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-   -   MP: Dead shores II - MA - Running (http://forum.shrapnelgames.com/showthread.php?t=49310)

PsiSoldier December 25th, 2012 12:29 PM

Re: Dead shores II - MA - Running
 
Yeah. Sorry for the confusion though...

Merry Christmas!

PsiSoldier December 25th, 2012 12:34 PM

Re: Dead shores II - MA - Running
 
Starcyst yeah I'm having fun. Glad you are too. I am still learning the differences between normal dom3 and cbm so its my first end game with cbm too. Actually its not as bad as I thought it would be. I kinda miss the options that a huge pearl farm would give me at this point but on the other hand not having to worry about creating a pearl farm allowed me to take an imprisoned pretender with good scales so I'm almost thinking it was more fun with cbm

PsiSoldier December 25th, 2012 12:36 PM

Re: Dead shores II - MA - Running
 
By the way did I just accidentally violate our nap this turn or did you gate that army in with the gatestone I saw on your commander? Ill go back and look at the previous turn but I'm pretty sure it was abysia I attacked...

PsiSoldier December 25th, 2012 01:28 PM

Re: Dead shores II - MA - Running
 
Starcyst I changed the hosting interval in case you need more time. we have been doing really well at keeping the game going fast but I just doubled the hosting interval in case you need it..

starcryst December 25th, 2012 07:37 PM

Re: Dead shores II - MA - Running
 
Quote:

Originally Posted by PsiSoldier (Post 815686)
By the way did I just accidentally violate our nap this turn or did you gate that army in with the gatestone I saw on your commander? Ill go back and look at the previous turn but I'm pretty sure it was abysia I attacked...

Gatestoned him in. Wasn't your fault.

starcryst December 25th, 2012 07:38 PM

Re: Dead shores II - MA - Running
 
Quote:

Originally Posted by PsiSoldier (Post 815687)
Starcyst I changed the hosting interval in case you need more time. we have been doing really well at keeping the game going fast but I just doubled the hosting interval in case you need it..

Thanks. I'm off all week, so I'll be able to keep doing 1 to 2 turns a day.

PsiSoldier December 29th, 2012 11:04 PM

Re: Dead shores II - MA - Running
 
Ok the six turn NAP has expired and attacks may be scripted this turn.

starcryst January 1st, 2013 04:44 PM

Re: Dead shores II - MA - Running
 
Quote:

Originally Posted by PsiSoldier (Post 815807)
Ok the six turn NAP has expired and attacks may be scripted this turn.

Well played game Psi, I concede.

I made to many mistakes in the end game. Had very little idea what most of my guys were capable of since this was my first MP game and I kept getting my SCs killed and having to reforge all the unique gear and resummon them.

Took too long for me to start properly using my death mages to control your armies as well.

Probably the worst thing was that Van fought me to the bitter end and I was never able to release my troops from his region while both Jotun and Abyssia went AI the moment you attacked them. If they'd have fought you as hard as Van fought me it would have been a much more balanced end game I think.

But you had the better strategy and execution. Nice game.

PsiSoldier January 2nd, 2013 06:43 PM

Re: Dead shores II - MA - Running
 
Yeah it was fun. Thanks. Good game

Don't know if you ever got into blood but I was about to whip out a big astral corruption which I think would have surely ended it.


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