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-   -   Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins! (http://forum.shrapnelgames.com/showthread.php?t=47931)

Valerius October 30th, 2011 09:58 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Have fun everyone! I look forward to hearing how your nations pan out.

Korwin, I've been thinking a bit more about flight underwater and the one other unit I can recall seeing this behavior on is horrors. I wonder if the combination of aquatic/amphibious and flight (native abilities, not through magic items) is what does it? Maybe I'll run some tests to see.

Squirrelloid October 31st, 2011 10:01 AM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Underwater flying is tied to stormflight + something iirc. Its kinda weird.

Korwin October 31st, 2011 01:37 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
@P3D
You do know, that if you are last you could make your next turn a few minutes after the last?
Just asking, there should'nt be a need for extensive diplomacy at this point, so no reason to wait... Or?

Hope I dont sound tooo impatient :D

Lung Drago October 31st, 2011 02:53 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
EDIT: Woops, different thread. OK, let me think of something constructive to say....eeeeeerm....

Yes, I did have one question: Since this is a balanced map, are there any..well how to call it, preset borders in mind, or are all provinces first come, first serve? The way weak independent armies unfold, I might be barging into someones capitol sooner than I would like :D

Korwin October 31st, 2011 03:54 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
As long as nobody takes mine, its first come first served.
What do you mean? That sounds selfish? Really? :D

Squirrelloid October 31st, 2011 03:56 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Preset borders? Boring. That's even more boring than enforced diplomacy.

Lung Drago October 31st, 2011 04:38 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Quote:

Originally Posted by Squirrelloid (Post 787482)
Preset borders? Boring. That's even more boring than enforced diplomacy.

I don't like binding diplomacy either. Well, the only exception would be the slight difference between a NAP and a NAP-3. There's no point in trying for and feeling successful because of signing a NAP-3 when it ends up being a mere NAP anyway, if you know what I mean.

Valerius October 31st, 2011 07:58 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Quote:

Originally Posted by Squirrelloid (Post 787434)
Underwater flying is tied to stormflight + something iirc. Its kinda weird.

Very interesting, I didn't think of that since I was only considering abilities that were visible in the game. Maybe I'll try modding different abilities onto one of Caelum's commanders until I get it to work.

Quote:

Originally Posted by Lung Drago (Post 787467)
Yes, I did have one question: Since this is a balanced map, are there any..well how to call it, preset borders in mind, or are all provinces first come, first serve? The way weak independent armies unfold, I might be barging into someones capitol sooner than I would like :D

Yes, it's always first come, first served. Of course the person who's provinces you're taking may see it differently. I think on this map each nation's provinces are more subjective than Sixlands, where each group of provinces has a different color. On that map I assume if I take another nation's provinces that I'm asking for war. And I know if they take mine that it's war. ;)

Jiggymike October 31st, 2011 08:03 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
I have sort of a set order that I am planning on taking provinces in that should result in the longest period of time possible before running into conflict. However, I have no way of knowing whether my neighbors have the same idea :rolleyes:

Valerius October 31st, 2011 08:18 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
In case anyone missed it, please be aware that the pentagram in the middle of the map connects provinces - so you have access to more nations than just your direct neighbors.

Korwin November 1st, 2011 06:12 AM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
So Greia is allready in posession of a fifth of the pentragramm.

Lung Drago November 1st, 2011 08:51 AM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Quote:

Originally Posted by Korwin (Post 787526)
So Greia is allready in posession of a fifth of the pentragramm.

Oh my god, and I was wondering why those provinces are circles :D Didn't occur to me they could be neighboring. Gosh, thanks for that note! :D

Korwin November 1st, 2011 09:51 AM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Quote:

Originally Posted by Lung Drago (Post 787533)
Quote:

Originally Posted by Korwin (Post 787526)
So Greia is allready in posession of a fifth of the pentragramm.

Oh my god, and I was wondering why those provinces are circles :D Didn't occur to me they could be neighboring. Gosh, thanks for that note! :D

So do I get that forest province? As small appreciation?

Edit: Nevermind, got your PN and answered you.

Jiggymike November 3rd, 2011 05:25 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Guys the server is having some type of problem. I'm trying to submit turn 8, which is not due yet and still says so on the llamaserver. However, when I send it in, I get an e-mail saying that I submitted the wrong turn and it is turn 9. Can we please delay until this gets figured out? Thanks!

It literally changed from turn 8 to turn 9 while I was watching it, with turn 9 being due in a few hours. When I asked for a resend, it sent me turn 9. However, turn 8 wasn't supposed to be due for another few hours so I shouldn't have staled.

OK weird, I checked turn 9 and my last turn was submitted successfully. We just have to make sure it doesn't host turn 9 at 4:54AM GMT.

Valerius November 3rd, 2011 07:23 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
The server says it's on turn 9, with only your turn missing. According to the server, turn 8 already hosted with no stales.

Based on the fact that you got your confirmation email I'm guessing the server has your turn but just isn't updating the site to indicate that. I'll go ahead and postpone hosting in case the server is in fact missing your turn but I suspect that once it gets straightened out it will host immediately since all turns will be in.

Jiggymike November 3rd, 2011 07:37 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Yes it looks OK now, with the correct turn due time and everything.

Korwin November 4th, 2011 04:01 AM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Anyone beside me who did not get their turn?
Resending the turn worked, ... wtf I'll resend it to all players, so nobody is waiting for their turn in vain.

Squirrelloid November 4th, 2011 07:33 AM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Let it be known to the nations of the world that the nation of Moria is without honor. That just one turn after he professed peaceful intentions he ordered an unprovoked attack and at the first opportunity.

While we understand there can be no lasting peace, such two-faced diplomacy deserves our scorn. Trust no word from teh mouth of Moria, for that mouth carries no truth and only the most vicious of lies.

Jiggymike November 4th, 2011 03:25 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
We do not deny the claim of Yelloea. Our only statement of defense is that when we opened negotiations, we had no intention of attacking and merely wanted to delineate our borders. However, after reviewing the available information, we decided that Yelloea was a threat to all nations, including ourselves, and that the most prudent course of action would be to attack with a small force we had hidden in one of his provinces. Lycus, the Prophet of Moria, regrets going back on his word, an act we consider to be gravely wrong. We cannot expect other nations to trust us after this incident, but our number one concern is our survival, and we felt that Yelloea's threat to this was greater than our need to keep our word.

Squirrelloid November 4th, 2011 03:47 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Quote:

Originally Posted by Jiggymike (Post 787818)
We do not deny the claim of Yelloea. Our only statement of defense is that when we opened negotiations, we had no intention of attacking and merely wanted to delineate our borders. However, after reviewing the available information, we decided that Yelloea was a threat to all nations, including ourselves, and that the most prudent course of action would be to attack with a small force we had hidden in one of his provinces. Lycus, the Prophet of Moria, regrets going back on his word, an act we consider to be gravely wrong. We cannot expect other nations to trust us after this incident, but our number one concern is our survival, and we felt that Yelloea's threat to this was greater than our need to keep our word.

He attempts to defend his actions yet condemns himself from his own mouth. Despite intending to 'honor' his words, he hid a hostile force inside my territory - something that would be considered an act of war if discovered. This was no mere scouting force. It was a war party.

Clearly these deeds were planned from the start, for he moved military forces past my borders even while he was professing his good intentions. Thus even his defense is revealed as lies.

Jiggymike November 5th, 2011 02:19 AM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
We have nothing left to say then. Whether intentional or not, Moria is guilty of deceit and understand if we are not dealt with by other nations.

Squirrelloid November 5th, 2011 11:58 AM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
So, it looks like there's a two person alliance against me on turn 10. I am sure it is in no one else's interest to let Redka conquer me. Reheim? Grerus? Will neither of you speak with me? Or will you hand the game to Redka already?

Squirrelloid November 5th, 2011 09:24 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
1v3? As of turn 9? Really? Did you guys arrange this before the game even started or something? Very sporting of you.

Reheim, are you also in on it, or are you going to sit around and be next when they get through with me. Assuming they actually can finish me.

Korwin November 6th, 2011 04:35 AM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Well your Research graph looks really scary, its those starets...

Jiggymike November 6th, 2011 02:43 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
We didn't plan it before the game, but we might as well have. Can you honestly say that if you were in any one of our shoes you would not have looked at that research disparity and realized that no one would have a chance against you if you were allowed to get going? It doesn't feel good and it's certainly NOT sporting but we need to do what is necessary to help ourselves survive and hopefully win. I only regret sending you that message before looking at the score graphs; if you want to lament them, you have every right to.

Squirrelloid November 6th, 2011 05:26 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
And what did you take as your pretender? A bless chassis? Great scales? Scary comes in multiple flavors. Mine is obviously doing research.

You seem to have chosen scales. So you're going to pass me in research at some point, its a matter of time. At least you would have if you hadn't committed many hundreds of gold to an army that has failed you. I think you've mistaken early research advantage for something that means I'm dominating. You should be looking at growth in RPs and rate of fort production. The first I will certainly start lagging in since i can't keep up in the latter.

In your shoes, I would have noticed yellow is obviously the scariest person to attack early, and chosen *anyone but*. You think I didn't research combat magic first thing?

Tell me, how exactly do you expect to beat me when your armies can't even beat my PD and modest army while my mages stay home?

Korwin November 7th, 2011 07:11 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Allmost forgot, I am assuming we dont want to use/recruit free units/commanders. ( I got an 0 Gold, 1 Res. Ettin Commander ).
Obviously I did'nt recruit him. Since its an bug.

Just wanted to let you all see, how noble I am.

--
Reheim

elmokki November 7th, 2011 07:26 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
That's a CBM1.92 bug

Lung Drago November 7th, 2011 07:37 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
To be perfectly honest, I find myself divided.
It's true I feel uneasy and that something has to be done, yet I dislike ganging up on someone just because of that. Myself, I kinda expected the Starets to shine in the research graph; though it surprised me anyway how Yellow propelled himself forward. I mean none of us is stupid, all that's left is some boosters and/or little bit of gem income and we can be out-teched instantly. No great scales will help us here, and a bless is also at it's best in early and mid game only. Scales won't help at this moment as you say since they kick in much later and as you himself hint at at present time you can pick up a target for annihilation anytime. To summarize it, your strategy can kick itself up at a later time too. So, it's kind of understandable the situation provoked a reaction.

So, what will I do in the end? I think nothing. I'd like to keep the province I conquered just now, since it follows a rule "2 provinces to capitol" which I find myself fair (and would make the conditions for NAP anyway) and won't engage any further. This conflict is in the end very pointless as erasing Yellow from the map is not a solution in my opinion anyway. It's only being too trigger happy. Shame on me I didn't realize this a little bit earlier, I suppose. This only kills the enjoyment for Squirrelloid and I can be scaring away in a corner that my maenad hordes will provoke a game-wide attack on me too. Guilty of empathy.

Jiggymike November 7th, 2011 11:59 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
I'm just trying to give my line of reasoning, and even if it doesn't work out-so far I have no answer for your sacreds-I still think the move can be justified. My strategy was certainly NOT to get into an early conflict and meant to develop slowly, but I didn't do a good job of taking the size of the map into account. I could have possibly overtaken your research advantage over time with my scales, but at that point I also could have been dead if you or someone else decided to attack me. I knew that I had no chance against you one-on-one (and wouldn't for some time, if ever) but that others would also be concerned with your massive research advantage and be willing to attack you.

Was my attack well-planned? No, it was reactionary and perhaps largely due to my noobishness and lack of understanding of how games develop (I've only played a few multiplayer games and when I've tried a slower moving strategy I've tended to get swallowed up). I wasn't prepared to go up against anything stronger than indies and I may still not be. I just think that your research advantage would have made it nearly impossible for someone to beat you one on one, not to mention your skill and experience.

Anyway I'm not trying to get into an argument about it, just to tell you my thought process. If I'm wrong then I'm wrong, and the whole 'ganging up on someone early' does feel kind of gross. At the same time, you seem to be able to hold your own pretty well so far...

Groundworm November 8th, 2011 10:16 AM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
One of the elements to doing well in Dominions that I've learned is this: don't attack someone because you feel you have to- attack someone because you can beat them. If it's reached the point where you're attacking someone because they're significantly more powerful or threatening than you, chances are you're in a war you won't win. If, on the other hand, you can maneuver things such that you're dominant over one of your neighbors, then is the time to attack in order to increase your power.

It's working things out to your advantage that's the hard part.

Valerius November 8th, 2011 01:59 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
It's that HoF ranking - it just makes people think "must kill him now". That was my thinking with Zeldor in Momentum3. I felt kind of bad about being the third to attack him but he just wouldn't die. Course that didn't work out so well for me as I ended up being the next target - live by the dogpile, die by the dogpile. :p

Squirrelloid November 12th, 2011 03:30 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Send moar Burning Ones. Mmm... spicy.

Valerius November 12th, 2011 05:28 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
You probably won't need the time yet, but I've switched the hosting interval to 48 hours.

P3D November 12th, 2011 07:53 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Quote:

Originally Posted by Squirrelloid (Post 788426)
Send moar Burning Ones. Mmm... spicy.

I don't understand how could you defend your capital with the army starting in the next province? If they move to your castle, they are supposed to be in the castle, besieged.

Squirrelloid November 12th, 2011 08:54 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Quote:

Originally Posted by P3D (Post 788435)
Quote:

Originally Posted by Squirrelloid (Post 788426)
Send moar Burning Ones. Mmm... spicy.

I don't understand how could you defend your capital with the army starting in the next province? If they move to your castle, they are supposed to be in the castle, besieged.

Move and patrol. That's what that order exists for.

... You've been playing awhile. You sure you aren't just trolling me about not knowing that?

P3D November 13th, 2011 03:44 AM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
I did not know that command even existed. How did I miss it in the manual, I have no idea. So I got pwned.

Korwin November 17th, 2011 04:56 AM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Redka is sieging a fort of Moria. Moria’s armies are marching into Redka’s territory. Yelloea booted Redka out of his part of the world.

@Grerus, I’m a little worried about your army beside my fort. Hope your intentions are peaceful.

Interesting times.

--
Reheim

Jiggymike November 19th, 2011 06:57 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Quote:

Originally Posted by Korwin (Post 788713)
Redka is sieging a fort of Moria. Moria’s armies are marching into Redka’s territory. Yelloea booted Redka out of his part of the world.

@Grerus, I’m a little worried about your army beside my fort. Hope your intentions are peaceful.

Interesting times.

--
Reheim

Warring with Yelloea was not really achieving anything for me so we decided to attack Redka to our mutual benefit. At this point Moria is just a thematic nation of double-crossing lizards and snakes. Also Red's sieging army of Burning Ones was slaughtered by a horde of undead, and while the hoard was also destroyed in the battle, they are easily called again.

Korwin November 20th, 2011 04:23 AM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
I saw that.
Not shure but Yelloweas Zmey took a province from you?

Jiggymike November 20th, 2011 02:12 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Part of our arrangement, I had taken it from him earlier and conceded it back.

Jiggymike November 24th, 2011 05:12 PM

Re: Randomocalypse - 5 players, randomly generated nations - Running
 
Can we please postpone hosting for at least 24 hours? I'll be out of town this weekend and don't have my laptop. Thank you!

Valerius November 25th, 2011 06:50 AM

Re: Randomocalypse - 5 players, randomly generated nations - Running
 
Sure, I added 48 hours just in case it's needed.

Squirrelloid December 1st, 2011 07:59 PM

Re: Randomocalypse - 5 players, randomly generated nations - Running
 
Valerius, if you see this in time, can you add some time before hosting?

Llamaserver's mail server is unavailable, my e-mail keeps getting returned as undelivered. "Mail delivery failed: Returning message to sender". Needless to say, I cannot submit a turn.

Valerius December 1st, 2011 10:34 PM

Re: Randomocalypse - 5 players, randomly generated nations - Running
 
I made two attempts to add 12 hours to hosting. The server isn't updating but the second attempt indicated the new hosting time would be 24 hours from now so hopefully it will postpone hosting or just process the outstanding turns before hosting.

Jiggymike December 6th, 2011 03:29 AM

Re: Randomocalypse - 5 players, randomly generated nations - Running
 
Sent a chaffy commander to the arena just to check out the proceedings and instead he came back thuggin'

Jiggymike December 11th, 2011 03:48 PM

Re: Randomocalypse - 5 players, randomly generated nations - Running
 
Anyone interested in water gems? I am trying to get either fire or earth in return. I also have an abundance of gold for trade, willing to buy forged items or gems.

Korwin December 12th, 2011 03:27 PM

Re: Randomocalypse - 5 players, randomly generated nations - Running
 
WTF. would it be really too much, to win some Army fights now and then?
BTW. when did you took back this province? I was shure, I was attacking Redka.
Did you teleport your army in, or what?

*grumble*

--
Reheim

Squirrelloid December 12th, 2011 05:46 PM

Re: Randomocalypse - 5 players, randomly generated nations - Running
 
no teleporting, i just apparently moved first, and there was no battle with Redka - he built no PD - so there was no other battle to see.

I had no idea you were going to attack that province. When I PM you with the provinces i feel entitled to end up with after a war is over and towards which end I am willing to expend troops and time, and receive no response, my assumption is that my claim has been acknowledged and accepted and that I wouldn't have to compete with anyone for the province.

Korwin December 13th, 2011 10:05 AM

Re: Randomocalypse - 5 players, randomly generated nations - Running
 
Ah no problem, its only my loosing every big battle so far. I wonder how I'm still alive...


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