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-   -   MP: HeatvsCold - started (http://forum.shrapnelgames.com/showthread.php?t=45054)

BigDaddy March 11th, 2010 06:47 AM

Re: new concept for MP
 
I think Abysia plays this role. It is terribly hard to defy Abysia for most of the first 2 years if you're a cold nation... Fine, I'll be Mictlan.

13lackGu4rd March 11th, 2010 08:45 AM

Re: new concept for MP
 
what you seem to be missing Hoplosternum is the map we plan to play on. Small Divide does not make for a good double bless rushing type of game. especially if it does have some pathing issues as suggested here. therefore neither Mictlan nor Lanka, nor Niefelheim and Helheim for that matter, are required to go for a dual bless sacred rush. with that in mind you can play the only pure blood nation(be it Mictlan or Lanka, doesn't really matter) and have plenty of time for a good blood economy, heck you might even get decent scales for a change, for instance, ever try Mictlan with Order and Growth instead of Turmoil and Death? Turmoil and Death will still be valid options obviously, for an all in blood game, but Order+Growth can give you some diversity from the pure blood game if that's what you'll want.

now this is for everyone, I made this map choice because it doesn't allow for some stupid dual bless rushes that EA is so famous for... instead I prefer a bit of a longer game despite the relatively small map, so the 3v3 mentality will have a chance to really kick in, and hopefully make for an interesting game. therefore when evaluating the nations you have to keep in mind the game settings, mainly the map. so calm down people, we're in for hopefully a long and fun ride!

Septimius Severus March 11th, 2010 04:07 PM

Re: new concept for MP
 
Quote:

Originally Posted by 13lackGu4rd (Post 735108)
now this is for everyone, I made this map choice because it doesn't allow for some stupid dual bless rushes that EA is so famous for... instead I prefer a bit of a longer game despite the relatively small map, so the 3v3 mentality will have a chance to really kick in, and hopefully make for an interesting game. therefore when evaluating the nations you have to keep in mind the game settings, mainly the map. so calm down people, we're in for hopefully a long and fun ride!

I agree with you on this. In so many games (FFA and some team games as well), noobs and even intermediate level players find themselves eliminated quickly by more experienced players, by rushes or rush strategies, my maps that are designed for almost immediate combat without much chance for build up (or are not designed with teams in mind), research, learning, team strategizing, communication, team bonding and so forth. It's a difficult balance, finding an existing map (custom or random maps do allow more control) that allows this while keeping the provinces per player reasonable enough as to avoid an extreme amount of end game MM.

If you need any more players to complete the 3x3, let me know. I would particularly enjoying playing in any theme based or RPG team game (to explore the concept more) where each team (as with nations) have their unique advantages and disadvantages (water vs land, giants vs humans, path vs path). As always I am available as an alternate also in any team game that needs a player (in support of the team concept).

Hoplosternum March 11th, 2010 05:29 PM

Re: new concept for MP
 
Quote:

Originally Posted by 13lackGu4rd (Post 735108)
what you seem to be missing Hoplosternum is the map we plan to play on. Small Divide does not make for a good double bless rushing type of game. especially if it does have some pathing issues as suggested here. therefore neither Mictlan nor Lanka, nor Niefelheim and Helheim for that matter, are required to go for a dual bless sacred rush. with that in mind you can play the only pure blood nation(be it Mictlan or Lanka, doesn't really matter) and have plenty of time for a good blood economy, heck you might even get decent scales for a change, for instance, ever try Mictlan with Order and Growth instead of Turmoil and Death? Turmoil and Death will still be valid options obviously, for an all in blood game, but Order+Growth can give you some diversity from the pure blood game if that's what you'll want.

now this is for everyone, I made this map choice because it doesn't allow for some stupid dual bless rushes that EA is so famous for... instead I prefer a bit of a longer game despite the relatively small map, so the 3v3 mentality will have a chance to really kick in, and hopefully make for an interesting game. therefore when evaluating the nations you have to keep in mind the game settings, mainly the map. so calm down people, we're in for hopefully a long and fun ride!

Well you have won me over. If you still have a gap then I will play lanka :)

13lackGu4rd March 11th, 2010 07:07 PM

Re: new concept for MP
 
yeah I still counted on you Hoplosternum, thanks for changing your mind ;)
thx for the offer Septimius Severus, seems like we're full now but if anybody has to drop for any reason than you'll be my go to guy for a sub.

so, does anybody know how to put fixed starting positions on a map? if so than can someone please do so for the map Small Divide? each team on a different side, powerhouse nation(Lanka and Niefelheim) in the middle perhaps with the other 2 at the north and south of their respective islands.

Frozen Lama March 11th, 2010 09:32 PM

Re: new concept for MP
 
Well actually i think we should let teams decide where they want the teams placed.

BigDaddy March 11th, 2010 10:06 PM

Re: new concept for MP
 
How exciting.

Septimius Severus March 12th, 2010 03:26 AM

Re: new concept for MP
 
Quote:

Originally Posted by 13lackGu4rd (Post 735222)
so, does anybody know how to put fixed starting positions on a map? if so than can someone please do so for the map Small Divide? each team on a different side, powerhouse nation(Lanka and Niefelheim) in the middle perhaps with the other 2 at the north and south of their respective islands.

Specified or special starts can be added to most maps quite easily. Many maps also come with suggested or preset starting locations. Where these are, is dependent upon the map makers vision and whether the map was designed for general FFA, tournament elimination, team play, etc and the number of players. This info is in the .map file and may be indicated elsewhere.

Placing your own though allows an admin and players to turn most any map into a "team" map. Deciding where these may be though (there are certain factors that need to be taken into account) can be a lot of work in and of itself, especially on a large map or a map that was not designed for team play from the start.

The starting locations may be part of the admins vision for the game, or can be placed by a neutral third party (like the mapmaker). Once these starting locations have been identified, where each team and nation starts can be decided by the admin, left to the teams, or even decided at random (flip of a coin so to speak). Good luck with the game.

Frozen Lama March 13th, 2010 03:04 PM

Re: new concept for MP
 
So Blackguard are you doing anything about getting this started? attrition might start happening if this takes too long

militarist March 13th, 2010 04:45 PM

Re: new concept for MP
 
That's true, about attrition. I read this thread with attention, but it would be good to see in a first post which nations are already taken.

13lackGu4rd March 13th, 2010 07:50 PM

Re: new concept for MP
 
all nations are taken, still haven't found anyone who told me that he knows how to add fixed starting locations for a map. as soon as I find that person we'll get the game going.

Graeme Dice March 13th, 2010 08:20 PM

Re: new concept for MP
 
Oh, I can do that. Unless you don't want the players to know where the starting locations are of course.

Frozen Lama March 13th, 2010 08:24 PM

Re: new concept for MP
 
oh really? wish you woulda spoken up sooner. lol

if you could, how about you just set the locs, then post a pic of the map with the starts marked on it so everyone knows

13lackGu4rd March 13th, 2010 08:46 PM

Re: new concept for MP
 
well, starting positions could be known for everyone, not too much harm done that way, especially considering the map layout. and again, this is a pilot(as in test) game to try out this new concept of mine. if it works well and the game is good and fun, than we can expand it into more players, different maps, different eras, etc. so for a first time it will be fine...

so Graeme, if you can do it than please set up each team on a different side, say Cold on the left and Hot on the right, like in air conditioners :P the powerhouses: Lanka/Mictlan(whichever hot team chooses) and Niefelheim on their respective centers, the other 2 on the north and south, doesn't really matter which is where as long as you tell everyone how you set it up. than give us all the map and upload it to llamaserver(or I will after I receive it) and we can finally start ;)

Graeme Dice March 13th, 2010 09:28 PM

Re: new concept for MP
 
2 Attachment(s)
Here's the start locations that I think will work.

Frozen Lama March 13th, 2010 09:34 PM

Re: new concept for MP
 
well there is obviously a broken connection south of aby's cap.

but otherwise, i won't complain. they could be more balanced, but i want to start. can you post it as a map file?

Graeme Dice March 13th, 2010 09:37 PM

Re: new concept for MP
 
Rename the .txt to .map. We can't upload .map files without renaming them.

Frozen Lama March 13th, 2010 09:40 PM

Re: new concept for MP
 
looks good to me. create the game now BlackGuard?

Graeme Dice March 13th, 2010 09:42 PM

Re: new concept for MP
 
I fixed two provinces that were missing connections to neighbours and re-uploaded the file.

13lackGu4rd March 14th, 2010 06:27 AM

Re: new concept for MP
 
that's great, thanks Graeme. did you upload it to llamaserver as well? if not than I'll do it, no problem.
and yes, it seems like we can finally start ;)

13lackGu4rd March 15th, 2010 02:20 AM

Re: new concept for MP
 
this must be a noobish problem but even when I change the file name to .map it still remains a text file, and when browsing it becomes a .map.txt file. no idea how to actually change the file type instead of just its name :o

Graeme Dice March 15th, 2010 10:02 AM

Re: new concept for MP
 
A file's name is its type, so just don't let it have the .txt extension whenever you rename it.

13lackGu4rd March 15th, 2010 12:20 PM

Re: new concept for MP
 
1 Attachment(s)
Quote:

Originally Posted by Graeme Dice (Post 735646)
A file's name is its type, so just don't let it have the .txt extension whenever you rename it.

apparently not, still appears as a text file... here is the screen shot from within my maps folder inside dom3 folder.

Gregstrom March 15th, 2010 12:29 PM

Re: new concept for MP
 
Click Tools > Folder Options...

Go to the View Tab.

Make sure 'Hide Extensions for known file types' is unchecked. If it's not that, then swear a lot.

Also, XP has a tendency to remember what programs you use to access certain file types and display icons accordingly. Maybe it's that?

13lackGu4rd March 15th, 2010 12:33 PM

Re: new concept for MP
 
Quote:

Originally Posted by Gregstrom (Post 735663)
Click Tools > Folder Options...

Go to the View Tab.

Make sure 'Hide Extensions for known file types' is unchecked. If it's not that, then swear a lot.

Also, XP has a tendency to remember what programs you use to access certain file types and display icons accordingly. Maybe it's that?

thanks, that worked like a charm :angel
I knew it was something dumb like that, gotta hate stupid Micro**** and their useless defaults :doh:

Gregstrom March 15th, 2010 12:51 PM

Re: new concept for MP
 
XP is primarily designed for suit-wearing people who will strip extensions from files because 'the .ppt ending made it look untidy, and I wanted to impress my boss with the end-to-end quality of my latest progress report'. Arguably the default is the lesser of two evils - especially when the user says "What application? I just use the program I always use. You know, the one with the blocky icon".

Septimius Severus March 15th, 2010 01:12 PM

Re: HotvsCold - upload pretenders
 
Glad to see you got it worked out BlackGuard. I was willing to help with the placements as well but I see Graeme Dice has assisted you guys already and seems to have done a good job. Didn't want to seem like I was meddling, or bias anything in case I am needed as an alternate or sub. It will be interesting to see which team prevails.

13lackGu4rd March 15th, 2010 01:28 PM

Re: HotvsCold - upload pretenders
 
Quote:

Originally Posted by Septimius Severus (Post 735669)
Glad to see you got it worked out BlackGuard. I was willing to help with the placements as well but I see Graeme Dice has assisted you guys already and seems to have done a good job. Didn't want to seem like I was meddling, or bias anything in case I am needed as an alternate or sub. It will be interesting to see which team prevails.

yeah if we'll need a sub I'll come to you first :up: and if this game goes well than the next edition will be bigger and I'll certainly count you in for it(if you'll still want to of course).

Graeme Dice March 15th, 2010 05:06 PM

Re: HotvsCold - upload pretenders
 
Could we get a list of the people currently playing in the first post? It will make organizing our team effort a bit easier.

13lackGu4rd March 15th, 2010 06:19 PM

Re: HotvsCold - upload pretenders
 
Graeme Dice, you along with BigDaddy and Hoplosternum are on the Hot team. I can change the first post now, no problem.

Frozen Lama March 16th, 2010 10:13 PM

Re: HotvsCold - upload pretenders
 
pretender sent

Graeme Dice March 16th, 2010 11:21 PM

Re: HotvsCold - upload pretenders
 
Mine's sent too.

Frozen Lama March 19th, 2010 11:02 PM

Re: HotvsCold - upload pretenders
 
Just waiting on Ctis and Lanka... i want to get started

BigDaddy March 19th, 2010 11:06 PM

Re: HotvsCold - upload pretenders
 
I ussually send mine in closeish to last, and have been somewhat indisposed until this weekend, I'll get it done tonight.

Hoplosternum March 20th, 2010 05:39 AM

Re: HotvsCold - upload pretenders
 
Me too. Sorry for the delay. But I should be able to get my Pretender in soon.

13lackGu4rd March 20th, 2010 01:17 PM

Re: HotvsCold - upload pretenders
 
well, the game started but it seems that the starting locations haven't been fixed, which means that there's something wrong with the map. I've rerolled it back to upload pretenders, but the pretenders should still be in, don't think we'll need to resend.

Graeme, can you take a look at the map and check why it isn't working as intended?

Graeme Dice March 20th, 2010 01:47 PM

Re: HotvsCold - upload pretenders
 
1 Attachment(s)
Somehow the #specstart commands ended up removed from the map file I uploaded. I've attached the correct version to this post.

13lackGu4rd March 20th, 2010 02:58 PM

Re: HotvsCold - upload pretenders
 
seems like the reroll to upload pretenders on Llamaserver is bugged, and since llamabeast is busy these days I've just started a new game, HeatvsCold instead of HotvsCold. that means we're going to have to reupload the pretenders. sorry for the inconvenience guys, hopefully it will work properly now.

13lackGu4rd March 21st, 2010 07:52 PM

Re: HeatvsCold - upload pretenders, again
 
going out of town until thursday, so we'll start afterward. just to be on the safe side, if you haven't sent in your pretender yet wait for thursday so game won't automatically start before that and have nobody adminning it.

Frozen Lama March 21st, 2010 11:02 PM

Re: HeatvsCold - upload pretenders, again
 
Any we are LIVE! my start is good. hopefully everything is good.

Graeme Dice March 21st, 2010 11:18 PM

Re: HeatvsCold - upload pretenders, again
 
My start is in the correct position. Whether it is good remains to be seen.

13lackGu4rd March 25th, 2010 12:41 PM

Re: HeatvsCold - upload pretenders, again
 
sorry for the delay guys, I'm back and we're finally up and running. first turn done, lets get this game rolling ;)

Frozen Lama March 27th, 2010 03:34 PM

Re: HeatvsCold - started
 
Hey guys, as you probably noticed by the income graph, i had a vampire attack on turn 3 on my cap, and i wasn't able to kick him off this turn. So i would like a restart. if this was a normal game i would just move on, but since its only 6 people i hope its ok. and since its a team game, its not really any fun when one team is gimped right from the beggining. Please comment. hopefully its ok with the heat team

Graeme Dice March 27th, 2010 04:58 PM

Re: HeatvsCold - started
 
We figured that something like that had happened. I don't personally mind either way, though I think this is a good example of why not to take misfortune scales. :)

Hoplosternum March 28th, 2010 05:48 AM

Re: HeatvsCold - started
 
There is no point playing if you are unhappy. So lets restart :)

13lackGu4rd March 28th, 2010 07:37 PM

Re: HeatvsCold - started
 
since the majority(2 from the heat team and obviously all of the cold team) agreed for a restart than I've rolled back the game all the way to turn 2, to allow new events to generate and hopefully not have the vampire count even on Caelum's capital, or anybody else for that matter. than we can go back to normal ;)

so please, delete your turn files, redownload the latest(turn 2) and keep going from there.

BigDaddy March 28th, 2010 09:29 PM

Re: HeatvsCold - started
 
Whoa, what happened! I got the alchemical equipment on turn 4! JK, better luck next (this) time cold team!

Septimius Severus April 2nd, 2010 04:11 PM

Re: HeatvsCold - started
 
How are the themes working out?

13lackGu4rd April 2nd, 2010 04:29 PM

Re: HeatvsCold - started
 
so far so good, still very early(turn 8) so not much action yet...

Hoplosternum April 10th, 2010 01:11 PM

Re: HeatvsCold - started
 
Is this one over? Both Caelum and Jotun staled last turn and Jotun the turn before that.

Not sure the game as a contest is quite over. You still have a lead in gems collected, research and many of your armies are still unfort even if we have a big territorial and income advantage now.

But if most of you are not actually playing anymore shall we call it at this stage...?


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