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Re: Single-Castle Game: OneFort (Send in Pretenders)
provinces 79 and 80 are missing connections
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Re: Single-Castle Game: OneFort (Send in Pretenders)
I have an even more serious problem, Bandar Log starts the game saddled with 9000+ upkeep when the mod starts. It seems some of my starting units: atavetis and markatas, are effected by the mod. Probably because they apear as indies somewhere...
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Re: Single-Castle Game: OneFort (Send in Pretenders)
If its still possible, I would like to join in as Pangaea
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Re: Single-Castle Game: OneFort (Send in Pretenders)
Alrighty, the Bandar Log thing is a real problem. Let's update the mod to re-normalize the costs of their units.
There should be room for Pangaea too, I think; That leaves 8.2 provinces/player. I'll change the max nations. |
Re: Single-Castle Game: OneFort (Send in Pretenders)
elmokki fixed the map connection. Belac could you make sure to upload the correct map to llamaserver and add it to the game?
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Re: Single-Castle Game: OneFort (Send in Pretenders)
Grijalva, it works ok for me. My guess is that there's another mod active, probably CBM 1.6. I ran a test game with both OneFort and CBM 1.6 active and got the result you experienced. Please check Options --> View Active Mods to see which are being loaded in your test game.
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Re: Single-Castle Game: OneFort (Send in Pretenders)
I will get to all this this evening.
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Re: Single-Castle Game: OneFort (Send in Pretenders)
Belac, can you replace me with michai? This will keep your player to province ratio the same. I think this is an interesting game concept but I really shouldn't join another game until one of my two current ones (both late game and time consuming) end.
I will of course make any changes to the mod that are needed and I could probably temp sub if that is needed at some point. |
Re: Single-Castle Game: OneFort (Send in Pretenders)
Caelum ready :angel
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Re: Single-Castle Game: OneFort (Send in Pretenders)
Michai, you can send in your pretender, since Valerius won't be. I'm about to put up the new map.
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Re: Single-Castle Game: OneFort (Send in Pretenders)
I've tested it again and again:
I turn off all mods, and its fine, CBM 1.6 is also fine by itself. However, as soon as I enable the onefort mod I see this effect. Thank you for testing yourself Val, and no offense but are you sure of your results? |
Re: Single-Castle Game: OneFort (Send in Pretenders)
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I will fix this and go ahead and correct the other things I mentioned earlier at the same time. |
Re: Single-Castle Game: OneFort (Send in Pretenders)
1 Attachment(s)
Attached is a version of the mod that fixes Bandar's starting army. Other fixes:
* brigand lair and kelp fortress sites have been modded out. * Villains made non-recruitable. * Triton units are no longer recruitable. * The burgmeister guard is no longer recruitable. None of these changes have an effect on pretenders so I don't think they need to be resubmitted. To this end, I've kept the mod name the same (but if you want to confirm you have the correct version, the mod description indicates this is the version that fixes Bandar's starting army). Note that even if you don't resubmit your pretender you will want to download the revised mod and replace the old one. Belac, we'll also have to upload the mod to the llamaserver again and have the game use this version. Edit: Also should change the link in the first post to http://forum.shrapnelgames.com/showp...6&postcount=63 |
Re: Single-Castle Game: OneFort (Send in Pretenders)
Pretender of Caelum resubmitted with the revised mod :up:
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Re: Single-Castle Game: OneFort (Send in Pretenders)
1 Attachment(s)
Sorry about this, but I've been thinking it over and it would have been better to only increase the resource cost on non-recruitable units, not the gold cost. Since we don't have AI nations in this game there's no need to worry about the AI still recruiting those units, and I don't want to risk a random event increasing someone's upkeep cost by thousands of gold.
So, please replace your mod with the version attached to this post. But I don't think there's a need to resubmit pretenders. Belac, hopefully you didn't upload previous fix to the llamaserver yet. Please use this one. And, the link for the first post: http://forum.shrapnelgames.com/showp...1&postcount=65 |
Re: Single-Castle Game: OneFort (Send in Pretenders)
OK, new mod uploaded.
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Re: Single-Castle Game: OneFort (Send in Pretenders)
Pretender of Caelum re-resubmitted with the re-revised mod :p
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Re: Single-Castle Game: OneFort (Send in Pretenders)
OK, we are missing:
Shovah32......Abysia Veto..........Pythium Don_Pablo.....Mictlan Statttis......C'tis I will PM them and see what is up. |
Re: Single-Castle Game: OneFort (Send in Pretenders)
Shovah seems to be late submitting a pretender to another game as well.
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Re: Single-Castle Game: OneFort (Send in Pretenders)
C'tis and Mictlan are in. Veto is having computer trouble and should get his god in thursday. We will be starting then. Anyone who is in contact with Shovah, give him a ping?
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Re: Single-Castle Game: OneFort (Send in Pretenders)
this is getting ridiculos. can we just start? its been how many days since the game went up? 3 or 4 days? maybe 5
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Re: Single-Castle Game: OneFort (Send in Pretenders)
We're just waiting for Veto. Any other votes to start without him?
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Re: Single-Castle Game: OneFort (Send in Pretenders)
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His pretender is in and we are waiting for Shovah32 and his Abysia. |
Re: Single-Castle Game: OneFort (Send in Pretenders)
Then let's start, since Shovah32 seems to be late on his pretender in another game and has given no such good excuse.
I'm sorry, Veto, I didn't check the llamaserver. I figured you'd post in this thread when your god was in. I will start the game in about 45 minutes. |
Re: Single-Castle Game: OneFort (Send in Pretenders)
Sorry for the delay. Game is rolling.
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Re: Single-Castle Game: OneFort (Started!)
I have a problem(
Game claims for onefort2.dm( Tried both copies of mod- no effect What to do?( |
Re: Single-Castle Game: OneFort (Started!)
i had the same problem. as did agent smith. good news is its a simple fix:
i assume you have the mod valerius gave downloaded. just find it in the mod folder, its called onefort.dm or something. jsut rename it with a 2 at the end in front of the .dm and voila! |
Re: Single-Castle Game: OneFort (Started!)
I noticed that the gold-price for indies is still 9000 or so...does this mean that if someone is "lucky" enough to get the militia event, its game over? :-)
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Re: Single-Castle Game: OneFort (Started!)
The militia event should have been changed so that you get a different unit number militia that will not have had its price increased.
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Re: Single-Castle Game: OneFort (Started!)
Because I was worried about this possibility, in the final version of the mod I removed any references to gold costs of 9000 and went with just resource costs of 800. I just took another look at the mod and can't find any references to a gold cost of 9000. Do you definitely have the last version of the mod active?
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Re: Single-Castle Game: OneFort (Started!)
well shut my mouth, it seems that I played the first turn with the older version...don't know how I overlooked that...
Anyways, I've got the newest version now and it is just as you said it should be, thanks Valerius |
Re: Single-Castle Game: OneFort (Started!)
i see we have some rather close starts.... random staring locations FTW. now, everyone Fight!
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Re: Single-Castle Game: OneFort (Started!)
Pithyum declared war upon bandars.
We wish them good luck. |
Re: Single-Castle Game: OneFort (Started!)
Yeah! go pythium. that crowded corner needs to fight!
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Re: Single-Castle Game: OneFort (Started!)
Everybody dance now!!!!
If seriously it seems to be rather funny but very fast fore most of us. and there is a big profit being far from fights-there is little profit of expansion |
Re: Single-Castle Game: OneFort (Started!)
hmmm, it seems war has indeed been declared...I'm having a critical error with my turn though...I get the "nargot gick..." message box within which it says: "getmany failed" right after I try to access this new turn and the program closes. I've never had this problem before...any ideas?
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Re: Single-Castle Game: OneFort (Started!)
I didn't come across much when searching the forum. Have you tried deleting your .2h and .trn files and resending the turn from the llamaserver (and rebooting your computer for good measure)?
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Re: Single-Castle Game: OneFort (Started!)
Fixed, deleting the .2h and .trn files worked perfectly; they must have gotten corrupted or something during the download.
thanks, Grijalva |
Re: Single-Castle Game: OneFort (Started!)
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Vanheim cordially invites the foreign nations camped next to our cap over to quaff some mead. |
Re: Single-Castle Game: OneFort (Started!)
C'tis seems to have 2 forts. Please demolish one of them.
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Re: Single-Castle Game: OneFort (Started!)
Quote:
:doh: |
Re: Single-Castle Game: OneFort (Started!)
OK, fort is deleted. Thanks!
How are people finding the game so far? Does this format seem interesting? |
Re: Single-Castle Game: OneFort (Started!)
I can't say just now... exteremly close start))) no fort anyway
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Re: Single-Castle Game: OneFort (Started!)
Sorry Belac (Vanheim), I don't mean to rub salt in your wound, but as a neutral observer I can't help but comment on the Mictlan's Prince of Death, Angmar.
1: He shut down my capital on like turn three, so my lands too have felt Angmar's terror 2: He fought the Dragon god of Vanhiem and slew him in a pitched battle in Mictlan. 3: He then single-handedly defeated a decent sized vanhiem army hellbent on revenge. epic...now somebody please kill him. As for the game-format, I like it. Its a bit faster paced than most games and the action really starts early. |
Re: Single-Castle Game: OneFort (Started!)
Reports of my death have been greatly exaggerated. I am wounded (for that matter, so is the Mictlan Prince of Death), but my disappearance from the front lines is due more to the fact that my mages are 1 turn away from researching a spell I need than to any death on my part.
Also, I only lost the siege of Mictlan because I didn't have enough Einheres. I will be back. |
Re: Single-Castle Game: OneFort (Started!)
I really like this game so far. one of the most interesting games i've ever been in. and i find mictlan's play interesting. when i saw an awake god i was like "Bah, what a n00b!" but he seems to be doing quite well
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Re: Single-Castle Game: OneFort (Started!)
I myself was pretty surprised that Mictlan didn't take a massive bless for those jags.
I still think he'll wish he had though... |
Re: Single-Castle Game: OneFort (Started!)
Seriously, though, don't count your Nahualli before they hatch. Mictlan only defeated my siege of his cap because I stupidly invaded before doing sufficient research, he wounded but didn't kill my god, and he has 4 provinces. He's got fight left in him, but so do I.
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Re: Single-Castle Game: OneFort (Started!)
Yeah sorry, I saw your hero dead in the hall of fame and assumed it was your god, since its hard to differentiate between a flyer getting killed and retreating.
On another note: my Markata prophet finally made it into the hall of fame. His heroic ability? Unequaled Obesity! YES! |
Re: Single-Castle Game: OneFort (Started!)
I'm very interested to see how the end game plays out. Not having forts all over the place really changes things - I think in a good way.
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