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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Dead seas means no pop nor sites UW. You can still capture UW provinces and move through/across them, they're just useless.
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
ok. We shall aim to start next Monday and we will use Squirrelloid WH map with dead UW.
Enjoy your weekend vacation. Rest well for on Monday you'd be sent to front lines ;) |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Sure. For some reason I assumed that killing the UW is trivial - something like search and replace some value. I hope it won't be too time consuming for you.
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Squirrelloid, # 112 has three adjacent land provinces, and one adjacent sea province.
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
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Ok, i've included in this post an attachment which includes the .tga file and 2 versions of the .map file. One is basically the previous version but fixing the province Aethyr noted (Squirrel Edition). The other takes it a step further and kills the sea (Dead Squirrel Edition). No sites, no population.
The latter is intended to be used for the game, but i didn't see any reason to not fix the one province and have a version with live seas available in case anyone wanted to use it. Ok, i can't seem to manage to upload anything right now. Check this space later. Edit: ok, that's funky, it uploaded and didn't tell me it had done so. Awesome. |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
Game is on, http://www.llamaserver.net/gameinfo....DeadhouseGates
Set to 5 VPs. Please start UL/ing your pretenders. Good luck all :) |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
This map hurts my eyes, I can't see my dwarven flag. Is there a way to grayscale my map?
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Lolomo: you can do whatever you want to the .tga so long as you save it with the same name. (Ok, i don't recommend changing the geography, because the .map file will still pretender provinces are in places that make sense in the current map, but if you really wanted to you could put a map of europe in the .tga, it just wouldn't correspond at all to the .map file in any useful graphical way). So use your favorite graphics program and turn it grayscale, should work no problem.
My pretender will likely be in Tuesday. Sorry, holiday weekend and all. |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
My Pretender won't be in until Monday evening I'm afraid
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
No hurry. Tuesday is fine.
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
I managed to lighten up the map a bit with Gimp. It's a little bit better now :) I might make the dwarf flag red so it stands out more.
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
I'd like to join as Pangaea if it's not too late.
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
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You'll forgive me for asking, as i see you've been on the forum a long time, but how much MP experience do you have? And how familiar are you with CBM 1.84? I'll leave it to WL to enforce his non-new player requirement, but you might want to make sure this is the kind of game you're looking for =) |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
I've played more than 10 multi-player games but... I haven't played for several years. Maybe it would be best if I spent some more time getting used to the new mods before jumping into this kind of game. Consider my application withdrawn.
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Catquiet, the game is supposed to start today. if you want in, you'd have to submit a pretender ASAP, today or at most tomorrow.
Please confirm your decision. Nations joined so far: Bretonnia Itza Altdorf Ashdod Sylvania The rest, please submit your pretenders. |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
Pretender is in. I decided to go with Pythium instead of Pan since Pan's play style is unusual and I am a bit out of practice.
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Good timing friend, I was just about to delete the pyth. pretender thinking we have an intruder :)
And, I know many would disagree, but I am absolutely convinced that Pythium is the best all around nation. It's not good enough to justify early ganging and it's solid enough to lead all game long. Welcome aboard and GL :) |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
Game: DeadhouseGates
Middle Age, max 9 players Players so far: 6 Is that OK If we are 10 now? Wouldn't anyone be left behind a board? |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
Fixed. And set to 6 VPs since the idea is to have a bit above 50%.
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
four pretenders to go. Common guys, plz submit them today so we can start.
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
So, working on pretender. But llamaserver seems to have died. FYI
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
I've sent my pretender in, hopefully it will be reflected once llamaserver resets itself.
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
Sorry to be all over the place, but I'm going to withdraw. I've been looking over the new Warhammer mod nations to see what I was going to be fighting against and they all look so interesting. I'm going to wait for game where I can actually play one of the shiny new nations instead of just playing against them.
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
I am sorry but I am going to have to pull out. I am off on holiday at the end of the week.
I have a laptop and where I am going has broadband so I thought I could play while I was away but I cannot seem to get the game working properly on my Windows 7 laptop and I don't really have time to sort it out now. Sorry! |
Re: DHG - Deadhouse Gates. Non NewB. 10 players
llamaserver seems to be working now - at least I can carry out admin duties. Speaking of which, Catquiet I've removed your pretender.
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
I'm sorry to hear that Hoplo :(
Catquiet, If you wanted one of them shiny new nations this may just be your day as Hoplosternum's Tomb Kings is just waiting for a strong leader. |
Re: DHG - Deadhouse Gates. Non NewB. 10 players
ok. game's back to 9 players, 5 VPs.
Squirrelloid, plz send your pretender. Catquiet, if you want to join as Tomb Kings please submit a pretender ASAP. You can consult with Trumanator's guide to get quickly up to speed. |
Re: DHG - Deadhouse Gates. Non NewB. 10 players
Ok, I should have Tomb King pretender in by Wed noon.
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
Awesome :up::up::up:
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
Catquiet, if you want, we can switch. I already submitted a pretender for the dwarfs, but you can take that nation if you want, and I'll take the Tomb Kings.
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
well, indies 9 should make this entertaining =)
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
indeed. I think it forces players to take more aggressive builds.
Catquiet(/LoloMo), once your pretender is in and/or swapped with LoloMo we shall commence. |
Re: DHG - Deadhouse Gates. Non NewB. 10 players
Ok, sending in the pretender for Tomb Kings now.
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
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Enjoy this game everyone and good luck to Catquiet and the Tomb Kings and hopefully I will be able to join in Memories of Ice :) |
Re: DHG - Deadhouse Gates. Non NewB. 10 players
I do hope you'd join us for the memories of ice :D
Now, I've started the game and got a nice message from the server saying game would be created immediately and that the first turns would be sent. But, instead, the game went poof and promptly disappeared :( Now, when I go to his URL on the server I get a "This doesn't seem to be a real game!" message or a "Sorry, this isn't a real game. Have you been messing with my URL?" :eek: I'm not sure what to do. Perhaps PM llamabeast or otherwise recreate the game and resend pretenders. |
Re: DHG - Deadhouse Gates. Non NewB. 10 players
I'm on the case. It's because the map file has spaces in its name.
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
I'm having trouble playing my turn. It says
* The following mod needs to be installed Expanded_Nations_1.dm * I'm using the mod from your link which is Expanded_Nations_1_v1_02.dm. Is the server using an older mod or did I set up my mod incorrectly? |
Re: DHG - Deadhouse Gates. Non NewB. 10 players
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
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Also, hopefully not an issue, but the invalid age part of this message doesn't look right: "Hello from the LlamaServer! This message is just to let you know that I received a 2h file from you, and it seems to be fine. Details: Game name: DeadhouseGates Nation: Invalid Age! Era Sylvania Turn number: 1 Who's sent their turn in: Skavenblight Waiting for 2h file Ashdod Waiting for 2h file Ogre Kingdom Waiting for 2h file Itza Waiting for 2h file Sylvania 2h file received Dwarfs Waiting for 2h file Bretonnia Waiting for 2h file Altdorf Waiting for 2h file Nehekhara Waiting for 2h file The turn will process when all 2h files have been received, or at the latest at 19:02 GMT on Friday June 3rd." |
Re: DHG - Deadhouse Gates. Non NewB. 10 players
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
It appears that the game is not using the lastest version of the expanded nations. My dwarves still have the overpowered crossbows.
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
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Yeah, looks like something went wrong. I did my turn quickly and didn't notice the prices and other changes were reset.
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
Thank you llamabeast for fixing this!
*Make mental note to remember that spaces are not allowed in map names* As for the ENP version that the game is using. I just browsed the mod list and chose ENP, the mod also has a link that points to a post containing the latest version. Still, evidently the mod on the server is actually the previous version. So, I'll upload the new mod version myself and recreate the game. I'm sorry for the inconvenience guys. Please ignore the current turns (and BTW, if you were able to play them make sure you didn't create them with ENP 1.01) and resubmit pretenders once I post here that the new game is created. |
Re: DHG - Deadhouse Gates. Non NewB. 10 players
correction. I found it more convenient to unstart the game, UL the new ENP and alter the game settings. I will now restart it with the correct ENP version.
EDIT: Started game. Got msg: "Game started! Players should receive their first turns in the next few minutes. Note that the game will remain in the "Waiting for pretenders" list for a few minutes until the game start is processed. Return to game page " I hope llamabeast's fix to the map name will hold :) EDIT2: The previous fix didn't hold and game disappeared. llamabeast, can I delete the problematic map from the server and UL it with a proper name? Or, can you please do your magic again and save the game (and the day)? |
Re: DHG - Deadhouse Gates. Non NewB. 10 players
WL, I stupidly submitted a less than optimum version of my pretender. :doh: Normally, I would just make the best of it, but since it seems we must restart would it be OK if I sent in my preferred version before we start?
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Re: DHG - Deadhouse Gates. Non NewB. 10 players
The game is gone now :(
There are only 2 ways to proceed: 1. Wait for llamabeast to automagically fix and start it (but then you'd be stuck w/ your "bad" pretender) 2. Wait for llamabeast to delete squirel map with the spaces, then I'll change it's name and re-submit it & recreate the game. Then we will all need to resubmit pretenders. Any way, we wait for our saving :angel llamabeast :) |
Re: DHG - Deadhouse Gates. Non NewB. 10 players
I wouldn't mind making a couple of tweaks to my own pretender as well.
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