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Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
The mongol mounted commander/hero kind of looks like it has the head of a gryphon. Basically, the mane comes out looking more like a tuft of feathers, and the mouth comes out looking like a beak... a little less so if I lean in right next to the monitor, but by and large it looks like a beak. Sorry :( The man looks fine though. If he were sitting on a standard dominions horse he'd probably look fine.
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Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
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That'll learn him. I'll get back to the drawing board on his head tomorrow. :D |
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
lol :)
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Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
MA (house) and EA versions of the mod don't launch.
For MA, its two commanders sharing same ID : "Servant of Manzan Gurme Toodei" and "Servant of Gazar Eej" There is a site problem in EA, but I haven't search for it. Cuz I'm lazy... AHAH ! Got it, site 805 has no #end command |
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
Humakty, sorry I didn't have long to work on the mod, and kind of uploaded WIP versions; I will correct this... Thanks!
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Edit: Accidentally overwrote the #end tag when I added recruitables to "death-hall" startsite. Side note: I'm working on magicboost combos for the randoms; I think that will come out closer to my intentions. :) Thank you for continuing to test them out guys; I'm a little reticent to play them myself. |
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
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http://forum.shrapnelgames.com/album...&pictureid=369 As a side note, you reminded me that I sort of cringe every time I see a griffon in-game. They could definitely use an update. For my own use, I'm slowly converting an Imperial Griffon into a replacement sprite I can release later if anyone would like. Hey, as a matter of fact, would you want to use captured griffon cavalry of some sort (summon or whatever) for one of your Mongol nation ages? |
Re: Cinggis Qayan, Wrath of the Khans -- Update 3: Three Eras
Yes, it is better now. It still bears a certain resemblance to a certain winged beast though. Suggestion - the lighter-colored tip of the mouth is a good idea, but I'm not sure it will quite work out. It makes the unit look a LOT different. So, try it with a completely brown mouth and see how you like it.
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Re: Cinggis Qayan, Wrath of the Khans -- Update 3: Three Eras
Spritework update.
Archers, Female Mage/Priestess (possible Servant of Tengri or one of the other minor deities in the pantheon, depending on kennydicke's discretion) and Mounted Commander/Hero provisionally complete, and can be seen here: Display 1 (male archer and mounted commander/hero) In-Game Scene Display 2 (female archers and mage/priestess) (Thanks again, rdonj, for pointing out the visual glitch with the horse's muzzle.) Criticism, suggestions and general feedback welcome. Thank you for your cooperation. |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 4.2
While I did promise not to pipe up every time I finally finished a sprite, I thought it would be worthwhile to nudge the thread to show signs of life.
Now for a monster of a sprite: the Mongolian Mammoth. (Ancient mammoth? Siberian Mammoth?) Mammoth Pics Oh, and the replacement image for the now-defunct link (Display 1) in my previous post can be seen here: Display 1 (male archer and mounted commander/hero) Siberian Tiger is next. After that, I'll start on the cavalry, which I've sort of been subconsciously avoiding for some reason. |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
The mounted commander looks good, but almost seems too .. busy? It's very detailed, but I sort of lose the overall feel when looking at it.
The archer, particularly the attack sprite, is just darn awesome. |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
I've been following the progress of this mod for awhile now and have some feedback.
Tenger (Hero) has 7A. Seems pretty high? Shudkers in PD have no leaders and rout. The description for the spell Kharash cuts off. MA starts with too large a gem income. MA Ugadans are not priests, but seem like they should be? Khan cannot summon allies like I think he's supposed (#makemonster2 "Kheshig") to? Also, Erlik displays strange behavior with his domsummons. When in normal form, he domsummons soulless and everything's fine. In bear form, he domsummons spirits and a non-leader Grigori that's inactive in combat? It also generates multiple "The Grigori has disappeared in a puff of smoke" messages. Khan pretender also only summons 1 of the two listed domsummons. I don't think you can have more than one domsummon with the same value. EA suffers heavily from having both domkill and domturmoil. I really don't think they're powerful enough to justify both, particularly the turmoil. Summon Shudkher is wickedly broken. 10 slaves is a steal just for 5 RP. While you have to pay upkeep on it, it's a better deal than a lot of your other mages, depending on the era. Of course, you also get an 80% shot at a B3 mage, a 40% shot at a D3 and a one in three chance of a B3D3. As for the 10% that come out as total whittles? Well, someone has to lead the dozen kickarse Sholmoses you get as part of the deal. The spell would be a deal at probably three times the price and should also probably have a research level increase since you're getting a nice mage commander along with the troops. All in all, it's a really fun mod. I've been enjoying the horse-horde feel and think that there's a ton of goodness already present with more to come. Great work. |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
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Thanks for the feedback, Radio_Star. Much appreciated, as I'm still trying to fine-tune my sprite-making/converting. |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
The texturing on the horse's head throws me a little, but I think it's mostly the uninteded circle on the rider, bounded near the top by the buckler, running counter-clockwise just over the rider's boot, continuing through the texture on the fabric until meeting back up just over the buckler. Maybe now that I've stared at it a little I'm being oversensitive, but that circle really does just yank my eye.
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
Thanks for pointing those problems out, Radio_Star, and I forgot to mention, thanks for the compliment on the archers. I totally see what you mean about the circle -- hopefully a better buckler and some improved definition will break that circle's profile a bit.
I've worked on it a bit and put it in my album, but I'll keep further nitty-gritty questions on it to PM. |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
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I believe that's blood, but I am working from memory... I am a fan of your ideas Kennydicke and I will definitely take a closer look very soon :) |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
Hail,
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I'll upload the updated/fixed mod immediately after this post. :) Later |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5.2
Arrrgh!
Having trouble with two new units: 'Khadny Mangaa' and 'Arvan Tavan'. I wanted to make them heroes, but they seem too strong as they're both SCs. Anybody think otherwise? For now, they're both in the mod but disabled. I don't want to make any new spells unless it's necessary. As it is, I'll probably have to split the EA off into a separate mod to help with spell slot compatibility. |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5.2
due to bug in "Summon Burkhan" spell description, the spell shows up in spell list but is uncastable
pathline 1 num must be added, for the spell to work |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5.2
Thanks mehrunes_dagon, I fixed it. Forgot to give a pathlevel when I added the second path.
I also removed all the extraneous sprites from the archives. |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5.2
Summons for chotgor and abaasy require air magic, but this is not displayed.
Amurs only have a bite attack. I thought I remembered reading somewhere that they were supposed to have a leap attack? Having mapmove 4 troops without a real mapmove 4 leader seems a bit .. frustrating? Consider increasing manghit udagans to mm4 or reducing scouts. There's a 2nd manghit recruitable in MA which is recruit anywhere. Call of the mastodon is scary. It scales at +2 summons per level, but even at +0, 4 of those monsters appearing on the flanks for 1 gem is frightening. I'd suggest maybe 2 summons for 1 gem and +1 per level? Shudkhers have 23 natural prot. Genghis pretender not summoning troops. |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
Radio_Star
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
Tarkhans have a flaming bow.
Nokud bowman have no bows. Chariots have no bows. Light cav have a 1-shot lance and no sword. |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
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I'll re-post, post-haste. EDIT: Done. |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
What I mean about the Tarkhans is that they alone among the commanders have a flaming bow. It seems like Khans, at the least, should also have them.
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6
Radio_Star
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Btw, I gave an interesting (maybe) reply to your PM. |
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