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Re: Evil Clowns - Multi Era/Random [In Progress]
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Re: Evil Clowns - Multi Era/Random [In Progress]
Hi mate.
I will be on vacation from 3rd to 10th of July. Could continue at July 11th. Please postpone turns until I´m back. Sorry for delaying this thrilling game ! Thanks Klaus aka Jolly Roger |
Re: Evil Clowns - Multi Era/Random [In Progress]
I'll delay after we receive the next turn (which you already submitted).
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Re: Evil Clowns - Multi Era/Random [In Progress]
At the request of Jolly, I've postponed hosting until 08:33 GMT on Thursday July 11th, which is a 5-day extension.
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Re: Evil Clowns - Multi Era/Random [In Progress]
sorry im the last and holding the game. ill get my turn
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Re: Evil Clowns - Multi Era/Random [In Progress]
Pythium is ending its NAP3 with Abysia
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Re: Evil Clowns - Multi Era/Random [In Progress]
The other so called pretenders better stop playing with each other and wake up to the fact that Abysia is more powerful than the rest of us Combined! I am not exaggerating... It may already be too late. :hurt:
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Re: Evil Clowns - Multi Era/Random [In Progress]
Im going outa town until Sunday morning eastern time. Can I get a 24 hour extension on the timer, just to be safe. thanks again
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Re: Evil Clowns - Multi Era/Random [In Progress]
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Re: Evil Clowns - Multi Era/Random [In Progress]
Could I have another 48h on the current turn? Thanks
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Re: Evil Clowns - Multi Era/Random [In Progress]
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Re: Evil Clowns - Multi Era/Random [In Progress]
Need another 24h please.
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Re: Evil Clowns - Multi Era/Random [In Progress]
No problem. The new hosting time will be 12:45 GMT on Saturday August 3rd.
Do you need me to change the interval to 72-hours? You have quite an empire to manage at this point :) |
Re: Evil Clowns - Multi Era/Random [In Progress]
The fair and just nation of Fomoria cannot stand idly by and watch the ruthless destruction of nation after nation fall to the tyranny of Abysia. Until recently, we've been unable to intervene in the evil-doings of their malign war-mongering due to a heated and protracted border dispute with our noble Jotunheim neighbors. However, with the new world order that we've forged with our giant brothers and select allies, a new political dynamic has come to fruition with a goal of curbing the expansionist and genocidal policies of the nature-hating Abysians.
You're on notice Abysia! Our non-aggression pact has come to an end. We know that your people have difficulties with the higher learnings of giants. and basic arithmetic can be a daunting task to their smoke-filled minds, so we'll spell it out for you in detail: At the end of turn 66, our peace-keeping forces are free to end your tyranny, which will take into effect on turn 67 via an overpowering and awe-inducing display of force that will leave your puny size-2 forces shaking and baking in abject fear. To the rest of the nations that have felt the burning sting of Abysia's advances. We're coming to liberate your lands and bring joy and peace to the world! As your humble protectors, we kindly ask for any intelligence you have on the goose-stepping facists that would do you harm -- unlike my fun-loving giants, who only want what's best for your people. Note: For the smaller folk of the world, we bear you no ill will. There is enough room for all of us in the new world order. Unlike Abysia, we believe strongly in a multicultural, multifaceted world where under the wise guidance of Fomoria's leaders, we'll becon in a new age of prosperity and enlightenment. |
Re: Evil Clowns - Multi Era/Random [In Progress]
Well atleast there is no need to bother with diplomacy anymore since I am not at war with everyone :). Starting from next turn can we move to 72h setting? Will be kinda time consuming turns I expect.
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Re: Evil Clowns - Multi Era/Random [In Progress]
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Re: Evil Clowns - Multi Era/Random [In Progress]
Can you extend this current turn 24 hours please. I'm just getting back from vacation and got a surprise from Abysia :)
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Re: Evil Clowns - Multi Era/Random [In Progress]
I've increased the hosting interval to 76 hours, which added another 24-hours to the clock.
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Re: Evil Clowns - Multi Era/Random [In Progress]
If it is any comfort that attack was a surprise to me aswell. Thought I was attacking Niefelheim but seems he had a single province in a weird place (and you behind it).
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Re: Evil Clowns - Multi Era/Random [In Progress]
Interesting! Well. I'm glad it was a surprise for us both :)!
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Re: Evil Clowns - Multi Era/Random [In Progress]
Somehow the scores got turned on in the game status:
http://www.llamaserver.net/showScore...me=Evil_Clowns It looks like we're going to have our hands full against Abysia... |
Re: Evil Clowns - Multi Era/Random [In Progress]
Need some extra time on this turn please
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Re: Evil Clowns - Multi Era/Random [In Progress]
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The game will now host at 12:02 GMT on Sunday August 11th. |
Re: Evil Clowns - Multi Era/Random [In Progress]
I love this game, but the late game is so brutal. I've got about a million decisions I need to make this turn...
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Re: Evil Clowns - Multi Era/Random [In Progress]
... trust me, you are not the only one. So many options ...
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Re: Evil Clowns - Multi Era/Random [In Progress]
Sorry, but work is stealing a lot if time this weekend. So far I have not had the time this turn deserves. Work should clear up on Tuesday, but for now can I ask for 36 h more ?
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Re: Evil Clowns - Multi Era/Random [In Progress]
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Re: Evil Clowns - Multi Era/Random [In Progress]
I can raid too, Evil Homer; and I'm pretty good at counter-raiding. Better buckle up your internal defenses. Muahahahaha.
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Re: Evil Clowns - Multi Era/Random [In Progress]
Due to some work and family obligations, I extended the host time to 08:44 GMT on Friday August 16th.
I'm going to try to submit my turn sooner then this, but I also want to make sure I send in a quality turn so I can dazzle and horrify Evil Homer with my brilliance before he crushes me. |
Re: Evil Clowns - Multi Era/Random [In Progress]
might need a wee bit more time.
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Re: Evil Clowns - Multi Era/Random [In Progress]
Done 75% of my turn but need another 8 h to review my turn after work please.
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Re: Evil Clowns - Multi Era/Random [In Progress]
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Re: Evil Clowns - Multi Era/Random [In Progress]
Finally ... it is done.
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Re: Evil Clowns - Multi Era/Random [In Progress]
EH, do you need me to crank up the hosting interval? The war has just begun, and I know it must be pretty time-consuming to take your turns with the size of your empire.
Also, that last turn reinforces my belief that Mind Hunting has diminishing strategic returns. The more hunters a nation fields, the less effective they become. This means, of course, that one hunter can be highly effective by mitigating against lone SC attacks or at least altering how those attacks are carried out. To the other surviving nations, with the recent demise of Abysia's prophet last turn, whose brain mysteriously exploded, the Ark and Barrier are now available for forging. |
Re: Evil Clowns - Multi Era/Random [In Progress]
Does anyone whose name isn't Evil Homer have access to Astral 9? If so, please let me know.
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Re: Evil Clowns - Multi Era/Random [In Progress]
More time would be nice. Oh, I have astral 9 by the way ;)
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Re: Evil Clowns - Multi Era/Random [In Progress]
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Re: Evil Clowns - Multi Era/Random [In Progress]
I changed the hosting interval to 100-hours and added an additional 48-hours to the current turn. The game will now host at 21:49 GMT on Thursday August 22nd.
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Re: Evil Clowns - Multi Era/Random [In Progress]
I had to add an additional 18-hours to the clock after I realized that I couldn't finish my turn tonight. From my side, I think my upcoming turns will be more reasonable in terms of time since I'll have completed most of my strategic plans.
No idea about Abysia, although I can say that if I experience multiple failures on the battlefield over the next couple of turns that this game will almost certainly be Abysias, so if these turns tend to drag out its for a good reason :) |
Re: Evil Clowns - Multi Era/Random [In Progress]
I wanna play but idk how to install CBM....:(
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Re: Evil Clowns - Multi Era/Random [In Progress]
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If you want to install CBM, you need to download it (I think you can grab it from http://forum.shrapnelgames.com/attac...0&d=1347368740) and then then copy the contents in the mod directory under dominions3. |
Re: Evil Clowns - Multi Era/Random [In Progress]
I added an extra 12-hours to the clock to make sure everyone has time to complete their turns.
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Re: Evil Clowns - Multi Era/Random [In Progress]
turn is up.
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Re: Evil Clowns - Multi Era/Random [In Progress]
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Thanks EH. Even though I submitted my turn, I need to review it properly (I rushed it last night)so I added two additional hours to the clock and disabled quick-hosting. |
Re: Evil Clowns - Multi Era/Random [In Progress]
Managed to Dom kill ermor :) everything else went badly though.
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Re: Evil Clowns - Multi Era/Random [In Progress]
Something weird happened that turn. I knew Evil Homer was going to use a horror to try to block me in Oune (158) so that one of my armies couldn't reinforcing my fortress in Endron (153), so I Cloud Trapezed a thug to reinforce the province. However, his action didn't go off and Abysia's did. I checked my last turn, and he still has the proper orders set, so I know it didn't get reset.
I'm assuming what happened is that Abysia's horror ritual triggered before my own and seized the province, making my cloud trapeze ineligible. However, I thought all of the magic actions took place simultaneously? That's a bit of a bummer because I was hoping to shatter two of Abysia's main armies. I guess I'll have to settle for one :) Evil Homer, You might be 5-times bigger then me, but I don't go down easy. This war has just begun! |
Re: Evil Clowns - Multi Era/Random [In Progress]
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My guy did make it to the battle, I was just dense to notice it at first. The horror feared everyone away -- including my thug. This was partially due to luck (in general I won during the replays), but also because fear +10 is pretty nasty (+10 squares and checks are at 12). Horrors in general are pretty effective. The only counter I can find is to to just retake the territory with my armies of Marignon raiders, which works actually works quite well, but if I didn't have that defensive force I think I would be in trouble -- especially since Abysia has a lot of money to sink into a good PD backed by Fata Morgana. If I could go back in time I would only used 1 PD so less of my dudes would have died, which would have given time for my thug to take care of the menace. |
Re: Evil Clowns - Multi Era/Random [In Progress]
Need another 48h, thanks!
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Re: Evil Clowns - Multi Era/Random [In Progress]
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The game will now host at 13:47 GMT on Friday September 6th. |
All times are GMT -4. The time now is 04:41 AM. |
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