![]() |
Re: Whoah theres a lot of micro management in this game
Horrors cant be permanently killed?
|
Re: Whoah theres a lot of micro management in this game
Quote:
And yeah, if your pretender is marked, you always have a high chance of getting a horror attack. And the upgrade to doom horrors is likely. I think I saw the maker of ruins. Instakilled my poor druid lord pretender. Pretenders are special cases sadly. (Or thankfully, as it depends on which side of the pretender you are ;) ). |
Re: Whoah theres a lot of micro management in this game
Quote:
|
Re: Whoah theres a lot of micro management in this game
With the same name?
|
Re: Whoah theres a lot of micro management in this game
Yeah. So there is no way to permanently get rid of the horrors. (But if you want to change the mechanics, in a quick way, remove the call horror spells, the horror marking ones and mod the different horrors to have horrible stats.
|
Re: Whoah theres a lot of micro management in this game
Quote:
|
Re: Whoah theres a lot of micro management in this game
Honestly Question, if horrors are ruining your game and you aren't having fun, why not just start another one? Especially if it's SP; it kind of sucks to just drop out of a MP game if you aren't on the verge of death but no one cares what you do in your SP games. I am currently playing 2 MP games (my first ever, which I must say are a lot more fun than SP with diplomacy and all) but I also like to have a SP game going just to mess around and try things out. The minute I stop having fun with it though (Pretender gets killed through some stupid event, the enemy shows up at my doorstep with an army of 750 troops in like turn 20), I just delete it and start a new one. They are good learning experiences for things like this, namely that horror marks, afflictions, and curses can really eff up even the most well designed and powerful creature, so it's best to just try and avoid them. At the same token, if you run into a game where the enemy is throwing some incredible SC at you, you now know there are ways to neutralize it somewhat.
Anyway there are a lot of quirks and such to Dominions 3, but if you like most of the basic mechanics, there is a lot of fun to be had. If you want to mess around with some extra-powerful units, try the AwesomeGods mod and the Epic Heroes mods; just tried them for the first time and loving them, though I don't know how imbalanced they might make a MP game. |
Re: Whoah theres a lot of micro management in this game
I should add that in my most complete SP game ever, I tried to use my 10D Prince of Death as a SC without really gearing him up very well. He ended up dying a bunch of times and I had to keep wasting time calling him back. Eventually, when he had four afflictions that made him a useless combatant, I threw him in a lab for research and summoning. He was basically able to create undead armies on his own as well as to cause destruction in enemy provinces in the late game with leprosy and Ghost Riders, when all I really thought he'd be doing was scaring enemies away as a combatant with fear. Just saying that a gimped Pretender CAN still be a lot of fun, maybe just not in the way you pictured.
|
Re: Whoah theres a lot of micro management in this game
My main issue with it is that if you buy a combat pretender, you only get to use him for a limited time before afflictions and horror marks render him useless (mute/feeble mind even destroys his ability to research or summon).
Meanwhile if i pay for a 0 pt cost archmage or other equavelent, i can use him from the start for research, site searching and mage support in combat, and hes likely to be safe in the backrow. One thing i noticed about spells like legion of steel and other AOE : 25 spells is that when my mage casts the spell, only a limited number of units in the squad seems to be getting buffed. Typically this is the center-back rows of the block...the front rows of the block dont seem to be getting the buff at all, even though the graphic effect is large enough to cover them. And if i script mages to cast the spell more than once, it still doesnt help. Why? |
Re: Whoah theres a lot of micro management in this game
I should also add : I have had the most success using rainbow archmges and the llike so far. Having 4 or 5 paths at level 4 is great for site searching and makes your pretender really versatile for casting and item crafting.
|
Re: Whoah theres a lot of micro management in this game
Quote:
Afflictions: This is why you want regeneration. One reason anyways, Regen is pretty nice in general. Limited time: Ignoring the ways around this early, eventually your pretender will be outclassed by something. All it takes is that first Tartarian, and in some cases not even that. However, the provinces you had earlier mean your economy is growing faster, which provides an advantage throughout the game. |
Re: Whoah theres a lot of micro management in this game
How do you avoid horror marks then? I thought theres no way to resist it, other than hoping the AI marks the wrong unit.
Is there any way to deal with unit killing global enchantments if you do not have astral magic to dispell them? Things like call of the wild, the kindly ones, etc. My pretender managed to kill one of kindly ones by luck (spirit helmet lightning bolts), but ended up with 5 afflictions in the process. |
Re: Whoah theres a lot of micro management in this game
Page 87 of your manual tells you all you want to know.
|
Re: Whoah theres a lot of micro management in this game
Quote:
Globals: Overload them with one of your own. Admittedly, its a bit haphazard, but then, if you overload with Gift of Health in particular it can help your units survive longer. |
Re: Whoah theres a lot of micro management in this game
You can also try killing them, that will make them go away.
|
Re: Whoah theres a lot of micro management in this game
Quote:
|
Re: Whoah theres a lot of micro management in this game
I think "killing them" was for globals.
Kill the caster, the global goes away. Often tricky without just destroying the nation. |
Re: Whoah theres a lot of micro management in this game
Yeah, I meant killing the global casters, or for example with the armada you dispel the global if you defeat it in combat.
|
Re: Whoah theres a lot of micro management in this game
Quote:
|
Re: Whoah theres a lot of micro management in this game
Quote:
|
Re: Whoah theres a lot of micro management in this game
Quote:
Do not embark on the vain quest to understand those which is beyond your feeble reach, know your place. |
Re: Whoah theres a lot of micro management in this game
Come on people, a user named question asking constant questions that are in the manual? Looks a bit like a troll to me.
|
Re: Whoah theres a lot of micro management in this game
All this questioning does bring a question to mind, why can't I fit more than one Joton Herse in a square, yet I can fit 6 Holburgs in a square?
|
Re: Whoah theres a lot of micro management in this game
It's probably your monitor resolution. Try a different graphics mode!
|
Re: Whoah theres a lot of micro management in this game
Thanks!
|
Re: Whoah theres a lot of micro management in this game
I tried that but now the giants look overweight. This would be okay except their encumbrance is still the same, is there anyway I can mod their encumbrance so that they get puffed like overweight giants should?
|
Re: Whoah theres a lot of micro management in this game
Doo, page 10 of the modding manual explains all!
|
Re: Whoah theres a lot of micro management in this game
Quote:
|
Re: Whoah theres a lot of micro management in this game
Quote:
Sry for the confusion, I'm new to this ;) |
Re: Whoah theres a lot of micro management in this game
Quote:
|
Re: Whoah theres a lot of micro management in this game
Quote:
...and that many have not merely read the entire manual, but memorized it, making them living encyclopaedias. I know I did. The manual contains lots of errors and omissions, but it is remains even now, years after the game's release, the best place to learn the fundamentals of the game mechanics. Diplomacy and intrigue can only carry you so far when you are up against real opposition; to consistently do well you need to know how the game works. |
Re: Whoah theres a lot of micro management in this game
Actually the wiki only lists something like 10 errors.
As far as omissions, that probably depends on the definition. Most of what was left out was done on purpose. But since there have been 5 years of updates and patches there is quite a few things out of date in the manual. Entire nations are not in the manual. |
Re: Whoah theres a lot of micro management in this game
Actually, the wiki lists a lot more. Sure only 15 are major issues. But the manual does contain a lot of errors or strange omissions. Saying it was done on purpose is a bit of an easy excuse now is it?
But please, check your facts Gandalf, the wiki contains a lot more than just 10. http://dom3.servegame.com/wiki/Manual_errata And lets not forget the example strategies, which if used guarantee that you will not win the game ;). |
Re: Whoah theres a lot of micro management in this game
Quote:
|
Re: Whoah theres a lot of micro management in this game
Quote:
|
Re: Whoah theres a lot of micro management in this game
Quote:
Doubly so since those marks seem uncanny at focusing on the pretender/SC midst all the rabble. -ssj |
Re: Whoah theres a lot of micro management in this game
They go for large size and high HP. With some creative summoning you can get decoys.
|
Re: Whoah theres a lot of micro management in this game
Quote:
|
Re: Whoah theres a lot of micro management in this game
Quote:
Insert expletive here. And another expletive, and another! Now I actually like it because it because imagination-wise it creates a richer story, the pathless pretender wrymm with so many afflictions all it can do is sit gasping for air, yet it is endlessly thrown back into battle by its believers and called back from death again and again. The living vegetable god who used to be the most powerful mage in the land, and will be again once it truly becomes the god (or the healers fix it or the nation gains access to nature ect.,). Very annoying when it happens in the early game but thats life. Just be sure to do it to them first ;) |
Re: Whoah theres a lot of micro management in this game
Dominions3 seems to have a link back to classic greek storytelling in that there is a common element of tragedy to much of what happens. The fact that so much comedy also happens in many Dominions games only makes that case stronger.
Sometimes the tragedy and the comedy all come in one neat little package (losing the use of your best thug when he gets hero status and acquires Heroic Obesity! Amusing, and yet so tragic!). None of your units are immune. And the stakes that your pretender is playing for simply increase the likelihood for an even greater tragedy in the end. Only one pretender is going to become the Pantokrator of [This World] - the rest are going to fall prey to all sorts of lesser fates along the way, including possibly being gobbled up by horrors. Now, imagine the comedy (and tragedy?) of the pretender who becomes Pantokrator in spite of his insanely high level of horror marks. Imagine him being a weak little rainbow, who is killed on the first round every time he meets even a lesser horror - and yet his followers re-summon him time and time again. "At last, all of these lesser religions have been wiped out! I rule this world!" *Eater of Gods shows up* "Not again!" *dies* The Prophet of The Great and Most Persistent Re-Appearing Rainbow sighs. Time to get the priesthood together for more god summoning. Again. |
Re: Whoah theres a lot of micro management in this game
There's also a lovecraftian element here with the horrors:
They're not beings from our existence, they don't obey the laws that govern our dimension and thus they don't care what is horror-marked, just that it is. It's not clear where they come from...which is totally cool. Another thing to remember is that none of the pretenders are true gods, they're just powerful beings that have attracted a nation of followers; perhaps the Pantokrator could remove horror-marks and curses.... |
Re: Whoah theres a lot of micro management in this game
Quote:
I have no problem with the curses/horror marks/insanity in general, it's *ONLY* with the pretender that it feels wrong. |
Re: Whoah theres a lot of micro management in this game
Quote:
|
Re: Whoah theres a lot of micro management in this game
Quote:
|
Re: Whoah theres a lot of micro management in this game
Are you mocking the great one? You had best not done that Deathblob.
|
Re: Whoah theres a lot of micro management in this game
Try forging items which make your god ethereal and other such items.
btw i am new here |
Re: Whoah theres a lot of micro management in this game
Quote:
Welcome to the forums. |
Re: Whoah theres a lot of micro management in this game
Godhood is not based on the actions of a unit. They are based on the worship of the populace.
That is how a big rock, or a giant fungus, or a fountain become something more. They are not worshiped because they are more. They are more because they are worshiped. It is also why pretender-gods (in vanilla) cannot bless, or be blessed, or build temples to themselves. And why they are boosted within the area of their worship (dominion) And if all other pretender-gods are wiped out so that this is the only thing being worshiped, it ascends to godhood. It does not choose to, its forced to. |
Re: Whoah theres a lot of micro management in this game
Quote:
Forced to become a god, geez some people have it tough :) |
All times are GMT -4. The time now is 04:29 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.