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-   -   MP: Betelgeuse 2 - Game Finished! - SA CBM game for Blood Nations (http://forum.shrapnelgames.com/showthread.php?t=44660)

pyg January 27th, 2010 12:10 PM

Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations
 
Quote:

Originally Posted by Squirrelloid (Post 728497)
Random wandering commentary:
Shahrivar doesn't have much water, but what water it does have retains the use of sailing. Just check out how few ways there are to cross north south, and where sailing lets you cut around features on that lake. It is more useful than it at first appears. I mean, its not the best map for sailing ever, but what is?

I'd recommend deleting all the pre-set sites from the map. Even the version you're using (if its the same as for landlubber) has a large number of pre-set sites, many of which are rather nice. (ie, 3+ gems, etc...). If you don't, I recommend every player learn how to read a .map file, Edi's DB, and figure out which sites are preset, where they are, and what they do.

More random commentary:
The fixed sites quite readable and posted here. The #setland number is the province and you can look up the #knownfeature here. Also Shahrivar has a nice graphical representation of these sites. I think it is worth keeping the sites in (the Sombre/Burnsaber version) as they then have strategic value. Shahrivar is a very beautiful map IMO. Shahrivar is not very well balanced geographically. Starting in the north east and central east of the map often results in being the only start in a canyon bordered by mountains/water. Most of the rest of the map is one big plain. In two MP games I've been in playing on this map I've gotten a great start and a lousy start. Land of Legends has great balance geographically (WoG/WoS-ish), but needs fixed starts. The maps are also different sizes. At current subscription the provinces per nation in Shahrivar would be ~16/nation and Land of Legends would be ~11/nation. I would be delighted to play on Shahrivar again.

rdonj January 27th, 2010 01:31 PM

Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations
 
Ah. I would have suggested the version I made for Tourmaline (no preset magic sites, no indies, preset starts with an attempt to make the starts as balanced as possible) but my version only has room for 10 players. You could fit an 11th player in the water, but I removed all water starts so it would take some very minor effort to fix that. Unfortunately, you guys don't have a water nation, so that wouldn't quite work for your game.

Stagger Lee January 30th, 2010 08:26 PM

Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations
 
:bump:

Pretenders?

Stagger Lee February 1st, 2010 10:23 PM

Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations
 
Yay! Only one more pretender to go. Gath is missing. Let's see, who's Gath? militarist is ... Oh my! - Wrana, you didn't? :shock:

Wrana February 2nd, 2010 05:23 AM

Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations
 
Quote:

Originally Posted by Stagger Lee (Post 729349)
Yay! Only one more pretender to go. Gath is missing. Let's see, who's Gath? militarist is ... Oh my! - Wrana, you didn't? :shock:

Not yet. :)

Alpine Joe February 2nd, 2010 10:00 PM

Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations
 
I downloaded both the map linked from the OP and from llamaserver. I put both in the mods folder, but when I try to fire up the turn, it says I am missing sharivar_som.tga. Any suggestions? Perhaps someone could link to the map we are using for me?

edit: nevermind. I just renamed the TGA file, apparently it was missing the underscore.

militarist February 3rd, 2010 06:27 AM

Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations
 
may I have a list of players locations? I have only half of them marked on my map, don't know why and where are my nneigbours.

Stagger Lee February 3rd, 2010 10:59 AM

Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations
 
Quote:

Originally Posted by militarist (Post 729556)
may I have a list of players locations? I have only half of them marked on my map, don't know why and where are my nneigbours.

I'm out in left field here. :wave:

Stagger Lee February 3rd, 2010 09:57 PM

Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations
 
Are we really gonna have 2 stales on turn 2? :(

militarist February 4th, 2010 12:09 AM

Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations
 
I still need a players locations. I don't know where to go for the closest handshake. We are not in equally informed positions :)

Stagger Lee February 4th, 2010 10:37 AM

Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations
 
Quote:

Originally Posted by militarist (Post 729807)
I still need a players locations. I don't know where to go for the closest handshake. We are not in equally informed positions :)

OK, nobody else seems to want to tackle this, so I will try.

I really don't know what you are asking here. I suppose if you know how to read a map file (I have never tried) you would know where the fixed starts are (I don't). Even if you knew that, you would not know who was where until you ran into them. There are crown icons on the map. Those mean nothing. If we were playing with victory points, they would mean something. I heard somewhere (I can't remember where) that llamaserver puts them in regardless.

I am still new to this, so if anyone wants to correct me, feel free. I hope this helps. :)

militarist February 4th, 2010 11:45 PM

Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations
 
Thanks for answer, but it would be cool to know for sure that crowns doesn't mean locations of some of players (and they look exactly like that).

Trumanator February 4th, 2010 11:59 PM

Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations
 
If there's a crown on your cap, chances are the rest of them are. Obviously you can look to see if that matches up as you find other people's caps.

Stagger Lee February 5th, 2010 12:03 AM

Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations
 
There's no crown on my cap

Starshine_Monarch February 5th, 2010 02:16 PM

Re: Betelgeuse 2 - Still Accepting Pretenders - SA CBM game for Blood Nations
 
I already answered this in a PM. We are using a version of the map with no fixed starts. Your neighbors could be pretty much anywhere, so just start taking indys and see where it gets you. A crown does not mean a starting location, it means a Victory Point (though I have no clue what they're doing there since I turned VPs off for this game). Information-wise, militarist, nobody else really knows where their neighbors are either. We're all still even.

militarist February 12th, 2010 05:58 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Air gems are needed in exchange of other gems.

militarist February 17th, 2010 12:44 AM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Gods of Betelguese!

Gath is experiencing hard times. Dog pile of 2 Vanheim and Helheim are burning of our homes, and Utgard ignores our proposals for NAP and stacking forces on our border. Niefelhem gave a passage to Helheim to sack and pillage our nation.

Are there any heroes still alive in this world? We ask for help, and to join us in this unfair war on the right side.

P.S. Good news,for those who will decide to share with our nation hard time of war: capital of Vanheim will be taken this turn, so, we we are not going to give up, and our armies are good enough.

Write me private messages and let's coordinate affords against these low-morel bastards which are so frightened , that can make war only by pile against one nation.

militarist February 24th, 2010 04:02 AM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Hello, all. Thank you for game. Going to set nation to ai.The start was perfect, but then 2 times made mistake and sent half of army, and lost key battles, time and troops, and then my bad luck started :).
Thank you, Vanheim for fighting till end. You was on the edge all the time with your capiatal.
Thank you Helheim. You used Helheim extactly for the purpose, very thematic war. All the way I thought I will manage to finish Vans ad return with my army and clear my rear..and for me it was hard to imagine that this operation, during which you have lost a lot of possibilities in expansion to independents will bring anything to you.. But luck ad weather were on your side, so I failed to beat both nations at the same time, and no other neighbour decided to join on my side and I wannt to clear my mind from this game.

It was cool. If no objections, I'm setting nation to AI. There is just nothing to do there.

militarist February 24th, 2010 08:12 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Went AI!

Wrana March 1st, 2010 04:31 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Quote:

Originally Posted by militarist (Post 733182)
It was cool. If no objections, I'm setting nation to AI. There is just nothing to do there.

Strangulation performed as proposed. :)
Though it wasn't as bloodless as I hoped, still, most of Gath blood was saved for further use. :cool:
By the way, I wouldn't say it was very nice to attack our Van brothers and then cry for help when thing didn't turn your way... ;)
Sorry to all who had to hear such whinings - apparently, I forgot to clamp his mouth! :evil:

I hope, I would be able to post now - unless my provider goes underwater again!

Wrana March 5th, 2010 04:18 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
A giant pig statue?? Is it Hinnom god? And they want us to worship it?!:mad:

Alpine Joe March 15th, 2010 08:06 AM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Probably no way this happens, but any chance we can get a 6-hour delay on this turn?

Wrana March 15th, 2010 06:16 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
And where had our Monarch gone? ;)
Also, who will provide admining now?

Starshine_Monarch March 16th, 2010 09:28 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
I'm still adminning the game, Methel has just taken over playing duties for me.

Alpine Joe, once again I apologize for missing your delay request. In hopes that short delays like that won't need to happen again, I'm going to change to 48 hour hosting.

For those of you that need delays please e-mail me. My address is theamazingfightingpeanut[at]hotmail[dot]com. I'm almost certain I mentioned this in the opening post and if not, it will be updated. Not one person has e-mailed me asking for a delay. If I haven't been clear about this before, I don't know how to make it any clearer now.

Alpine Joe March 16th, 2010 10:09 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
no problem starshine, thanks for your help.

pyg March 27th, 2010 11:28 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
I think I've won this game. There is a lot of staling happening so I'm guessing people don't want to play on. I'm happy to keep going if anyone feels differently... this time with a target. Bow before the BygPhatPyg! :)

Starshine_Monarch March 28th, 2010 08:21 AM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
I'm inclined to agree with you Pyg, considering the position you were in when I left. However, I'd like to let this go for another turn or two and wait for a response from other players. Marignon has been forcefully set to AI. (10 stales, at least 5 of those consecutive...)

Utgard and Niefel have staled twice in a row now. If they stale again, I'll PM them as a reminder and then force them to AI on the 4th consecutive stale.

This has taught me a lesson though. *shakes finger at pyg* No more Hinnom for you! :P

Assuming everyone agrees to surrender to Hinnom, then I hope everyone's had a good time playing this game. Thanks for playing.

ghoul31 March 28th, 2010 10:39 AM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
I'd like to keep playing. I haven't seen Hinom yet.

Stagger Lee March 28th, 2010 02:02 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
While we would gladly bow before BigPhatPyg, we would at this point pretty much bow before a turnip. Yes, we have fallen, and we can't get up. But we can go down, into the depths. From there we will annoy Hinnom until those whose votes carry more weight say otherwise. :p

Alpine Joe March 28th, 2010 03:22 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Despite the two recent stales, I have been pretty into this game, and have built up a pretty impressive arsenal. Unfortunately i am not next to Hinnom, making stopping his rampage quite difficult. At this point he is just rolling players. I am inclined to give pyg the victory, but I really would have a loved a chance for a showdown. Still, Hinnom is too big at this point to have any realistic chance of being defeated.

Congrats Pyg, i'm sure you played well, although I am still firmly under the opinion that Hinnom is grossly broken.

Wrana March 29th, 2010 05:16 AM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Quote:

Originally Posted by Starshine_Monarch (Post 737564)
I'm inclined to agree with you Pyg, considering the position you were in when I left. However, I'd like to let this go for another turn or two and wait for a response from other players. Marignon has been forcefully set to AI. (10 stales, at least 5 of those consecutive...)

Utgard and Niefel have staled twice in a row now. If they stale again, I'll PM them as a reminder and then force them to AI on the 4th consecutive stale.

In case of such massive staling, it's understandable to end the game. We had some hope, but in case of both Marignon and Niefelheim as AIs this will degenerate quickly. I would make a pair of turns as we still have some resources...
As for Hinnom, Monarch, I'd see it as LA Ermor of EA - an obvious threat for everyone which must be dealt with sooner rather than later.

Stagger Lee March 29th, 2010 05:13 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Update on Bogarus (and tips for the uninitiated)

The conjuration spell "Send Vodyanoy" can be cast on a friendly province to gain a nice water mage.

The conjuration spell "Send Bukavic" can be cast on a friendly province to eat said nice water mage.

:doh:

Wrana April 1st, 2010 08:56 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Any status update?

pyg April 1st, 2010 09:21 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Quote:

Originally Posted by Wrana (Post 738446)
Any status update?

Play on and kindly ignore those concentric circles on your gluteus.

Wrana April 3rd, 2010 05:26 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Quote:

Originally Posted by pyg (Post 738447)
Play on and kindly ignore those concentric circles on your gluteus.

Who is speaking of concentric circles... ;)
Though if Niefelheim will continue to stale, you can probably beat us others. Quite easy to do when you can march an SC a turn from your capital starting from year 2 (or even autumn of year 1 if you are content with less effective version). :p
By the way, did you find any use for Hinnom troops?

rdonj April 3rd, 2010 05:39 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Huh? Troops? What are those :P

Wrana April 5th, 2010 05:41 AM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Quote:

Originally Posted by rdonj (Post 738776)
Huh? Troops? What are those :P

Yes, I thought so, too. So I decided to ask an actual Hinnom player on the verge of winning a game - not that that's so difficult with Hinnom... :smirk:

13lackGu4rd April 5th, 2010 07:52 AM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
actually Hinnom's standard troops, and PD for that matter, are top notch... yes they have those Melqarts, Baals and Rephaite Warriors, but it doesn't mean they can't field effective national armies as well... oh yeah and Demonic armies too of course :P

pyg April 5th, 2010 10:38 AM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Quote:

Originally Posted by Wrana (Post 738773)
By the way, did you find any use for Hinnom troops?

I'm a big fan of the Chariot, IMO one of the best tramplers in the game. CBM makes Haste an easy target as well. With a screen, this combination can be pretty rough on anything size 4 or smaller and is available very early. I have yet to use Horites effectively and the popkill/unrest of the Rephaite Warriors make them difficult to recruit even if you do have a nice bless.

Methel April 5th, 2010 12:22 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Hinnom is making an all out attack on me(lanka) now, and you'll all be next! So I'm asking for any contributions to the "Stop Hinnom from taking over the world" found. Mostly needed are blood,cash, fire resist items, gems, items of any kind really.

rdonj April 5th, 2010 02:34 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Quote:

Originally Posted by Methel (Post 738993)
Hinnom is making an all out attack on me(lanka) now, and you'll all be next! So I'm asking for any contributions to the "Stop Hinnom from taking over the world" found. Mostly needed are blood,cash, fire resist items, gems, items of any kind really.

So mostly needed is everything, then? :)

Methel April 5th, 2010 02:56 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Yeah :P but now you know what I need more than the other things ;) Now if only I had a blood mage with water or fire...

Wrana April 8th, 2010 09:26 AM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Quote:

Originally Posted by 13lackGu4rd (Post 738961)
actually Hinnom's standard troops, and PD for that matter, are top notch... yes they have those Melqarts, Baals and Rephaite Warriors, but it doesn't mean they can't field effective national armies as well... oh yeah and Demonic armies too of course :P

I'd say they are good, but costly. Plus supplies. Meaning that as soon as they can make an SC a turn, they generally switch to this. And they can do so quite soon - the only thing really needed is Const4 and some gems. Then Alt2-3, Conj3 - all reachable by year 2. Of course, EN bless is also needed - but it's useful for any giant nation and most others as well.
To Pyg: I think their chariots slow - of course, Haste helps with this, but.

Wrana April 19th, 2010 03:30 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Thanks for casus belli, Vanaheim. You could live longer... :evil:

ghoul31 April 19th, 2010 07:29 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Well how else can I get to Hinnom? You are blocking me in

Wrana April 20th, 2010 05:45 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Quote:

Originally Posted by ghoul31 (Post 741280)
Well how else can I get to Hinnom? You are blocking me in

You'll see very soon. And you won't be blocked anymore. :cool:

pyg April 23rd, 2010 02:55 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
OK, once again I say we end this game. I'm feeling burned out and only Wrana is playing consistently/well anymore. If Wrana wants to keep going I will happily oblige though.

ghoul31 April 23rd, 2010 03:09 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
I was going to help wrana, but he just wants to waste all his time fighting me, so yea lets end this

Methel April 23rd, 2010 07:30 PM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
Quote:

Originally Posted by pyg (Post 741905)
OK, once again I say we end this game. I'm feeling burned out and only Wrana is playing consistently/well anymore. If Wrana wants to keep going I will happily oblige though.

Humf! I just bloodied your nose did I not? Though yeah, mostly dead and with infighting too and Nief only semi active.. it's pretty much over.

Wrana April 24th, 2010 05:47 AM

Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations
 
[quote=Methel;741938]
Quote:

Originally Posted by pyg (Post 741905)
Humf! I just bloodied your nose did I not?

And died to dom-kill next. :(
Though I should send more slaves earlier, of course. Sorry.
I'd say it depends on Niefelheim mostly. I can try some more tricks, and despite some scripting mistakes I made I would probably kill off Vanheim traitors in a few turns.
Still, Hinnom resources are now too large for me to curb it alone (and he makes very strong Dominion push utilizing these exactly) while Niefelheim didn't respond to any messages in a long time (I think at least a game year).
I hereby ask Monarch to write Niefelheim player one last time. It may be part of his strategy (as I need to fight Hinnom anyway), though I think this will lead him to a defeat. If he won't respond, then I think that, sadly, Hinnom wins in about a year of game-time and so my be declared winner now.
A pig statue ruling the world - not bad! ;)


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