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Re: new concept for MP
I think Abysia plays this role. It is terribly hard to defy Abysia for most of the first 2 years if you're a cold nation... Fine, I'll be Mictlan.
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Re: new concept for MP
what you seem to be missing Hoplosternum is the map we plan to play on. Small Divide does not make for a good double bless rushing type of game. especially if it does have some pathing issues as suggested here. therefore neither Mictlan nor Lanka, nor Niefelheim and Helheim for that matter, are required to go for a dual bless sacred rush. with that in mind you can play the only pure blood nation(be it Mictlan or Lanka, doesn't really matter) and have plenty of time for a good blood economy, heck you might even get decent scales for a change, for instance, ever try Mictlan with Order and Growth instead of Turmoil and Death? Turmoil and Death will still be valid options obviously, for an all in blood game, but Order+Growth can give you some diversity from the pure blood game if that's what you'll want.
now this is for everyone, I made this map choice because it doesn't allow for some stupid dual bless rushes that EA is so famous for... instead I prefer a bit of a longer game despite the relatively small map, so the 3v3 mentality will have a chance to really kick in, and hopefully make for an interesting game. therefore when evaluating the nations you have to keep in mind the game settings, mainly the map. so calm down people, we're in for hopefully a long and fun ride! |
Re: new concept for MP
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If you need any more players to complete the 3x3, let me know. I would particularly enjoying playing in any theme based or RPG team game (to explore the concept more) where each team (as with nations) have their unique advantages and disadvantages (water vs land, giants vs humans, path vs path). As always I am available as an alternate also in any team game that needs a player (in support of the team concept). |
Re: new concept for MP
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Re: new concept for MP
yeah I still counted on you Hoplosternum, thanks for changing your mind ;)
thx for the offer Septimius Severus, seems like we're full now but if anybody has to drop for any reason than you'll be my go to guy for a sub. so, does anybody know how to put fixed starting positions on a map? if so than can someone please do so for the map Small Divide? each team on a different side, powerhouse nation(Lanka and Niefelheim) in the middle perhaps with the other 2 at the north and south of their respective islands. |
Re: new concept for MP
Well actually i think we should let teams decide where they want the teams placed.
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Re: new concept for MP
How exciting.
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Re: new concept for MP
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Placing your own though allows an admin and players to turn most any map into a "team" map. Deciding where these may be though (there are certain factors that need to be taken into account) can be a lot of work in and of itself, especially on a large map or a map that was not designed for team play from the start. The starting locations may be part of the admins vision for the game, or can be placed by a neutral third party (like the mapmaker). Once these starting locations have been identified, where each team and nation starts can be decided by the admin, left to the teams, or even decided at random (flip of a coin so to speak). Good luck with the game. |
Re: new concept for MP
So Blackguard are you doing anything about getting this started? attrition might start happening if this takes too long
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Re: new concept for MP
That's true, about attrition. I read this thread with attention, but it would be good to see in a first post which nations are already taken.
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Re: new concept for MP
all nations are taken, still haven't found anyone who told me that he knows how to add fixed starting locations for a map. as soon as I find that person we'll get the game going.
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Re: new concept for MP
Oh, I can do that. Unless you don't want the players to know where the starting locations are of course.
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Re: new concept for MP
oh really? wish you woulda spoken up sooner. lol
if you could, how about you just set the locs, then post a pic of the map with the starts marked on it so everyone knows |
Re: new concept for MP
well, starting positions could be known for everyone, not too much harm done that way, especially considering the map layout. and again, this is a pilot(as in test) game to try out this new concept of mine. if it works well and the game is good and fun, than we can expand it into more players, different maps, different eras, etc. so for a first time it will be fine...
so Graeme, if you can do it than please set up each team on a different side, say Cold on the left and Hot on the right, like in air conditioners :P the powerhouses: Lanka/Mictlan(whichever hot team chooses) and Niefelheim on their respective centers, the other 2 on the north and south, doesn't really matter which is where as long as you tell everyone how you set it up. than give us all the map and upload it to llamaserver(or I will after I receive it) and we can finally start ;) |
Re: new concept for MP
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Here's the start locations that I think will work.
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Re: new concept for MP
well there is obviously a broken connection south of aby's cap.
but otherwise, i won't complain. they could be more balanced, but i want to start. can you post it as a map file? |
Re: new concept for MP
Rename the .txt to .map. We can't upload .map files without renaming them.
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Re: new concept for MP
looks good to me. create the game now BlackGuard?
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Re: new concept for MP
I fixed two provinces that were missing connections to neighbours and re-uploaded the file.
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Re: new concept for MP
that's great, thanks Graeme. did you upload it to llamaserver as well? if not than I'll do it, no problem.
and yes, it seems like we can finally start ;) |
Re: new concept for MP
this must be a noobish problem but even when I change the file name to .map it still remains a text file, and when browsing it becomes a .map.txt file. no idea how to actually change the file type instead of just its name :o
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Re: new concept for MP
A file's name is its type, so just don't let it have the .txt extension whenever you rename it.
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Re: new concept for MP
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Re: new concept for MP
Click Tools > Folder Options...
Go to the View Tab. Make sure 'Hide Extensions for known file types' is unchecked. If it's not that, then swear a lot. Also, XP has a tendency to remember what programs you use to access certain file types and display icons accordingly. Maybe it's that? |
Re: new concept for MP
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I knew it was something dumb like that, gotta hate stupid Micro**** and their useless defaults :doh: |
Re: new concept for MP
XP is primarily designed for suit-wearing people who will strip extensions from files because 'the .ppt ending made it look untidy, and I wanted to impress my boss with the end-to-end quality of my latest progress report'. Arguably the default is the lesser of two evils - especially when the user says "What application? I just use the program I always use. You know, the one with the blocky icon".
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Re: HotvsCold - upload pretenders
Glad to see you got it worked out BlackGuard. I was willing to help with the placements as well but I see Graeme Dice has assisted you guys already and seems to have done a good job. Didn't want to seem like I was meddling, or bias anything in case I am needed as an alternate or sub. It will be interesting to see which team prevails.
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Re: HotvsCold - upload pretenders
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Re: HotvsCold - upload pretenders
Could we get a list of the people currently playing in the first post? It will make organizing our team effort a bit easier.
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Re: HotvsCold - upload pretenders
Graeme Dice, you along with BigDaddy and Hoplosternum are on the Hot team. I can change the first post now, no problem.
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Re: HotvsCold - upload pretenders
pretender sent
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Re: HotvsCold - upload pretenders
Mine's sent too.
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Re: HotvsCold - upload pretenders
Just waiting on Ctis and Lanka... i want to get started
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Re: HotvsCold - upload pretenders
I ussually send mine in closeish to last, and have been somewhat indisposed until this weekend, I'll get it done tonight.
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Re: HotvsCold - upload pretenders
Me too. Sorry for the delay. But I should be able to get my Pretender in soon.
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Re: HotvsCold - upload pretenders
well, the game started but it seems that the starting locations haven't been fixed, which means that there's something wrong with the map. I've rerolled it back to upload pretenders, but the pretenders should still be in, don't think we'll need to resend.
Graeme, can you take a look at the map and check why it isn't working as intended? |
Re: HotvsCold - upload pretenders
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Somehow the #specstart commands ended up removed from the map file I uploaded. I've attached the correct version to this post.
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Re: HotvsCold - upload pretenders
seems like the reroll to upload pretenders on Llamaserver is bugged, and since llamabeast is busy these days I've just started a new game, HeatvsCold instead of HotvsCold. that means we're going to have to reupload the pretenders. sorry for the inconvenience guys, hopefully it will work properly now.
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Re: HeatvsCold - upload pretenders, again
going out of town until thursday, so we'll start afterward. just to be on the safe side, if you haven't sent in your pretender yet wait for thursday so game won't automatically start before that and have nobody adminning it.
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Re: HeatvsCold - upload pretenders, again
Any we are LIVE! my start is good. hopefully everything is good.
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Re: HeatvsCold - upload pretenders, again
My start is in the correct position. Whether it is good remains to be seen.
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Re: HeatvsCold - upload pretenders, again
sorry for the delay guys, I'm back and we're finally up and running. first turn done, lets get this game rolling ;)
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Re: HeatvsCold - started
Hey guys, as you probably noticed by the income graph, i had a vampire attack on turn 3 on my cap, and i wasn't able to kick him off this turn. So i would like a restart. if this was a normal game i would just move on, but since its only 6 people i hope its ok. and since its a team game, its not really any fun when one team is gimped right from the beggining. Please comment. hopefully its ok with the heat team
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Re: HeatvsCold - started
We figured that something like that had happened. I don't personally mind either way, though I think this is a good example of why not to take misfortune scales. :)
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Re: HeatvsCold - started
There is no point playing if you are unhappy. So lets restart :)
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Re: HeatvsCold - started
since the majority(2 from the heat team and obviously all of the cold team) agreed for a restart than I've rolled back the game all the way to turn 2, to allow new events to generate and hopefully not have the vampire count even on Caelum's capital, or anybody else for that matter. than we can go back to normal ;)
so please, delete your turn files, redownload the latest(turn 2) and keep going from there. |
Re: HeatvsCold - started
Whoa, what happened! I got the alchemical equipment on turn 4! JK, better luck next (this) time cold team!
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Re: HeatvsCold - started
How are the themes working out?
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Re: HeatvsCold - started
so far so good, still very early(turn 8) so not much action yet...
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Re: HeatvsCold - started
Is this one over? Both Caelum and Jotun staled last turn and Jotun the turn before that.
Not sure the game as a contest is quite over. You still have a lead in gems collected, research and many of your armies are still unfort even if we have a big territorial and income advantage now. But if most of you are not actually playing anymore shall we call it at this stage...? |
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