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-   -   MP: Evil Clowns - Multi Era/Random [In Progress] (http://forum.shrapnelgames.com/showthread.php?t=49719)

revenant2 June 28th, 2013 03:30 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Quote:

Originally Posted by Evilhomer (Post 820911)
I will be going away for the weekend, can we postpone hosting until monday?

Hosting extended until 19:13 GMT on Monday July 1st

Jolly Roger July 1st, 2013 11:22 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Hi mate.

I will be on vacation from 3rd to 10th of July.
Could continue at July 11th.
Please postpone turns until I´m back.
Sorry for delaying this thrilling game !

Thanks

Klaus aka Jolly Roger

revenant2 July 1st, 2013 06:48 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
I'll delay after we receive the next turn (which you already submitted).

revenant2 July 4th, 2013 02:18 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
At the request of Jolly, I've postponed hosting until 08:33 GMT on Thursday July 11th, which is a 5-day extension.

TheHeatMiser July 10th, 2013 09:10 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
sorry im the last and holding the game. ill get my turn

TheHeatMiser July 11th, 2013 05:13 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Pythium is ending its NAP3 with Abysia

TheHeatMiser July 17th, 2013 12:13 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
The other so called pretenders better stop playing with each other and wake up to the fact that Abysia is more powerful than the rest of us Combined! I am not exaggerating... It may already be too late. :hurt:

TheHeatMiser July 19th, 2013 11:07 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Im going outa town until Sunday morning eastern time. Can I get a 24 hour extension on the timer, just to be safe. thanks again

revenant2 July 19th, 2013 06:12 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Quote:

Originally Posted by TheHeatMiser (Post 821210)
Im going outa town until Sunday morning eastern time. Can I get a 24 hour extension on the timer, just to be safe. thanks again

Hosting has been delayed until 09:59 GMT on Monday July 22nd

Evilhomer July 28th, 2013 11:31 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Could I have another 48h on the current turn? Thanks

revenant2 July 29th, 2013 02:38 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Quote:

Originally Posted by Evilhomer (Post 821299)
Could I have another 48h on the current turn? Thanks

Hosting has been delayed until 19:41 GMT on Thursday August 1st.

Evilhomer August 1st, 2013 08:05 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Need another 24h please.

revenant2 August 1st, 2013 07:53 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
No problem. The new hosting time will be 12:45 GMT on Saturday August 3rd.

Do you need me to change the interval to 72-hours? You have quite an empire to manage at this point :)

revenant2 August 3rd, 2013 01:03 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
The fair and just nation of Fomoria cannot stand idly by and watch the ruthless destruction of nation after nation fall to the tyranny of Abysia. Until recently, we've been unable to intervene in the evil-doings of their malign war-mongering due to a heated and protracted border dispute with our noble Jotunheim neighbors. However, with the new world order that we've forged with our giant brothers and select allies, a new political dynamic has come to fruition with a goal of curbing the expansionist and genocidal policies of the nature-hating Abysians.

You're on notice Abysia! Our non-aggression pact has come to an end. We know that your people have difficulties with the higher learnings of giants. and basic arithmetic can be a daunting task to their smoke-filled minds, so we'll spell it out for you in detail: At the end of turn 66, our peace-keeping forces are free to end your tyranny, which will take into effect on turn 67 via an overpowering and awe-inducing display of force that will leave your puny size-2 forces shaking and baking in abject fear.

To the rest of the nations that have felt the burning sting of Abysia's advances. We're coming to liberate your lands and bring joy and peace to the world! As your humble protectors, we kindly ask for any intelligence you have on the goose-stepping facists that would do you harm -- unlike my fun-loving giants, who only want what's best for your people.

Note: For the smaller folk of the world, we bear you no ill will. There is enough room for all of us in the new world order. Unlike Abysia, we believe strongly in a multicultural, multifaceted world where under the wise guidance of Fomoria's leaders, we'll becon in a new age of prosperity and enlightenment.

Evilhomer August 3rd, 2013 09:42 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Well atleast there is no need to bother with diplomacy anymore since I am not at war with everyone :). Starting from next turn can we move to 72h setting? Will be kinda time consuming turns I expect.

revenant2 August 4th, 2013 12:41 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Quote:

Originally Posted by Evilhomer (Post 821364)
Well atleast there is no need to bother with diplomacy anymore since I am not at war with everyone :). Starting from next turn can we move to 72h setting? Will be kinda time consuming turns I expect.

No problem. I'll extend next turn.

mattyburn7 August 4th, 2013 04:31 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Can you extend this current turn 24 hours please. I'm just getting back from vacation and got a surprise from Abysia :)

revenant2 August 4th, 2013 05:53 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
I've increased the hosting interval to 76 hours, which added another 24-hours to the clock.

Evilhomer August 4th, 2013 08:12 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
If it is any comfort that attack was a surprise to me aswell. Thought I was attacking Niefelheim but seems he had a single province in a weird place (and you behind it).

mattyburn7 August 5th, 2013 06:53 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Interesting! Well. I'm glad it was a surprise for us both :)!

revenant2 August 6th, 2013 03:50 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Somehow the scores got turned on in the game status:

http://www.llamaserver.net/showScore...me=Evil_Clowns

It looks like we're going to have our hands full against Abysia...

Evilhomer August 9th, 2013 05:46 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Need some extra time on this turn please

revenant2 August 9th, 2013 07:34 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Quote:

Originally Posted by Evilhomer (Post 821449)
Need some extra time on this turn please

You got it. An extra 24-hours for big red.

The game will now host at 12:02 GMT on Sunday August 11th.

revenant2 August 10th, 2013 05:05 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
I love this game, but the late game is so brutal. I've got about a million decisions I need to make this turn...

Evilhomer August 10th, 2013 09:01 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
... trust me, you are not the only one. So many options ...

Evilhomer August 10th, 2013 09:07 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Sorry, but work is stealing a lot if time this weekend. So far I have not had the time this turn deserves. Work should clear up on Tuesday, but for now can I ask for 36 h more ?

revenant2 August 11th, 2013 12:39 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Quote:

Originally Posted by Evilhomer (Post 821463)
Sorry, but work is stealing a lot if time this weekend. So far I have not had the time this turn deserves. Work should clear up on Tuesday, but for now can I ask for 36 h more ?

No problem. The new host date is at 00:02 GMT on Tuesday August 13th.

revenant2 August 11th, 2013 03:04 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
I can raid too, Evil Homer; and I'm pretty good at counter-raiding. Better buckle up your internal defenses. Muahahahaha.

revenant2 August 13th, 2013 09:44 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Due to some work and family obligations, I extended the host time to 08:44 GMT on Friday August 16th.

I'm going to try to submit my turn sooner then this, but I also want to make sure I send in a quality turn so I can dazzle and horrify Evil Homer with my brilliance before he crushes me.

Evilhomer August 15th, 2013 08:07 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
might need a wee bit more time.

revenant2 August 15th, 2013 09:10 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Quote:

Originally Posted by Evilhomer (Post 821530)
might need a wee bit more time.

No problem. I added 24-hours to the clock.

Evilhomer August 16th, 2013 08:03 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Done 75% of my turn but need another 8 h to review my turn after work please.

revenant2 August 17th, 2013 12:03 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Quote:

Originally Posted by Evilhomer (Post 821549)
Done 75% of my turn but need another 8 h to review my turn after work please.

Done

Evilhomer August 17th, 2013 08:55 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Finally ... it is done.

revenant2 August 17th, 2013 02:30 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
EH, do you need me to crank up the hosting interval? The war has just begun, and I know it must be pretty time-consuming to take your turns with the size of your empire.

Also, that last turn reinforces my belief that Mind Hunting has diminishing strategic returns. The more hunters a nation fields, the less effective they become. This means, of course, that one hunter can be highly effective by mitigating against lone SC attacks or at least altering how those attacks are carried out.

To the other surviving nations, with the recent demise of Abysia's prophet last turn, whose brain mysteriously exploded, the Ark and Barrier are now available for forging.

revenant2 August 17th, 2013 06:54 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Does anyone whose name isn't Evil Homer have access to Astral 9? If so, please let me know.

Evilhomer August 18th, 2013 02:54 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
More time would be nice. Oh, I have astral 9 by the way ;)

revenant2 August 18th, 2013 06:36 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Quote:

Originally Posted by Evilhomer (Post 821561)
More time would be nice. Oh, I have astral 9 by the way ;)

You probably shouldn't tell us that :)

revenant2 August 19th, 2013 11:04 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
I changed the hosting interval to 100-hours and added an additional 48-hours to the current turn. The game will now host at 21:49 GMT on Thursday August 22nd.

revenant2 August 22nd, 2013 04:17 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
I had to add an additional 18-hours to the clock after I realized that I couldn't finish my turn tonight. From my side, I think my upcoming turns will be more reasonable in terms of time since I'll have completed most of my strategic plans.

No idea about Abysia, although I can say that if I experience multiple failures on the battlefield over the next couple of turns that this game will almost certainly be Abysias, so if these turns tend to drag out its for a good reason :)

CykusX August 22nd, 2013 08:49 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
I wanna play but idk how to install CBM....:(

revenant2 August 23rd, 2013 09:05 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Quote:

Originally Posted by CykusX (Post 821636)
I wanna play but idk how to install CBM....:(

This game has already started, so you wouldn't be able to join whether you had the CBM mode installed or not.

If you want to install CBM, you need to download it (I think you can grab it from http://forum.shrapnelgames.com/attac...0&d=1347368740) and then then copy the contents in the mod directory under dominions3.

revenant2 August 26th, 2013 08:39 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
I added an extra 12-hours to the clock to make sure everyone has time to complete their turns.

Evilhomer August 26th, 2013 10:10 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
turn is up.

revenant2 August 26th, 2013 04:05 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Quote:

Originally Posted by Evilhomer (Post 821720)
turn is up.


Thanks EH.

Even though I submitted my turn, I need to review it properly (I rushed it last night)so I added two additional hours to the clock and disabled quick-hosting.

Evilhomer August 27th, 2013 05:10 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Managed to Dom kill ermor :) everything else went badly though.

revenant2 August 31st, 2013 06:43 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Something weird happened that turn. I knew Evil Homer was going to use a horror to try to block me in Oune (158) so that one of my armies couldn't reinforcing my fortress in Endron (153), so I Cloud Trapezed a thug to reinforce the province. However, his action didn't go off and Abysia's did. I checked my last turn, and he still has the proper orders set, so I know it didn't get reset.

I'm assuming what happened is that Abysia's horror ritual triggered before my own and seized the province, making my cloud trapeze ineligible. However, I thought all of the magic actions took place simultaneously?

That's a bit of a bummer because I was hoping to shatter two of Abysia's main armies. I guess I'll have to settle for one :)

Evil Homer,

You might be 5-times bigger then me, but I don't go down easy. This war has just begun!

revenant2 September 2nd, 2013 06:02 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Quote:

Originally Posted by revenant2 (Post 821792)
Something weird happened that turn. I knew Evil Homer was going to use a horror to try to block me in Oune (158) so that one of my armies couldn't reinforcing my fortress in Endron (153), so I Cloud Trapezed a thug to reinforce the province. However, his action didn't go off and Abysia's did. I checked my last turn, and he still has the proper orders set, so I know it didn't get reset.

Mystery resolved: I'm an idiot :)

My guy did make it to the battle, I was just dense to notice it at first. The horror feared everyone away -- including my thug. This was partially due to luck (in general I won during the replays), but also because fear +10 is pretty nasty (+10 squares and checks are at 12).

Horrors in general are pretty effective. The only counter I can find is to to just retake the territory with my armies of Marignon raiders, which works actually works quite well, but if I didn't have that defensive force I think I would be in trouble -- especially since Abysia has a lot of money to sink into a good PD backed by Fata Morgana.

If I could go back in time I would only used 1 PD so less of my dudes would have died, which would have given time for my thug to take care of the menace.

Evilhomer September 3rd, 2013 09:43 AM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Need another 48h, thanks!

revenant2 September 3rd, 2013 03:22 PM

Re: Evil Clowns - Multi Era/Random [In Progress]
 
Quote:

Originally Posted by Evilhomer (Post 821817)
Need another 48h, thanks!

I can smell your fear, Evil Homer.

The game will now host at 13:47 GMT on Friday September 6th.


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