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-   -   The neo-standard thread- Standardising additional hull sizes. (http://forum.shrapnelgames.com/showthread.php?t=4600)

chewy027 November 21st, 2001 06:15 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
wow talk about overboard http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

dogscoff November 21st, 2001 11:16 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
- why 3 classes of worldships i mean isn't one enough
<HR></BLOCKQUOTE>

Well, as with all these images, they were included because they are used in a mod. If you don't want to design 3 worldships for your shipset - no problem, just do one. S_J's program will fill in the gaps. A worldship image isn't that hard to make though, and once you've made one you can make 2 more by just resizing it. (check out the generics)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
Why if you can destroy a planet with one size ship would you bother to build the bigger ones plus it would be easier to maks just one worldship pic
<HR></BLOCKQUOTE>

See response above, but there's more to battlemoons / death stars than destroying planets. Hell, you can get a planet destroyer on a destroyer - doesn't mean you shouldn't research beyond that.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
-why have a baseshipheavy if your gonna have world ships seeme like the same thing to me
<HR></BLOCKQUOTE>
Base Ship Heavy is the middle ground between the baseship (standard SE4 hull, but it normally uses the starbase image) and the worldships. Basically it's for mods which want something bigger than a baseship but shaped like a ship, not a planet. Devnullmod calls it a supermonitor and neomod calls it a megaship. I think this one will prove quite popular with modders.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
- i can see having one more size of fighters but i think the massive fighter would be the same as the scout so either nix the scout or nix the massive fighter
<HR></BLOCKQUOTE>

Again, there are several mods which add 2 extra fighter sizes, (although some of them choose not to use additional images) so we put in 2 extra fighter images. The scout... point taken, but in some shipsets there is still a big visual difference between a big fighter and a small ship.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
- to me the transporttiny and carriertiny are pretty useless. i see the advantage of being a little faster but if your going to use fighters your not gonna use a tiny carrier and if you use troops same thing applies
<HR></BLOCKQUOTE>
Again, used in Devnullmod. Remember that adding a smaller image doesn't necessarily mean a smaller hull: You could move the small carrier hull to the tiny image, shift medium to small, large to medium and then have an extra image at the top for a larger hull. The same applies (in reverse) to the larger fighter images.

Again though, we don't want to tell anyone what to do with this. Just to suggest. If you don't want to create 20 extra images for your shipset that's perfectly understandable - just do as many as you are comfortable with and let S_J's program fill in the gaps. I'll be providing a full set for the vikings but that's only becasue (a) I'm an obsessive completist and (b) I want the vikings to be the "flagship" of the neo-standard.

I envisage shipsets being designed with just one particular mod in mind, but the beauty of this system is that _any_ extra work you do won't be lost in a single mod and appreciated by only a small minority of our niche within a niche community. The website (be it on mine or Andres' webspace) will include a table of images, hulls and mods so that you can decide which images you need to include for compatbility with your chosen mods.

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M&gt;M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

dogscoff November 21st, 2001 04:51 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
OK... I'm currently putting together a few web pages for the Neo-Standard. It's not finished yet though, I'll need some more info.

I'll try to upload the files in about 4 or 5 hours time to this URL

Andres, Geo, S_J , please could you look it over and inform me of any glaring errors / incorrect assumptions. Things to look at:
-The descriptions and URLs of your mods on the mods and shipsets page.
-The secondary images and descriptions in the main table. Do you agree?
-S_J, will battlemoons be WorldShipLarge? Do you plan to use the inantry pic for your biofanatics?
-The download page: We still haven't agreed on a distribution method. I'm worried that if we include a copy in each compliant mod, ppl will end up downloading older Versions and messing up their files, as well as the duplication of data.
-On the "What is this?" link, at the bottom is a section on how to participate. Is this all OK?
-Typos, stupid mistakes (my speciality)
-Generally, is it OK? What would you add / remove?

This doesn't have to be the official or the only site. I just had some files left over from Last time.

Also, are there any more compliant shipsets I could link to? I seem to remember one with it's own battlemoon...


------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M&gt;M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

chewy027 November 21st, 2001 06:20 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
well if andres doesn't mind nocking the number of worldships down to 1 then i guess that makes it official right? Cause his is the only mod that uses 3. So at least thats 2 less. So instead of having the three worldship classes i guess the obvious thing would be to just call it portrait/mini_wordlship

I think i'll work on the vandron first. I already have a massive base ship in there anyway for SJ

[This message has been edited by chewy027 (edited 21 November 2001).]

Suicide Junkie November 21st, 2001 06:27 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Andres, Geo, S_J , please could you look it over and ...<HR></BLOCKQUOTE>As of this post, the page is not up, and I won't be back all day. When I do, I'll be sure to post something.

For right now;
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>S_J, will battlemoons be WorldShipLarge? Do you plan to use the inantry pic for your biofanatics?<HR></BLOCKQUOTE>
-I figure battlemoons would be on the small side of "world" (which goes from moons to gas giants).
-Definately infantry pic.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>The download page: We still haven't agreed on a distribution method. I'm worried that if we include a copy in each compliant mod, ppl will end up downloading older Versions and messing up their files, as well as the duplication of data.<HR></BLOCKQUOTE>We should have a set of neoshipsizes.txt available for various mods, alongside the imagecopy utility. That way, players can make full use with a tiny download.

Expanded shipsets in a separate Category, maybe two Versions, Full and Only New images.

Andrés November 21st, 2001 07:17 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
So, after removing the extra worldships, the list looks something like this:

1&gt;Scout - smaller than escort
2&gt;Corvette - between escort and frigate (or rename the frigate corvette and make a new frigate)
3&gt;DestroyerHeavy - between destroyer and light cruiser
4&gt;CruiserHeavy - between cruiser and battlecruiser
5&gt;DreadnoughtHeavy - between dreadnough and baseship
6&gt;Baseship - very big base sized ship
7&gt;BaseshipHeavy - even bigger ship
8&gt;WorldShip - planet sized ship
9&gt;ResourceShip - resource miner ship
10&gt;ResourceStation - resource miner station
11&gt;CarrierTiny - smaller carrier
12&gt;CarrierMassive - bigger carrier
13&gt;Warstation - base between battlestation and starbase
14&gt;ColonyShipLarge
15&gt;TransportTiny - smaller and probably faster transport
16&gt;FighterHuge - bigger fighter
17&gt;FighterMassive - even bigger fighter
18&gt;TroopInfantry - Human sized troop
19&gt;TroopHuge - very big troop
20&gt;StellarManipBarge - big weaponless ship

[This message has been edited by Andrés Lescano (edited 21 November 2001).]

zen. November 21st, 2001 07:20 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Hi guys. I'd have to agree with Chewy about the worldships. 3 might be a little overkill (no pun intended).

Out of curiosity...won't AI design files need to be appended/overhauled to include designs for the larger and in-between ships? Do enlighten me...I'm a graphic designer, not a programmer. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

zen

Andrés November 21st, 2001 07:33 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
This is a general set of pictures that should work with many mods, AI may need to be updated to work with most of the mods (not only because of new ship sizes).
Many sizes (eg in-between)should not be a problem. Default AI uses the same entry in the text files to define all sizes between escort and dreadnought, some custom AI have different desings for the smallest and for the biggest ones.

[This message has been edited by Andrés Lescano (edited 21 November 2001).]

zen. November 21st, 2001 07:43 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Ah...so if the race-specific AI wants something that isn't in its race files, it will default to the DefaultAI files? That would definitely make things easier! http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif

zen

Suicide Junkie November 21st, 2001 08:43 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Out of curiosity...won't AI design files need to be appended/overhauled to include designs for the larger and in-between ships? Do enlighten me...I'm a graphic designer, not a programmer.<HR></BLOCKQUOTE>The AI_designcreation.txt specifies a design pattern, and has entries for max and min hull size.

So, any attackship between, say 150KT and 300KT gets design A, while those from 400-600KT get design B.
For example; Design A includes minimal defenses, and cheap to research weapons, while design B adds lots of shields and stealth armor and powerful, expensive weapons.
The AI will typically use the largest hull available in the design range, so if there is an entry for 10,000KT- 60,000KT it will be used to build anything from battlemoons to large death stars.
The designs tend to specify "minimum of x components with this ability", and "Y% of the ship should be components with this ability"
That way, its scalable.

geoschmo November 22nd, 2001 12:14 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by zenbudo:
Ah...so if the race-specific AI wants something that isn't in its race files, it will default to the DefaultAI files? That would definitely make things easier! http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif

zen
<HR></BLOCKQUOTE>
Exactly. But the problem with this is that you have one race with all the pictures and 20 other races that use the generic pics for all the new ships. It gets confusing, and doens't look all that nice. That is the reason for neostandard idea in the first place. That and the shipset modders wanting to have mods actually use the pics they worked so hard to create. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Geoschmo

Geoschmo

geoschmo November 22nd, 2001 12:17 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Andrés Lescano:
So, after removing the extra worldships, the list looks something like this:

1&gt;Scout - smaller than escort
2&gt;Corvette - ...
<HR></BLOCKQUOTE>

So is this the list and the names we are using? If it is I can get started on the NeoVehicleSize.txt file for the Devnull Mod.

Geo

chewy027 November 22nd, 2001 12:22 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Those are the names i've used for the new pictures i've done for the Vandron. I have about 6 new pics done.

Andrés November 22nd, 2001 01:37 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
More neo-generic pic.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>So is this the list and the names we are using? If it is I can get started on the NeoVehicleSize.txt file for the Devnull Mod.<HR></BLOCKQUOTE>


There may be changes, but this is how it looks now.
It's newer than the official Version that still has the 3 worldships.
http://www.sandman43.fsnet.co.uk/neostand.htm

Suicide Junkie November 22nd, 2001 02:05 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Do you know where I can get a copy of RAR that will not quit after a trial period?

If the RAR people do not offer a free Version to unpack files (even if it won't compress them) then its kind of pointless to use for distributing files.

I do have an old DOS Version of RAR, but it can't handle those long filenames.

Andrés November 22nd, 2001 02:34 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
It would be ok with me (since my mod is the only one that uses the 3) if you want to reduce worldship pictures to only one. Besides it would be hard to actually make 3 different looking ones and most shipsets would use the copies.

Andrés November 22nd, 2001 04:30 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
I have had Winrar 2.90 beta 2 installed for some time. It shows shareware reminders, but doesn't quit.
I'm uploading the same file as a ZIP.

Another good news.
Michael Puttré the author of the Eridani shipset hosted in my site, has reappeared (with a new email I didn’t have) and agrees to revise his pictures to see if he can upgrade the Eridani to the neo-standard.
BTW I didn’t ask him this, but now that I think about it that would be a nice looking shipset without a good original AI.


[This message has been edited by Andrés Lescano (edited 22 November 2001).]

Suicide Junkie November 22nd, 2001 05:26 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Oops. Silly me.
I was thinking of WinAce, not Rar http://www.shrapnelgames.com/ubb/images/icons/icon9.gif.
I guess I just forgot to reinstall Rar since my HD got wiped out, and when the "unknown file type" thing showed up I jumped to the wrong memory.

geoschmo November 22nd, 2001 05:49 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Ok, here's the first draft of the NeoStandard VehicleSize.txt file for Devnull Mod. This is not an official mod file, I just wanted to try it out and see if this is correct. Also could be of use to some of working on shipsets.

One thing, we don't really have to call the StellarManipBarge that. Since the idea is just to be a name for a pic, not everyone is going to use it for Stellar manip components the way Devnull does. Maybe just Barge? Shorter is better. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Geoschmo

chewy027 November 22nd, 2001 06:45 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Agreed go with "barge"

dogscoff November 22nd, 2001 10:20 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
I agree with barge as long as we specify in the descriptuions that it is very big and very slow. Otherwise we'll get all kinds of inconsistent images.

I'll update the site tonight to reflect that change, the new worldship order (ie just one of them), S-J's infantry usage and those shipsets mentioned. There are a few other things I'd like to tidy up as well.

Approx 10 hours until next upload...


Zen: We're adding new images, not new ships. Just becasue we're making these images available doesn't mean that mods have to use them. Mods which already used extra ship sizes will already have had to alter their AI files to accomodate them. We're just making those extra sizes look nice=-)

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M&gt;M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

Markavian November 22nd, 2001 11:19 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
I agree that some of the smaller ship sizes aren't as necessary. But, if you're making a mod, you can change values that apply to images, so it doesn't matter.

Quote:
All this talk would be redundant if the vehiclesize.txt allowed you to specify a secondary image (between the first choice and the generic) if the first choice wasn't found.

Oh, cool, someone's talking about this. Last time I was at Shrappy Forums, (many many months ago) I didn't get a reponse on this. I think we should all spam MM about it, since I think its an incredibly important issue, and would save on third party programs (no offense, the work being done will be very useful otherwise (and will work on unpatched game Versions).

Pledge your support today, send MM and e-mail. se4@malfador.com

Ask them:

Hi MM,
In your next Version of the SE4 patch, please include an option where the vehiclesize.txt allowed you to specify a secondary image (between the first choice and the generic) if the first choice wasn't found.

It would be much appreciated my modders everywhere if you did. Both of you.

- John Beech

dogscoff November 22nd, 2001 03:06 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Today's changes to the website: (will be uploaded in around 5-6 hours)

-1 worldship not 3
-Stellar manip barge &gt; Barge
-P&N *does* use the infantry pic
-Forum URLs corrected
-Added quality disclaimer (gif / bmp)
-Added some decorative images to dull texty pages
-A few typos

-File name format (ie RaceName_Portrait_Size.bmp and RaceName_Mini_Size.bmp) added to table.
-Removed "fast" and "recon" references in descriptions
-carrier pics
-Slight alteration to explanation text.
-Michael Puttré's Eridani shipset added to shipset list, with link to Kuat.
-John Beech mentioned in Shipset list. John, which URL should I link to? Which shipsets will you upgrade?
-A few small Viking updates.

Anything else?

While I'm talking about the website, I have something to say:

I do not consider this to be the "official" home page of the Neo-Standard. At the moment, it's just a place to collect and present our work so far in a structured and easy to read manner.
I know my webspace isn't particularly glossy, and I for one would be happy to see the neo-standard at home in a more polished setting. I've had a few people from this thread with proven web-design skills offer to help me out with this, so I am quite willing to hand the site over to someone else.
If someone agrees to take it off me though, I'll take my neo-standard pages down and the new site will have to be hosted at a new URL. 2 Reasons: (a) I don't have enough webspace for decent graphics, and (b) I'm not reliable enough to maintain the site at anyone's pace but my own.

So... the offer's there. I'll be happy to surrender the html to anyone who wants it, or if no-one wants it, I'll be happy to continue as we are now. Either way, I'm happy enough http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M&gt;M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

disabled November 22nd, 2001 08:54 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
I must commend you all on your efforts here.

I look forward to this being done. Once it's ready, I'll create an optional Ultimate Mod patch for it. I hope to see some of my ships show up in there as well!

I hope I don't make too much work for you guys, however, as I plan to add more ship sizes to my mod over time!

I look forward to this. I don't have many comments on it yet, but I'm eagerly awaiting it.

------------------
HADRIAN T. AVENTINE
admin@spaceempires.org
Administrator | SpaceEmpires.org

ZeroAdunn November 22nd, 2001 11:05 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Any chance of there being a download of this soon?

Suicide Junkie November 23rd, 2001 01:04 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
CarrierTiny should have a secondary image of the carrierlight.

The webpage looks pretty nice.

As for compliant mods, you should probably include the first compliant Version number.
(P&N would be v2.5)
Also, the link for P&N should be the "A pirate's life for me" thread.
(http://www.shrapnelgames.com/ubb/For...ML/001696.html)

ZeroAdunn November 23rd, 2001 02:00 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Don't forget about my mod, now compliant, you can download the beta of Version 2 at nwfish.8k.com

Andrés November 23rd, 2001 02:55 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Good to have you onboard John.
You mean that if we send enough emails to MM we may be heard and this feature will be added in next patch. Cool I’m sending mine.
Even if we get this new feature, that would save a lot of hard drive space, the neo-standard would still be necessary as an agreement between modders and shipset-artists of what are the most important pictures and what should be their names.

I agree with barge, and I’m posting here the updated list since Last one made it to the 2nd page again. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Scout - Smaller than an escort.
Corvette - Between Escort and Frigate.
DestroyerHeavy - Between destroyer and light cruiser.
CruiserHeavy - Between cruiser and battlecruiser.
DreadnoughtHeavy - Between Dreadnought and Baseship.
BaseShip - Very big base sized ship (Standard hull without standard image)
BaseShipHeavy - A larger Version of the baseship.
WorldShip - A gigantic ship which resembles a moon or planet.
ResourceShip - A ship designed with resource production in mind.
ResourceStation - A ship designed with resource production in mind.
CarrierTiny - Smaller than the light carrier
CarrierMassive - Bigger than the large carrier
WarStation - A base between BattleStation and StarBase
ColonyShipLarge - A Bigger Colony Ship
TransportTiny - Smaller than TransportSmall, and probably faster.
FighterHuge - Bigger than FighterLarge.
FighterMassive - Bigger than FighterHuge. Possibly a bomber.
TroopInfantry - Good old fashioned foot soldier (or tentacle soldier, wing soldier...)
TroopHuge - Like TroopLarge, but bigger.
Barge - A very big and slow ship, probably not designed for combat.

Andrés November 23rd, 2001 04:02 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
These pictures don't look as good as the others but I'm running out of source images and these sizes should look somehow different.

Andrés November 23rd, 2001 04:29 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Wich of my shipsets should I upgrade to the neo-standard first?

Val November 24th, 2001 07:00 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>- i can see having one more size of fighters but i think the massive fighter would be the same as the scout so either nix the scout or nix the massive fighter <hr></blockquote>

On top of the visual differences (as mentioned by dogscoff), there is also the point that fighters would still be restricted to intra-system and are able to be carried by other ships, whereas a "Scout" would not be so restricted.


I can't wait to see some of the new shipsets http://forum.shrapnelgames.com/images/icons/icon12.gif

Andrés November 25th, 2001 05:39 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
I just want to let you know I have almost finished all neo pictures for the Yuuzhan Vong shipset.
Also the generic shipset is almost finished. So the most important part missing would be the copying program.
suicide_junkie are you working on the program?

chewy027 November 26th, 2001 05:17 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Andres you didn't include a huge transport in the latest list, is this a mistake or has that been nixed ?

Andrés November 26th, 2001 05:51 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
That's right, there's no huge or massive transport. It's not that I forgot when I made Last list, but it has never been in the list. So far AFAIK no mod includes any of those sizes. I would be a good addition to the list though.

I just finished all extra sizes for the Yuuzhan Vong! (Unless more sizes such as a huge transport are added)
http://se4kdy.cyberwars.com/races/sw-yv

Val November 26th, 2001 07:00 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Nice job on the shipset. I particularly liked the resource ship http://forum.shrapnelgames.com/images/icons/icon7.gif

dogscoff November 27th, 2001 01:40 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Good work on the Y-V shipset, it looks good. I'll update the website to include them. Any preference as to which image you want to represent them on the neo-standard site? I was thinking of using the infantry pic, but if your favourite is one of the other pics I'll use that.

Same question to any other shipsets linked to from the neo-standard site. If I don't hear differently I'll just pick my favourite image=-)

Speaking of the website... You'll all notice it has been given a nice glossy new look, courtesy of top design geezer Mr John Beech {applause}. I may also be giving the rest of my webspace something of an overhaul soon, so keep checking back.

Anyone who links to my site (is there anyone?) - would a banner be useful? I'm thinking of making one for the Shrapnel banner exchange. I have also noticed a lot of SEIV sites seem to trade small buttons rather than banners. Is there a standard size or anything I should consider when designing one?

Personally I don't see a need for a massive transport - we have a fourth size at the bottom (tiny), so moddders could simply shift all the images up a class if they wanted to make room for another transport at the top. If they really really needed a fifth transport with a distinct image, there's always the barge picture.

If there's demand though, we'll just add a pic to the standard.

Another long post. Sorry. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Andrés November 27th, 2001 03:52 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Use any picture you want. I made all pictures from scratch except for the race portrait and infantry, so I’d prefer if you use any of the others. Val particularly liked the resource ship.

IMHO we shouldn’t add a massive transport unless modders demand it.

dogscoff November 27th, 2001 05:09 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
A link to the old (pre shrapnel Boards overhaul) thread, for those who want to see the downloads:Old thread.

Val November 27th, 2001 05:57 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
I think (as previously mentioned by dogscoff) the barge picture could easily be used by a mod that had need of a Huge Transport (depending on the looks of the shipset - but considering the barge description it should look like a huge ponderous transport) or the Large Transport can do double duty as the Huge Transport.

chewy027 November 27th, 2001 05:58 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
well i just finished all the neo-standard images for the Vandron. But since i can't upload them here i guess they'll just have to wait. Oh, and when i asked about the massive transport i didn't mean to suggest adding it as a new class, I just thought it was already in the neo-standard specs and andres forgot to include it in the list. I agree that we don't need it. Of course I think some of the other classes are unneccessary also, but thats just my opinion. http://forum.shrapnelgames.com/images/icons/icon7.gif

dogscoff November 27th, 2001 11:35 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Chewy: Cool, where are the Vandron hosted? I'll add them to the compatible shipset list. Take a look at the page and give me the details I'll need to fill in the table.

Andrés November 28th, 2001 01:35 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
There's a copy of the Vandrom in USy, you can send them to John Beech so he updates them.
Or you can create your own page. Or you can send them to me or to dogscoff.
If you can't host them here for the time being let's try to put them Online somewhere else.

chewy027 November 28th, 2001 09:14 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
sounds good i'll send them ASAP

dogscoff November 28th, 2001 05:23 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Just had a look at the (pre-updates) Vandron on USy - cool shipset. I especially like the mine group and the space station.

Where have you sent your new files? USy? Which single pic would you like to represent the Vandron when I link from the neo-standard page?

chewy027 November 28th, 2001 09:27 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
well i haven't actually sent them yet as i have just noticed that i didn't da a resource station so i will make that then send it. As for the representation pic use whichever one you think looks the coolest i kinda like the worldship pic though it doesn't represent the rest of the shipset that well.

chewy027 November 30th, 2001 02:46 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
ok dogscoff i sent them along hopefully you got them... So what do you think?

dogscoff November 30th, 2001 10:59 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Got them, like them. You're right, the worldship is cool=-)

Phoenix-D November 30th, 2001 07:16 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
I'll work on making TechMod compatable with this, if someone will give me a summary of what I need to do http://forum.shrapnelgames.com/images/icons/icon7.gif

Phoenix-D

chewy027 November 30th, 2001 09:26 PM

Re: The neo-standard thread- Standardising additional hull sizes.
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Andrés Lescano:
Scout - Smaller than an escort.
Corvette - Between Escort and Frigate.
DestroyerHeavy - Between destroyer and light cruiser.
CruiserHeavy - Between cruiser and battlecruiser.
DreadnoughtHeavy - Between Dreadnought and Baseship.
BaseShip - Very big base sized ship (Standard hull without standard image)
BaseShipHeavy - A larger Version of the baseship.
WorldShip - A gigantic ship which resembles a moon or planet.
ResourceShip - A ship designed with resource production in mind.
ResourceStation - A ship designed with resource production in mind.
CarrierTiny - Smaller than the light carrier
CarrierMassive - Bigger than the large carrier
WarStation - A base between BattleStation and StarBase
ColonyShipLarge - A Bigger Colony Ship
TransportTiny - Smaller than TransportSmall, and probably faster.
FighterHuge - Bigger than FighterLarge.
FighterMassive - Bigger than FighterHuge. Possibly a bomber.
TroopInfantry - Good old fashioned foot soldier (or tentacle soldier, wing soldier...)
TroopHuge - Like TroopLarge, but bigger.
Barge - A very big and slow ship, probably not designed for combat.[/QB]<hr></blockquote>

Phoenix here are the Neo classes. I guess you'll just have to add some levels to ship construction and base construction. as well as any other prerequisites you think would be necessary

disabled December 1st, 2001 02:52 AM

Re: The neo-standard thread- Standardising additional hull sizes.
 
Argh! I just noticed something!

In the UM I made, the Converted Carrier is a carrier built from a small transport. Like the Babyflat-tops from the Second World War Two.

ARgh!

Sorry to toss a wrench into your equations.


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