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-   -   Single-Castle Game: OneFort (Started!) (http://forum.shrapnelgames.com/showthread.php?t=44776)

Frozen Lama January 30th, 2010 12:09 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
provinces 79 and 80 are missing connections

January 30th, 2010 08:42 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
I have an even more serious problem, Bandar Log starts the game saddled with 9000+ upkeep when the mod starts. It seems some of my starting units: atavetis and markatas, are effected by the mod. Probably because they apear as indies somewhere...

michai January 30th, 2010 11:02 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
If its still possible, I would like to join in as Pangaea

Belac January 30th, 2010 12:05 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Alrighty, the Bandar Log thing is a real problem. Let's update the mod to re-normalize the costs of their units.

There should be room for Pangaea too, I think; That leaves 8.2 provinces/player. I'll change the max nations.

Frozen Lama January 30th, 2010 01:33 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
elmokki fixed the map connection. Belac could you make sure to upload the correct map to llamaserver and add it to the game?

Valerius January 30th, 2010 02:34 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Grijalva, it works ok for me. My guess is that there's another mod active, probably CBM 1.6. I ran a test game with both OneFort and CBM 1.6 active and got the result you experienced. Please check Options --> View Active Mods to see which are being loaded in your test game.

Belac January 30th, 2010 02:35 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
I will get to all this this evening.

Valerius January 30th, 2010 04:35 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Belac, can you replace me with michai? This will keep your player to province ratio the same. I think this is an interesting game concept but I really shouldn't join another game until one of my two current ones (both late game and time consuming) end.

I will of course make any changes to the mod that are needed and I could probably temp sub if that is needed at some point.

Trom January 30th, 2010 07:19 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Caelum ready :angel

Belac January 30th, 2010 10:09 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Michai, you can send in your pretender, since Valerius won't be. I'm about to put up the new map.

January 31st, 2010 12:27 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
I've tested it again and again:
I turn off all mods, and its fine, CBM 1.6 is also fine by itself. However, as soon as I enable the onefort mod I see this effect. Thank you for testing yourself Val, and no offense but are you sure of your results?

Valerius January 31st, 2010 01:35 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Quote:

Originally Posted by Grijalva (Post 729088)
Thank you for testing yourself Val, and no offense but are you sure of your results?

No, actually I'm not. :) I just checked the unit prices in the recruitment screen instead of ending the turn to see my upkeep the following turn. The problem is I didn't change the starting army from the original unit numbers to the new ones.

I will fix this and go ahead and correct the other things I mentioned earlier at the same time.

Valerius January 31st, 2010 03:33 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
1 Attachment(s)
Attached is a version of the mod that fixes Bandar's starting army. Other fixes:

* brigand lair and kelp fortress sites have been modded out.
* Villains made non-recruitable.
* Triton units are no longer recruitable.
* The burgmeister guard is no longer recruitable.

None of these changes have an effect on pretenders so I don't think they need to be resubmitted. To this end, I've kept the mod name the same (but if you want to confirm you have the correct version, the mod description indicates this is the version that fixes Bandar's starting army).

Note that even if you don't resubmit your pretender you will want to download the revised mod and replace the old one.

Belac, we'll also have to upload the mod to the llamaserver again and have the game use this version.

Edit: Also should change the link in the first post to http://forum.shrapnelgames.com/showp...6&postcount=63

Trom January 31st, 2010 10:36 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Pretender of Caelum resubmitted with the revised mod :up:

Valerius January 31st, 2010 05:34 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
1 Attachment(s)
Sorry about this, but I've been thinking it over and it would have been better to only increase the resource cost on non-recruitable units, not the gold cost. Since we don't have AI nations in this game there's no need to worry about the AI still recruiting those units, and I don't want to risk a random event increasing someone's upkeep cost by thousands of gold.

So, please replace your mod with the version attached to this post. But I don't think there's a need to resubmit pretenders.

Belac, hopefully you didn't upload previous fix to the llamaserver yet. Please use this one.

And, the link for the first post: http://forum.shrapnelgames.com/showp...1&postcount=65

Belac January 31st, 2010 05:43 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
OK, new mod uploaded.

Trom February 1st, 2010 05:01 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Pretender of Caelum re-resubmitted with the re-revised mod :p

Belac February 1st, 2010 11:01 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
OK, we are missing:

Shovah32......Abysia
Veto..........Pythium
Don_Pablo.....Mictlan
Statttis......C'tis

I will PM them and see what is up.

Belac February 1st, 2010 11:30 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Shovah seems to be late submitting a pretender to another game as well.

Belac February 1st, 2010 01:39 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
C'tis and Mictlan are in. Veto is having computer trouble and should get his god in thursday. We will be starting then. Anyone who is in contact with Shovah, give him a ping?

Frozen Lama February 2nd, 2010 09:10 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
this is getting ridiculos. can we just start? its been how many days since the game went up? 3 or 4 days? maybe 5

Belac February 3rd, 2010 10:48 AM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
We're just waiting for Veto. Any other votes to start without him?

February 3rd, 2010 01:55 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Quote:

Originally Posted by Belac (Post 729580)
We're just waiting for Veto. Any other votes to start without him?

You are wrong.
His pretender is in and we are waiting for Shovah32 and his Abysia.

Belac February 3rd, 2010 02:00 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Then let's start, since Shovah32 seems to be late on his pretender in another game and has given no such good excuse.

I'm sorry, Veto, I didn't check the llamaserver. I figured you'd post in this thread when your god was in.

I will start the game in about 45 minutes.

Belac February 3rd, 2010 03:04 PM

Re: Single-Castle Game: OneFort (Send in Pretenders)
 
Sorry for the delay. Game is rolling.

veto February 3rd, 2010 11:18 PM

Re: Single-Castle Game: OneFort (Started!)
 
I have a problem(
Game claims for onefort2.dm(
Tried both copies of mod- no effect
What to do?(

Frozen Lama February 3rd, 2010 11:40 PM

Re: Single-Castle Game: OneFort (Started!)
 
i had the same problem. as did agent smith. good news is its a simple fix:

i assume you have the mod valerius gave downloaded. just find it in the mod folder, its called onefort.dm or something. jsut rename it with a 2 at the end in front of the .dm and voila!

February 6th, 2010 02:26 AM

Re: Single-Castle Game: OneFort (Started!)
 
I noticed that the gold-price for indies is still 9000 or so...does this mean that if someone is "lucky" enough to get the militia event, its game over? :-)

Trumanator February 6th, 2010 02:47 AM

Re: Single-Castle Game: OneFort (Started!)
 
The militia event should have been changed so that you get a different unit number militia that will not have had its price increased.

Valerius February 6th, 2010 04:42 AM

Re: Single-Castle Game: OneFort (Started!)
 
Because I was worried about this possibility, in the final version of the mod I removed any references to gold costs of 9000 and went with just resource costs of 800. I just took another look at the mod and can't find any references to a gold cost of 9000. Do you definitely have the last version of the mod active?

February 6th, 2010 09:10 AM

Re: Single-Castle Game: OneFort (Started!)
 
well shut my mouth, it seems that I played the first turn with the older version...don't know how I overlooked that...

Anyways, I've got the newest version now and it is just as you said it should be,
thanks Valerius

Frozen Lama February 7th, 2010 03:44 PM

Re: Single-Castle Game: OneFort (Started!)
 
i see we have some rather close starts.... random staring locations FTW. now, everyone Fight!

veto February 9th, 2010 10:44 PM

Re: Single-Castle Game: OneFort (Started!)
 
Pithyum declared war upon bandars.
We wish them good luck.

Frozen Lama February 9th, 2010 10:53 PM

Re: Single-Castle Game: OneFort (Started!)
 
Yeah! go pythium. that crowded corner needs to fight!

veto February 9th, 2010 11:46 PM

Re: Single-Castle Game: OneFort (Started!)
 
Everybody dance now!!!!
If seriously it seems to be rather funny but very fast fore most of us. and there is a big profit being far from fights-there is little profit of expansion

February 10th, 2010 12:29 AM

Re: Single-Castle Game: OneFort (Started!)
 
hmmm, it seems war has indeed been declared...I'm having a critical error with my turn though...I get the "nargot gick..." message box within which it says: "getmany failed" right after I try to access this new turn and the program closes. I've never had this problem before...any ideas?

Valerius February 10th, 2010 12:57 AM

Re: Single-Castle Game: OneFort (Started!)
 
I didn't come across much when searching the forum. Have you tried deleting your .2h and .trn files and resending the turn from the llamaserver (and rebooting your computer for good measure)?

February 10th, 2010 04:51 AM

Re: Single-Castle Game: OneFort (Started!)
 
Fixed, deleting the .2h and .trn files worked perfectly; they must have gotten corrupted or something during the download.

thanks,
Grijalva

Belac February 11th, 2010 04:29 PM

Re: Single-Castle Game: OneFort (Started!)
 
Quote:

Originally Posted by Frozen Lama (Post 730785)
Yeah! go pythium. that crowded corner needs to fight!

Crowded corner? It's crowded all over!

Vanheim cordially invites the foreign nations camped next to our cap over to quaff some mead.

Belac February 17th, 2010 12:29 PM

Re: Single-Castle Game: OneFort (Started!)
 
C'tis seems to have 2 forts. Please demolish one of them.

statttis February 17th, 2010 12:42 PM

Re: Single-Castle Game: OneFort (Started!)
 
Quote:

Originally Posted by Belac (Post 732053)
C'tis seems to have 2 forts. Please demolish one of them.

Already on it. Of all the games in which to find a free fort site...
:doh:

Belac February 17th, 2010 01:05 PM

Re: Single-Castle Game: OneFort (Started!)
 
OK, fort is deleted. Thanks!

How are people finding the game so far? Does this format seem interesting?

veto February 18th, 2010 03:40 AM

Re: Single-Castle Game: OneFort (Started!)
 
I can't say just now... exteremly close start))) no fort anyway

February 18th, 2010 07:32 AM

Re: Single-Castle Game: OneFort (Started!)
 
Sorry Belac (Vanheim), I don't mean to rub salt in your wound, but as a neutral observer I can't help but comment on the Mictlan's Prince of Death, Angmar.

1: He shut down my capital on like turn three, so my lands too have felt Angmar's terror

2: He fought the Dragon god of Vanhiem and slew him in a pitched battle in Mictlan.

3: He then single-handedly defeated a decent sized vanhiem army hellbent on revenge.

epic...now somebody please kill him.


As for the game-format, I like it. Its a bit faster paced than most games and the action really starts early.

Belac February 18th, 2010 11:21 AM

Re: Single-Castle Game: OneFort (Started!)
 
Reports of my death have been greatly exaggerated. I am wounded (for that matter, so is the Mictlan Prince of Death), but my disappearance from the front lines is due more to the fact that my mages are 1 turn away from researching a spell I need than to any death on my part.

Also, I only lost the siege of Mictlan because I didn't have enough Einheres. I will be back.

Frozen Lama February 18th, 2010 07:17 PM

Re: Single-Castle Game: OneFort (Started!)
 
I really like this game so far. one of the most interesting games i've ever been in. and i find mictlan's play interesting. when i saw an awake god i was like "Bah, what a n00b!" but he seems to be doing quite well

February 19th, 2010 02:38 AM

Re: Single-Castle Game: OneFort (Started!)
 
I myself was pretty surprised that Mictlan didn't take a massive bless for those jags.

I still think he'll wish he had though...

Belac February 19th, 2010 01:10 PM

Re: Single-Castle Game: OneFort (Started!)
 
Seriously, though, don't count your Nahualli before they hatch. Mictlan only defeated my siege of his cap because I stupidly invaded before doing sufficient research, he wounded but didn't kill my god, and he has 4 provinces. He's got fight left in him, but so do I.

February 20th, 2010 04:30 AM

Re: Single-Castle Game: OneFort (Started!)
 
Yeah sorry, I saw your hero dead in the hall of fame and assumed it was your god, since its hard to differentiate between a flyer getting killed and retreating.

On another note: my Markata prophet finally made it into the hall of fame. His heroic ability? Unequaled Obesity! YES!

Valerius February 20th, 2010 11:05 AM

Re: Single-Castle Game: OneFort (Started!)
 
I'm very interested to see how the end game plays out. Not having forts all over the place really changes things - I think in a good way.


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