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Re: [WIP] Campaign - 29th Infantry redux
It's not a problem but that is why some of the check utilities are built in to allow double-checking issues like this before the scenario gets into the campaign or even that the scenario gets posted as a scenario. That's why those checks are there, not just for us
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Re: [WIP] Campaign - 29th Infantry redux
Yeah I will use scenhack in the future.
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Re: [WIP] Campaign - 29th Infantry redux
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Re: [WIP] Campaign - 29th Infantry redux
There are two reasons those checks are there
For scenario designers to check their editing efforts did not create a problem and that any OOB changes did not create a problem |
Re: [WIP] Campaign - 29th Infantry redux
Hi,
I noticed that the released, slot 13 version of this campaign on my machine uses the new scenarios, but still the old briefings, which sometimes don't line up with the scenarios anymore, since new ones were added. I don't know if this is only on my end, caused by me messing with the files during development, or a general issue. Could somebody who has the v17 update please check this file in the campaign folder: U013i004.txt If the text in this file has the heading: "July 11, 1944* Saint-Andre-de-l'Epine*" it is outdated! The correct heading would be: June 12, 1944* Into the Bocage If it turns out to be incorrect, I will release a "Patch" here that replaces the briefings with the correct ones, the actual gameplay would be unaffected. |
Re: [WIP] Campaign - 29th Infantry redux
Checked in mine, have July 11, 1944* Saint-Andre-de-l'Epine*.
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Re: [WIP] Campaign - 29th Infantry redux
I thought I had moved everything to slot 13 but obviously not.....:doh:
Go ahead and release the "patch" for this once you are certain that it is the only one. Post it on this thread AND separately as a "sticky" that will show at the top of the list. If you cannot make it sticky I will |
Re: [WIP] Campaign - 29th Infantry redux
1 Attachment(s)
Alright, I made a zip with all the updated briefings. Some where indeed correct, but the first 7 or so in the campaign were outdated, as well as victory / defeat ones missing.
You can just unzip the archive into the campaign folder and overwrite the wrong ones automatically. |
Re: [WIP] Campaign - 29th Infantry redux
Hello. I don't remember why I am. After a long time to have left the last battle in half I see that I did not plan it very well.
[img]undefined[/img] https://i.imgur.com/3hZb5He.png |
Re: [WIP] Campaign - 29th Infantry redux
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Re: [WIP] Campaign - 29th Infantry redux
That is scenario number 12.
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Re: [WIP] Campaign - 29th Infantry redux
Long stage. I got a draw. I took all the objectives in the right time. But the enemy artillery was relentless.
https://i.imgur.com/3zQhIiM.png https://i.imgur.com/pyTlNS4.png |
Re: [WIP] Campaign - 29th Infantry redux
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Re: [WIP] Campaign - 29th Infantry redux
Battle 13? concluded. I don't give details not to reveal the stage.
https://i.imgur.com/tW9AxRB.png https://i.imgur.com/M3KGxve.png |
Re: [WIP] Campaign - 29th Infantry redux
Good result on that! Yes, that was mission 13 and the next is mission 14. Regarding the Vire one, I wonder if you are still running an old one where the pre destroyed Shermans still had a point cost, that might explain that result. This should already be fixed in the release version.
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Re: [WIP] Campaign - 29th Infantry redux
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Re: [WIP] Campaign - 29th Infantry redux
The problem remains that I have to manually assign the platoons of the auxiliary troops to their respective companies.
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Re: [WIP] Campaign - 29th Infantry redux
That might sadly not be fixable, I think it is caused by the switch in the aux unit numbers once the core force is "introduced".
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Re: [WIP] Campaign - 29th Infantry redux
No problem. It is done by hand.
I think it would be good to warn the players about that because it is good to organize companies well. |
Re: [WIP] Campaign - 29th Infantry redux
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Re: [WIP] Campaign - 29th Infantry redux
Nice! That was one of the biggest scenarios in the campaign. It goes on normally with Scenario 15 from here, that one is a bit unusual.
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Re: [WIP] Campaign - 29th Infantry redux
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Re: [WIP] Campaign - 29th Infantry redux
End of scenario 15. relatively quiet
https://i.imgur.com/ppSOgvy.png https://i.imgur.com/QkCWg4x.png Let's go for stage 16 https://i.imgur.com/e2QjkrG.png |
Re: [WIP] Campaign - 29th Infantry redux
Yeah that is mission 16. That one is pretty difficult and you might want to limit your advance so as not to lose too many people.
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Re: [WIP] Campaign - 29th Infantry redux
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And in urban land my greatest fear is the enemy heavy artillery. |
Re: [WIP] Campaign - 29th Infantry redux
Once the battle of Würselen is finished. With many casualties. The 116 battalion could be reinforced by Compete for the next battle.
https://i.imgur.com/asEXfJq.png https://i.imgur.com/rm5QUJ0.png |
Re: [WIP] Campaign - 29th Infantry redux
Another battle ended. I lost two tanks at the end :(
https://i.imgur.com/JMwz7q2.png Next ... https://i.imgur.com/Gb4fAbV.png |
Re: [WIP] Campaign - 29th Infantry redux
The Juelich map is the biggest of the whole campaign and there are 4 battles on it.
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Re: [WIP] Campaign - 29th Infantry redux
Hi Ts. Probably it's just me but whenever I try to simply start this campaign, after the first non-battle with one V-hex pressing "Continue" leads to a battle screen without any units loaded in transports and just a couple unloaded units still on the beach.Tried it several times with same result. Have freebie version of v17. Any suggestions? Thanks.
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Re: [WIP] Campaign - 29th Infantry redux
Hi, first of all, have you downloaded the fix from this forum? That fixes issues with the briefings. Other than that, I just started the second level on my laptop and it seems to work, you will see your whole core force in that grey hex at the map edge and have to load them into the LCVPs by hand.
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