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-   -   Experimental winSPWW2 EXE--May 15, 2018 (http://forum.shrapnelgames.com/showthread.php?t=51932)

DRG June 24th, 2018 07:12 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
well then, it works for everyone BUT you. you were told by Zovs66 he uses it......how could it NOT work with the game if he uses it ??

scorpio_rocks June 24th, 2018 07:17 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Quote:

Originally Posted by ERISS (Post 842378)
No it does not work, winSP is not compatible with BorderlessGaming, as it ask to remove automatic taskbar. Other games are okay with both, BlessGaming and windows taskbar.


am I missing / not understanding something or did you not read the big red box in the manual:
http://i209.photobucket.com/albums/b...psxvixnrwq.jpg

zovs66 June 24th, 2018 10:12 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Quote:

Originally Posted by ERISS (Post 842378)
No it does not work, winSP is not compatible with BorderlessGaming, as it ask to remove automatic taskbar. Other games are okay with both, BlessGaming and windows taskbar.

It most certainly does work. Just follow the instructions in the manual in how to run the game, and install borderless gaming, you have to add the correct executable to borderless gaming, then reload the game and give it a few seconds and then whala your off and running in full screen. It’s just works flawlessly and seamlessly.

From your posts it sounds like your running windows and hiding the task bar and if your read the manual and the posts on the forum you’ll understand that is a no-no.

It also sounds Ike your adding the game settings to borderless gaming and not the game.

Mobhack June 24th, 2018 10:15 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
And we added a check on auto-hide that asks if you want to try it if it finds auto-hide on, that is there for the 1% or so whose video driver (or whatever) will happily co-exist with windowed mode and auto-hide. Those few folks are in the "hens teeth" category of rareness, but the pop-up dialogue box was added for these few.

iln82 July 11th, 2018 04:00 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Acer :o Aspire Laptop
15.6 inch monitor
1366x768 resolution

Intel Pentium 2.20 Ghz
4 GB RAM
64 bit system
Windows 10 Home OS

Both Z6 & Z7 look great.

No lagging or anything like that.

:up:

zovs66 July 18th, 2018 03:29 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Been using the experimental exe since May, and here is some interesting (?) screenshots from some of my scenario playtesting.

1. https://1drv.ms/u/s!AiSjv0_WD-X35n1FOwodbWrDIYp-

2. https://1drv.ms/u/s!AiSjv0_WD-X35nkv2mej6z529GrG

3. https://1drv.ms/u/s!AiSjv0_WD-X35ndIy-nOMRRkMnyk

4. https://1drv.ms/u/s!AiSjv0_WD-X31nmKCGJ8zYCSNxpV

5. https://1drv.ms/u/s!AiSjv0_WD-X32HL1pgMHy0NjL10o

6. https://1drv.ms/u/s!AiSjv0_WD-X35nwPk16xSMyBrxUD

carp July 22nd, 2018 11:24 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
After a severe illness I am back and amazed at what I've forgotten. I'm trying to download and install this experimental patch on a purchased copy upgraded to the most recent versions. When I get to unzipping I get a message that says "the program can't start WINVFX8.dll is missing." The it tells me to reinstall the program. Are they referring to the game or the Winzip app?

I don't speak computer much but I've played the game since the original SP. Any advice would be appreciated.

Mobhack July 23rd, 2018 12:54 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Quote:

Originally Posted by carp (Post 842814)
After a severe illness I am back and amazed at what I've forgotten. I'm trying to download and install this experimental patch on a purchased copy upgraded to the most recent versions. When I get to unzipping I get a message that says "the program can't start WINVFX8.dll is missing." The it tells me to reinstall the program. Are they referring to the game or the Winzip app?

I don't speak computer much but I've played the game since the original SP. Any advice would be appreciated.

I just checked. This experimental EXE is supplied as a zip file, not an installer.

The error you get will be given if you extracted the game exe supplied to some random place and double clicked on it. None of the support files (maps, DLLs OOBS, etc) will be there of course!.

Follow the instructions given by Don in post #1 of this thread to install, and you will be fine.

1) Have a working copy of the game, patched and up to date
2) Rename the game exe in there as described in post 1, if desired
3) Unzip the zip file, ensuring that the extraction path points to the game main folder (easiest way - firstly copy the zip to the folder and then use the "extract here" command)

DRG July 23rd, 2018 11:42 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
If you extracted the experimental EXE to your game the timestamp for the new EXE in your main winSPWW2 folder will be 2018-05-15 and if it is and this copy of the game was already patched to ver 11 it should run. Normally a "WINVFX8.dll is missing" message only occurs when it's run from a folder with out all the game .dlls ( there should be 34 other DLL's in the main winSPWW2 folder along with the EXE)

DRG July 26th, 2018 09:05 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Did you get it working ?

zovs66 July 27th, 2018 04:43 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
So thanks to some help from Aeraa and DRG, I figured out how to post images a bit more correctly:

Some screenshots from some of the scenarios I am creating in progress...

Villers-Bocage:
https://i.imgur.com/Dii3NhJ.png

Paw of the Tiger:
https://i.imgur.com/fWELykS.png

Singling:
https://i.imgur.com/xbMYyvC.png

Para drop
https://i.imgur.com/UhWFG10.png

Brody 2 (put up on that thread):
https://i.imgur.com/E8WRIP6.png

Higher Ground:
https://i.imgur.com/9t3ruw6.png

Higher Ground 2:
https://i.imgur.com/65BNUq0.png


Not all screenshots were at the new zoom levels so sorry about that, took them in the 'heat of battle' so to speak...

zovs66 July 27th, 2018 11:56 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
A few more from playtesting (have the next batch of 10 just about ready to zip and ship):

Among the Hedgerows:
https://i.imgur.com/43C0cZ7.png

Hell on Wheels:
https://i.imgur.com/TwDPcss.png

Out of the Mist:
https://i.imgur.com/T3bHZm5.png

https://i.imgur.com/brfzSt7.png

zovs66 August 1st, 2018 09:21 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Some more screen shots from my playtests of my scenario creations (some new camo repaints thanks to DRG tips):

Villers-Bocage 6pds hitting em:
https://i.imgur.com/SCOWJdj.png

Japanese vs. Pilipino Scouts:
https://i.imgur.com/JQLEOJh.png

Russians bogged in mines:
https://i.imgur.com/OBSTCV1.png

Tigers re-camo-ed in the Bulge:
https://i.imgur.com/g1j9kTr.png

Tigers re-camo-ed in Villers-Bocage PM:
https://i.imgur.com/AUvknla.png

Tunisian Panzers re-camo-ed:
https://i.imgur.com/0uGGE5p.png

PSW 221's re-camo-ed in Italy:
https://i.imgur.com/YONAe2s.png

Congestion in Singling (smoke off, could not see anything on the map with it on lol):
https://i.imgur.com/VeithEX.png

What happens when you move your A0 to close and he gets hit with 155 OBA:
https://i.imgur.com/ZguvYS5.png

Autumn Panthers:
https://i.imgur.com/N1yURi2.png

Honey's and Sherman's on the move:
https://i.imgur.com/HZw9cvV.png

Recon, what lies ahead beyond?
https://i.imgur.com/F10cLqL.png

Hidden Zooks!
https://i.imgur.com/aJrDYda.png

Winter Panthers and Tigers, oh my...
https://i.imgur.com/r7HZvSs.png

DRG August 1st, 2018 10:05 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
1 Attachment(s)
FYI that Icon 1234 you used for "Autumn Panthers" has been changed to
http://forum.shrapnelgames.com/attac...1&d=1533132296

......and the Trucks have been redone as well

zovs66 August 1st, 2018 10:51 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Thanks Don, could you list what 1234 was changed to? (the number). Also with the trucks. I have been 'poking' around, and found that one.

DRG August 1st, 2018 05:31 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Quote:

Originally Posted by zovs66 (Post 842961)
Thanks Don, could you list what 1234 was changed to? (the number). Also with the trucks. I have been 'poking' around, and found that one.

1234 was changed to the icon I showed you.......THAT is now 1234

as for the trucks........ IDK what icon number is that one as they all have been upgraded AFAIK that one you showed has been revised and upgraded and does not exist any longer

zovs66 August 1st, 2018 05:50 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Cool they can roll out with the next release next year. The Icon's I selected for now are fine, unless the scenarios don't auto update or some-such.

thanks again.

DRG August 1st, 2018 07:18 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
If you have changed an icon the "changed" flag is set and that is the icon number that will be used in perpetuity.....if the icon has not been changed the scenario will take whatever icon is currently being used by that unit in the OOB so in the case of the trucks if that is an icon I have "bypassed" in that it was left in the SHP files but another series is being used in the OOB's then that is the one that will show up in your scenario and as far as I can tell that one you used has been changed a bit but not enough to change is applicability to that unit. For that one it was a redo of the canvas top but the medium trucks have a new series that is sized better than the old ones

zovs66 August 2nd, 2018 03:50 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Couple of more, interesting shots.

AI (with waypoints) had a nice surprise for me:
https://i.imgur.com/TLQwyLJ.png

Road of death:
https://i.imgur.com/kCL0J8j.png

zovs66 August 15th, 2018 10:26 AM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
A few more play-testing shots...

https://i.imgur.com/uQzLoT6.png

https://i.imgur.com/nyCZk5K.png

https://i.imgur.com/kDfaZ7v.png

https://i.imgur.com/0RiRrYj.png

https://i.imgur.com/UFfWIFQ.png

https://i.imgur.com/YbTT122.png

https://i.imgur.com/OiNFYwf.png

https://i.imgur.com/mhmO3cv.png

https://i.imgur.com/RUhlGWD.png

DRG August 15th, 2018 04:49 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
I am happy the added zoom in levels seem to be getting the use I thought they would.

DRG November 3rd, 2018 08:13 PM

Re: Experimental winSPWW2 EXE--May 15, 2018
 
Took a break from the OOB grind to indulge in a bit of Icon silliness/whimsey ......

:D


https://i.imgur.com/wT3OzvY.png


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