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Re: Ultimate Strategies Mod - Suggestions Wanted!
Weaponless ships never start in formation. They get scattered around in the back, in random locations. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Ultimate Strategies Mod - Suggestions Wanted!
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SE4 only reads the DefaultStrategies File at the onset of a new game - otherwise it will have no effect. However, other USM data files will break a multiplayer game with file match error. - - - As far as the Formations File and MOST USM DATA files - this *may* be too intrusive when overwritten to another MODS AI. Moreover, perhaps conflict with most Components and Facilities that will break many MODs outright. Regarding AI : As long as that AI Player has the Formation that it requires and is unaltered In most MODS as with se4, the AI will rarely have more then 40 ships in the few Fleets it boasts - Human Players will enjoy a significant advantage with an extremely large and organized fleet. http://forum.shrapnelgames.com/images/icons/icon12.gif Also to add that Fyrons Formations is a huge improvement for our Multiplayer games http://forum.shrapnelgames.com/images/icons/icon7.gif [ August 04, 2004, 14:48: Message edited by: JLS ] |
Re: Ultimate Strategies Mod - Suggestions Wanted!
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Re: Ultimate Strategies Mod - Suggestions Wanted!
Primitive all the formations i created is based on the reverse order... but they were squashed due to this reason http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Ultimate Strategies Mod - Suggestions Wanted!
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Your Adamant Happiness file is awesome - this is well thought out and would be a fine addition to USM. |
Re: Ultimate Strategies Mod - Suggestions Wanted!
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= = = ModName:- Ultimate Strategies Mod Version:- 1.01.00 = = = Immediate failure of Host MOD and a save from USM File install. This failure to Host MOD from USM would continue even when starting a new game: CompEnhancement VehicleSize TechArea Facility Settings Components "Formations" - (Exception: Fine for MODs or se4 new game starts and if that MODS AI formation call can be satisfied with USM) - - - - - - Potential for Critical error and se4 lockups and with probable lost and irretrievable SAVED games - perhaps as much as 2.9 game years after the file USM was installed to another MOD: IntelProjects (very low potential) Events (high potential) “Eye Candy” (if used) will infact INCREASE the above risk - even when installed to stock se4 saved games http://forum.shrapnelgames.com/images/icons/icon9.gif - - - - - - Will intrude on Host MOD when new game is started and may/will break MODs with USM files RacialTraits QuadrantTypes SystemTypes SectType PlanetSize Cultures StellarAbilityTypes [ August 05, 2004, 03:48: Message edited by: JLS ] |
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The files you listed are actually all of those that are _not_ eye candy files. I was not refering to the Eye Candy Mod by Dracus, which mods more than just "eye candy"... "Eye candy" files are those which have no actual affect on gameplay, but instead just provide different/more names for various objects. They are just lists of names. The following files are safe to put into any mod, and will not cause any problems, as they are only ever read when a game is started, _never_ during a game (and they are all modded in USM): DefaultColonyTypes.txt DefaultDesignTypes.txt Demeanors.txt EmperorNames.txt EmperorTitles.txt EmpireNames.txt EmpireTypes.txt SystemNames.txt Not eye candy, but still only read when game is started (most not modded in USM, however), so should be safe to insert into a mod: DefaultStrategies.txt (is modded in USM) QuadrantTypes.txt (not modded) RepairPriorities.txt (is modded) StellarAbilityTypes.txt (not modded) SystemTypes.txt (not modded) The two actual USM data files are Formations.txt and DefaultStrategies.txt. I threw in a bunch of my custom eye candy files just for fun. They can not affect multiplayer savegame compatibility. Any other data files that differ from the stock data files are outdated 1.84 Versions of the files, as I have not yet updated the mod since SE4 1.91 was released. [ August 05, 2004, 04:29: Message edited by: Imperator Fyron ] |
Re: Ultimate Strategies Mod - Suggestions Wanted!
Understood, I was under the impression you were going to use the Events File from {Eye Candy v2.0} by Dracus.
Agreed then - USM is safe for an se4 install for new games only However, USM would be dangerous to other MODs as per my earlier post. I would like to add the USM specific files that would not break AI Campaign MOD to the AIC Extra Folder as a zip option - so AIC players may enjoy your fine work And without the possible USM install errors. = = = Quote:
Also to mention (USM RepairPriorities.txt) may not be in the AI Players best interests. [ August 05, 2004, 20:09: Message edited by: JLS ] |
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Will do formations as you recommend - however as a zip option, this is a good compromise for all Players. http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
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