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-   -   Questions by a MP Newb (http://forum.shrapnelgames.com/showthread.php?t=48496)

Soyweiser March 13th, 2012 01:14 PM

Re: Questions by a MP Newb
 
Quote:

Originally Posted by bbz (Post 798440)
I guess you can't force somebody to learn. Its his own choice:).

Funny, that is what I thought. And I mentioned your math is wrong. ;)

bbz March 13th, 2012 01:20 PM

Re: Questions by a MP Newb
 
ok... I dont have time now but come to chat tomorrow evening GTM if you can and I can try to be more clear about it maybe you will get me there where we can communicate more fluently.

Shangrila00 March 13th, 2012 01:48 PM

Re: Questions by a MP Newb
 
Quote:

Originally Posted by Soyweiser (Post 798432)
You also only focus on barbarians. There are a lot more bad events. Misf unlocks new bad events, make events more likely, and makes bad events more likely.

I do not like that bad event synergy. And no fake math is going to convince me otherwise.

The only bad events unlocked by misfortune are barbarian, triton, and knight attacks. Order and Growth blocks the majority of poploss events. Yes, a 10% poploss on your capital turn 5 hurts, but since most of those events not blocked by Order and Growth, including Barbarians can't occur before turn 5 or 10, that's one of those once in a blue moon type things. Using it as the basis of your argument would be silly.

If misfortune is so awful, how would you pay for the 200 point difference between luck 3 and misfortune 2? If you do it by taking turmoil, you'd get just as many poploss events early and midgame simply from increased event chances and all the common poploss events unlocked by turmoil 2. And you'd definitely have less money regardless of poploss and unrest events simply from worse scales.

Corinthian March 13th, 2012 03:26 PM

Re: Questions by a MP Newb
 
I have to agree with bbz and Shangrila00 here. Soy is over reacting. I actually used a order misfortune build in my last game and I *did* get a hurricane in my capitol on turn 3! But despite that I still like the build because the event was statistically very improbable. That said, I might have lost 300-350 gold and some resources from it plus -3% pop. Witch is bad in the early turns. But I have also gotten the Troglodyte attack that also kills 33% of your pop in my capitol in an MP game once. And that was with a luck build!

The thing is, that just because you dont take misfortune does not mean that you dont get bad events. In fact misfortune 1 only increases the chance of it happening by 1.15*1.07 = 23% or 1.30*1.07 = 39% depending how the program is counting things. And thats assuming you dont spend the points on order or spend them in order to expand faster and increase the amount of provinces that the bad event can hit.

Legendary League March 16th, 2012 07:27 PM

Re: Questions by a MP Newb
 
Since this seems like a good place to ask without creating a new thread, what is the spectral fire effect on smoulderghosts? I've run into them, and I can't seem to find a description for it (I looked through the modding guide in the base game, and didn't see anything in the CBM.dm). Figured out it's effect #458, but am not sure how to go from there.

Legendary League March 16th, 2012 10:03 PM

Re: Questions by a MP Newb
 
Ok, after some play tests, it seems to be both a fire effect and a fatigue effect. Not sure if it's mitigated: by fire immunity?

EDIT: Just tested it, it is (by fire immunity). Ok then!

sansanjuan March 16th, 2012 10:50 PM

Re: Questions by a MP Newb
 
Quote:

Originally Posted by Legendary League (Post 798784)
Ok, after some play tests, it seems to be both a fire effect and a fatigue effect. Not sure if it's mitigated: by fire immunity?

EDIT: Just tested it, it is (by fire immunity). Ok then!

Good to know. Thanks for testing.
-ssj

Legendary League March 16th, 2012 11:06 PM

Re: Questions by a MP Newb
 
Quote:

Originally Posted by sansanjuan (Post 798788)
Quote:

Originally Posted by Legendary League (Post 798784)
Ok, after some play tests, it seems to be both a fire effect and a fatigue effect. Not sure if it's mitigated: by fire immunity?

EDIT: Just tested it, it is (by fire immunity). Ok then!

Good to know. Thanks for testing.
-ssj

I don't know the exact values of it, but it seems to be an on-hit fire effect (and a fatigue effect [maybe AoE?]). Really high fatigue, too. Watched a round of combat bring indy knights up to 60-70 fatigue.

Long story short, bring fire immunity against Abysia...duh?


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