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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Would it eliminate some of those problems, if we´d use a mod less?
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I doubt it.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
It looks like using those mods really messes with magic sites, so many turn to be holy sites [and mostly useless ones], 55% settings feels like about 30%, so we'd need to probably use 75% to even get near original magic sites amount.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
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But anyways, most of my beef with Sauromatia directly relates to Androphag Archers. I won't get into a rant about them here, but I just realized that there is no force on earth preventing me from just refraining myself form recruiting them. So no need to switch nations anymore. Quote:
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I can go through the sites on the mod on sunday evening and pump like 50% of Holy Wars and Magic Site Mods common sites into uncommon/ rare* (while I'm at it, I could disable that ridicilous autocast darkness mage site). That would correlate directly on giving 50% less "useless" sites. *note that common sites are ridiciliously more common than the others. Pumping a site from common to uncommon is almost like disabling it for the purposes of a single game. P.S if you found some HW sites being useless, please give feedback on the HW mod thread [link in signaure], so that I can do something about it in the next version. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
IIRC, aren't some of the sites in Holy War duplicates of ones in the Site Mod? If so, removing the duplicates would help.
I'm quite happy to bump up site % anyway. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Burnsaber:
I know you were joking :) I am rather surprised that someone put Sauro into the pool. My complaint is not the % of holy sites, but that they are doing almost the same. It feels much harder to find magic sites now and when you try to be happy about it, you can't. You get that "Cool! Magic site!" and after that "Oh, it lets me recruit what? H1 guys? and some medium infantry troops? Where are my gems?". So my problem is that they are way too similar to each other [lame troops + some holy or H1 weak guys] and take away from your income. Also, all that sites add troops, mages etc, but it's hard to get gold for them at default settings. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
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With the changes I made, I think we should roll with like 55% magic site setting to get the gem income of a normal game. The attached file contains just the .dm file. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I will test it tomorrow and try to check most of summons etc and how it looks at 55% site settings.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Ok, few things:
1. Is Call Zealous Blood supposed to summon just 1 guy? Probably yes. 2. That mod seems to mess with graphics at least. Wendigo comes with graphics for Guardian of the smth. Some of them regain proper graphics when improving to better forms. But get back to it on anotehr upgrade... Or maybe those are not guardians graphics? Anyway, something different. 3. Same happens with Treants. 4. There is magic site Temple of the First Tear uw that lets you recruit Sea Father only, not the 2nd guy it is supposed to. Maybe other sites have same problems? 5. Other summons seem to be working fine. Those guardians too. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
1. Yes.
2. Okay, as long as this doesn't affect the functionality of the unit this isn't too bad. 3. Ditto. 4. This is more annoying. 5. Cool. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
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If those bugs are singular cases, I'll fix them. But if they effect a wider range of stuff, I'll leave it to pyg. I just don't have time at the moment to deal with a mod of this size. Quote:
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Oh, how come EA Ulm doesn't get a H2 priest under Holy War?
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
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I could boost the older shaman to H2 if people want me to, but IMHO I'd rather avoid any last-minute changes. You are the admin (and thus the boss), though, so if you just say so, I'll beef them up. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Oh, that explains it. Ulm not having any H2s is annoying, but I understand your reasoning now.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I did a quick test with the pyg's new version. Seems to be working like a charm. I couldn't either find any plausible source for the Guardian of the First Tear bug. I think that we can deal with one unique uncommon holy site just giving Sea Fathers and 2 water gems :P.
I also did a small test with the appearance of the holy sites. I conquered 46 provinces and searched them all for holy. I found 10 holy sites (9 common and 1 uncommon). I had two common holy sites as duplicates, but they produced gems, so it wasn't so bad. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
That site is fine, it was simply invisible - unit looks exactly like background, so I missed it, sorry for the problem :)
Holy sites seem to be fine now, not too common. So let's create the game on llamaserver, we can choose map while people are uploading pretenders. |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
The game's up, everybody!
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
So, what map to take?
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Unless there's some sudden objection, Galadia (as per the game page on llamaserver) will be the map for the game.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
A bit tight...
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
It's surely not bad for me :)
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
So, 7 of 14 in. Will the first few turns be played in one sitting? Ore will we start turn/day from the first onward?
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Given we're working across time zones, I don't want to try fast-tracking the first few turns. Standard quickhosting will apply, so as long as people get early turns in quickly things will move at a decent pace.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I'm terribly sorry for the bother, but I got a sudden chance to join in on a road trip for a grand boardgaming event. Seeing the glamour of a weekend of pizza, lack of sleep and Twilight Imperium, I had no chance but to agree.
If the game starts on the weekend, could the fisrt turn be extended to Monday evening? |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Sure thing. Enjoy yourself :D
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
13 of 14 players now uploaded... Only Ossa to go.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
He still hasn´t.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I pmed him a reminder a little while ago, so I suppose I can give him a day or two before just kicking the game off anyway.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Ups - sorry;)
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
My comment on starting location is 'lol, wtf?'. Did anyone check the map and at least make some no-starts? Can I request restarting the game and doing so?
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Well, 2 neighbors for a starting prov is a bit extreme. I can live with it, however *evil demon smile*.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
yeah this is pretty ridiculous. I recommend a restart.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Yeah, swamp with 2 neighbours. And I need resources.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
That's not good. I'll get it sorted.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Okay, try this...
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Looks good.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Warning to everyone: you should delete your sent 2h file from game folder before doing new one or select "redo from start", or we will face horrible bugs next turn due to messed unit ids.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Why has my email address been changed? I did submit my turn:(
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I changed Yomi's email address at Graeme Dice's request - and I've just realised I should have changed Arco's. Sincere apologies :( I'll put your email back as soon as you PM it to me.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I'm sorry for begging for extension again, but I'm at my folks right now and their stupid IE is not letting me to download the turns. I really have to go to work soon and I really don't have the time to deal with #¤%/"%&(! stupid browser.
24h plz? |
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Don't use IE.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I'll slap on 24h.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I'll be out of town until monday. I know it's a long time. Any chance of getting an extension?
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
It's Easter, so sure.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Vanheim has 2 stales already.
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