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-   -   Petty Kingdoms - EA, CBM 1.83, 6 players - Finished (http://forum.shrapnelgames.com/showthread.php?t=47221)

Samhain April 14th, 2011 09:14 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Just a warning to those who are anxious, I suddenly find myself with a major turn (my pretender arrived just as my walls were compromised) and no time tonight to work on it. I'll get it in tomorrow evening.

Squirrelloid April 14th, 2011 09:21 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Quote:

Originally Posted by Samhain (Post 775660)
Just a warning to those who are anxious, I suddenly find myself with a major turn (my pretender arrived just as my walls were compromised) and no time tonight to work on it. I'll get it in tomorrow evening.

Wow, your pretender is quite early. But your walls are finally down. Now, what have you been getting up to...

Valerius April 17th, 2011 05:33 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
It appears a final battle between Helheim and Mictlan involving Mictlan's newly arrived pretender wasn't in the cards. I thought perhaps the arrival of his pretender might help Mictlan stave off Helheim's dominion but it looks like it wasn't enough.

Thanks for playing, Samhain.

Squirrelloid April 17th, 2011 07:26 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
I might have tried fighting if my armies weren't needed elsewhere at the same moment i broke the walls. Not that I expected him to be able to out-produce me on dominion from blood sacrifice.

Samhain April 17th, 2011 03:18 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
I had also hope that my fortune in getting my early pretender arrival would also coincide with some lucky rolls on the dominion battle. At least I wasn't lucky enough. The red candles dropped from 3 to 1 the turn before. But, that didn't translate into 1 white this turn.

Well, thanks for the opportunity to play. Have fun.

Squirrelloid April 17th, 2011 04:31 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Quote:

Originally Posted by Samhain (Post 775775)
I had also hope that my fortune in getting my early pretender arrival would also coincide with some lucky rolls on the dominion battle. At least I wasn't lucky enough. The red candles dropped from 3 to 1 the turn before. But, that didn't translate into 1 white this turn.

Well, thanks for the opportunity to play. Have fun.

What was your dom score?

You were competing with 2 (temple + 2 slave blood sacrifices), one on either side of you, for a total of 10 temple checks at dom 9, plus my prophet still in the vicinity somewhere. Vs. your best case scenario 3 slave blood sacrifice + 1 candle + 2 temple checks from pretender = 8 temple checks + 1 candle. Pretty sure your dom was <9 too.

Samhain April 17th, 2011 08:30 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
It was. I had dom 8. I didn't know what your dom score was. Besides hoping for luck, I was hoping you had taken a lower dom score to afford your bless.

Squirrelloid April 18th, 2011 06:32 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Memo to thugs:
When i order you to 'attack large enemy monsters', i don't mean 'move next to large enemy monsters and attack militia'.

Management

Squirrelloid April 21st, 2011 04:34 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
I see Ghoul turned off his research. Might as well conceed to Valerius now if you're going to do that, as by the time he finishes his cakewalk over Ulm he's going to just kill both of us since you're making both of us sacrifice our lategame.

ghoul31 April 21st, 2011 04:41 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Quote:

Originally Posted by Squirrelloid (Post 776012)
I see Ghoul turned off his research. Might as well conceed to Valerius now if you're going to do that, as by the time he finishes his cakewalk over Ulm he's going to just kill both of us since you're making both of us sacrifice our lategame.

You started the war. I'm just finishing it.

Squirrelloid April 21st, 2011 04:57 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Quote:

Originally Posted by ghoul31 (Post 776013)
Quote:

Originally Posted by Squirrelloid (Post 776012)
I see Ghoul turned off his research. Might as well conceed to Valerius now if you're going to do that, as by the time he finishes his cakewalk over Ulm he's going to just kill both of us since you're making both of us sacrifice our lategame.

You started the war. I'm just finishing it.

Wait, what?

You sniped a province of Mictlan's that was rightfully mine since i did all the work killing Mictlan. I took it back. You then proceeded to start this war.

Alternately, you taking that province of Mictlan's was you declaring war on me.

So take your pick. But certainly don't believe that sniping provinces from someone who someone else has spent their resources to kill without even talking to that person is anything less than a war declaration unless those provinces are returned post haste.

And if you think you're going to 'finish' this war, you're sadly mistaken.

ghoul31 April 21st, 2011 05:03 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Just because you are attacking a nation, doesn't mean you own all of their provinces and nobody else is allowed to attack.

Just the opposite, most people are happy when someone else helps out.

You attacked my province, and make a post about how you aren't afraid of me.

You were begging me to attack you , so I did.

And now you are crying about it?

Squirrelloid April 21st, 2011 05:13 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Quote:

Originally Posted by ghoul31 (Post 776017)
Just because you are attacking a nation, doesn't mean you own all of their provinces and nobody else is allowed to attack.

Just the opposite, most people are happy when someone else helps out.

When that nation is as good as dead, its sniping, and no one welcomes it.

Quote:

You attacked my province, and make a post about how you aren't afraid of me.

You were begging me to attack you , so I did.

And now you are crying about it?
I was merely commenting that this war was going to cause you to lose the game, especially because you turned off research.

Please keep marching Dai Oni into me, I'm going to enjoy watching them die.

ghoul31 April 26th, 2011 07:51 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
If your strategy is to bore me to death by sneaking around and refusing to fight me, then your strategy is working.

Squirrelloid April 27th, 2011 01:04 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Quote:

Originally Posted by ghoul31 (Post 776277)
If your strategy is to bore me to death by sneaking around and refusing to fight me, then your strategy is working.

One of us is still doing research... o.O

Squirrelloid May 3rd, 2011 06:26 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Dai Oni vs. 1 PD - Dai Oni loses! rofl.

ghoul31 May 3rd, 2011 07:05 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Quote:

Originally Posted by Squirrelloid (Post 776669)
Dai Oni vs. 1 PD - Dai Oni loses! rofl.

Oh cool, another ahole to put on my ignore list

Squirrelloid May 3rd, 2011 09:44 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
It was genuinely hilarious. I actually did laugh out loud. If that makes me an 'ahole', well, I guess I can live with that.

Squirrelloid May 5th, 2011 11:13 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Happy that I fought ghoul? Or would you prefer I go back to sneaking around and refusing to engage?

Squirrelloid May 7th, 2011 12:11 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
I'm going to be gone most of tomorrow and part of Sunday, and might not have time to get to this turn. Could i get like +12h on the clock?

Valerius May 7th, 2011 01:25 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Thanks for playing, Ossa. I have to admit my storming of your cap didn't go quite as intended. The most ridiculous part was I accidentally gave one of my thugs an N gem which he used to go off script and cast touch of madness on some nearby archers, bringing himself to 99 fatigue in the process. But the thing I don't understand is why my magic duelers didn't target your pretender, who was the strongest S mage on the field. I thought it would target the strongest S mage - and it did target the golem before your S1 mages - but it didn't try for your pretender.

Quote:

Originally Posted by Squirrelloid (Post 776811)
I'm going to be gone most of tomorrow and part of Sunday, and might not have time to get to this turn. Could i get like +12h on the clock?

Sure, hosting has been postponed 12 hours.

Ossa May 7th, 2011 03:36 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Huh - I wondered that myself;)

Squirrelloid May 7th, 2011 07:14 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
magic duel targets a random S mage, not the strongest.

Squirrelloid May 14th, 2011 11:17 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Valerius, can i get a 24h extension? I can almost certainly get to it tomorrow night or monday morning, but by tomorrow at ~2pm is just not happening.

Valerius May 15th, 2011 12:03 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Quote:

Originally Posted by Squirrelloid (Post 777250)
Valerius, can i get a 24h extension? I can almost certainly get to it tomorrow night or monday morning, but by tomorrow at ~2pm is just not happening.

Sure, hosting postponed 24 hours.

Quote:

Originally Posted by Squirrelloid (Post 776824)
magic duel targets a random S mage, not the strongest.

Btw, thanks for this info. I guess if I ever played astral nations I might have known this. ;)

Squirrelloid May 15th, 2011 08:29 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Honestly, I propose just conceeding to Valerius. Not only do I not have the forces to oppose him nor the gem income, I also have no inclination to do so while Yomi is still alive.

Even if i did manage to force an army fight against TNN, and even if I won that fight, it would be irrelevant because i'll have already lost regardless of its outcome.

I see no reason to continue this game, the conclusion is foregone.

Valerius May 15th, 2011 09:36 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
I think Yomi is likely in the role of kingmaker. Assuming Helheim is defeated, I expect TNN would have too large a lead for Yomi to have a chance at the win. If Yomi and Helheim attack TNN and win I think there would be a similar situation, this time with Helheim the likely winner. I guess there's an outside chance that Yomi could declare peace with Helheim, let TNN and Helheim fight it out and weaken each other and then attack whichever seems to be winning but I'm not sure Yomi currently has enough provinces to make this viable.

Squirrelloid May 15th, 2011 10:04 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Quote:

Originally Posted by Valerius (Post 777308)
I think Yomi is likely in the role of kingmaker. Assuming Helheim is defeated, I expect TNN would have too large a lead for Yomi to have a chance at the win. If Yomi and Helheim attack TNN and win I think there would be a similar situation, this time with Helheim the likely winner. I guess there's an outside chance that Yomi could declare peace with Helheim, let TNN and Helheim fight it out and weaken each other and then attack whichever seems to be winning but I'm not sure Yomi currently has enough provinces to make this viable.

Your analysis is flawed for a multitude of reasons:
(1) i just beat the snot out of yomi's major forces a couple turns ago. They don't have all that much to work with, and what they have you could easily deal with.
(2) you assume that i'd be willing to stop killing yomi to deal with TNN. This is a bad metagame play. Its in my best interest in future games to kill the first person that attacks me even if it involves dying in this game. This discourages people from attacking me in the first place because they know the first person to attack me will die (or at least lose), and so no one wants to initiate that.
(3) Peace with yomi is further inconvenient because we'd never reach a settlement on what we considered a fair distribution of territories. There's no basis for peace between us.
(4) Even if we did team up, i'm pretty sure you exceed the two of us combined in gem income and available forces. You seriously overestimate my position if you think Yomi could kingmake between us, or you seriously overestimate Yomi's position, or both.
(5) Yomi's research stopped at such a low level that they're worthless as a strategic ally.

Valerius May 15th, 2011 10:29 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Quote:

Originally Posted by Squirrelloid (Post 777310)
(2) you assume that i'd be willing to stop killing yomi to deal with TNN. This is a bad metagame play. Its in my best interest in future games to kill the first person that attacks me even if it involves dying in this game. This discourages people from attacking me in the first place because they know the first person to attack me will die (or at least lose), and so no one wants to initiate that.

Well, this is a really key point. If you aren't going to send the majority of your forces against me then I'd agree the game is decided.

Ghoul, what do you think of ending it? If Squirrelloid is going to devote considerable forces to attacking you then I can't see you having a chance to make a comeback.

ghoul31 May 15th, 2011 10:56 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Since he's going to throw the game, and let you win, yeah I guess the game is over.

Squirrelloid May 16th, 2011 11:26 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
I'm certain that even if I stopped attacking ghoul entirely (which I certainly won't do while he controls lands in Mictlan's former territories), I still wouldn't stand a chance against Valerius. And ghoul doesn't have enough left to be more than a footnote.

You're either underestimating your own strength or seriously overestimating mine if you believe otherwise.

I mean, I can keep playing if you really want, but I don't know what you think it will change.

Valerius May 16th, 2011 12:07 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Given my dislike of micromanagement, I'm fine with ending it (I had recently reached the point that turns were becoming less fun due to micro). And I certainly don't like to to take the time for turns if the outcome isn't in doubt. But I wanted to get ghoul's opinion first. Ghoul, sorry you feel Squirrelloid is throwing the game. I don't think that's the case - I think he just doesn't want to waste time if it isn't going to change the result.

Squirrelloid, I may be overestimating your strength but I don't think I'm underestimating mine. I launched an attack against your eastern provinces but also have the necessary resources to stop an attack if you decide to launch one from Mictlan's former provinces.

I'll postpone hosting but leave the game up for a bit before deleting it.

Valerius May 17th, 2011 03:10 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Ok, I've thought it over and while as a player I pretty much agree with Squirrelloid's analysis of the situation, as an admin I don't know that I should be calling the game yet - especially because the result is favorable to me.

And since both of you have already submitted your turns there's no reason we shouldn't at least play this turn.

Squirrelloid May 29th, 2011 02:16 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Consider this a second call to end the game. Not only has everything more or less transpired as i predicted, but ghoul seems determined to burn every last resource holding forts he took from me instead of doing anything against TNN - which is really weird after he accused me of wanting to throw the game by not going after you. I don't know why you're moving so slowly Valerius, it should be obvious by now you have me dead to rights. I certainly have no interest in playing a protracted death in a game that shouldve been called 5 turns ago.

Basically, if there was going to be any point in playing, ghoul wouldve needed to evacuate the forts that are in the middle of my territory and let me have them. That he has not done so, but has instead snuck troops in and/or reinforced the garrisons with CotWind means that most of my forces are cooling their heels unproductively sieging forts, and most of his resources are tied up defending those forts. Certainly he didn't expect i'd just let him keep forts in the middle of my territory? Why did we keep playing, exactly?

Valerius May 30th, 2011 06:54 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
I put up those two globals last turn to try to force the issue. At this point if you don't both attack me we'll just be wasting a lot of time playing through to an inevitable result.

So I vote to end the game as well.

Squirrelloid June 3rd, 2011 03:06 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
So, are we ending this?

Valerius June 3rd, 2011 03:57 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Ghoul hasn't said anything and has sent in his turn so I assume he wants to continue. But that's 2 to 1 in favor of ending it.

As admin I do feel some responsibility to keep playing if one of the players is still interested but I don't really want to... If it helps, I'm willing to concede the game to the game to Yomi since he outlasted us. :p

Squirrelloid June 3rd, 2011 05:41 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Quote:

Originally Posted by Valerius (Post 778282)
Ghoul hasn't said anything and has sent in his turn so I assume he wants to continue. But that's 2 to 1 in favor of ending it.

As admin I do feel some responsibility to keep playing if one of the players is still interested but I don't really want to... If it helps, I'm willing to concede the game to the game to Yomi since he outlasted us. :p

Nah, you totally won this. We should just kill him to end it if that's the problem...

ghoul31 June 3rd, 2011 06:42 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
I already said to end it in my last post

Valerius June 4th, 2011 01:59 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Ok then, the game is over. Certainly one of the most unusual endings to a game that I've experienced...

Thanks everyone for playing!


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