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Ts4EVER April 17th, 2019 08:55 AM

Re: Ts4EVER scenarios
 
1 Attachment(s)
Hi!
As promised, the second part of my 2nd battle of Kharkov "pseudo-campaign." 8 more scenarios. Many of these actually revisit places and forces from the first pack. As an example: In the "Return to Nepokrytaya" scenario, you are once again in command of Kampfgruppe Schmidt Ott (from "Schmidt Ott attacks") and you are fighting on the same map as "desperate stand". However, now destroyed british tanks and howitzers from that scenario litter the streets. I hope that this type of scenario series gives an idea of the progression this battle took.

These scenarios are included:

Quote:

Chaos at night

Date: 13th of May, 1942
2345 Hours
Location: South of Kharkov

Briefing: The sun has set on a bloodied battlefield around Efremovka. Burning tank wrecks and dead soldiers of both sides litter the fields and forests, but the Germans have prevailed and are starting to dig in. However, all of a sudden the fight flares up again as the Russians launch an uncharacteristic night attack across the Orel river. Having infiltrated two balkas on the German flanks, they are closing in on Efremovka. You are in command of parts of the 113. Infanterie-Division. Your task is to gather your forces and use them to beat back the Russian infiltrators. It is especially important to defend your artillery park and command units.

It appears the Soviets have managed to cross the Orel river with infantry and tanks, most likely from the 38th tank brigade.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: The Russian night attack caused some confusion, but using their Stugs the Germans managed to push them out of Efremovka. When the Russians attacked again the next day, they found the German infantry heavily dug-in.
Quote:

Return to Nepokrytaya

Soviet Union
vs.
Germany

Date: 14th of May, 1942
1430 Hours
Location: North-East of Kharkov

Briefing: The 14th of May was a warm and sunny day. You are once again in command of Kampfgruppe Schmidt-Ott of the 3. Panzer-Division. After yesterday's counter attack, your unit is closing in on Nepokrytaya. This town had fallen to the enemy on the 12th and destroyed howitzers and English tanks in the streets tell stories about the desperate fighting that raged here. You are to seize the town from the Russians and drive them back across the Balka river. You have air support available and more tanks and motorized infantry from Kampfgruppe Schmidt-Ott will reinforce your spearhead later.

The 226th Rifle Division has pulled back from Kharkov and has set up defences in Nepokrytaya. They might use their field artillery in an antitank role and are supported by 22nd Tank Corps.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: The fighting for Nepokrytaya proved bloody and protracted. It took 3. Panzer-Division until 1730 to secure the town and beat the Russians back across the Balka river. It then reorganized for the next day, when it was supposed to prepare for an attack in support of the besieged defenders in Ternovaya.
Quote:

Fortress Ternovaya

Soviet Union
vs.
Germany

Date: 14th of May, 1942
1430 Hours
Location: North-East of Kharkov

Briefing: Yesterday morning the outpost at Varvarovka was taken by the Russians. Kampfgruppe Gruener, the regimental sized unit holding the strongpoint at Ternovaya, spent the rest of the 13th fighting desperate delaying actions against the 169th and 175th Rifle Divisions, managing to delay the encirclement of their position until the evening. Frustrated, the Russians advanced their 2 divisions westwards towards Kharkov. Instead they brought up their second-echelon 38th Rifle Division, in order to contain and possibly destroy the strongpoint. You play as Oberstltn. Gruener. You have a depleted regiment of infantry, supported by an artillery battery and a small tank company. The Luftwaffe has dropped ammunition canisters all around the town, which you will have to collect and bring to the units that need them. Heavy bombers have also been launching strikes on reported Russian concentrations.

The Russians have enveloped your unit and can attack you from any direction. One of your Infanterie-Kompanies and your tanks are placed in reserve and should be moved to threatened sectors. The Russian division appears understrength and has no tank support.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: With only 2 regiments at its disposal and no tank support, the 38th Rifle Division's assault failed completely. Lacking the strength to eliminate Kampfgruppe Gruener, they instead chose to contain the strongpoint behind their lines. Little did they know that Kampfgruppe Schmidt-Ott was getting ready to break through to their encircled comrades...
Quote:

Stugs at Efremovka

Soviet Union
vs.
Germany

Date: 14th of May, 1942*
1630 Hours
Location: South of Kharkov

Briefing: Despite the Russian night assault, the 113. Infanterie-Division used the rest of the night to dig in, sow mines and put up wire in front of Efremovka. The remaining Stugs of 244. Stug-Abteilung were dug in, refueled and resupplied as well. It is clear that the Russians will soon launch a new assault. Your task is to hold your positions at all cost. Use the assault guns as a mobile fire brigade once you identified the enemy focus.

You are once again facing the 266th Rifle Division, supported by tanks from the 38th tank brigade.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: The Germans managed to hold their positions, knocking out 12 Matilda tanks for the cost of 9 Stugs. 113. Infanterie-Division was forced to withdraw the next day, but a slow Russian pursuit allowed them to establish a new defensive lines 10 km to the rear.
Quote:

Cavalry strikes at Balki

Soviet Union
vs.
Germany

Date: 14th of May, 1942
2330 Hours
Location: South of Kharkov

Briefing: After advancing swiftly and against spotty resistance all day, the troopers of the 26th Cavalry division are within reach of Krasnograd. The Germans are hastily throwing together blocking units, including pioneers and a motorised balloon company. You are in charge of a cavalry battalion including support troops and are tasked with breaking through German screening units around Balki in a night attack. 6 BT tanks are attached as well.

The enemy consists of second line troops of bad quality. A decisive assault should throw them back towards Krasnograd.

Historical Scenario, designed to be played as the Soviets.

POSSIBLE SPOILERS

Historical outcome: The German screen was pushed aside, but managed to hold the cavalry for some time, allowing the rest of the Germans in Krasnograd to prepare defenses.
Quote:

Sudden Strike

Soviet Union
vs.
Germany

Date: 15th of May, 1942
1830 Hours
Location: South of Kharkov

Briefing: Yesterday the 113. Infanterie-Division was forced to give up its positions in front of Efremovka. Covered by the Luftwaffe, it fell back to a new defensive line along the Berestovaiga river. Pioneers were used to blow up all bridges across the obstacle, but in the general confusion, elements of the 411th rifle division managed to seize a crossing near Okhochae. You are in command of a hastily assembled Kompanie from the 113. Infanterie, supported by a platoon of engineers. Your task: Counter attack the enemy bridgehead swiftly and decisively. Seize the bridge to enable its destruction by the pioneers.

The enemy 411th Rifle Division is a reserve unit of questionable combat value. A quick attack should be able to overwhelm them, even without heavy weapon support.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: The Germans managed to destroy the enemy bridgehead and establish their line along the Berestovaiga. The Russian 411th Rifle Division was very ill equipped, sometimes having only 1 light machine gun in each platoon.
Quote:

Cavalry enters Krasnograd

Soviet Union
vs.
Germany

Date: 16th of May, 1942
0445 Hours
Location: South of Kharkov

Briefing: Having pushed back the enemy screening forces in front of the city and having crossed the river, a battalion of the 49th cavalry division is silently approaching the outskirts of Krasnograd from the north. Civilians have confirmed that the city is weakly held and a heavy artillery battery has taken up positions near the city center. You decide to launch a night attack, hoping to surprise and overwhelm the Germans. Considering the light armament of a cavalry division, it is of the utmost importance to seize the town in a coup de main and not get involved in a protracted siege or bloody urban combat.

The exact enemy force is unknown, but it appears the Germans have formed an ad hoc defensive grouping called "Sperrverband Ziegelmayer".

Historical Scenario, designed to be played as the Russians.

POSSIBLE SPOILERS

Historical outcome: Using the element of surprise, the Russian cavalry managed to overrun a German infantry company and parts of a 150mm artillery battery in the north-eastern part of Krasnograd. Dawn saw the German struggling to organize a counter attack from the improvised forces still in the town.
Quote:

Cooks to the front!

Soviet Union
vs.
Germany

Date: 16th of May, 1942
0830 Hours
Location: South of Kharkov

Briefing: Early this morning an infantry company from the 610th Infanterie Regiment was suddenly attacked and overwhelmed by Russian cavalry that had approached the city of Krasnograd under the cover of darkness. They have seized the north-eastern part of the town and are advancing towards the city centre. You command a scratch force from Sperrverband Ziegelmayer, namely: the remnants of the defeated infantry company, a platoon of cooks, signallers and costruction troops and a platoon from Pionier-Bataillon 260. A motorized company of observation balloon specialists is also on its way. Furthermore, you control the three surviving 15cm guns of our artillery battery and as the weather clears up, Stukas from StG77 will become available. You are to stop the Russian advance and then counter attack, pushing them out of the city limits and restoring our position.

The enemy force is a lightly armed cavalry battalion of the 49th cavalry division.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Amazingly, the hastily organized counter attack managed to push the Russian cavalry out of Krasnograd. Sperrverband Ziegelmayer was still heavily outnumbered, having only 1600 troops against up to 15000 Russians. However, the lightly equipped cavarly lacked the necessary heavy artillery to attack a major city, as well as the manpower for bloody house to house fighting. On the evening of the 16th, elements of the 576th Infanterie-Regiment moved into the town, reinforcing the defenders even further. The Soviets had missed a golden opportunity.

Ts4EVER May 17th, 2019 11:57 AM

Re: Ts4EVER scenarios
 
1 Attachment(s)
In case anyone is actually playing these... Back with the third installment. 8 more scenarios covering the last Russian offensive gasps and the beginning of Operation Fridericus, the German counter offensive that ended up cutting off the whole southern attack group, destroying them in a pocket.
There is lots of tank on tank fighting in these. The next and last installment will be a bit smaller due to the battle drawing to a close.

Quote:

Relieving Ternovaya

Date: 17th of May, 1942
0830 Hours
Location: North-East of Kharkov

Briefing: Kampfgruppe Schmidt-Ott and the rest of the 3. Panzer-Division spent the last days after the capture of Nepokrytaya re-organizing and preparing for their next move. You are once again in command of the German armored spearhead. Your task: Advance through the Murom river valley towards Ternovaya, destroying any soviet unit in your way. The German garrison of Ternovaya, Kampfgruppe Gruener, had been encircled by the enemy early in the offensive and has been holding their positions against superior Russian forces for days. Our plan is to break through and reestablishing a connection with the cut-off troops. In addition to your Panzer troops, you are supported by the Stukas of StG77. You also have access to a battery of 8.8cm guns of the Luftwaffe. These will be brought up if heavy Russian tanks are encountered.

This morning we managed to crush the enemy 169th and 244th Rifle divisions and their demoralised soldiers are streaming back east. The Russians still have the 6th Guards Tank Brigade and the 162nd Rifle Division in reserve and it is quite possible that they will commit these for an armored counter attack.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Seeing that a German breakthrough to Ternovaya was imminent, Ryabyshev threw his last reserves into the battle. The counter attack by the Guards Tank Brigade and 162nd Rifle Division lead to a swirling tank battle with over 100 tanks on both sides. The Germans were in serious trouble and lost 13 Panzers, until a battery of 8.8cm Flak guns turned the tide. In the afternoon, Kampfgruppe Schmidt-Ott linked up with the battered defenders of Ternovaya, ending the siege. With this battle, the power of the northern attack group was spent. Only capable of local attacks, the Russians continued their offensive in the north without any real hope for success. Instead, the focus of the battle shifted to the south, where both Germans and Soviets were launching large mechanized offensives.
Quote:

A belated strike

Date: 17th of May, 1942
0530 Hours
Location: South of Kharkov

Briefing: Having managed to seize a crossing across the Berestovaiya River, the Soviets have launched a major armored offensive this morning. Information is spotty, but it appears they threw two whole tank corps into the line and struck the boundary between the 62. and 113. Infanterie-Division with more than 100 tanks. Units of both divisions fell back towards Ryabhukyne in some disarray. It is clear that the Russian thrust is aiming for Kharkov. You have to use all antitank assets under your control to hold the Russians back: In addition to the antitank guns of the infantry divisions, you control 3 Stug IIIs from 244. Stug-Abteilung, a battery of 8.8cm Flak and a battery of 10.5cm howitzers.

You are facing elements of the 21st Tank corps, the 41st Rifle Division, supported by the remnants of the 48th Tank Brigade, as well as the 411th Rifle Division, supported by the 5th Guards tank brigade. The Russians have amassed significant numbers of tanks, including T34s, English and heavy models.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Using their few antitank assets expertly, the Germans were able to hold on to Ryabhukyne. The Russians bypassed the town, advancing towards Borki. Timoshenko concluded that his offensive was on the verge of victory, overshadowing the defeat of the northern pincer of the offensive. However, almost at the same time as the Russian strike, the Germans launched their own, decisive counter offensive: Operation Fridericus.
Quote:

Fridericus begins

Date: 17th of May, 1942
0500 Hours
Location: South-East of Kharkov

Briefing: Operation "Fridericus" had been planned for a while. Its goal was to cut off the Barvenkovo salient in preparation for "Fall Blau", the German summer offensive towards the Caucasus and Stalingrad. The Soviet Kharkov offensive had preempted the German strike, but with the Russian forces overextended in the southern area of operations, the time is finally ripe for "Fridericus". Against four overstretched Russian Rifle Divisions, the Germans have amassed the following forces: III AK around Stepanovka, consisting of: 14. Panzer, 60. (mot.) Infanterie, 1. Gebirgs and 100. leichte Infanterie division, supported by Stug Abteilung 245. Further to the east they field XXXXIV AK: 16. Panzer, 97. leichte Infanterie and 68., 384. and 389. Infanterie divisions. The offensive will be launched at 0500 after a short but heavy and well-planned artillery strike. You are in command of two battalions of the 100. leichte Infanterie-Division. Your task is to break through the enemy lines and seize three strongpoints. This will allow the Germans to exploit northwards, hopefully cutting of the Barvenkovo salient at its base und bagging all the Russian attacking units south of Kharkov. Attached to your infantry are StugIIIs and truck-mounted flak for direct fire support.

The line is weakly held by the 106th Rifle division in a strongpoint type defense. They had time to dig in, but are without tank support.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

The carefully staged German combined arms offensive utterly destroyed the frontline Rifle Divisions, tearing the Soviet front open. Before the day was over, confusion reigned in the Red Army.
Quote:

Return of Blitzkrieg

Date: 18th of May, 1942
0800 Hours
Location: South-East of Kharkov

Briefing: The launch of Fridericus yesterday was a resounding success, with the Russian divisions around Barvenkovo all but destroyed. Now the German's goal is to cut off the whole salient in a huge Kessel, much like they did in the days of 1941. In a show of desperation, the Russians counter-attacked the Panzers with the 5th Cavalry Corps and part of the 15th Tank Corps yesterday afternoon. As commander of the 16. Panzer Division spearhead, your task this morning is as follows: Brush away the scattered remnants of the Russian cavalry and advance towards Kamenka, the headquarters of the 9th Army. You advance guard is lead by armored cars and motorcycles, with our Panzers and Infantry following behind them. Should you encounter heavy Russian armor, you have been provided with four 10cm K18 heavy guns. These are equipped with Panzergranate Rot rounds, which can defeat any Soviet tank model easily. However, it might be hard to maneuvre them into good positions in the heat of battle.

The enemy is all but defeated, but there are still tanks and cavalrymen in the area around Kamenka.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Brushing aside the weak enemy counter attacks, the Germans managed to seize Kamenka and the southern part of Izyum by 1000. Shocked by the German offensive, the Russians had recalled the 21st and 23rd Tank Corps from the fighting around Borki, but transferring these units to the new theatre of operations took most of the day, giving the Germans free reign.
Quote:

Last try for Krasnograd

Date: 18th of May, 1942
1730 Hours
Location: South of Kharkov

Briefing: The Germans have begun a counter offensive in the Soviet rear and reports state that they have captured Barvenkovo and parts of Izyum. The 21st and 23rd tank corps have been pulled back from Borki and sent to the breakthrough sector. Despite these worrying news you are to continue your offensive to capture Krasnograd. The Soviet cavalry forces are increasingly depleted, however, exploiting their speed they managed to position themselves for a last assault on the city, this time from the west. You are in command of a cavalry company from the 28th Division, including attached mortars and heavy machine guns. You are to develop the offensive in a north-eastern direction with the ultimate goal of seizing a foothold in the city. The first objective is a collective farm on the outskirts, held by insignificant German forces. These are your last fresh troops, so success is without alternative.

The enemy in this sector consists of improvised barrier troops.

Historical Scenario, designed to be played as the Russians.

POSSIBLE SPOILERS

The 28th Cavalry Division succeeded in seizing the collective farm.
Quote:

Into the breach once more

Date: 19th of May, 1942
1600 Hours
Location: South of Kharkov

Briefing: Yesterday a Russian assault managed to seize the large collective farm at the south-eastern corner of Krasnograd. This position could be used as a springboard for further advances into the city, so it needs to be neutralized. You managed to scratch together a counter attacking force from Landesschützen Battalion 637, supported by divisional signal troops and some pioneers. You have some heavy weapon support from PAK and the 15cm battery still located in the city. You have to quickly destroy the Russian forces in the farm area before they manage to reinforce their position. The Luftwaffe is supporting Operation Fridericus and not available.

The Russians hold the farm in company strength, but we believe that more cavalry is already on its way to reinforce the defenders. They have mortars and heavy machine guns.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

The German counter attack retook the farm with some difficulty. Since the 21st and 23rd tank corps had been withdrawn to deal with Fridericus and the situation to the east was starting to look dire, the Russians called off the offensive to take Krasnograd and retreated their remaining units to a new defensive line on the 23rd.
Quote:

Jab and Parry

Date: 20th of May, 1942
0700 Hours
Location: South-East of Kharkov

Briefing: Operation "Fridericus" has torn the Russian front wide open. So far all Russian reactions to the offensive have been haphazard and half-hearted, allowing the Germans to reduce the Russian corridor out of the pocket to one bridge across the Donets river. Yesterday the Soviets launched a major counter attack in a southern direction, trying to envelop III AK. You are in command of an armored Kampfgruppe from the 16. Panzer Division. Last night you were quickly redeployed from the center of the offensive to the left flank in order to deal with the Russian assault. Your orders are to strike the attacking Russian forces, seize key terrain and if possible cause a collapse of the 57th Army by advancing towards Lozovaya.

Elements of the 2nd Cavalry Corps are advancing from the north to the south. Attack them from the east, scatter the cavalry and take possession of the indicated objectives. You need to finish this offensive by the end of the day, so time is of the essence. Tomorrow you are to be redeployed to the center again to close the Barvenkovo pocket for good.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

German forces advanced 30km and inflicted heavy damage on the Russian forces in the process. However, they failed to cause a collapse of the 57th Army and were withdrawn by the evening. 16. Panzer Division was transferred back to the center of the offensive to close the Barvenkovo pocket, an impressive display of tactical and operational skill. While this was happening, 14. Panzer Division skirted past the strong blocking positions of 23rd Tank Corps at Marevka and advanced to the north, further narrowing the neck of the salient. With StG77 interdicting Russian movements across the Donets, the supply situation of the Red Army began to worsen significantly.
Quote:

Tanks clash at Marevka

Date: 21st of May, 1942
1030 Hours
Location: South-East of Kharkov

Briefing: After beating back the Russian counter offensive, 16. Panzer Division is back in the center of the offensive. Today the Germans advance on a three division front: 16. and 14. Panzer, as well as the 60. (mot.) Infanterie-Division. You are in command of the 16. Panzer tank spearhead again. Your offensive is aiming for the Russian blocking force at Marevka. You are to destroy as many Soviet forces as possible and seize the village. Expect a lot of Soviet armor, but little infantry. To provide you with additional infantry support, 2 companies from the 60. have been attached to your force. They are also supported by some new tank destroyers of the "Marder" pattern. These are equipped with a captured Soviet gun and can knock out most enemy tanks. In addition to that, you can still rely on your 10cm guns with the special ammunition. The Luftwaffe however is grounded due to intermittent rainstorms. Luckily those are not heavy enough to cause considerable mud.

The area is defended by the 23rd Tank Corps, which was rushed here from the fighting near Borki, giving them no time to prepare a defense in depth. They are depleted and lack infantry support, but still field many tanks, including T34s in considerable numbers.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

The fight for Marevka proved hard and taxing, with 21 Panzers being left destroyed on the field. The 23rd Tank Corps however was mauled and the position taken. At the same time, the 14. Panzer Division rushed north and captured Protopopovka. Due to this success, the neck of the Barvenkovo salient was narrowed to only 18km, making a single evelopment of the whole Soviet attacking force a distinct possibility.

Ts4EVER June 18th, 2019 04:25 PM

Re: Ts4EVER scenarios
 
I am finally done with this project. The file attached to this post contains ALL scenarios from the previous releases, as well as 2 new scenarios to end the series. Hope you got some enjoyment out of these. I don`t know what my next project will be, but am open to suggestions.

Quote:

Americans in the East

Date: 22nd of May, 1942
1630 Hours
Location: South-East of Kharkov

Briefing: Having defeated the 23rd Tank Corps at Marevka, the Germans refueled and reoriented their Panzers for the next day. The 21st Tank Corps was unable to hold of the assault and the Panzers linked up with an assault group from the 44. Infanterie Division, thereby trapping all of the Red Army units in the southern sector in the Barvenkovo salient, now a Kessel. Experience has shown that the creation of such an encirclement is relatively easy, keeping it closed however is the real challenge. You are in command of a Kampfgruppe from the 14. Panzer Division, protecting the eastern flank of our Panzer spearhead. Luftwaffe recon has detected a sizeable Soviet tank force advancing on your position in the direction of Chepil. You are tasked with locating the point of their attack using your recon units and then destroying the attacking Soviet forces. In addition to your armored cars, you are in command of a company of motorized infantry with some attached Paks and Panzers. The weather has cleared up and the Stukas are back in the air as well.

We believe that the attacking force is the 114th Tank Brigade, consisting of models provided to the Russians from America.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

The hastily thrown in tank brigade could do little to disturb the German advance and was stopped near Chepil.
Quote:

Der Ring ist geschlossen

Date: 25th of May, 1942
1030 Hours
Location: South-East of Kharkov

Briefing: Ever since the Germans closed the Barvenkovo pocket 3 days ago, the Russians have attempted to break out in various uncoordinated attacks. Due to units streaming towards the east, the Germans have been able to shrink the Kessel using relatively small forces, including Hungarian, Romanian and Italian units, while feeding more and more infantry units into the corridor to seal off the escape routes. While thing is going on, the Luftwaffe mercilessly bombs the Russian columns. You are in charge of a depleted battalion of the 60. (mot.) Infanterie Division holding positions west of Lozovenka. A significant Russian escape effort consisting of remnants of various divisions is heading your way. Your task is to hold them inside the pocket. You are supported by various Paks and the Luftwaffe. A tank destroyer is kept in reserve and will join your blocking position soon.

Listening posts report a mixed Russian unit in battalion strength, supported by various models of tanks and artillery. They are a scratch force, but will attack with the strength of desperation.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

After some initial success, the Russian column was stopped outside of Lozovenka, marking the last major attempt to escape from the Barvenkovo pocket. The Soviets had suffered a catastrophic defeat in the 2nd Battle of Kharkov, with 16 rifle and 6 cavalry divisions destroyed, alongside 4 tank brigades. Another dozen or so division were so heavily damaged that they had to be pulled out of the line for refitting. Out of the 1200 tanks committed to the offensive, 775 were lost. Losses in artillery and aircraft were significant as well. German losses were lower, but still heavy. However, at this point of the war they could still be replaced, at least in terms of materials. Both sides drew their own conclusions from the outcome of the battle: The Germans realized that dug-in infantry, supported by Paks and Flaks, was able to stem Soviet tank offensives until help could arrive. They also were under the impression that their Hungarian and Romanian allies could be depended upon to hold large stretches of the line: they would pay dearly for this assessment at the end of the year. The Russians realized that German responses had to be accounted for when planning offensives: A lesson they would put into effect at Stalingrad.

DRG June 18th, 2019 07:11 PM

Re: Ts4EVER scenarios
 
Two Questions
  1. Are all of the previous ones in the same numbering sequence in the game as here?
  2. Have there been any changes made to the older ones?

Ts4EVER June 19th, 2019 03:19 AM

Re: Ts4EVER scenarios
 
There have been some changes to the old ones. Note that I removed the download: I made a mistake, namely including some of the older ones twice. It should be fixed in this archive.

DRG June 19th, 2019 07:42 AM

Re: Ts4EVER scenarios
 
The problem you have created is some of these are NOT in the order they appear in the game and that IS a problem. You have put Tank Panic at Fedorovka in slot 800...... it's scenario 766 is EVERY game that was patched to V12 so anyone DLing and extracting this last Zip is going to have 2 Tank Panic at Fedorovka......8 duplicates in total

All the old ones need to be set up in the slots they are already in everyone's game patched to V12
Quote:

Tank Panic at Fedorovkawas released in V12 as 766
Desperate Stand was released in V12 as 767
Falling Back was released in V12 as 768
Overmatched at Grushino was released in V12 as 769
Bloody Dawn was released in V12 as 770
Schmidt-Ott attacks was released in V12 as 771
To the green fields beyond was released in V12 as 772
Into the gap was released in V12 as 773
You cannot just reorder things like that after they have been published and are in thousands of scenario folders. That first ZIP you posted had them in the pre V12 order you developed them in and anyone who DL and installed that ZIP will have overwritten 8 other scenarios built by other designers which is bad enough in itself and I have no idea now how many people may have DL'd that original but anyone reading this who did DL that first ZIP you posted should re-install the V12 patch. This new one puts them in a continuous block which is nice for you but it creates 8 duplicate scenarios for everyone else and anyone Downloading this needs to be aware of that.

They are a very nice series of scenarios and I have played a few and enjoyed them but you cannot simply re-issue ones renumbered that have already been issued with the patch so 766 - 773 are the slots the first 8 scenarios are in NOT 800-807

..........and finally, we have told designers for 2 decades not the change the AO from a HQ unitclass to something else. In your Americans in the east 5/42 you have changed the AO to a PzII with an Armoured Command rating of 21.....

Ts4EVER June 19th, 2019 12:22 PM

Re: Ts4EVER scenarios
 
1 Attachment(s)
Oops... that is why you don't do these things late at night. Anyway, third time is the charm: In this archive the first, already published scenarios will be overwritten instead and the Panzer II is fixed. I have also included the scenarios that may have been overwritten by accident by applying the first archive, so instead of reinstalling the patch you can just use this one.

DRG June 19th, 2019 02:38 PM

Re: Ts4EVER scenarios
 
From what I can see none of the 776-773 set has had any change since the release of V12.......do you agree?

Ts4EVER June 19th, 2019 02:45 PM

Re: Ts4EVER scenarios
 
I think they did, unless I misremembered something.

DRG June 19th, 2019 02:55 PM

Re: Ts4EVER scenarios
 
I'm looking at the Date modified information and the info for 766 in this set matches the one in my master patch game but I do see some differences in others so I will ensure that whenever we do release another upgrade all of the ones from that series you just posted will be included

jivemi October 1st, 2019 09:16 AM

Re: Ts4EVER scenarios
 
Quote:

Originally Posted by Ts4EVER (Post 844936)
These are all in the new patch now, so don't download them anymore!
As always, feedback is very much appreciated, even if it is just to show that someone actually plays these... ;)

Yo Ts. Already played what are now scenarios #526 and 527 (Counter Attack at Dawn and Into the Valley of Death). Both are rip-roaring defensive battles which test a player's skill in adapting to off-beat setups, unconventional AI waypointing and clever reinforcement timing.

Was a bit miffed that in Counter Attack the Brits start out 280 points in the hole from four lost Shermans in the previous battle (Highlanders at Gerbini, #525) but that's cool. Had I been more meticulous in checking LOS, along with practicing greater care in gobbling up distant objectives I wouldn't have lost five (!) more Shermans to settle for an MV. Valley of Death was kinda hairy at times but still managed to wait out the Russian steamroller to recover lost VHs at battle's end.

Playing #525, Highlanders at Gerbini (bass ackwards to Counter Attack chronologically, but who cares?), right now on Turn seven. All is well so far although it's too bad those 3-inch Mortars can't provide much support beyond the Germans' crust in front of the farm complex. Had this problem in a Brit LC; couldn't upgrade them to the longer-range version until early '44.

Also no engineers for this assault. Tough. Got enough regular squaddies to discover mines and such one way or anothe other. Anyway it promises to be the usual challenging, entertaining, and at times frustrating sort of battle that players have come to expect from your bag of martial tricks.

Hope this encourages you to create additional imaginative scenarios and campaigns for this wonderful game that may outlive us all. Cheers and thanks for everything!

Ts4EVER October 1st, 2019 01:27 PM

Re: Ts4EVER scenarios
 
Glad to hear you liked them.

Ts4EVER January 3rd, 2020 05:33 PM

Re: Ts4EVER scenarios
 
1 Attachment(s)
I used the christmas / new year pause to make a new scenario. It goes in slot 826. If someone is already using it, tell me and we will figure something out.

This is a pretty complex and tricky scenario, so plan in some time if you want to try it. Terrain was done with the Venhola tool and the forces are very close to the real thing.

Quote:

Stugs in the twilight

Finland
vs.
Soviet Union


Date: 15th of June, 1944
2245 Hours
Location: Kuuterselkae

Designed By: Ts4EVER

Background: Having thrown in their lot with Germany in the continuation war, the Finns faced Russian invasion in 1944. To prevent the Russian from breaking through, they relied on a succession of defensive lines, one of which was called the VT line. On the 12th of June, 2 days after their attacks had started, the Soviets had reached the VT line in several places. The 109th Rifle Corps was given the task of breaking through the VT Line at Kuuterselkae, supported by the 1st Red Banner Tank Brigade, the 185th Separate Tank Regiment, 98th Separate Tank Regiment and the 1222nd Assault Gun Regiment. Once the artillery fire lifted at 0830 on the 14th of June, the Russians penetrated the Finnish trenches, seizing Kuuterselkae by 1200. Elements of the Finnish 3rd Infantry Division withdrew in disorder. Faced with the decision between giving up the compromised defensive line and scratching together a counter attack force, the Finnish commander chose the latter option.

Briefing: You are in command of Battlegroup Puroma, consisting of the three Jaeger Battalions (JP2, 3 and 4) of the 1st Jaeger Brigade, as well as the Assault Gun Battalion. This unit is equipped with German-made StuGs, but not completely up to strength. Your task will be to start the counter attack with the first assault gun company and JP4 in the vanguard. The other battalions and the rest of the vehicles will arrive on the battlefield later. In part due to ammunition shortages, artillery support is limited, but a bombing run has been planned to support your assault. The attack will start late in the evening at 2245, however, due to the short arctic summer nights, visibility is still good. Your orders are to advance south along the Liikola - Kuuterselkae road in order to swiftly attack and seize Kuuterselkae and restore the Finnish lines.

The Russian force consists mainly of the 14th Rifle Regiment. This unit has been fighting at the VT Line all day and will have suffered casualties. They are supported by T34s from the 185th Separate Tank Regiments, but other tanks and assault guns from neighbouring units may have been brought up.

Note: The scenario begins in media res: Your assault guns have just surprised a Russian advanced tank unit on the road to Kuuterselkae. Destroy them quickly, then use the element of surprise to push on. After you overcome the initial Russian line, you will start to lose the element of surprise and their resistance will stiffen significantly. Also expect counter attacks from bipassed or scattered units in the forest, so secure your lines of communication!

Historical Scenario, designed to be played as the Finns.

POSSIBLE SPOILERS

HISTORICAL OUTCOME: As the sun rose after the short night, it was clear that the counter attack had failed. After the initial surprise attack, the Finns faced increasing numbers of enemy tanks, heaviest artillery fire and determined Russian resistance. This included the stand of Lieutenant Colonel Korolev, whose 120mm Mortar unit was bipassed by the Finnish assault guns. Undeterred, he started to gather stragglers, including tanks, and launched counter attacks on the Finnish rear. The Russians also used a battery of 122mm field guns over open sights in order to stop the Stugs. As the dust settled, both sides had suffered heavy losses: The Finns had lost 5 Stugs destroyed and 3 more damaged out of their 22 vehicles. In return, they claimed to have destroyed 16 T34s, 3 SU76s, 1 KV1 and, for the first time, 1 IS2.

RetLT January 6th, 2020 07:37 PM

Re: Ts4EVER scenarios
 
Fun scenario. It required a lot of smoke and maneuver to get a DV.

I noticed a few odd things that may need attention. Russian formations E,F U, and V stay put and do not attempt to retake the V vexes near them. Same with the ATRs near the bottom of the map. Speaking of which, I did not know the Russian had this many ATRs in their entire army!

I took out the mortar crews and their accompanying units so I don't know if they would have moved if I had ignored them.

I had more causalities due to failed close assaults then I have ever experienced before. The Finns must try really hard when the commit to a close assault.

Thanks for making these.

Ts4EVER January 7th, 2020 09:04 AM

Re: Ts4EVER scenarios
 
Hi,
thanks for the feedback! I set most formations to just defend, because in the past I often felt like the AI left good positions at inopportune moments. The mortar crews will counter attack after a certain turn (21, I think), unless you destroy them before.

RetLT January 7th, 2020 03:33 PM

Re: Ts4EVER scenarios
 
I stumbled into the mortar crews while trying to be sneaky by making a flank attack.

I ran into a few of the others but I pulled back to the road afterwards.

I had no idea of the others until after the game was over.

Ts4EVER January 7th, 2020 03:35 PM

Re: Ts4EVER scenarios
 
You mean the ones in the forest, right? I guess I could make those go active towards the end, although that might make the scenario even harder. Generally these troops in the forest are supposed to be the surprised screening force of the Russian rifle division. They had their morale lowered because they fought all day and didnt expect Finnish armor. So I am 50 / 50 on if I should let them counter attack.

RetLT January 8th, 2020 12:08 PM

Re: Ts4EVER scenarios
 
I would suggest having them do so late in the game otherwise they may not ever see action.

When I encountered some of them I pulled back to the road.

I left garrison units by the v hexes (units too chewed up to proceed) but a player who does not may experience the historical results.

RetLT January 8th, 2020 12:09 PM

Re: Ts4EVER scenarios
 
Yes, the ones in the forest to the left of the road.

Ts4EVER January 8th, 2020 03:38 PM

Re: Ts4EVER scenarios
 
Ok will change that then. There will be a new version on the weekend with these difficulty adjustments, as well as more historical commander names.

Ts4EVER January 10th, 2020 09:38 AM

Re: Ts4EVER scenarios
 
1 Attachment(s)
New version.

DRG January 10th, 2020 10:31 AM

Re: Ts4EVER scenarios
 
This scenario is now 827 in my master game. 826 has already been taken

Ts4EVER January 10th, 2020 02:34 PM

Re: Ts4EVER scenarios
 
Ok I will change it then to be safe for the future. Just to be clear: You know that this is just an updated version of the one I posted before and not a completely new one? Just so there is no confusion.

DRG January 10th, 2020 05:14 PM

Re: Ts4EVER scenarios
 
The one I put into slot 827 is your most recent posting

Ts4EVER January 10th, 2020 06:17 PM

Re: Ts4EVER scenarios
 
It is the same scenario as the 826 one I posted before, just updated.

DRG January 10th, 2020 08:29 PM

Re: Ts4EVER scenarios
 
Yes, I know

Ts4EVER January 11th, 2020 07:00 PM

Re: Ts4EVER scenarios
 
Ok, good.

wulfir January 26th, 2020 07:12 AM

Re: Ts4EVER scenarios
 
Quote:

Originally Posted by Ts4EVER (Post 846515)
New version.

Played it through, but with a twist - made it into a two scenario campaign and made player one Swedish, as a what-if should Sweden have been involved in the war on the Finnish side.

I expected the AI having substantial infantry forces (parts of the 72nd Rifle Division, with tanks, heavy tanks and ISU-152s in support). I expected a Soviet counterattack to materialize halfway into the scenario.

Some literature about the Finnish counter-attack at KUUTERSELKÄ suggest it should have been carried out with the full Finnish armoured division in order to be successful.

My force turned out to be overkill for the scenario based as it was on the Swedish 9th Armoured Brigade organized late WW2. It included:

HQ
FOO team x3
Motorcycle Company
Tank Battalion (4 companies)
Tank Battalion (4 companies)
Mech Inf Battalion (4 companies with APCs)
Engineer Company (leg) x2
AA Company (40mm)
AA Company (75mm - in a AT role)
Heavy AT Company (tracked long 75mm)
Artillery Battalion (off map - 10,5cm)
Heavy Artillery Battery x2 (off map - 15cm)

One Finnish rifle battalion (First/JR13 of four companies reinforced with 12cm mortars and 47mm AT-guns).

Substituted the Finnish air for Swedish air strikes.

Much of the Swedish tank strength was made up of 37mm armed light tanks but in total I had about three companies of (short 75mm armed tanks) - all but useless against Soviet tanks except at extreme short range. This is why I added the heavy AT Coy (with Pvkv tank destroyers, a type of AFV which was meant to be delivered to the Swedish army during WW2 but for some reason was delayed and showed up just after the war had ended.) The APCs were the armoured truck “KP cars” with no weapons.

I deployed in the north roughly where the original scenario had the Finns starting positions (but out of sight form the T-34 group Kvikant surprised) and attacked down the LIIKOLA road. I did not stray much into the woods, only a hex or two with the Finnish infantry who held the flanks of the armoured attack.

The Soviet forces in the woods (to the "east") do counterattack eventually.

The weight of the attack by four manouver battalions(+) is more than the AI Soviet defender with in part depleted units can cope with. The IS and KV tanks were a major problem to take out though, all ended up immobilized by infantry close assault and had the Soviet crews bail. All Soviet AT weapons were dangerous to the Swedish tanks, even the AT rifles could do damage at close range.

The AI Soviet behaves fine. Found no problems with the map. Venhola takes care of the contours but the road network, lakes, the support defences for the VT-line, the fields north of KUUTERSELKÄ are also correct. Well done! The fields are the area where most of the historical Finnish attack was stopped.

Ts4EVER January 27th, 2020 10:03 AM

Re: Ts4EVER scenarios
 
Thanks, very interesting! Note that irl the Soviets apparently had no ISU 152 and the Finns instead misidentified SU-76Ms.

DRG January 27th, 2020 08:09 PM

Re: Ts4EVER scenarios
 
Just like every Mk !V was a tiger in Normandy......

Ts4EVER January 28th, 2020 08:19 AM

Re: Ts4EVER scenarios
 
Quite a bit like that. The Soviet ToE in my scenario is based on the recent Osprey Book about the battle and that one claims that while ISU 152s were roughly in that area, none were used by the units engaged. Because of that I went with the SU 76.

Ts4EVER January 28th, 2020 08:20 AM

Re: Ts4EVER scenarios
 
On the other hand, they also misidentified the new IS2 tanks they knocked out as "KVs" at first.

DRG January 28th, 2020 04:46 PM

Re: Ts4EVER scenarios
 
Well that is easily done. The could have assumed it was a new variant of the KV....which it is actually...... and didn't know the new designation. In battle, a KV-85 could be mistaken for an IS-2 and vice-versa

DRG January 28th, 2020 04:50 PM

Re: Ts4EVER scenarios
 
Also FYI anyone building scenario's for the next update I have or have promised scenarios that ( right now....) go to 831 PLUS 13 slots beyond that are currently reserved so any new ones for now need to be numbered starting 845

wulfir January 30th, 2020 05:46 PM

Re: Ts4EVER scenarios
 
Quote:

Originally Posted by Ts4EVER (Post 846596)
Quite a bit like that. The Soviet ToE in my scenario is based on the recent Osprey Book about the battle and that one claims that while ISU 152s were roughly in that area, none were used by the units engaged. Because of that I went with the SU 76.

I don't have the Osprey title, but several other titles on the topic, including Erkki Käkelä's combat history of the Finnish assault gun battalion, from 2005 - some information could be dated.

Käkelä mentions that the Finns knocked out a IS-2 that was wrongly called a "Klim" in the war diary during the battle. He also claims the Finns used the term JS-122 for the IS-2.

Käkelä also claims that the initial contact on the LIIKOLA-KUUTERSELKÄ road was with five T-34/85 that were all knocked out.

Following this Lt Aulanko's platoon is to have been ordered forward by Kvikant, and after he had switched assault guns (his own having a mechanical problem) ran into a ISU-152 that was also knocked out.

Could be cases of mis-identification of course.

As for the defence of KUUTERSELKÄ Käkelä gives:
- bulk of the Soviet 72. Rifle Division
- 185. Tank Regiment
- 351. Assault Gun Regiment
- 46. Anti-tank Brigade
- 119. Seperate Anti-Tank Section (in Finnish terminology a section in the artillery branch is a battalion size formation)

He does not go into what state the Soviet units where, they were not very shy about using heavily worn/understrength formations...

DRG January 30th, 2020 07:52 PM

Re: Ts4EVER scenarios
 
Quote:

Originally Posted by DRG (Post 846601)
Also FYI anyone building scenario's for the next update I have or have promised scenarios that ( right now....) go to 831 PLUS 13 slots beyond that are currently reserved so any new ones for now need to be numbered starting 845


EDIT CORRECTION !

847 is now the next free slot

Ts4EVER January 31st, 2020 12:23 AM

Re: Ts4EVER scenarios
 
According to the Osprey book:

Quote:

Soviet intelligence had received information that the Finns were going to use the Armoured Division for the counter-attack. The Soviets prepared themselves by collecting one T‑34‑85 company from the 98th Separate Tank Regiment, a company of five IS-2 tanks from the 27th Guards Separate Heavy Tank Regiment and the 31st Guards Separate Heavy Breakthrough Tank Regiment to reinforce the 185th Separate Tank Regiment and the 1222nd SPG Regiment.
Quote:

The two rifle divisions in the centre and on the right flank were supported by an armoured force consisting of the 185th Separate Tank Regiment, 98th Separate Tank Regiment and the 1222nd Self-propelled Gun (SPG) Regiment. The 185th Separate Tank Regiment had about 17 operational T‑34s from a starting strength of 21 tanks. The 1222nd SPG Regiment had 17 of its original 21 SU‑76M self-propelled guns.

DRG February 2nd, 2020 08:13 PM

Re: Ts4EVER scenarios
 
1 Attachment(s)
For anyone nervous about running out of scenario slots....

http://forum.shrapnelgames.com/attac...1&d=1580688756

......you can stop worrying.

zovs66 February 2nd, 2020 09:23 PM

Re: Ts4EVER scenarios
 
And there was very much rejoicing, at least in my camp!!!

wulfir February 5th, 2020 12:33 PM

Re: Ts4EVER scenarios
 
2999, hehe...

:cheers:

zovs66 February 5th, 2020 12:56 PM

Re: Ts4EVER scenarios
 
BTW I took slot 847 (and may take 848, 849 and 850) if I have enough time till the next patch.

Mobhack February 5th, 2020 03:28 PM

Re: Ts4EVER scenarios
 
There will be a block reserved for User Campaign scenario extraction and WIP scenarios, probably in the 900s (DRG will coordinate)

The User Campaign editor works on scenarios in the old 1-999 range, since the number 1000 is a hard-baked indicator for "end of User Campaign" and that number is baked into umpty-five User Campaigns, so cemented in place. So there will need to be a block of unassigned scenarios for scratchpad use for UC design to save UC work from trampling over SP2 scenarios.

Other than that - 2K new scenario slots free, just going through the tools like scenhack to find any hard coded 1K limits and changing to 3K, etc.

DRG February 5th, 2020 06:17 PM

Re: Ts4EVER scenarios
 
Right now my plan is to mark the last page that leads up to 999 as Reserved for Campaign Creation.....so 975-998 with 999 staying the Autosaved scenario slot

zovs66 February 28th, 2020 10:52 AM

Re: Ts4EVER scenarios
 
Just an FYI, so far I have filled scenario slots 775-807 and 832-852.

Ts4EVER April 14th, 2020 02:06 PM

Re: Ts4EVER scenarios
 
As mentioned in the other thread earlier, I am working on a new campaign. It will be an infantry-focused Russian campaign, set in one of the harshest environments of the war...
Maps will of course be made with the venhola tool to ensure accuracy. Unit strengths and equipment will be as close to the reality of the situation as possible and it will feature some unusual units, including some not normally included in the game, like OSNAZ special forces.

Some teasers for the maps:

https://i.imgur.com/iuNA1x8.png

https://i.imgur.com/kWQyLaA.png


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