letters. So the pretender for yomi was named YOMI,etc.

Either that or you'd have to use pretender names that you've not used in past games and/or that are not related to your online persona or that can be otherwise guessed at.

It's doable, but standardizing probably makes sense. I generally avoid strict RAND games because I like some say in what nation I will play, but in a team game like this you have some room to work within your team's available nations.

Morpf January 1st, 2010 01:48 PM

Re: RAFT - Late Age (map selection and pretender design)
 
I'm back. I haven't been online the last few day, sorry about that. It will not happen during the game. I wrote Baalz an email

Baalz January 1st, 2010 02:27 PM

Re: RAFT - Late Age (map selection and pretender design)
 
No worries, holidays have everybody out of their usual routines. :)

Kojusoki January 3rd, 2010 07:20 AM

Re: RAFT - Late Age (map selection and pretender design)
 
so...when we start?

qui January 4th, 2010 06:44 PM

Re: RAFT - Late Age (map selection and pretender design)
 
I'm out, as it seems doubtful I'll be able to put in enough time and effort. Hopefully it's not too much of a problem as the game didn't start yet. Sorry.

LumenPlacidum January 4th, 2010 07:47 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Thank you very much for deciding this before the game actually started. It helps immensely to prevent it from gumming up the works.

Amonchakad noticed before me and is still interested in grabbing that spot. He's in, then.

LumenPlacidum January 5th, 2010 02:22 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Is there anyone who would object to starting to upload pretenders tomorrow? Seems like we've had enough time to run tests at this point.

Sir_Dr_D January 5th, 2010 03:01 PM

Re: RAFT - Late Age (map selection and pretender design)
 
I have no objections.

Will the game be hosted on the llamaserver?

Also will quickhost be on or off? I prefer quickhost off. It is much easier to schedule turns, if it hosts at the same time each day. Especially for this game, where we have to do more communication, it would help if there was a consistent schedule.

FAJ January 5th, 2010 03:11 PM

Re: RAFT - Late Age (map selection and pretender design)
 
I would also prefer quickhost to be off.

Kojusoki January 5th, 2010 06:20 PM

Re: RAFT - Late Age (map selection and pretender design)
 
quick host is in my opinion way better - if you are not rdy with your turns, simply dont upload them...
lets vote i suggest - qhost will make this game faster

Septimius Severus January 5th, 2010 06:51 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Well it's player preference I guess. Lumen what is the hosting interval btw? With a lenient enough hosting interval, having quick host on doesn't hurt at all and may speed things up. True it may lead to a less than constant hosting schedule, but having it on ensures there's no situation where every turn is in and there's still 12 hours left to go on the clock. Also good for early game. I am for it, depending upon the generousness of the hosting interval.

Amonchakad January 5th, 2010 07:18 PM

Re: RAFT - Late Age (map selection and pretender design)
 
My 2 cents: quickhost would be good in the first turns of the game, when a turn is just a matter of 5 minutes; from then, given this is a big game, and a team one to boot, I'd gladly have a fixed hosting time, so that we can actually organize our schedules. So, imo, we could make it with quickhost for the first 10-12-15 turns, then get off with it.

EDIT: So, the setup for this game is taking a while, and that's expected, considering the holidays and the need to coordinate in the teams; how are we going anyway? Do some teams already have their nations/gods figured out? Can we expect to start the game within the end of this week?

LumenPlacidum January 5th, 2010 10:04 PM

Re: RAFT - Late Age (map selection and pretender design)
 
I think that's a good idea. I think 24 hours for the first 12 turns, with quickhost ON is a good idea. After that, we'll switch to 48 hours with quickhost off. Should be plenty of time until about the 4th year. After that, we'll go to 72 hours, quickhost off.

How does that sound to people?

Septimius Severus January 6th, 2010 03:40 AM

Re: RAFT - Late Age (map selection and pretender design)
 
Quote:

Originally Posted by LumenPlacidum (Post 725049)
I think that's a good idea. I think 24 hours for the first 12 turns, with quickhost ON is a good idea. After that, we'll switch to 48 hours with quickhost off. Should be plenty of time until about the 4th year. After that, we'll go to 72 hours, quickhost off.

How does that sound to people?

Sounds fine to me, people will definitely have lots of time at least from turn 12-30, after that though, more time may be required per turn.

However, teams will need to decide whether 24 hours is sufficient for communication and scheduling purposes during the first 12 turns. With 3 person teams, it might not be a problem at all.

FAJ January 6th, 2010 08:10 AM

Re: RAFT - Late Age (map selection and pretender design)
 
48 hours with quick host off may make the game very slow, especially if the teams can get a turn done every day. Perhaps 24 QH, at turn 12, go 48 QH, then at turn 24 we can switch to 48 QH off?

Is the game up/open yet? Can we get this thing started by the end of the week?

LumenPlacidum January 6th, 2010 01:23 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Game is up on Llamaserver as 'RAFT1'. We will start when all pretenders are in. Good luck, everyone!

Viajero January 6th, 2010 04:41 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Sorry, but I must have missed soemthing. What nations we get? I re read the first post that says nations will be assigned to each team?

Sir_Dr_D January 6th, 2010 05:44 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Viajero, the nation assignments would have been sent to your team leader about a week ago, who should have forwarded the information to you.

LumenPlacidum January 7th, 2010 01:52 AM

Re: RAFT - Late Age (map selection and pretender design)
 
Viajero, make sure you contact Grijalva, he's your team leader. I sent the list of nations to the leaders, and you should have been discussing who should be playing what and how for the last few days.

January 7th, 2010 09:04 PM

Re: RAFT - Late Age (map selection and pretender design)
 
I think just didn't check his PMs before, should be all good now...

LumenPlacidum January 7th, 2010 11:14 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Only 7 pretenders are in so far out of 18. I hope to start in the next 24 hours, so please try to finish up your builds and submit them. The game is called RAFT1 on llamaserver.

Viajero January 8th, 2010 08:32 AM

Re: RAFT - Late Age (map selection and pretender design)
 
I plan to upload my pretender tonight GMT+1 time.

Amonchakad January 8th, 2010 03:38 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Quote:

Originally Posted by Viajero (Post 725407)
I plan to upload my pretender tonight GMT+1 time.

I'm being overly paranoid here, but don't say when you're going to upload your pretender, or a cunning enemy might check the list and determine your nation!:p

LupusFatalis January 8th, 2010 03:56 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Huh, I suppose that's true. Well in an effort to screw with such people I too shall upload at GMT+1!

Sir_Dr_D January 9th, 2010 12:24 AM

Re: RAFT - Late Age (map selection and pretender design)
 
What happened? The game dissapeared from the llamaserver.

LumenPlacidum January 9th, 2010 02:49 AM

Re: RAFT - Late Age (map selection and pretender design)
 
I have no idea, but you're right...

My guess is that the last person submitted their pretender, but some hiccup prevented it from moving on. I'll send a message to llamabeast.

Fantomen January 9th, 2010 07:39 AM

Re: RAFT - Late Age (map selection and pretender design)
 
Lost in time and space...

I suspect we'll have to rebuild it.

LumenPlacidum January 9th, 2010 01:16 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Ok... I remade it as 'RAFT2', since RAFT1 is apparently an "old game on the server"

Agusti January 9th, 2010 02:01 PM

Re: RAFT - Late Age (map selection and pretender design)
 
The problem is that someone is sending his pretender without applying the 1.6 CBC mod.

Fantomen January 9th, 2010 02:17 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Wouldn't that just trigger a cheat message ingame?

Agusti January 9th, 2010 02:43 PM

Re: RAFT - Late Age (map selection and pretender design)
 
Quote:

Originally Posted by Fantomen (Post 725570)
Wouldn't that just trigger a cheat message ingame?

No, there is no message, the game dissapears, that's all. I'm a moderator in another forum and we had the same problem. We have to set up three games before beggining and the problem was that one player was sending his pretender without applying the CBC mod.

Viajero January 10th, 2010 07:55 AM

Re: RAFT - Late Age (map selection and pretender design)
 
True. That is what is prolly happening. Everyone needs to recheck if they did the pretender on CBM 1.6.

Kojusoki January 10th, 2010 12:27 PM

Re: RAFT - Late Age (map selection and pretender design)
 
uploaded - seems we are almost done...


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