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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Have fun everyone! I look forward to hearing how your nations pan out.
Korwin, I've been thinking a bit more about flight underwater and the one other unit I can recall seeing this behavior on is horrors. I wonder if the combination of aquatic/amphibious and flight (native abilities, not through magic items) is what does it? Maybe I'll run some tests to see. |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Underwater flying is tied to stormflight + something iirc. Its kinda weird.
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
@P3D
You do know, that if you are last you could make your next turn a few minutes after the last? Just asking, there should'nt be a need for extensive diplomacy at this point, so no reason to wait... Or? Hope I dont sound tooo impatient :D |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
EDIT: Woops, different thread. OK, let me think of something constructive to say....eeeeeerm....
Yes, I did have one question: Since this is a balanced map, are there any..well how to call it, preset borders in mind, or are all provinces first come, first serve? The way weak independent armies unfold, I might be barging into someones capitol sooner than I would like :D |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
As long as nobody takes mine, its first come first served.
What do you mean? That sounds selfish? Really? :D |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Preset borders? Boring. That's even more boring than enforced diplomacy.
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
I have sort of a set order that I am planning on taking provinces in that should result in the longest period of time possible before running into conflict. However, I have no way of knowing whether my neighbors have the same idea :rolleyes:
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
In case anyone missed it, please be aware that the pentagram in the middle of the map connects provinces - so you have access to more nations than just your direct neighbors.
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
So Greia is allready in posession of a fifth of the pentragramm.
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Edit: Nevermind, got your PN and answered you. |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Guys the server is having some type of problem. I'm trying to submit turn 8, which is not due yet and still says so on the llamaserver. However, when I send it in, I get an e-mail saying that I submitted the wrong turn and it is turn 9. Can we please delay until this gets figured out? Thanks!
It literally changed from turn 8 to turn 9 while I was watching it, with turn 9 being due in a few hours. When I asked for a resend, it sent me turn 9. However, turn 8 wasn't supposed to be due for another few hours so I shouldn't have staled. OK weird, I checked turn 9 and my last turn was submitted successfully. We just have to make sure it doesn't host turn 9 at 4:54AM GMT. |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
The server says it's on turn 9, with only your turn missing. According to the server, turn 8 already hosted with no stales.
Based on the fact that you got your confirmation email I'm guessing the server has your turn but just isn't updating the site to indicate that. I'll go ahead and postpone hosting in case the server is in fact missing your turn but I suspect that once it gets straightened out it will host immediately since all turns will be in. |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Yes it looks OK now, with the correct turn due time and everything.
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Anyone beside me who did not get their turn?
Resending the turn worked, ... wtf I'll resend it to all players, so nobody is waiting for their turn in vain. |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Let it be known to the nations of the world that the nation of Moria is without honor. That just one turn after he professed peaceful intentions he ordered an unprovoked attack and at the first opportunity.
While we understand there can be no lasting peace, such two-faced diplomacy deserves our scorn. Trust no word from teh mouth of Moria, for that mouth carries no truth and only the most vicious of lies. |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
We do not deny the claim of Yelloea. Our only statement of defense is that when we opened negotiations, we had no intention of attacking and merely wanted to delineate our borders. However, after reviewing the available information, we decided that Yelloea was a threat to all nations, including ourselves, and that the most prudent course of action would be to attack with a small force we had hidden in one of his provinces. Lycus, the Prophet of Moria, regrets going back on his word, an act we consider to be gravely wrong. We cannot expect other nations to trust us after this incident, but our number one concern is our survival, and we felt that Yelloea's threat to this was greater than our need to keep our word.
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Clearly these deeds were planned from the start, for he moved military forces past my borders even while he was professing his good intentions. Thus even his defense is revealed as lies. |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
We have nothing left to say then. Whether intentional or not, Moria is guilty of deceit and understand if we are not dealt with by other nations.
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
So, it looks like there's a two person alliance against me on turn 10. I am sure it is in no one else's interest to let Redka conquer me. Reheim? Grerus? Will neither of you speak with me? Or will you hand the game to Redka already?
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
1v3? As of turn 9? Really? Did you guys arrange this before the game even started or something? Very sporting of you.
Reheim, are you also in on it, or are you going to sit around and be next when they get through with me. Assuming they actually can finish me. |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Well your Research graph looks really scary, its those starets...
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
We didn't plan it before the game, but we might as well have. Can you honestly say that if you were in any one of our shoes you would not have looked at that research disparity and realized that no one would have a chance against you if you were allowed to get going? It doesn't feel good and it's certainly NOT sporting but we need to do what is necessary to help ourselves survive and hopefully win. I only regret sending you that message before looking at the score graphs; if you want to lament them, you have every right to.
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
And what did you take as your pretender? A bless chassis? Great scales? Scary comes in multiple flavors. Mine is obviously doing research.
You seem to have chosen scales. So you're going to pass me in research at some point, its a matter of time. At least you would have if you hadn't committed many hundreds of gold to an army that has failed you. I think you've mistaken early research advantage for something that means I'm dominating. You should be looking at growth in RPs and rate of fort production. The first I will certainly start lagging in since i can't keep up in the latter. In your shoes, I would have noticed yellow is obviously the scariest person to attack early, and chosen *anyone but*. You think I didn't research combat magic first thing? Tell me, how exactly do you expect to beat me when your armies can't even beat my PD and modest army while my mages stay home? |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Allmost forgot, I am assuming we dont want to use/recruit free units/commanders. ( I got an 0 Gold, 1 Res. Ettin Commander ).
Obviously I did'nt recruit him. Since its an bug. Just wanted to let you all see, how noble I am. -- Reheim |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
That's a CBM1.92 bug
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
To be perfectly honest, I find myself divided.
It's true I feel uneasy and that something has to be done, yet I dislike ganging up on someone just because of that. Myself, I kinda expected the Starets to shine in the research graph; though it surprised me anyway how Yellow propelled himself forward. I mean none of us is stupid, all that's left is some boosters and/or little bit of gem income and we can be out-teched instantly. No great scales will help us here, and a bless is also at it's best in early and mid game only. Scales won't help at this moment as you say since they kick in much later and as you himself hint at at present time you can pick up a target for annihilation anytime. To summarize it, your strategy can kick itself up at a later time too. So, it's kind of understandable the situation provoked a reaction. So, what will I do in the end? I think nothing. I'd like to keep the province I conquered just now, since it follows a rule "2 provinces to capitol" which I find myself fair (and would make the conditions for NAP anyway) and won't engage any further. This conflict is in the end very pointless as erasing Yellow from the map is not a solution in my opinion anyway. It's only being too trigger happy. Shame on me I didn't realize this a little bit earlier, I suppose. This only kills the enjoyment for Squirrelloid and I can be scaring away in a corner that my maenad hordes will provoke a game-wide attack on me too. Guilty of empathy. |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
I'm just trying to give my line of reasoning, and even if it doesn't work out-so far I have no answer for your sacreds-I still think the move can be justified. My strategy was certainly NOT to get into an early conflict and meant to develop slowly, but I didn't do a good job of taking the size of the map into account. I could have possibly overtaken your research advantage over time with my scales, but at that point I also could have been dead if you or someone else decided to attack me. I knew that I had no chance against you one-on-one (and wouldn't for some time, if ever) but that others would also be concerned with your massive research advantage and be willing to attack you.
Was my attack well-planned? No, it was reactionary and perhaps largely due to my noobishness and lack of understanding of how games develop (I've only played a few multiplayer games and when I've tried a slower moving strategy I've tended to get swallowed up). I wasn't prepared to go up against anything stronger than indies and I may still not be. I just think that your research advantage would have made it nearly impossible for someone to beat you one on one, not to mention your skill and experience. Anyway I'm not trying to get into an argument about it, just to tell you my thought process. If I'm wrong then I'm wrong, and the whole 'ganging up on someone early' does feel kind of gross. At the same time, you seem to be able to hold your own pretty well so far... |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
One of the elements to doing well in Dominions that I've learned is this: don't attack someone because you feel you have to- attack someone because you can beat them. If it's reached the point where you're attacking someone because they're significantly more powerful or threatening than you, chances are you're in a war you won't win. If, on the other hand, you can maneuver things such that you're dominant over one of your neighbors, then is the time to attack in order to increase your power.
It's working things out to your advantage that's the hard part. |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
It's that HoF ranking - it just makes people think "must kill him now". That was my thinking with Zeldor in Momentum3. I felt kind of bad about being the third to attack him but he just wouldn't die. Course that didn't work out so well for me as I ended up being the next target - live by the dogpile, die by the dogpile. :p
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Send moar Burning Ones. Mmm... spicy.
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
You probably won't need the time yet, but I've switched the hosting interval to 48 hours.
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... You've been playing awhile. You sure you aren't just trolling me about not knowing that? |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
I did not know that command even existed. How did I miss it in the manual, I have no idea. So I got pwned.
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Redka is sieging a fort of Moria. Moria’s armies are marching into Redka’s territory. Yelloea booted Redka out of his part of the world.
@Grerus, I’m a little worried about your army beside my fort. Hope your intentions are peaceful. Interesting times. -- Reheim |
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
I saw that.
Not shure but Yelloweas Zmey took a province from you? |
Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Part of our arrangement, I had taken it from him earlier and conceded it back.
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Can we please postpone hosting for at least 24 hours? I'll be out of town this weekend and don't have my laptop. Thank you!
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Sure, I added 48 hours just in case it's needed.
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Valerius, if you see this in time, can you add some time before hosting?
Llamaserver's mail server is unavailable, my e-mail keeps getting returned as undelivered. "Mail delivery failed: Returning message to sender". Needless to say, I cannot submit a turn. |
Re: Randomocalypse - 5 players, randomly generated nations - Running
I made two attempts to add 12 hours to hosting. The server isn't updating but the second attempt indicated the new hosting time would be 24 hours from now so hopefully it will postpone hosting or just process the outstanding turns before hosting.
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Sent a chaffy commander to the arena just to check out the proceedings and instead he came back thuggin'
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Anyone interested in water gems? I am trying to get either fire or earth in return. I also have an abundance of gold for trade, willing to buy forged items or gems.
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Re: Randomocalypse - 5 players, randomly generated nations - Running
WTF. would it be really too much, to win some Army fights now and then?
BTW. when did you took back this province? I was shure, I was attacking Redka. Did you teleport your army in, or what? *grumble* -- Reheim |
Re: Randomocalypse - 5 players, randomly generated nations - Running
no teleporting, i just apparently moved first, and there was no battle with Redka - he built no PD - so there was no other battle to see.
I had no idea you were going to attack that province. When I PM you with the provinces i feel entitled to end up with after a war is over and towards which end I am willing to expend troops and time, and receive no response, my assumption is that my claim has been acknowledged and accepted and that I wouldn't have to compete with anyone for the province. |
Re: Randomocalypse - 5 players, randomly generated nations - Running
Ah no problem, its only my loosing every big battle so far. I wonder how I'm still alive...
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