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-   -   Campaign Scenario Setup Help - France (http://forum.shrapnelgames.com/showthread.php?t=50466)

SaS TrooP November 19th, 2014 04:40 PM

Re: Campaign Scenario Setup Help - France
 
Any repair points? Please specify in the briefing if I can use them or not.

Ts4EVER November 19th, 2014 04:43 PM

Re: Campaign Scenario Setup Help - France
 
It is the next day, so no significant upgrades or replacement. You can fix immobilised or bailed vehicles though.

SaS TrooP November 29th, 2014 11:05 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
OK, it is finished.
This time I was effective... to the point. As sugested, I assembled ad hoc motorized QRF unit. I absolutely did not expect to encounter another Legionaire company (or more), but it happened. Yet, with good usage of firepower, I managed to break though them rather quickly and secured both villages with low losses on my side. In the meantime, British help off the Vichy rather well, stuff got complicated when tanks came. I was still pushing and making a good use of my field guns, suppresing Vichies to the limits. In the end, I reached the Brits just in time to take out about company of R-35 and to decimate attackers from the back. I also placed my tanks close to enemy trucks with intention to capture them and use if needed.
Sadly, I lost 3 tanks in the very end of this scenario. I engaged field guns in order to disable them for the future, but crews managed to load AP rounds and knowcked out 3 Crusaders. It must be noted that. adjutant Frenault managed to organize from suppresion of 99 to "ready" status and assaulted a fiend gun with his pistol, killing all the crew after brief fight.
In the end, I stand firm and ready, but my casualties are mounting high. To make things worse, I am nearly out of armoured vehicles.

Ts4EVER November 30th, 2014 08:31 AM

Re: Campaign Scenario Setup Help - France
 
Ok. Any idea about what to do after Syria? Bir Hacheim?

SaS TrooP November 30th, 2014 12:39 PM

Re: Campaign Scenario Setup Help - France
 
This division was disbanded in August 1941 for reorganization and several brigades were made out of it. Those brigades fought at Bir Hakeim and El Alamein, yes, but we could make a scenario or two of skirmish engagements not seen in normal books, on a smaller scale. Then we could proceed to Bir Hakeim, which should be one of the most important battles in this campaign.
And then probably another non-historical break and El Alamein. After that brigades went back to 1st FF Division status and fought together long and heavy fight in Tunisia.
So, pretty much thats the plan. Then we could touch Italy if dates will be historical. And then you will have to make a choice if we stay in Italy and then go Southern France with Op. Dragoon or if I join Leclerc forces in Normandy.

Ts4EVER November 30th, 2014 09:37 PM

Re: Campaign Scenario Setup Help - France
 
Dunno about making skirmishes, imo we should keep it rather historical with this campaign.

SaS TrooP December 2nd, 2014 09:11 AM

Re: Campaign Scenario Setup Help - France
 
Allright then, I am waiting for next assignment.

Ts4EVER December 2nd, 2014 06:30 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
So it has come to this... the big battle of our time. :D

Quote:

After a period of rest and refitting our brigade, minus the rest of the division, is back in the line. We are tasked with defending a brigade box in the Gazala line, based on an old fort called Bir Hakeim. If you thought Syria was an arid wasteland, wait until you see this...

The Afrika Korps has started another offensive. Details are scarce so far, but units of the Italian Ariete tank division are closing in on our fortress. It might not be the Maginot line, but we will make them pay with blood for every trench. Don't get too cocky though: These are not the timid colonial Italians of East Africa, but battle hardened and well equipped tank troops.

- Deploy your unit behind the minefields
- I know you got some fortification points, but DO NOT USE THEM. believe me, you have enough
- Hold your positions

SaS TrooP December 7th, 2014 09:49 PM

Re: Campaign Scenario Setup Help - France
 
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This is gonna be funny.
I held off first assault with ease, taking very few casualties amongst my men. I wonder what enemy will throw next.
However, this looks increasingly dramatic. I call for the British to deliver me any sort of additional ammo supply (trucks at best, but I will do with everything). Also, I have recently added a platoon of Genie into my ranks. Now, a job for them: there are about 6 Italian M14/41 tanks abandoned on a mine field. I want them to check these tanks and make them running if its possible. If it is not, I want them to disassemble as much MGs from these tanks as possible and make them usable for infantry in order to increase my defensive power.
Finally, I want to have all Italian trucks possible running, these may be useful in reserve roles.
And then I am resting my men for next assault.

Ts4EVER December 7th, 2014 11:10 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
And so it goes on.

Quote:

After a day of battle, we settle down for an uneasy night. Surviving Italians have taken up positions between the burning wrecks and mine clearing details are probing our positions for weaknesses.

- Deploy your forces as before
- Form some aggressive patrols (platoon sized units) in order to regain control of the gaps in the minefields
- Note that some of the immobilized tanks might still be active

SaS TrooP December 8th, 2014 01:03 PM

Re: Campaign Scenario Setup Help - France
 
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It is done.
I succeeded in securing both gaps again, but I took heavy losses in the process of fighting. Yet, the Italians succeeded in making a single gap to the very top. I though have engineers nearby, maybe they will be able to reinstall the minefield, at least partially?
I am still calling in for additional ammunition supplies before Germans will come in.

Ts4EVER December 8th, 2014 05:15 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
And on we go.

Quote:

Sadly, we have no more reserves. Ammunition supply is scarce in general, since the overall situation is more than fluid. While we are holding our position steadfastly, the Germans and British are engaged in a whirling tank battle to our north. It is too early to tell who will end up the victor, but it seems Rommel might have overstretched this time.

The Italians are still desperately trying to break through. Over night they cleared another gap in our minefields: Let's see what they do with this opportunity. Command has sent some ammo trucks from the central depot, they should arrive shortly. Just make sure they don't get destroyed. The Royal Air force is very active today, so we might get some air support as well. Bad news about the fuel: We are starting to run out, so for now, it is rationed.

- Deploy your forces as before
- Due to the fuel rationing, you may not move your tanks
- Hold your positions

Ts4EVER January 9th, 2015 08:56 PM

Re: Campaign Scenario Setup Help - France
 
Still no time?

SaS TrooP January 11th, 2015 09:42 PM

Re: Campaign Scenario Setup Help - France
 
Turn 22 out of 33, do not worry :P
Christmas and all that stuff happened. You seem to be enjoying that a lot, dont you?

Ts4EVER January 11th, 2015 09:43 PM

Re: Campaign Scenario Setup Help - France
 
Of course. :D But don't worry about it, just thought I'd ask.

SaS TrooP January 19th, 2015 01:42 PM

Re: Campaign Scenario Setup Help - France
 
Gotta issue recently, may slow me down. My new graphic card doesnt like my monitor (and probable cable), SP games look unbearable. I will report back when I will solve this issue.

SaS TrooP January 23rd, 2015 11:38 PM

Re: Campaign Scenario Setup Help - France
 
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Game still looks awful, but I was capable to finish the battle. Finally made a decisive will. Italians took first trench line for a brief moment, but counterattack fought them off, not with heavy losses on my side though.
I actually wonder if those CCNN Engineers are not bugged or something, because their kill rate is several times higher than those of Bersaglieris. They wiped me a squad (full squad) in one single turn, entrenched, firing back...

I did not move my tanks throughout entire battle.
Again, requesting more ammo if possible. Also, assuming night will be rather OK, I want to do my best to collect weapons and ammo. I have killed about 3 MG sections close to my trenches, maybe this will give me some good.

Ts4EVER January 24th, 2015 01:16 PM

Re: Campaign Scenario Setup Help - France
 
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Dunno about the Italian unit, I did not change anything about them IIRC. I did not use them this time to be safe.

About ammo: aren't your units automatically resupplied between turns?

Quote:

We are getting contradictory messages from higher command. They tell us the battle is won, that Rommel is caught in a pocket, only to change their mind an hour later... Now we are supposed to prepare for a general retreat.

But before we can do that, there is a last assault to beat back. Yesterday the Italians broke through our minefields. While we were able to throw them out of our trenches, they control the outer defenses in the north now, making it impossible to close these gaps properly. Command is also concerned about us just getting bypassed, but it appears they want to try one last time. The first howitzer rounds are already landing between the foxholes. Whatever the day may bring, our defense here at Bir Hacheim will be the stuff of legends in the future.

- Deploy your units as before
- Hold your positions
- All fuel will be needed for the retreat, so don't move your tanks

SaS TrooP February 20th, 2015 12:33 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
Allright, finished this fight. It was tough. I expected Germans to move in historically from the south, thus 3 Cie was tasked holding this sector with 2 out of 4 47mm guns since beginning.
But somehow, they Nazis managed to push through. Position was overrun, 3 Cie took heavy but yet acceptable losses. Infantry covering German tanks was decimated and many tanks knocked out. At the end of scenario 3 German tanks are still pushing and are close to death zone (they will stand no chance) and 3 remain in southern defence sector. Around them I have about 100 men ready to finish them in close quarters, but I run out of time.
North was repulsed with relatively low casualties.
Many good veterans died this fight. This includes AT gun crew with 97EXP and tank crew with 98/95 EXP/MOR. I am not pleased with efficiency of my AT measures, PzIIIJ seems to be effectively protected even from 47mm!
Question is who - according to you - controls southern sector. I say 3 tanks would probably withdraw seeing infantry crawling around them. But its up to you with it.

Ts4EVER February 20th, 2015 03:48 PM

Re: Campaign Scenario Setup Help - France
 
I'd say considering the amount of infantry still left in the southern trenches they haven't secured it and you can savely withdraw. Question is: What do we do next? El Alamein I guess? Thing is, desert battles imo get old pretty fast, especially if you got an infantry heavy force like you do.

SaS TrooP February 20th, 2015 10:23 PM

Re: Campaign Scenario Setup Help - France
 
Thing is... I am not particularly sure if I want to withdraw from this position. Plus as far as I remember, frenchies had to break out from nearly enclosed siege and they did it with help of some Indian unit attacking Germans from the other direction.

So - unless you enjoy to do otherwise - I would make a battle or two out of Bir Hakeim, and then proceed to El Alamein. I can do Africa for a while. Your deployment makes it always interesting.

My tempo may slow down a little bit, as it was now. Running SPMBT tournament steals quite a time. Join if you like, NATO position is open :P

Ts4EVER February 21st, 2015 07:12 AM

Re: Campaign Scenario Setup Help - France
 
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No thanks, I'm not interested in modern warfare at all I'm afraid.

Quote:

The evacuation order has come and we are preparing to retreat to the south and link up with British forces. Bitter, but we did give them one hell of a fight.
We will break out at night, after our engineers have cleared a gap through the minefield. Then we will have to move fast, before the Germans get wise to what is happening. They ave established a siege perimeter around the fort, including minefields and wire.

- Deploy your forces within the perimeter
- Reach the evac zone with as many forces as possible

SaS TrooP October 9th, 2015 04:34 PM

Re: Campaign Scenario Setup Help - France
 
OK, I would be generally back to it. I will do my best with the last save I have and will give you further action shortly.

Ts4EVER October 9th, 2015 10:47 PM

Re: Campaign Scenario Setup Help - France
 
Cool. Before we continue with El Alamein it would be good to get an idea of how many forces you have.

SaS TrooP October 10th, 2015 08:09 AM

Re: Campaign Scenario Setup Help - France
 
You mean percentage strength of entire battalion?

Ts4EVER October 10th, 2015 05:01 PM

Re: Campaign Scenario Setup Help - France
 
Generally what kind of forces you have and what kind of tanks, I need a refresher on that.

SaS TrooP October 12th, 2015 11:10 AM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
OK, I have finish that battle once again.
This time my HQ survived.

As I reminder, I currently have French infantry battalion with British gear, reinforced with tank company (Crusader) and sort of recon squadron with armoured cars and motorcycles.
I am currently trying to break out of Bir Hakeim. Losses in my battalion probably exceed 50%, I have lots of wounded squads transported by any trucks I can muster, including captured ones. Due to cheaty AI artillery (please don't use it in such scenarios!) I have lost lot of hardware this battle, including AA and AT guns.
Generally, my situation looks really really bad, but I keep pushing. I have to, there is no other choice.

Ts4EVER October 12th, 2015 12:14 PM

Re: Campaign Scenario Setup Help - France
 
What do you mean by "cheaty artillery"? BTW, I think the patching might have desynchronised us, I see some vehicles called "Humber III" that have a placeholder icon instead of proper graphics and french weapons. Any idea?

SaS TrooP October 12th, 2015 12:58 PM

Re: Campaign Scenario Setup Help - France
 
Patch desynchronised indeed. I will upgrade those vehicles later, so it should be OK.

About artillery: AI has "magic eye" when comes to artillery. They will target your units even if they do not technically "see" them. When any sort of arty is available to the AI, it is damn hard - and just annoying/unjust - to use any motorized, non armoured unit. I have lost those guns at the very back of my formation even though these could not be seen by the Germans. AI simply magically sees trucks standing there and targets those. You loose ****load of good stuff, what is obviously not happening in eg. PBEM.
You can test it for yourself. If enemy artillery is not busy with the direct frontline, they will target positions where your units are magically deployed. That way you can loose follow-on fores that did not enter combat etc.

scorpio_rocks October 12th, 2015 01:44 PM

Re: Campaign Scenario Setup Help - France
 
The Developers have been at great pains to point out that this is just flatly NOT the case! There is no "magic artillery". The AI plots based on a slew of stuff which piques its interest: roads, movement, dust clouds, VPs, artillery smoke, etc and occasionally a bit of random guesswork -JUST LIKE A HUMAN WOULD!

If you have stuff being targeted that you are convinced hasnt been seen then perhaps it is reasonably close to a VP, artillery fire, etc or was seen by a scout you havent detected - or you were REALLY unlucky...

Worth reading the FAQ = "WHY HAS THE GAME BEEN PROGRAMMED WITH ALL KNOWING "BORG" AI ARTILLERY" and the release notes.

I certainly dont find that "...They will target your units even if they do not technically "see" them. When any sort of arty is available to the AI..." and whilst I haven't much PBEM experience I would say AI no better than a human opponent.

There is also a reason Napoleon called artilery the "empress of the battlefield" and believed "God is on the side with the best artillery".

SaS TrooP October 12th, 2015 03:37 PM

Re: Campaign Scenario Setup Help - France
 
Nah, just mentioning my experiences. I got under fire at positions that should be out of any particular interest. Normally it is bearable... unless you are truck/wagon based...

Ts4EVER October 12th, 2015 03:46 PM

Re: Campaign Scenario Setup Help - France
 
Note that the ai has a sniper close to the perimeter which can spot your units in the minefield gaps.

Ts4EVER October 12th, 2015 03:56 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
Anyway next one.

Quote:

We have broken through the picket line and the outer perimeter and are advancing at a decent speed. From gun flashes we have a decent idea of where German strong points are located, so we might just be able to weave through. We are racing against time however: As the sun is slowly rising, we slowly but surely become sitting ducks, as the protective cover of darkness is lifted.

- Deploy your main force in the designated area
- Deploy the two tanks you scouted forward with in their area
- Reach the evacuation zone
- If you don't reach the evacuation zone in this round, the next battle will be at full visibility and the Germans will receive air support and reinforcements

SaS TrooP October 12th, 2015 07:35 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
German position was overrun completely at turn 22. So I had lightly 14 turns to evacuate the wounded, though I have lost or bogged down quite lot of transport (but this epic Bedford is fine, it can take lots of those remnants).
I failed to destroy entire artillery, just half of it. I did not want to risk unnecessary losses in my already battered battalion.

Way stands open. Entire passage is secured by at least weak formations providing some warning if necessary.

Ts4EVER October 12th, 2015 08:40 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
Ok cool. This concludes what I think is probably the first highlight of the campaign: The battle of Bir Hakeim. I think it went well.
Luckily I had already prepared the next scenario before the long hiatus, so I can post it immediately.
First of all: You can refresh and upgrade your force completely, cause we are making another time jump to October 1942, to the battle of El Alamein.
This scenario will be a bit more experimental and I hope it works well. You need to follow the instructions quite carefully for it to work! Also a little reminder that what you can see at the end of a scenario does not necessarily reflect what will be there next time (otherwise you could get spoiled). This is especially important in this one for reasons you will see.

Quote:

After our ragtag group of survivors reached allied lines, we retreated. For weeks we moved east, into Egypt. There we were refreshed by reinforcements from England, consisting of French refugees and former Vichy soldiers from Syria. In the beginning of October we went into the line again at a place called El Alamein.

Here the Germans had been stopped in the summer, the battle ending in a stalemate. The trench warfare, characterised by nightly patrols and artillery duels, will soon end, as we prepare for a major offensive to push Rommel out of Africa once and for all.

It is 2 days before the big push and we think it is time for a bit of daring... patrols have identified a weak point in the line, where the Italian paratroopers facing us are not as diligent and well deployed as usual. A surprise attack at night might just break through and allow us to reach some juicy objectives directly behind the Italian lines...

- Deploy your forces in your trenches
- With the exception of your raiding force (more on that later), none of your infantry may move more than 2 hexes during the battle
- Fuel and artillery ammunition is being set aside for the offensive, so you may not use your artillery or vehicles
- Create a raiding force from your core force, consisting off:
- an infantry platoon
- an engineer squad
- heavy support weapons (up to 1 MG, mortar, antitank team)
- non motorized scouts and snipers from your recon unit
- Deploy this force in the indicated area
- Use this force to infiltrate behind Italian lines and hit any or all of the following objectives:
- an only lightly guarded command post
- a German bunker housing a liason officer
- a fuel dump that has not yet been distributed behind the lines
- After you have achieved what you set out to do, retreat the surviving units back to their starting positions
- If you feel that resistance is too strong, retreat
- You will not be able to recoup losses before the big offensive

If you fail to destroy any objective, the next battle will proceed normally. However, each objective you manage to destroy will give you a bonus in the next scenario.
- If you destroy the command post, you will capture papers and Italian officers: The position of all Italian strong points, minefields, artillery position and reserve positions will be marked on the map
- If you destroy the German liason officer, the Italians will not be supported by German planes or tank reinforcements
- If you destroy the fuel dump, all Italian vehicles will be immobilized
As you can see, quite complicated, but I hope it will work... if you have any questions, post them before starting.

SaS TrooP October 13th, 2015 05:20 AM

Re: Campaign Scenario Setup Help - France
 
Damn, I also hope it works. I was never good in objective based combat in Steel Panthers. There is even a big mission like that in SPWW2, forgot the exact location, but you play as Greece vs. Italy in 1940.
This is surely one of the most disastrous battles I have ever led xD

Just one question out of technicallity, also a note for future scenarios: Remember I do not use Z-fire against the AI. At all. I hope you include that part in scenario creation. All would be way too easy with Z-fire ability. And secondly, what is your approach to snipers? If possible, I recommend to rather avoid them on best training. I always considered snipers definitely overpowered. I also have only one in my core force and I will not increase the amount.

SaS TrooP October 13th, 2015 11:34 AM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
Anyway, here is the scenario completed:
- Italian Command Post has been eliminated and prisoners actually taken
- Ammo dump has been eliminated, AT guns has been destroyed as objective of opportunity
- Liason officer has not been accomplished

I have decided to play it slightly differently. I used my Genie section to carve path through the minefield. I have lost one man in the process.
Taking out the HQ was rather easy, I did not take any casualties on this one, especially I attacked from behind.
Second group, in the meantime, went for the fuel dump. This was quite tricky here, Italians were stubborn and I could not eliminate the guards. I suffered quite few casualties there. Finally though Genie destroyed the dump and infantry penetrated about 200 metres deep, when I called off the attack. The reason was 100 metres distanse was aparently not safe from the fuel dump. Secondaries went directly at me (not the Italians), instantly killing about 10 men. Due to casualties and one more loss on the minefield towards the liason officer, I decided to retreat. I used remaining time to increase the gap width from 50 to 150 metres. Should Italians not discover that gap and area of penetration, they may have issues rebuilding it.
Turn 45 depics general retreat towards my lines. Those two infantry squads are left on Italian side accidentally (I forgot about them and then just stood, so please consider them evacuated). I have left 3 men from recon team to overwatch the gap. In case Italians have it, gap is in range of my mortars and MG fire. I do not want Gustadori to rebuild it. Scouts pass the contact to the Battalion HQ and Vickers MGs are unleashed if needed.

Raid ended up with 20 of my mean being casualties. 50 Italians were taken out in the process.

Ts4EVER October 13th, 2015 04:15 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
Ok, then on to the main show:

Quote:

In the upcoming assault, which is itself only a distraction from an even bigger offensive in the north, we will be supported by the British 7th Armoured Division, as well as lots of British heavy artillery.
We have send back the plans of the Italian offensives to the British, so their artillery will be able to precisely plan the big opening barrage. The Italians are out of fuel, so their tanks and trucks are immobilized and they will not be able to bring up their armored reservers. They ca call on German Panzers and Stukas though.
- Deploy your force in your trenches
- Plan the opening barrage
- Advance as far as possible

Ts4EVER October 13th, 2015 09:24 PM

Re: Campaign Scenario Setup Help - France
 
About z-fire: I don't do that myself tbh.
About snipers: I don't usually use them in bulk unless I wanna do some kind of harassing delay kind of scenario.

SaS TrooP October 19th, 2015 06:35 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
Allright, there we go.
At turn 33 enemy command post is about to be overrun. Same goes to artillery (no chance for it to extract itself on time). Most of Italian parachute battalion is anihilated, with just one strongpoint up there I decided to omit. German reinforcements have been pretty much taken out. IU have huge amount of tanks left working and I captured a lot of trucks. Enemy AT weapons are down.

Even though I still do not control whole area, I would declare it a win. Should the game be set to 40 turns... and I have the whole map.

My casualties are high. Just to let you know: about ~75% or more of my infantry losses were caused by 2-3 snipers. Yes, snipers killed me more than 100 men. Which is precisely why I call usage of snipers retarded. No need to mention I dispatched strong forces to look for them with very little effect. I stopped taking casualties only when they run out of ammo.
My combat abilities are now limited. If there were no snipers I would barely feel the losses.

Ts4EVER October 21st, 2015 12:35 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
Sorry about that, but note that these snipers are an integral part of the Italian Parachute Company and you actually won the scenario in one go. Anyway, I'd say we jump in time again, to Tunisia. As far as I can ascertain the Brigade was enlarged to division status in this time, so you can refresh and upgrade you forces. I think the re-equipment with American stuff happened later though (before the move to Italy).

Quote:

Things are looking up. After the defeat at El Alamein, the axis forces are retreating to Tunisia. Even better: We won't have to fight against other Frenchmen anymore. The Americans landed in North Africa and caused the Vichy forces there to switch sides. In response the Germans occupied the rest of France, but let them: We will get it back soon enough!

It is now May 1943 and we are send back into line for possible the last time in North Africa. As we press the Germans and Italians back to their pathetic bridgehead, they mount delaying actions, using the rugged terrain to their advantage.
In our sector they concentrated their forces on three hills, fortifying them. They are set up in a way that the three positions can cover each other, making it hard to properly assault them. German forces are mostly infantry, supported by Antitank guns and the occasional Panzer. There is also a Flak 88 battery in the area that we should take out as soon as possible. We are supported by British heavy artillery.

- Deploy your forces
- Clear Objectives Toulouse, Amiens and Poitiers in whatever way you deem best
- Locate and destroy all 88mm guns. If you don't get them today, the Germans will move them to a different location overnight.

SaS TrooP October 21st, 2015 01:32 PM

Re: Campaign Scenario Setup Help - France
 
I do not think this may be important, but did you set the month to May or January? This may have an impact on available equipment, but I am getting extremely badly trained replacements.

But yes, FFF switched to US gear pretty much after Tunisia, though in late November 1942 first units began pulling out to the rear for new equipment training.

SaS TrooP October 21st, 2015 01:46 PM

Re: Campaign Scenario Setup Help - France
 
Ah, one more thing: my battalion is now effectively motorized. I will try to make it mechanized later on, probably early 1944.

Ts4EVER October 21st, 2015 03:39 PM

Re: Campaign Scenario Setup Help - France
 
Oh I think I made a mistake with the date... I wanted to set it to January 1943 so I had access to German tanks without Schürzen and forgot to set it back...

Ts4EVER October 21st, 2015 03:42 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
OK this should fix it, sorry.

SaS TrooP October 27th, 2015 01:32 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
Allright. Here we go.

I have directed my entire force to attack objective Poiters. I wanted to make sure I have firepower advantage to avoid unnecessary casualties. It went really easy with low casualties on my side.
Bulk of less mobile AT weapons covered my flank. I sent some weaker recon to probe objective Touluse. Note I destroyed there a PaK40 cannon. It is important for continuation of that battle.

Enemy counterattack went too late. I managed to destroy one tank and immobilize the other (however its position is somewhat problematic). I decided to ignore Flak88 for now. I did not have enough time to reorganize and move on in 25 turns.

Let us head to the next objective. This day will be long.

Ts4EVER October 27th, 2015 02:09 PM

Re: Campaign Scenario Setup Help - France
 
You sent me the wrong files, the zip file includes a save for Bir Hacheim in Slot 66 and only the .cmt file for slot 65.

SaS TrooP October 27th, 2015 02:17 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
And this one?

Ts4EVER October 27th, 2015 04:14 PM

Re: Campaign Scenario Setup Help - France
 
1 Attachment(s)
Yeah that one is fine.

Quote:

We managed to push the Germans from the first hill, however, they managed to pull back their 88s to a new, unknown position.
We will continue the push. We are now supported by our own divisional arti as well as some American planes.

- Deploy your units above the indicated line
- Capture Objectives Amiens and Toulouse
- Destroy the Flak Battery (otherwise the Germans will pull it back again and you will face it in the next scenario)

Ts4EVER November 23rd, 2015 12:24 PM

Re: Campaign Scenario Setup Help - France
 
Any news on this? Or do you have no time at the moment?


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