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-   -   Markata Madness, all age game (killing in process) (http://forum.shrapnelgames.com/showthread.php?t=44771)

rdonj January 28th, 2010 08:28 AM

Re: Markata Madness, all age game
 
Alright, the game is up. Get your pretenders in :)

Jarkko January 28th, 2010 08:35 AM

Re: Markata Madness, all age game
 
Are you really serious about the PD to 125? Will be a very very static game that never ends if you are hellbent on that. It will be about turn 10 before the first province can be even be dreamed to be attacked. It will also see a very non-markata like strategies (thugs with frostbrands and vine-shields) who rule the day, instead of the markata.

I would like to ask you to re-consider the PD125 rule one more time, please.

rdonj January 28th, 2010 08:39 AM

Re: Markata Madness, all age game
 
Oops, I was going to have that changed. Just keep your PD up to a minimum of 10 at all times and you should be fine.

Sombre January 28th, 2010 08:49 AM

Re: Markata Madness, all age game
 
If you want 10 or 11 or 12 different markata flags to use I can whip them up for you today/tomorrow if you'd like.

In fact rdonj could do it easy enough, just take the blank indy flag from S&S, copy paste a markata on it, coloured in a single block of colour, then recolour the flag. Copy it and change the colours about. Do this 12 times!

rdonj January 28th, 2010 08:59 AM

Re: Markata Madness, all age game
 
Hmm. If I do that I'll have to upload a new version of the mod to the llamaserver, yes? I'll give it a whack, see if it doesn't turn out better than my attempt to do the quad archer block.

rdonj January 28th, 2010 09:37 AM

Re: Markata Madness, all age game
 
Okay, so my banner did not actually turn out poorly. No big black blotch or anything. Yeah, I could easily whip up a set of banners for the mod.

Edit: Altered game settings and uploaded new mod to the first post. New mod contains 500% moar bannerz. I never would have thought making banners would be so easy :) Of course, mine are particularly uncomplicated ones, but hopefully they get the point across.

Amonchakad January 28th, 2010 01:46 PM

Re: Markata Madness, all age game
 
Speaking for the people who won't be in the game, it'd be nice to see a video of a big Markata battle, or some screenshots, to witness the awe-inspiring overpowered sheer greatness of the Markatas. Hoping that such a display won't melt our eyes out of emotion.

rdonj January 28th, 2010 11:28 PM

Re: Markata Madness, all age game (awaiting pretenders)
 
Two in, 3 to go.

Jarkko January 29th, 2010 01:29 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Will send in a pretender once I get home in a few hours. Didn't have time to do any game-related stuff yesterday.

rdonj January 29th, 2010 02:31 PM

Re: Markata Madness, all age game (awaiting pretenders)
 
Just waiting on shovah now. Or maybe we're waiting on jarkko and someone took his nation?

Jarkko January 29th, 2010 02:41 PM

Re: Markata Madness, all age game (awaiting pretenders)
 
Nope, I've uploaded mine.

rdonj January 31st, 2010 01:46 PM

Re: Markata Madness, all age game (awaiting pretenders)
 
Okay, shovah seems to be taking forever to get his pretender in. If his pretender isn't in within about 8 hours, I am going to just start the game. If you guys want to play on a smaller map, let me know any time before the first turn hosts and I'll scale it down upload a new map.

rdonj January 31st, 2010 09:47 PM

Re: Markata Madness, all age game (awaiting pretenders)
 
No comments? Okay, game starting.

Burnsaber February 4th, 2010 09:14 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Sorry for the stale guys. I apparently got hit by the "llamaserver does not send turn files" bug.

Sombre February 4th, 2010 12:37 PM

Re: Markata Madness, all age game (awaiting pretenders)
 
Admit it, you were spanking your monkey instead of playing with your markata!

Squirrelloid February 4th, 2010 08:28 PM

Re: Markata Madness, all age game (awaiting pretenders)
 
You staled? I'm not sure I noticed a difference in the score graphs which would have informed me of that...

Tollund February 4th, 2010 10:45 PM

Re: Markata Madness, all age game (awaiting pretenders)
 
Yes, with the blisteringly fast pace of expansion we're seeing I didn't even notice.

rdonj February 5th, 2010 01:45 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
I must say, you all are playing excellently. I don't think I've ever seen a more well-matched game in the entire time I've been playing dominions. The lot of you are running neck and neck... I wonder who will be the first to pull ahead.

Burnsaber February 10th, 2010 03:48 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
What the heck are the rest of you guys doing? Am I really the only one with Markata SC's in the HoF?

(Although shame on me for letting my Arena winner die, I really am the worst player ever)

Since only Markata can stand against Markata and there is a lot of Markata around, I've seen a lot of Markata die. A result I never excepted, I must admit.

Jarkko February 10th, 2010 04:39 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Maybe some of us have a cunning plan! Or at least believe we have one...

Squirrelloid February 10th, 2010 08:05 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Just wait till I build a castle. Yeah, that's it, a castle! Um, hey luck 3, throw me a freakin bone here!

Also, I've had a ridiculously hard time spreading dominion despite having an excellent dom rating on my pretender. Sheesh!

Jarkko February 11th, 2010 06:54 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Oops. Seems one of my scouts accidently moved without sneaking into a province of Tollund Markatas.

Burnsaber February 11th, 2010 08:20 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Quote:

Originally Posted by Jarkko (Post 730964)
Oops. Seems one of my scouts accidently moved without sneaking into a province of Tollund Markatas.

...and captured it, slaughtering and instantly pillaging all of its inhabitants, right?

Those Markata can be really destructive.

Jarkko February 11th, 2010 08:28 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Quote:

Originally Posted by Burnsaber (Post 730970)
Quote:

Originally Posted by Jarkko (Post 730964)
Oops. Seems one of my scouts accidently moved without sneaking into a province of Tollund Markatas.

...and captured it, slaughtering and instantly pillaging all of its inhabitants, right?

Those Markata can be really destructive.

Well, what can a monkey do but monkey business?

Sombre February 11th, 2010 10:56 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Sometimes they do monkey work, which is good because they do so for peanuts.

Jarkko February 11th, 2010 12:24 PM

Re: Markata Madness, all age game
 
Quote:

Originally Posted by Amonchakad (Post 728724)
Speaking for the people who won't be in the game, it'd be nice to see a video of a big Markata battle, or some screenshots, to witness the awe-inspiring overpowered sheer greatness of the Markatas. Hoping that such a display won't melt our eyes out of emotion.

As a taster from the future, here is one of my first battles. Only one side has Markatas though, so please forgive me (I haven't found any indy provinces with markatas)).

http://www.youtube.com/watch?v=8CH4Q-dOtfo

(As of writing this, the video is still being processed by YouTube, but I suppose there should be no issues with it, so it should hopefully be cleared soon.)
EDIT: And now it has been cleared for the public eyes! :)

Jarkko February 11th, 2010 06:03 PM

Re: Markata Madness, all age game (awaiting pretenders)
 
Interesting bug. With strong enough PD you start to get a few human militias in the PD in addition to markatas. I suppose that is not the intention?

rdonj February 11th, 2010 06:11 PM

Re: Markata Madness, all age game (awaiting pretenders)
 
Yeah, I noticed that after your game started unfortunately. It is unintentional, and a bit annoying, but should hopefully not be a big deal. This is fixable with llamabeast's help, but I don't really think it's worth all that.

Jarkko February 12th, 2010 01:48 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Btw, my prophet picked lycanthrope amulet from the battlefield. Just what I wanted NOT, a berserking prophet with a cursed item :(

Squirrelloid February 12th, 2010 11:44 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Just confirming: We're not allowed to summon anything that isn't a markata either (ie, absolutely no summons)? Not that we'd want to.

Jarkko February 12th, 2010 03:23 PM

Re: Markata Madness, all age game (awaiting pretenders)
 
Quote:

Originally Posted by Squirrelloid (Post 731179)
Just confirming: We're not allowed to summon anything that isn't a markata either (ie, absolutely no summons)? Not that we'd want to.

That is how I intend to play anyway. Although I guess there is no way to stop the AI from summoning stuff in combat (knowing how the AI loves to summon skeletons, imps, phantasmal warriors etc...) after the scripted orders.

rdonj February 12th, 2010 07:35 PM

Re: Markata Madness, all age game (awaiting pretenders)
 
Berserk markata? Sweet.

Yeah, absolutely no summons. No naiads, no wolves, no tarts. You can feel free to wish for more monkeys, though! Anything the AI summons in a battle is its own problem. I would suggest not scripting them yourself though. In a more complete version of this mod, all the battlefield summons would be replaced by various versions of markata and balanced appropriately. Alas, I have not done so.

Jarkko February 13th, 2010 02:57 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Quote:

Originally Posted by rdonj (Post 731251)
Berserk markata? Sweet.

As can be guessed, he accidently walzed into a combat zone (those evil Tollund Markatas attacked my province where the zerker prophet was preaching :( ) and he charged forwards in a berserk rage, waving his mighty fists!


Looking for a new prophet. Only markatas allowed to send applications, please.

Squirrelloid February 13th, 2010 09:59 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Ok, come on burnsaber, put me out of my misery already...

Luck 3 and I've seen 1 good event and 5+ bad events all game, including multiple indie attacks. When its obvious you got a gold event, this is rather depressing. Losing to the DRN is fun and easy, i'm so glad i wasted 200 design points on Lk over Mf to achieve about the same result.

Jarkko February 13th, 2010 11:28 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Quote:

Originally Posted by Squirrelloid (Post 731292)
Luck 3 and I've seen 1 good event and 5+ bad events all game, including multiple indie attacks. When its obvious you got a gold event, this is rather depressing. Losing to the DRN is fun and easy, i'm so glad i wasted 200 design points on Lk over Mf to achieve about the same result.

Counting on luck is not that good a plan. Hoping for best is of course allowed, but things happen even with Luck 3. The best event I've got in this game so far is PD+10 events, which I've got three times. Admittedly haven't had the indie attacks, but it is suprising how many angry witches seem to live around these corners, and all they apparently do is get angry and curse my troops... I suppose that is why superstition has been spreading several times too...

I shiver when I think what could have happened with misfortune :eek:

Squirrelloid February 13th, 2010 11:48 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
The only good event i've gotten was +PD. Its rather pathetic.

Counting on good events is one thing. Not getting totally shafted by bad events would be nice though when i'm sitting on the best possible luck scales and no turmoil... I've seriously had a better ratio of good:bad events with Mf.

Jarkko February 15th, 2010 03:31 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Do you know how long it takes for 300 markata to besiege a fort which was reported by scouts to be pretty much empty?

Neither do I... But it is pretty close to "for ever", based on empirical evidence... I guess the apes have the 'animal' malus when besieging, or else my maths simply fail hard...

Jarkko February 16th, 2010 11:44 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
The evil tollund Markata are out, but I haven't been able to break the castle walls of the former Tollund Markata capital. I guess there won't be many castle assaults to be seen in this game...

Squirrelloid February 16th, 2010 11:54 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
I have slain burnsabers god. Apparently I did SCing better than he did =)

Of course, actually taking one of his fortresses from him is probably a futile endeavor... sigh.

Jarkko February 17th, 2010 05:04 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Squirrel Markatas seem to be kicking the kick of Burnsaber Markatas real good.


Btw, for next modification of the mod, please reduce the fort defences. It is silly how long it takes to breach the walls of an empty fort with hundreds of markatas... 10 turns and counting...

rdonj February 17th, 2010 06:24 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
I'm not really intending to release another version of the mod :P But you can always build gate cleavers or wall shakers :D

Jarkko February 18th, 2010 04:40 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Finally, after 12 turns of sieging the former Tollund Markata capital walls are breached. Now I just need to storm the place, although that (hopefully) shoudln't be such a hassle (an empty fort is an empty fort, after all...).

In other news, have you checked out the Squirrel pretender? Woahh! Now *that* is a super-combatant if I ever saw one! He has alone slaughtered more enemies than all my armies combined!

Kref February 18th, 2010 05:14 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
"Finally, after 12 turns of sieging ..."
Then, MAYBE, you would finally change the name of this topic?

rdonj February 18th, 2010 06:43 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Uh, yes, I could do that. Heh heh. I always forget the little details. Well, squirrel was saying it was going to take him 3 years to get his SC pretender ready. I guess he's ready!

Squirrelloid February 18th, 2010 09:11 AM

Re: Markata Madness, all age game (awaiting pretenders)
 
Quote:

Originally Posted by Jarkko (Post 732182)
Finally, after 12 turns of sieging the former Tollund Markata capital walls are breached. Now I just need to storm the place, although that (hopefully) shoudln't be such a hassle (an empty fort is an empty fort, after all...).

In other news, have you checked out the Squirrel pretender? Woahh! Now *that* is a super-combatant if I ever saw one! He has alone slaughtered more enemies than all my armies combined!

where's the fun in playing with all that broken markata power if you don't take advantage of it? =)

Maerlande February 19th, 2010 12:03 AM

Re: Markata Madness, all age game (killing in process)
 
I wish to pump my post count.

Markata suck!

Squirrelloid February 19th, 2010 12:47 AM

Re: Markata Madness, all age game (killing in process)
 
Quote:

Originally Posted by Maerlande (Post 732378)
I wish to pump my post count.

Markata suck!

My Markata King's honor has been insulted. He challenges you to a duel!

Squirrelloid February 20th, 2010 09:06 AM

Re: Markata Madness, all age game (killing in process)
 
Ok, I would submit burnsaber killing my pretender has decided this game for Jarkko. I'm willing to conceed.

rdonj February 20th, 2010 09:20 AM

Re: Markata Madness, all age game (killing in process)
 
To be honest, I think Jarkko's 4 forts are an even larger impediment to victory. How could you possibly siege that many forts successfully at the same time?

Squirrelloid February 20th, 2010 09:46 AM

Re: Markata Madness, all age game (killing in process)
 
Quote:

Originally Posted by rdonj (Post 732583)
To be honest, I think Jarkko's 4 forts are an even larger impediment to victory. How could you possibly siege that many forts successfully at the same time?

Lots of monkeys?

Who said it had to be at the same time =P


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