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-   -   MP: Tucana (Random Nations) - Executor Wins (http://forum.shrapnelgames.com/showthread.php?t=48297)

Executor April 11th, 2012 04:19 PM

Re: Tucana (Random Nations) - Started
 
I would like to ask the rest of the players for concession at this point. I have more forts/income/gem income/provinces/army than all the other nations combined.
This can only turn out into a long but inevitable defeat for everyone else is the game as pretty much nothing could even put a dent on my nation.
Please let me know folks. :)

Executor April 11th, 2012 05:04 PM

Re: Tucana (Random Nations) - Started
 
Hmmm...
I think Dominions can only process so much battles, or rather events in a turn. More than half my battles out of several dozen assassination attempts and an additional several dozens attacks I executed this turn didn't even show up in my messages or can be viewed.

Torin April 11th, 2012 11:34 PM

Re: Tucana (Random Nations) - Started
 
haha i never seen that i think.
Im ready to concede but if others too.

Executor April 12th, 2012 07:52 AM

Re: Tucana (Random Nations) - Started
 
Torin, could you perhaps use the admin options to send an email to the rest of the players to put it to the vote? Or perhaps give me the admin code. It's hard to ask for concession when the game is organized on 3 different forums.

If people want to slug it out it's okay with me but if not I'd rather have this end now since I don't know what the hell is even going on in my turns. At this point I'm playing blind :). Can't open any battles to see what went on.
I've ordered over 70 assassination attempts this turn and about the same number of attacks on C'tis, Shiny, Pangaea and BL. Anyway, my game crashes when I try to see the battles. Never had this happen :)

ghoul31 April 12th, 2012 07:18 PM

Re: Tucana (Random Nations) - Started
 
The game is obviously over.

Executor April 12th, 2012 08:19 PM

Re: Tucana (Random Nations) - Started
 
Some weird stuff is happening. A merc leader that just died against C'tis reappeared in my capital as my own unit and got built in regeneration, fear, astral shield and dragon master?
Must be a armor of virtue bug since he received ritual of returning by standing in the same square with the unit that had the armor during battle.

Torin April 12th, 2012 11:22 PM

Re: Tucana (Random Nations) - Started
 
Thats so cool i wish that stuff happened to me. By the way Im setting myself AI. All what happens next its a plus i think you already won.
Edit: Jotunheim and Lanka are not surrendering. They want to see the parade i guess

Executor April 13th, 2012 02:09 AM

Re: Tucana (Random Nations) - Started
 
That's okay. I guess it shouldn't take more than a dozen turns to finish this. I'll be sure to post the turns for anyone that wants to see all the mayhem.

capitanmerluzo April 23rd, 2012 12:10 PM

Re: Tucana (Random Nations) - Started
 
Hi all!

Lanka concedes the game. I have not enough time to properly prepare the terrible forthcoming battles (communions are really hard to manage), so I give up.

Congratulations, Executor. Absolutely amazing.

See you guys!

--Alber

Executor April 23rd, 2012 12:40 PM

Re: Tucana (Random Nations) - Started
 
Thank you capitanmerluzo.

Well, that leaves Panagea who's going down this turn and has been staling for a while.
Bakemono who is down to only his pretender locked in a fort, also going down this turn.
And Jotun.

Zetawulf, if you're reading this please confirm if you want to end this game finally. Basically it's just you let now. It would probably take a couple of turn to finish you off but I really don't want to drag this out more than needed.
Anyway, I guess I'll send you an in-game massage as well...

I'll post my turns as soon as the game is finished. The initial two turns against Mictlan and the first 10 turns of my world war. If anyone want to see more, that can be arranged as well.

Zetawulf April 24th, 2012 07:15 PM

Re: Tucana (Random Nations) - Started
 
But but... I just killed 2 grendlekin and I have 2 sweet pimped out Cyclops'!!! (which I wasn't expecting, I'm working on research :P) If Lanka concedes then I have no choice but to surrender as well, not that I would last long against so many commander attacks! You rocked our game, GG :) I've learned quite a bit this game from yourself and Lanka (who demolished my gimp blessed rush haha).

Executor April 25th, 2012 02:09 PM

Re: Tucana (Random Nations) - Started
 
Yeah, the loss of 2 Grendels when you have a 400 gem income seems awfully small. I just wanted to throw anything that was near enough at you this turn so you'd concede faster. :)

Well I guess we can consider this game finished now. I'll post my turns in a little while. Torin, feel free to shut it down I suppose.

Executor April 25th, 2012 04:26 PM

Re: Tucana (Random Nations) - Started
 
1 Attachment(s)
Okay, turns attached. The initial 2 turns with Mictlan, turns 47 and 48.
And turns 53,54,55,56,57 and 58 of my WW.

As for my pretender build and general strategy,
I took an imprisoned Blood Fountain with B5, dominion 8 I think, utilizing the good scales approach.

Order 3
Production 3
Heat 1
Growth 3
Luck 1
Magic 3

Didn't really need any sort of Pretender for Jomon so I decided to take a scale approach. Their mages cover 6 paths and have various cross paths so a rainbow was hardly needed. The mages are quite good researchers, remarkable with magic 3, very cost effective, and very nasty battle mages trough communions (though map move 1 is a severe drawback). Actually, I took Magic 3 (-1MR) to synergyze with Onmyo-jis to give them some extra penetration bonuses for spellcasting, mainly for early wars should I face something I could not handle with regular troops, and than for massive communions.
There was hardly a need for an awake SC pretender eiter with Aka Oni Samurais. So I took a Blood Fountain to possibly make use of that path as well, which with a little luck from Garnet Sorceresses I did.

I used Aka Oni Samurais for expansion obviously. Orania map offers a lot of capital neighboring provinces often so the production 3 scales paid off big. My capital had 7 neighboring lands which enabled me to produce a lot of units per turn and expand extremely fast.

After my initial expansion I had quite a few provinces, forts and a lot of gold so there was hardly a need to attack anybody. And everyone else seemed content to leave me be I made the best of it.
My plan was to rush consturction 8 to get some few needed boosters than cast Gale Gate and mass summon Kohona Tengus for the gank I felt would come (it never did???)
After I deemed myself sufficiently strong to hold out a 4 way gank I cast Gift of Natures Bounty (around turn 30-35 I guess?). From that point on everything went nuts. (still no gank???)
I fortified every provinces, mass produced troops, mages and than even assassins just for the fun of it. Finished all of my research, 32000 points of it, by turn 46, which is a new personal record! :)

At that point I decided it was time to kill everyone one by one starting with Mictlan since he was the biggest threat at that moment. I used Kohona Tengus to grab his lands quickly. The flying ship and flying carpet were used to transport a load of Samurais along with a few siege golems and buff casting mages along with Kohona Tengus to attack and storm his capital the first turn of the war. It was a very risky move but I counted routing would do the job for me if I couldn't kill everything in the fort.

My takeover went so well I decided to just attack everybody at that point. And that's about it. A few turns later Panagea, Shiny, C'tis and BL were attacked, soon after Arco, than the Arco and the other C'tis, Jotun and finally Lanka.

So that's about it, I guess, quite ridiculous...

* Also, I've never knew there was a score graph limit for income at 32000 gold. :)


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