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-   -   Bug: Reports of bugs or possible bugs. (http://forum.shrapnelgames.com/showthread.php?t=50566)

Cyberis February 4th, 2015 11:57 AM

Re: Reports of bugs or possible bugs.
 
Ibol,
+1
Yes a flow chart for us crafting challenged would be awesome!!

Lord Felix February 4th, 2015 08:34 PM

Re: Reports of bugs or possible bugs.
 
1. I'd still like a response I could use for the Tentaculon "The Ionic Accumulator" quest. How about a code I could use right now for the proper device?

2. This is close to being my all-time favorite computer game. And I've been playing computer games fanatically since 1969! The 1969 game was a stock market simulation on an IBM mainframe.

3. My all-time favorite PC game is Starflight (1986). This game Approaching Infinity reminds me of Starflight in many ways. I wonder if the developer Bob Saunders has played that great oldie?

4. This game has really good graphics, for what it is. But one thing I'd really like to see is dorky graphics of the aliens when you're talking to them, or fighting with them. That wouldn't be hard to program.

5. Is it still possible to make a Kickstarter donation to get the Daily Codes and to be glorified in the opening screen?

6. I'm on a campaign, under various UIDs, to promote this game. It's my favorite game in a LONG time--and I play the best PC games every day.

ibol February 5th, 2015 10:44 AM

Re: Reports of bugs or possible bugs.
 
Lord Felix, thanks for the kind words. "favorite game of all time"... hard to know what to say, but THANKS!

We are working hard on getting the first update out to you all, which fixes these quest-device issues, as well as others, and adds a lot of small features as well.

Response by the numbers:
1.
2/5/15 code for ion accumulator:
!zm*GPK2
2/6/15 code for ion acc, in case you missed it:
@2K*jxKy

2. THANKS! I remember playing stock market sims with a friend in the 80s, but I think he had an early lap-top...no mainframe :)

3. I am aware of it, but I have barely played it. Studied it some, but don't have the time now.

4. we are working on getting some 'alien individuals' of each race into the game, as "monsters". Maybe you mean like seeing their faces in embassies? not sure about that one....

5. I hesitate to ask for more money. I also hesitate to refuse from someone who asks. If you want, you can contact me at saunders72 at Hotmail dot com
(you can all contact me about whatever...my email address is all over this forum...)

6. Thank you so much! If you could provide me links, either here or in private, that would be great. Maybe we can get the ball rolling with a few more voices.

Really, Lord Felix, thank you.
Bob

Lord Felix February 5th, 2015 01:30 PM

Re: Reports of bugs or possible bugs.
 
Bob, Thanks much. The code worked.

Here's a review I just published: http://www.dailykos.com/story/2015/0...Miss-This-Game .

Daily Kos is the most active political site on the planet and with tens of thousands of frequent users it is one of the overall most active sites. Big posts like that are called diaries, and they are often republished to Facebook, etc.

Lord Felix February 5th, 2015 02:18 PM

Re: Reports of bugs or possible bugs.
 
Noon is not the best time to publish at Daily Kos. I may republish that when it's more prime time, like Friday night.

Okay, this is the bug report thread, so I seem to have another Tentaculon bug! The Ion Accumulator worked and I easily finished that quest. The next quest is to investigate a black hole. But they didn't give me any device. Circling the black hole in the sector (with or without the Gravity Repeller device installed) gives nothing.

Am I missing another device?

Lord Felix February 5th, 2015 03:10 PM

Re: Reports of bugs or possible bugs.
 
Quote:

Originally Posted by Lord Felix (Post 828287)
Noon is not the best time to publish at Daily Kos. I may republish that when it's more prime time, like Friday night.

Okay, this is the bug report thread, so I seem to have another Tentaculon bug! The Ion Accumulator worked and I easily finished that quest. The next quest is to investigate a black hole. But they didn't give me any device. Circling the black hole in the sector (with or without the Gravity Repeller device installed) gives nothing.

Am I missing another device?

PLEASE DISREGARD. Figured it out. Duh!

ibol February 5th, 2015 11:26 PM

Re: Reports of bugs or possible bugs.
 
Lord Felix,

Good job finding whitespace :)

I am reading your post now. I like it.
but I must point out a few errors.
1. the game is *not* available on steam. only thru shrapnel. that could really throw some people off.
2. I am IBOL , not Iboli (I'm only 1/8 Italian!) (pronounced "Eye-Ball")
3. I don't live in PA anymore, but that's basically irrelevant.

and actually having finished reading it, that's it. those 3 little things.

It's a really great read and I thank you for it.

Lord Felix February 6th, 2015 07:28 PM

Re: Reports of bugs or possible bugs.
 
IBOL, thanks for the corrections, which I've fixed.

The article is republished at this link:

http://www.dailykos.com/story/2015/0...Miss-This-Game

I trust it will get a bit more attention on a Friday night. Posts on that forum sometimes have more than 1,000 responses.

Everybody is free to republish or distribute that article as you wish, so long as you don't somehow reveal my real name.

Incidentally, the only trouble with getting to Whitespace is that henceforth there is zero need for scrounging of common commodities, since one has so many millions of credits. At the moment I'm just zooming around buying bigger ships and looking for trouble. My shields are now at 10,000!

bdhurkett February 7th, 2015 03:55 AM

Re: Reports of bugs or possible bugs.
 
1 Attachment(s)
Quote:

Originally Posted by Lord Felix (Post 828319)
Incidentally, the only trouble with getting to Whitespace is that henceforth there is zero need for scrounging of common commodities, since one has so many millions of credits. At the moment I'm just zooming around buying bigger ships and looking for trouble. My shields are now at 10,000!

10,000 huh? That's a good start...;)

(I ended up in a similar situation after a bug in the monk questline.)

ibol February 7th, 2015 11:13 AM

Re: Reports of bugs or possible bugs.
 
I'd like to know what that bug was, but
SECTOR 5003 ?!

bdhurkett February 8th, 2015 05:11 AM

Re: Reports of bugs or possible bugs.
 
Quote:

Originally Posted by ibol (Post 828333)
I'd like to know what that bug was, but
SECTOR 5003 ?!

Oops, didn't notice that attachment got sized down - here's a more legible one.

I don't know how much of it was a bug, but after doing the broken monk questline (as I mentioned to you before) I got 'stuck' and wasn't sure how to proceed, so I tried travelling to sector 1098 or something like that (the ID of the quest which was mistakenly displayed instead of a title).

By the time I got there:
  • I was ludicrously rich from selling data, perhaps thanks to modules or crew skills
  • For whatever reason, all but one alien race loved me, and the outlier tolerated me enough to not shoot on sight, so combat was unnecessary (and running away was easy)
  • Via modules/crews/upgraded parts, my ship no longer used supplies except for warping, and that amount was irrelevant
  • Also, the warp drive recharged in about three squares
  • Basically, at 1000 - or at least 2000 - I'd acquired the 'best' ship parts that apparently have minimums (like warp range of 9, etc)
After discovering there was nothing at the destination, I realised the quest was broken, and decided to go on a 'pilgrimage' instead. I skipped most of the rest of the way via wormholes (mostly forward). I decided I'd gone far enough at 5000, docked at the next Banker base I found, and finished their questline without too much difficulty.

ibol February 15th, 2015 03:11 PM

Re: Reports of bugs or possible bugs.
 
Hi All,
If you are signed up as a beta tester, could you please come over to the beta forums today (sunday EST) and try the download of what will hopefully be the first update.
Thanks,
Bob

Lord Felix February 27th, 2015 10:30 PM

Re: Reports of bugs or possible bugs.
 
Apparent bug.

In a previous ver. 1.0 game I had the Hand Scanners device. They worked perfectly. The effect is "L.O.S. Not blocked on planets." That means you can see everything out to the limit of your spacesuit's visibility range, even if it's behind a mountain or in a forest. Invaluable! I think this is the most valuable device in the game. If you have a spacesuit with vis. 9, you can explore an entire planet in about 5 seconds!

Later in that game, I found an artifact that had the same effect. It worked the same, consistently.

In my current ver. 1.1 game, I found Hand Scanners and they worked as before.

Then I found an artifact with the same effect.

But now, in my current game, when using the artifact but not the device, the effect short-circuits from time to time and everything goes dark.

This happens regularly. It goes back to normal after maybe 5 to 10 moves. At times this is dangerous and disconcerting. I'd say the effect now works properly only about 2/3rds of the time.

Is this a bug or a feature?

By the way, the Hand Scanners themselves work just as always. It's only the artifact with that effect that now is regularly crapping out.

If this is part of a general make-it-harder effort, then I think that's fine.

Lord Felix February 28th, 2015 12:37 PM

Re: Reports of bugs or possible bugs.
 
Another apparent bug. Playing another Hard/Permadeath game, have worked on to sector 68. All of a sudden I start getting lots of the starter achievements. Through various games I had earned something like 70 of the 143 achievements, but now they're all gone.

Lord Felix March 1st, 2015 09:34 AM

Re: Reports of bugs or possible bugs.
 
Drat! Another apparent bug, that will probably end my game. I've been in "crafting nirvana": my captain has Efficient Construction 3 (which means it takes only 2 of each part to craft an item) and I found an artifact with the same effect ("requires less parts"), so it has been costing me just 1 of each part. That means, if your're patient, that you can make 100 of an item, salvage all you don't want, and never lose any parts.

But last night I charged on to sector 205 (another planet farm). I just did some crafting, and now it's charging me 3 of each part! That's true even though my captain and the artifact are still there.

Maybe it's the gravitational pull of 500 planets in one sector?

Lord Felix March 1st, 2015 09:36 AM

Re: Reports of bugs or possible bugs.
 
I'll be darned! It WAS the gravitation pull of 500 planets. Nice touch! Not a bug but a feature.

Zythee March 4th, 2015 05:36 PM

Re: Reports of bugs or possible bugs.
 
Hi, fairly new to the game and just encountered an extremely frustrating bug. I had my best run yet, got to sector 12 (yes yes I know, not very far by you experienced lot standards) and then died in a cave from asphyxiation.

I'd managed to get quite a few of the achievements and had built up 260000 in my "Pay it Forward" and I finally thought I'd try spending it so I went to start a new game with all my pay it forward money on and...

I started dead.

It came up with the usual ending message (I wish I'd screenshot now) but said I'd explored nothing and done nothing.
I've lost all the pay it forward cash. I then tried to start again and same thing. As soon as I started I was dead. I couldn't get out of this loop and so I quit the game, restart and tried again and now it's all fine... only it remembers that I've lost all my money. Very frustrating!

Dubious March 5th, 2015 01:55 AM

Re: Reports of bugs or possible bugs.
 
Just encountered an unminable "Minable asteroid", free floating in space. Not in a "belt". Attempted to enter the square via keyboard and mouse from several angles. Save game available.

-Dubious-

ibol March 5th, 2015 11:11 AM

Re: Reports of bugs or possible bugs.
 
Zythee, welcome. Sorry to meet under these circumstances. That is a known issue that has been "fixed" several times. Do you have update 1.1 installed?
that should not happen in 1.1+

If you contact me privately, I may be able to restore your funds, although not sure how atm. (atm=at the moment, but also means "cash machine" ... heh ...) saunders72 at Hotmail dot com

Zythee March 5th, 2015 03:36 PM

Re: Reports of bugs or possible bugs.
 
ibol, that's a quick response, thanks!
I'm not sure what version I have installed - where should I look?
I'll email you.

ibol March 6th, 2015 09:38 AM

Re: Reports of bugs or possible bugs.
 
1 Attachment(s)
Which version is installed?
When you start the game, and get to the title screen where you select new, continue, etc., look in the bottom right. If you see "Version 1.1.0" , then you have 1.1 , if there is no text, then it's the base version of the game.

OrionM42 March 16th, 2015 02:01 AM

Re: Reports of bugs or possible bugs.
 
Bug ?? I lost all my "Pay it Forward" credits, and was told in an error message, that I had cheated. Surely this is not a feature.

More details: I was in Sector 76, playing on the Easy Level, with PermaDeath on. I have been having fun; but can't seem to make any progress on the Unifiers Quest (at the point of trying to contact the Monks). This is kind of frustrating too, but I suppose the Unifiers story-line may not result in one of the wining combinations. So, anyways, I have been playing steadily, not wanting to lose all the progress I have made through 76 Sectors. If push comes to shove, I assumed I could always shift to another story-line, for a victory. (I should add that I have not down-loaded the 1st Update, yet, because I was hoping to eventually win this game first.)

So, I have been "Paying it Forward", and maybe I went too far. I had more than 27 million credits stored, but as I was approaching 28 million, I received an apparent error message, saying that I had "CHEATED", and that my "Pay it Forward" credits would be confiscated. It actually dropped me to 80,000.

This is pretty annoying; if this is a feature. Maybe I was storing up too many credits - more than I would ever need - but being reduced to 80,000 seems like a pretty severe punishment. If this is a feature, I think someone should be warned against accumulating too many "Pay it Forward" credits, instead of getting an error message accusing one of cheating.

Sorry to complain; I like this game; but this leaves a bad taste in my mouth. *** Is this a bug? or a feature? ***

ibol March 16th, 2015 09:38 AM

Re: Reports of bugs or possible bugs.
 
OrionM42,
Sorry. I think you might have gone beyond the limits of the integer... good job , really.
it is not intentional.
I should put a limit on donations, even if it is a high one...25 million maybe?
contact me here and I will do what I can to help you: saunders72 at Hotmail dot com

OrionM42 March 16th, 2015 01:58 PM

Re: Reports of bugs or possible bugs.
 
Hey Ibol, thanks for the prompt reply! I posted my comment before I went to sleep last night, and you responded before I got up this morning. You must be a real 24-hour-a-day guy!

More importantly, I appreciate the gist of your reply. I am glad to hear that my issue was at least - arguably - a type of bug. I was dismayed by the thought that this transaction might have been intentional. In fact, now I feel pretty good about this! Apparently I tested this game, in a sufficiently strenuous manner, that I actually discovered a bug ...

Wow. I have never had that experience before ... :D ...

BTW, one may wonder why I had diligently "Paid Forward" such a large amount of credits. The thing is (and this is not a complaint) I had found this game sufficiently challenging, even on Easy, that I really did not know how LARGE a stock of credits might be useful, if I started my next game on the Medium or Hard levels. This perspective probably also reflects my very limited experience with "rogue-like" games ...

Anyways, no major harm done. I still have some 18 million credits left; and I will just make sure to pay forward a large chunk of them, before I resume my adventures. As long as I know what to expect (the inherent limitation) I can work with what I've got. (I do think you should put a known/identified limit on "Pay it Forward" donations, perhaps in the next update.)

So: "All's well, that ends well". :) Thanks again!

Fennrick March 18th, 2015 04:03 PM

Re: Reports of bugs or possible bugs.
 
Maybe another bug:

Since i updated to vers. 1.1 i encountered the following bug numerous times:

Whenever i pick up "alien art" instead of the picture that is normally displayed i just get a "file not found" error.
This does not crash the game. But its sad that i can't look at those art pictures anymore...

I had this happen three times already over the course of two games.

Waltorious March 26th, 2015 04:47 PM

Re: Reports of bugs or possible bugs.
 
2 Attachment(s)
Ran into a strange bug... I was exploring one of the new canyon planets, and took some trips into the caverns below it. I returned to my shuttle a few times for oxygen and to let my field medic heal up the away team (by standing on the shuttle and waiting several turns). On my last trip into the cave I explored most of the first floor (didn't find any stairs), but when I exited the cave the shuttle was gone. Instead, there was a red blinking shuttle icon on a different part of the map, which I couldn't reach because I didn't have water walkers. See the attached picture.

After my away team asphyxiated, I tried landing again and the shuttle was in the new location, which meant I couldn't move anywhere. I checked the debug file and it says "I HAD TO FORCE A NEW SHUTTLE SPOT!" over and over. Not sure why that happened. Debug file attached but renamed the extension because apparently I'm only allowed to attach .txt files if they are less than 50kb.

Oh, and I tried to save-scum to save my officers, but it didn't work. I copied out the "media" folder before my away team died, but when I copied it back in the game reverted to a MUCH older save. This is despite an AI-AUTO-SAVE.huh file dated from just an hour ago; the only thing I did this session was land on that planet and explore the cave, so the game clearly isn't loading the autosave. Any way to force that?

Thanks!

Narrew March 27th, 2015 06:51 PM

Re: Reports of bugs or possible bugs.
 
I am new so this may not be a bug. I got the Amulet of Yendor, I refused the Banker side of the quest, then chose not to take it through the black hole, thinking that was going to kill me since I don't have a device to let me through the black hole. So I abandoned the quest to dispose of the Amulet, been thinking I am going to be killed any minute...but so far nada. Don't know if that is a bug or not, but figured something would have happened by now.

DamienPS March 27th, 2015 11:20 PM

Re: Reports of bugs or possible bugs.
 
1 Attachment(s)
This is one of the annoying features of canyon planets.

Narrew March 28th, 2015 01:13 PM

Re: Reports of bugs or possible bugs.
 
Quote:

Originally Posted by DamienPS (Post 829066)
This is one of the annoying features of canyon planets.

I have had that happen in a cave when I had a Hand Scanner, though it was just a ship device I would have Salvaged...

ibol April 12th, 2015 03:46 PM

Re: Reports of bugs or possible bugs.
 
Right now, I am compiling a to-do list from this thread.

Narrew, I thought I made that quest un-abandonable ... guess I was wrong. However, the amulet gives you the power to enter black holes. Not sure what would happen if you go in now...

[EDIT]:
and it's really great to see that there are only 5 things reported since the last update, and none of them are critical!

DamienPS April 13th, 2015 12:51 AM

Re: Reports of bugs or possible bugs.
 
Quote:

Originally Posted by ibol (Post 829348)

[EDIT]:
and it's really great to see that there are only 5 things reported since the last update, and none of them are critical!

That is great news.

rlnonay April 13th, 2015 04:11 PM

Re: Reports of bugs or possible bugs.
 
A few things I have observed:

1. (twice now) - I have sectors 100 % explored, all planets and wrecks explored, yet on the warp screen it shows 1 planet unexplored. Is it invisible?? :confused:

2. Artifacts with strange effect. I had one that gave me a penalty for choosing both beneficial and negative effect... with no third choice, I am unable to identify it (I sold it to firax for quest so no longer have it...)

3. I have another artifact that has the negative effect of reducing suit oxygen. Before selling it, I had 416 oxygen. After, 368... seems like it was increasing oxygen. :doh:

4. Very frequently there are unreachable areas in both caves and on cave planets. Sometimes these areas have components too... :-(
In a related situation, at least 6 times I have had a component appear at the edge of a cave complex (edge of the walk-able part), yet be unable to pick it up (I was not carrying any other large item) - almost like it was in the wall. :eek:

rlnonay April 13th, 2015 04:44 PM

Re: Reports of bugs or possible bugs.
 
Oh yeah - one more

Using the shipwreck editor, I get crashes on attempting to save the plan (it says I don't have permission to write, and then closes).

ibol April 13th, 2015 10:26 PM

Re: Reports of bugs or possible bugs.
 
Hi, rlnonay, welcome to the forums! Thanks for the list. I will address each point, after I ask you this very important question:
Do you have version 1.1 installed? (the update) If you do, it will show 1.1.0 on the title screen.

1. I have never noticed that, but I will look into it.

2. this kinda relates to the 'update' question, because there used to be a bug where clicking the mouse would register as a choice for *both* questions, and cause "false failures".

3. That is interesting. Also obviously disappointing. There are other things that can effect your oxygen, but if you looked before and after selling it, i'll take your word for it. I think i'll need to force all negative artifacts to check for that.

4. unreachable areas in caves is basically working as designed. In the new (and as yet unreleased) update, I've made those areas more accessible, with the right power. I have seen devices spawn on top of cave walls (making them see-able but not get-able). That is bad, and I will check, but it might remain.

5. The shipwreck editor thing: You would need to change the write permissions on your "my documents" folder. I honestly don't see why Approaching Infinity would run fine, while the editor would not, but it seems like that might fix the problem.

5b. Thanks for trying the ship editor. It's great to see what people come up with.

Bob

rlnonay April 14th, 2015 02:42 PM

Re: Reports of bugs or possible bugs.
 
Sorry, forgot to mention that I am using 1.10 :-) On windows 7 pro, 64 bit, SP1.

The ship editor problem might be because I was running it on a different system (lunch time, at work...) - one without AI installed. (Win 7 enterprise 64 bit sp1)

I do have write permissions, which is why I thought the error message real odd.
Note it does seem to work on my home system (with AI installed)...

Baldrick April 15th, 2015 04:32 PM

Re: Reports of bugs or possible bugs.
 
Hi,

I as making the Tentaculons quest line and when I accepted the last quest and said yes to the message related to the end of the game, the game sent me directly to the victory screen. Afterwards, the game closed. I thought I had to start a new game, but I could continue the game as if I had not accepted the quest. The quest was still available. Has it happened to anyone else?.

ibol April 15th, 2015 10:42 PM

Re: Reports of bugs or possible bugs.
 
Hi, Baldrick.

It's actually kind of designed that way. I just can't bring myself to delete your save, even if you choose to finish the game with a winning quest. It just seems like a really jerky thing to do, so I didn't.

If there was an overwhelming consensus among players that they would in fact like there winning games to be truly and finally OVER , then I can update that.

Baldrick April 16th, 2015 04:16 PM

Re: Reports of bugs or possible bugs.
 
Hi Ibol,

I am afraid I did not explain the case correctly. I have read my post and it was not really clear. I went to the victory screen without doing the quest.That is why I think there is a bug.

Anyway, regarding your comments about finishing tha game or not after victory, I think it should be optional to finish or go on playing after you reach victory. So it is fine as it is now.

ibol April 18th, 2015 09:44 AM

Re: Reports of bugs or possible bugs.
 
Hi, Baldrick :)

It turns out that I did *not* understand you correctly. Pretty sure I do understand you now.

The thing is, some "victories" occur by *accepting* the final quest. You don't actually have to do anything at that point, it has all been done.

There should be a red pop-up message that says "accepting this quest will end your game". Key word being "accepting".

Sorry for the confusion.

Baldrick April 18th, 2015 05:16 PM

Re: Reports of bugs or possible bugs.
 
Thanks Bob,

Everything is clear. Ok.

Victory at last! (On easy level). :)

This quest line is great. I love it.

DamienPS April 19th, 2015 07:16 AM

Re: Reports of bugs or possible bugs.
 
2 Attachment(s)
I came home tonight after a long shift at work wanting to play, twice it failed at start up. I rebooted my computer and it failed again.

I'm mystified after so long without problems.

[Edit] It worked on the fourth try.

DamienPS April 19th, 2015 09:15 AM

Re: Reports of bugs or possible bugs.
 
1 Attachment(s)
Eaters quest line.

Eat the Limoquee.

The ships that are in the sector which are counted when you destroy them are Tentaculon Inquirers.

Baldrick April 26th, 2015 05:52 PM

Re: Reports of bugs or possible bugs.
 
Hi DamienPS,

I was going to post the same bug. I happened to me a couple of days ago.

PvK April 26th, 2015 06:15 PM

Re: Reports of bugs or possible bugs.
 
I can't scroll past page 1 on my cargo view.

I have 9 equipment types in my cargo hold (Asteroid Cracker through Water Walkers) and two types of commodities (boxes and nano-machines) and I now can't see the commodities as I usually can. There are scroll bars, and if I hit the down arrow, it flashes what looks like one commodity for a fraction of a second, which seems to end in "(1247)" in yellow, but then it goes back to the devices. Arrow keys don't do anything to it.

To investigate further, I sold one of the devices. Now it shows my two commodities.

Problems:

:bug: Having 9 (or more?) components in cargo results in 2 (or more - I tried buying another; it didn't help) types of commodities not being visible in the cargo display. Scroll arrows are shown, but for some reason it seems to page back immediately to page one after clicking the down arrow.

:bug: There's enough space to show 10 components per page, so it should probably use the unused space, unless it's there for something else, either tow show more stuff in cargo, or to indicate there is more stuff to scroll to.

:pointright: Aha - I notice if I have 5 types of commodities and 9 devices, then I can use the page-down on the scroll-bar as expected. So I expect there's just a wrong number in a test of how many elements for what to do on scroll-down, or something like that.

PvK April 26th, 2015 07:03 PM

Re: Reports of bugs or possible bugs.
 
Ah, I should have wrote 8, not 9, the first time. It won't show commodities with 8 or 9 (or more?) devices in cargo, if there are only 2 types of commodities. With 7 devices, it does.

ibol April 28th, 2015 02:11 PM

Re: Reports of bugs or possible bugs.
 
about 2 weeks ago, I posted in this thread, saying that there were only 6 new bugs reported, and they were all minor.

I guess you guys took that as a challenge, because that's when they started rolling in.

Noted.

We are going to beta on update 1.15 soon.

Baldrick April 28th, 2015 06:10 PM

Re: Reports of bugs or possible bugs.
 
I entered Whitespace and in one of the sectors I found a terran planet. I landed and killed all slimes. Afterwards I exited the Whitespace and docked in a Banker station. As I docked I received a message of quest completed. It was a quest I had accepted about killing slimes on a planet in another sector. Is it normal or it could be considered a bug?

DamienPS April 29th, 2015 03:17 AM

Re: Reports of bugs or possible bugs.
 
Quote:

Originally Posted by Baldrick (Post 829607)
I entered Whitespace and in one of the sectors I found a terran planet. I landed and killed all slimes. Afterwards I exited the Whitespace and docked in a Banker station. As I docked I received a message of quest completed. It was a quest I had accepted about killing slimes on a planet in another sector. Is it normal or it could be considered a bug?

I would suspect bug.

ibol April 29th, 2015 08:30 AM

Re: Reports of bugs or possible bugs.
 
Damien suspects right... there should not be planets in whitespace.

except for "whiteworlds" , which I have not implemented yet!
(but they would be covered in whitewater, inhabited by whiteslimes)

I digress.

That is bad. Bad me.

Did you get into whitespace via the "race" quest, or the "hidden" quest, or accidentally ?

------------------
[edit]

PvK: "cargo screen weirdness" : that is a very specific problem, but I was eventually able to reproduce it. I am working on it now, but not having much luck. Even looking at the code, I can't understand why it behaves that way.

[edit 2]:
...and, true to my own form, 10 minutes later...FIXED!

Chris Steadman April 29th, 2015 09:31 AM

Re: Reports of bugs or possible bugs.
 
I'm playing v1.1, well into my current game - 350+K turns.

1. I too have seen planets in Whitespace, a couple of times, but had thought that they were intended. I have access to Whitespace as I have an artifact that "Allows travel through black holes".

Apologies if either of the following have been reported previously.

2. With several hundred crafting parts of each type, I often spend time crafting in order to improve the technology that I am using. I do so with the Cargo Hold selected (and usually empty at the start). As I craft items I watch them fill the bottom right display and often I do enough that they fill the space. Problem is that it will not let me scroll to the second page of them. Only way that I can get to see those is by salvaging or selling items on the first 'screen'; which leads me onto my next report.

3. Pawn Shop selling display. If I have a lot of items that I could potentially sell, running to more than one 'screen', if I click on an item at the top of the list in order to sell it, up pops the dialogue asking me if I really want to sell the first of my artifacts, which is not currently displayed as it is on the second+ 'screen' of items. I click 'no' and the item that I did want to sell is pawned and I get the cash. So no harm, but thought it worth mentioning.

Hope this is of help.

ATB

Chris


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