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Re: MA Mod Nation Combined Game - Testing Grounds - Full
Pretender sent to Testing_Grounds. Going to be a very fun game I think. :)
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Re: MA Mod Nation Combined Game - Testing Grounds - Full
The god of poor, broken, oppressed Jomon is in. I'm looking forward to unleashing a horde of very pissed off Japanese horrors at everyone.
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Re: MA Mod Nation Combined Game - Testing Grounds - Full
Pretender of Svarogia is in.
Do we have a map jet? If not, what's a good one? |
Re: MA Mod Nation Combined Game - Testing Grounds - Full
New Ulm is ready to rock.
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Re: MA Mod Nation Combined Game - Testing Grounds - Full
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Executor mentioned, we're playing Cradle of Dominions. oh, and Cthulhu is ready to rise. |
Re: MA Mod Nation Combined Game - Testing Grounds - Full
Yes, Cradle is the map, I think you should all have it already, that one comes with the game I think.
It has exactly 11 land and 1 water fixed start so it seemed perfect for our setting. |
Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Just to be sure, I need to go in and change the mod files on pack 2 so each one says era 2?
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Yes, just change #era 1 and #era 3 to #era2
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Okay, when I'm off work, I will do that and upload a pretender.
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
The game has started! Reminder, the mod's name will need to be changed to "Expanded_Nations_2_MA.dm" . Executor, do you have an 'official' version that you are using to share with those players who might have difficulties changing the file?
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Please, any time we are using a special mod for a single game, please create it and upload it for us. Pain in the *** not to.
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Executor already uploaded a Middle Age version of the mod on page 5. You would just have to tack _MA onto the name of the .dm file
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Well, making all the changes and uploading it to the first page would have been best. Sorry, I overlooked it on page 5.
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Probably too late, but here is the link to download the nations pack. Was driving me crazy looking for the URL.
http://forum.shrapnelgames.com/showthread.php?t=47230 |
Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Yeah, i spent some time searching for everything too. Well, it could be better, but at least we all made it, duh.
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Hopefully we all made it. I just sent in my turn, and it said everything is fine, but I noticed this bit:
Game name: Testing_Grounds Nation: Invalid Age! Era New Jomon Turn number: 1 Should I be concerned about this? Anyone know? |
Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
That... sort of shouldn't happen I think?
Did you create your pretender after or before you changed the #era in the dm file? I can't think of any other reason? Well, we'll know soon enough if it matter when the turn hosts and you stale. :) |
Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
I believe after. Well...it should be after. I made a few test pretenders, though I'm pretty sure I got rid of all the one's before the MA shift. Hopefully anyway. Guess we'll find out soon >.>
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Lol. :)
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
NaivePhilosopher, did your turn go trough?
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Yes, all seems well. Not sure what that was about, but everything seems to be working.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Here's the question. Why does turning your modified pack two off doesn't move mod nations out of ma? Then , why does activating both 1.84 and usual nations pack 2 gives "too many sprites" error, while just nations pack 2 works ok, and just 1.84 still gives all mod nations in ma (i think i mentioned it already but yeah)?
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
The mod DM file contains all the 9 nations, which in this case have been moved to MA for the purpose of the game. Simply turning off the mod does nothing, nor it should return the nations to their eras.
If you want them in their original setting, EA, MA or LA, you either have to use the original nation pack 2 in where some nations remain EA and LA and therefor can't be all used simultaneously (which is why we transferred them to MA all), or, download individual nations from the MC compatibility mod. As for CBM 1.84, I'm not sure, maybe it adds some new mods that combined with the nation pack go over the total sprites limit. There are only so many mods that can be used together. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Not sure what your mean Huitochka?
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Well, mod nations are mod nations, they are supposed to be there only with nations pack on, right? So when i deactivate the nations pack2, they are stil here.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
That really shouldn't happen, the only thing that comes to mind is you reentered the Testing Grounds game, after you already disabled the mod, at which point Dominions would automatically load the nation pack 2 mod again.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
To be straightforward with you Huitochka, that's a definite case of user error. If you try to create a new game without any mods enabled (or with just CB1.84 enabled) there will definitely be no mod nations available.
As Executor says though, you may have accidentally re-enabled the Expanded Nations mod by looking at a Testing Grounds game (I think opening a game sets the current mod preferences to match that game). |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
I guess that's a user error, but not the one you're speaking of. I've yet to find what i did wrong.
Interesting. Just turning it off doesn't help, reentering some other game with different mods does, and reentering this one doesn't show any nation packs, neither usual one nor modified one, active, while it activates it and other mods of this game (only cbm 1.6 and edm 1.2 shows as active, however). Then if i "enable" any nations pack 2, either the one which is used here or the usual one, trying to make a pretender shows error about sprites, and enabling-disabling nations pack, either any of them or both, still doesn't move all mod nations out of ma. So for me the only way to actually disable it is to reenter some other game and the only way to correctly use 1.84 with nations pack 2 (usual one) without errors is to do that and only then activate the relevant mods. Posting here in case someone else has will have this problem... or if you have any idea what it is so. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
Maybe your custom mod doesn't have a banner? Mods can be enabled without a banner showing, but still if you go through the list of mods (in "Mod Preferences") I can pretty much guarantee that it's set to "Enabled" if you have mod nations showing.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
That's how mod preferences look after i load testing_grounds: http://rghost.ru/5163761/image.png
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Hmm, okay, I am obviously at least partially wrong.
Maybe it doesn't update the display properly. What happens if you enable and then disable both of the "Expanded Nations Pack 2"s? |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
As i already said in previous post, nothing changes. I still have mod nations there, all in ma.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Well - if indeed it is a bug, as it sounds like, then it's a bug in dom3 rather than any particular mod. Strange that noone hsa reported this kind of issue before, as it sounds quite irritating.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
12h reminders plox
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Reminder emails changed to 12h.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
***Special Message***
In her studies of the barbaric ways of the southern tribes Prof. Anna Sasin shot some rare footage of what seems to be some sort of archaic mating ritual. She reported that especially the undead seemed to get pounded in the *ss. Well judge for yourself. http://www.youtube.com/watch?v=h5qiKIzH3RI ***-*** |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
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Another ahole added to my ignore list |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
i dont even know what was rude about that..... i mean he called you barbaric i guess..... oh noes?
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Rubbing his nose in it like that was kinda douche-like, and or wanker-ish.
But a bit over-reacted too. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
whats funny though, is he isnt even one of the nations in that battle. just observing. besides, ghoul needs to learn to not rush someone in every single game. its so tragically predictable.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
Huh...then I don't get it.
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
I started clicking "n" to fast forward the battle...
Jokes aside, while this is not an anonymous game it would be much appreciated not to broadcast actual battles in a on going game, that's not good sportsmanship as it goes along the lines of giving away close national details such as army strength, researched spells, etc. Aside from that do as you like in the boundaries of normal-ish behavior. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
Didn't mean to offend people.
Although I really think I'm allowed to broadcast what propaganda I want. For I got the information in a fair way. And you can always pay me not to. :) But if there are objections I wont. Let me know. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
I haven't really laid down any ground rules here so I'm not prohibiting it or anything, of course you are free to mislead others or broadcast your propaganda any way you like but it would be appreciated (at least from my side) not to give away vital national information in the game thread as you do so, broadcast propaganda I mean.
Making conspiracy is of course a whole other area with which I'm fine as this is a diplo game after all. An example would be me leaking in the thread all info about your PD, your SC placement on the entire map including their gear, stats, battle scripts and such. I wouldn't welcome such behavior. Not saying that you are acting in such a manner of course (all you seem to be doing is having a laugh which is okay) but for future references. |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
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Since you called me a liar, i will put a tiny bit of effort into proving my claim. First of all, we have Cripple Fight 3. pretty sure that was research Evo 5 then never research again? anyways, definite rush there. Second, take a look at Tophats. you sent every mage you had at Nehekara early and it failed sadly, but it was certainly classic. Thirdly, and currently, Petty Kingdoms which squirrelloid says isn't going so well. want more examples? how about Lateral? either me or my brother were in almost all of these, so i have turn files to prove them. The other classic Ghoul move is the whining about someone winning the game, which i fully expect here. (and trust me, i have examples of that too) Dont call me a liar. i can back up my claims |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
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I don't why you call yourself Preistly Man, you are just the opposite of a priest.You should call youself devilman, or aholeman. Whatever, you are on ignore also |
Re: MA Mod Nation Combined Game - Testing Grounds - Running
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Re: MA Mod Nation Combined Game - Testing Grounds - Running
That's quite enough guys, keep it civil.
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