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-   -   RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign (http://forum.shrapnelgames.com/showthread.php?t=47288)

Double_Deuce April 21st, 2011 04:56 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
This batch is taking a little longer that I expected. Trying to tweak the AI and then test. ;)

iCaMpWiThAWP April 21st, 2011 05:08 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Quote:

Originally Posted by Double_Deuce (Post 776014)
This batch is taking a little longer that I expected. Trying to tweak the AI and then test. ;)

No rush on mine if you need to pick one to run slowly...

Brian61 April 21st, 2011 05:27 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Quote:

Originally Posted by Double_Deuce (Post 776014)
This batch is taking a little longer that I expected. Trying to tweak the AI and then test. ;)

Take your time :) Sorry about the grumpy tone of my previous reply, I really shouldn't post when I've been awake way too long :sick:

Thanks,
Brian

Double_Deuce April 21st, 2011 06:48 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
1 Attachment(s)
Comrade iCaMpWiThAWP, your next mission in the campaign is attached . . .
Quote:

Comrade, the loss of your Commissar was tragic. His loss seems to have demoralized your men and given hope to the enemy. At this moment it seems that they have been inspired enough to counterattack your forces under cover of darkness. **

You will need to hold onto the objectives you have now, beat back the enemy's advance and launch your own counterattack. A new Commissar has been assigned to insure you stay focused on finishing the task of clearing the Partizanskiy - Ul'beya coastal roadway as you were originally ordered.**

It is nighttime and a light fog has rolled in from the sea. Visibility will be extremely limited.**

You will have 10 Repair Points for this mission. When you add the Scenario to your Campaign, set the BUILD points for Node 003 to 10. Make sure you SAVE again after doing this.**
Mission #03

Install instructions:
Quote:

1) Unzip the C043_RED_ACTIONS_iCaMpWiThAWP_003.zip file.
2) add U043i003.txt file to your winSPWW2 Campaigns folder.
3) add spscn073.cmt and spscn073.dat to your winSPWW2 Scenarios folder.
4) Start up your winSPWW2 game. Edit campaign 043 RED ACTIONS iCaMpWiThAWP by adding scenario 073 into node 003 (the fourth scenario slot).
5) EDIT your BUILD points for Node 003 to 10.
6) Save your edit by pressing SAVE in the lower right hand side corner of the screen.
7) Save again. Make sure you have done this - if your edit (adding of next scenario) is not saved the campaign ends.

Go back to your last Saved Game file and continue the Campaign.
AGAIN: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.

Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com[/quote]

Double_Deuce April 21st, 2011 06:51 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
1 Attachment(s)
Comrade Brian61, your next mission in the campaign is attached . . .
Quote:

Comrade, while you were able to capture the rail station north of Simga it appears that the enemy forces in the area have not been totally defeated. You will continue your advance under cover of darkness and finish clearing the rest of the road to the south however, be aware that our spies have reported the enemy massing for a midnight counterattack.**

While it will be dark during the mission, the weather is expected to be clear.**

Unfortunately a lack of supplies has forced us to halt any support from the armored train to your rear.**

You will have 8 Repair Points for this mission. When you add the Scenario to your Campaign, set the BUILD points for Node 003 to 8. Make sure you SAVE again after doing this.**
Mission #03

Install instructions:
Quote:

1) Unzip the C041_RED_ACTIONS_Brian61_002.zip file.
2) add U041i003.txt file to your winSPWW2 Campaigns folder.
3) add spscn053.cmt and spscn053.dat to your winSPWW2 Scenarios folder.
4) Start up your winSPWW2 game. Edit campaign 041 RED_ACTIONS Brian61 by adding scenario 053 into node 003 (the fourth scenario slot).
5) EDIT your BUILD points for Node 003 to 8.
6) Save your edit by pressing SAVE in the lower right hand side corner of the screen.
7) Save again. Make sure you have done this - if your edit (adding of next scenario) is not saved the campaign ends.

Go back to your last Saved Game file and continue the Campaign.
AGAIN: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.

Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com

Roman April 21st, 2011 07:26 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Hi Comrade General. I'm waiting for orders. My Cossacks are thirsty for blood ...:tough:

Brian61 April 22nd, 2011 06:00 AM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
1 Attachment(s)
Quote:

Originally Posted by Double_Deuce (Post 776022)
Comrade Brian61, your next mission in the campaign is attached . . .
Comrade, while you were able to capture the rail station north of Simga it appears that the enemy forces in the area have not been totally defeated. You will continue your advance under cover of darkness and finish clearing the rest of the road to the south however, be aware that our spies have reported the enemy massing for a midnight counterattack.**

The enemy counterattack started a bit after midnight. They should've attacked earlier because waiting till after midnight caused them to run into an AM bush. :D

Last turn file attached,
Thanks,
Brian

Double_Deuce April 22nd, 2011 07:18 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Quote:

Originally Posted by Brian61 (Post 776043)
The enemy counterattack started a bit after midnight. They should've attacked earlier because waiting till after midnight caused them to run into an AM bush. :D

I was hoping that your timing would have been off, at least that was the plan. :(

Roman April 22nd, 2011 07:49 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Hi Comrade Double_Deuce.
Since I have not the pleasure of the general? I took care of Comrade Commissar jealously despite insulting to my saying that they smell Cossacks on horseback.:mad:
Please tell me if there will be a future mission for me.:(:re:

Double_Deuce April 22nd, 2011 07:54 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Quote:

Originally Posted by Roman (Post 776070)
Hi Comrade Double_Deuce.
Since I have not the pleasure of the general? I took care of Comrade Commissar jealously despite insulting to my saying that they smell Cossacks on horseback.:mad:
Please tell me if there will be a future mission for me.:(:re:

Yes, I am currently working on tweaking the ones for you and Comrade Skirmisher.

Roman April 22nd, 2011 11:16 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Quote:

Originally Posted by Double_Deuce (Post 776071)
Quote:

Originally Posted by Roman (Post 776070)
Hi Comrade Double_Deuce.
Since I have not the pleasure of the general? I took care of Comrade Commissar jealously despite insulting to my saying that they smell Cossacks on horseback.:mad:
Please tell me if there will be a future mission for me.:(:re:

Yes, I am currently working on tweaking the ones for you and Comrade Skirmisher.

Ok. Thanks. Sorry for the inconvenience. You take your time.
Greetings

Double_Deuce April 24th, 2011 08:20 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
1 Attachment(s)
Comrade Skirmisher, your next mission in the campaign is attached . . .
Quote:

Comrade, having helped Comrade Roman crush the main western line of the White forces your next objective is to hit the right flank of their defenses at Chekistskiy. Comrade Roman will attack the village head on while you will flank around to the left and seize the high ground to the north. The enemy is currently occupying a long ridgeline with excellent fields of fire although our spies report their lines are very thin.**

The attack will take place just after sunrise. The weather is expected to be clear. **

You will have 12 Repair Points for this mission. When you add the Scenario to your Campaign, set the BUILD points for Node 003 to 12. Make sure you SAVE again after doing this.**
Mission #03

Install instructions:
Quote:

1) Unzip the C042_RED_ACTIONS_Skirmisher_003.zip file.
2) add U042i003.txt file to your winSPWW2 Campaigns folder.
3) add spscn063.cmt and spscn063.dat to your winSPWW2 Scenarios folder.
4) Start up your winSPWW2 game. Edit campaign 042 RED_ACTIONS Skirmisher by adding scenario 063 into node 003 (the fourth scenario slot).
5) EDIT your BUILD points for Node 003 to 12.
6) Save your edit by pressing SAVE in the lower right hand side corner of the screen.
7) Save again. Make sure you have done this - if your edit (adding of next scenario) is not saved the campaign ends.

Go back to your Saved Game file and continue the Campaign.
AGAIN: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.

Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com

Skirmisher April 25th, 2011 03:20 AM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
I spy a new mission,thank you.

Skirmisher April 27th, 2011 02:21 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
OK this mission is locked and loaded,just waiting for Roman to get his mission and I'll get right on it.

Double_Deuce April 28th, 2011 04:35 AM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Quote:

Originally Posted by Skirmisher (Post 776323)
OK this mission is locked and loaded,just waiting for Roman to get his mission and I'll get right on it.

Yeah, I have had to delay working on his due to continuous power outages from these **** tornado's the last 2 days. :mad:

Skirmisher April 28th, 2011 10:49 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
[quote=Double_Deuce;776184]Comrade Skirmisher, your next mission in the campaign is attached . . .
Quote:

Comrade, having helped Comrade Roman crush the main western line of the White forces your next objective is to hit the right flank of their defenses at Chekistskiy. Comrade Roman will attack the village head on while you will flank around to the left and seize the high ground to the north. The enemy is currently occupying a long ridgeline with excellent fields of fire although our spies report their lines are very thin.**

The attack will take place just after sunrise. The weather is expected to be clear. **


This is underway.

The White forces have been engaged.
So far we've only lost a few and sent three or four enemy squads running. Have to be careful though as my forces are thin.

How long before we get help from the motherland?

More on this tomorrow.

Double_Deuce April 29th, 2011 11:23 AM

Re: Comrade Roman
 
1 Attachment(s)
Comrade Roman, your next mission in the campaign is attached . . .
Quote:

Comrade Roman, having helped Comrade Skirmisher crush the main western line of the White forces you are to continue the advance to the Northeast to the village of Chekistskiy. Comrade Skirmisher will be on your left flank attacking the enemy in the hills to the North and trying to draw forces away from the village. Our spies report that Chekistskiy is occupied but has not yet been fortified.**

The attack will take place around noon. The weather is expected to be clear. **

You will have 19 Repair Points for this mission. When you add the Scenario to your Campaign, set the BUILD points for Node 003 to 19. Make sure you SAVE again after doing this.**
**
Mission #03

Install instructions:
Quote:

1) Unzip the C044_RED_ACTIONS_Roman_003.zip file.
2) add U044i003.txt file to your winSPWW2 Campaigns folder.
3) add spscn083.cmt and spscn083.dat to your winSPWW2 Scenarios folder.
4) Start up your winSPWW2 game. Edit campaign 044 RED_ACTIONS Roman by adding scenario 083 into node 003 (the fourth scenario slot).
5) EDIT your BUILD points for Node 003 to 19.
6) Save your edit by pressing SAVE in the lower right hand side corner of the screen.
7) Save again. Make sure you have done this - if your edit (adding of next scenario) is not saved the campaign ends.

Go back to your Saved Game file and continue the Campaign.
AGAIN: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case.

Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com

Skirmisher April 29th, 2011 05:32 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Quote:

Originally Posted by Skirmisher (Post 776405)

More on this tomorrow.


The battle is almost over.


I lost the HMG unit and another cossak squad.

Didn't capture much in the way of enemy victory hexes.

Will send in the final turn shortly.

Saw more enemy waypoint activity in this one.

Roman April 29th, 2011 06:10 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
1 Attachment(s)
Did not get the objectives. I lost my machine guns and sniper in the first turns. I failed. I hope to have another chance ....

Skirmisher April 29th, 2011 06:17 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Quote:

Originally Posted by Roman (Post 776442)
Did not get the objectives. I lost my machine guns and sniper in the first turns. I failed. I hope to have another chance ....


I basically failed as well. Marginal Defeat.

But then,I don't have much to work with.

Hopefully we get some reinforcements.:sick:

Skirmisher April 29th, 2011 06:21 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Quote:

Originally Posted by Double_Deuce (Post 776344)
Yeah, I have had to delay working on his due to continuous power outages from these **** tornado's the last 2 days. :mad:


I saw a real time graphic from some weather service.

There was alot of tornado activity in south central/south western TN.

Roman April 30th, 2011 01:28 AM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Quote:

Originally Posted by Skirmisher (Post 776444)
Quote:

Originally Posted by Roman (Post 776442)
Did not get the objectives. I lost my machine guns and sniper in the first turns. I failed. I hope to have another chance ....


I basically failed as well. Marginal Defeat.

But then,I don't have much to work with.

Hopefully we get some reinforcements.:sick:

This time, my tactic did not work. The enemy was well positioned. They had two snipers that ruined everything. I also got marginal defeat.

iCaMpWiThAWP April 30th, 2011 03:40 AM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
1 Attachment(s)
Marginal victory, started counterattacking by turn 9 or 10, Platoon holding the fort lost their MG and ran critically low on rifle ammo.
FA-I armored car used to great success in the defense and the counterattack, capturing 2 v-hexes along the railroad.
Commissar was probably a little bored, but at least enjoyed watching my scouts and engineers rout a flanking platoon of cavalry :)

Double_Deuce April 30th, 2011 03:49 AM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Quote:

Originally Posted by iCaMpWiThAWP (Post 776464)
Commissar was probably a little bored, but at least enjoyed watching my scouts and engineers rout a flanking platoon of cavalry :)

Better bored than dead. :D

Double_Deuce May 1st, 2011 06:25 AM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
For those following along and whom might be interested I am planning to release the custom maps I have been creating campaign for download. They are small 30x30 maps so not much room for large forces to operation but are good for small company sized actions.

Roman May 1st, 2011 10:56 AM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Ok. I'm interested. In which slots are the maps?

Double_Deuce May 8th, 2011 11:25 AM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Just wanted to confirm if you 4 wanted to continue with this campaign or jump over to the NATO vs WP campaign (the one using the Motorized Rifle Companies)?

iCaMpWiThAWP May 8th, 2011 02:53 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Doesn't really matter to me :D but i've just started reading red storm rising again lol.
It's up to you lads.

Double_Deuce June 5th, 2011 08:04 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Quote:

Originally Posted by Roman (Post 776512)
Ok. I'm interested. In which slots are the maps?

Since the campaign has come to a halt I will gather the maps I created (again these are small 30x30 maps) and upload them as soon as I can for anyone who would like to use them.

Roman June 5th, 2011 09:49 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Quote:

Originally Posted by Double_Deuce (Post 778369)
Quote:

Originally Posted by Roman (Post 776512)
Ok. I'm interested. In which slots are the maps?

Since the campaign has come to a halt I will gather the maps I created (again these are small 30x30 maps) and upload them as soon as I can for anyone who would like to use them.

Ok. Thanks

Double_Deuce August 1st, 2012 11:47 PM

Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
 
Since RL has settled down somewhat from last year I am considering starting up another one of these type games. Nothing massive, or too complicated, probably company sized commands again and sticking with the WinSPWW2 engine because I think that version lends itself better to this game setup that WinSPMBT (not the differences in the games but in the force technology limitations).

If anyone is interested please post ideas, recommendations and/or preferences such as theater or time frame.


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