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Re: Bug or Feature: Multiple Ship Training Facilities
It all boils down to what's fair, in the end -- taking advantage of that oversight is definitely unfair, in my opinion.
How is it unfair if everyone can do it? |
Re: Bug or Feature: Multiple Ship Training Facilities
My opinion is that it doesn't make sense that the only way to stack training facility abilities is to colonize a planet and moon at the same location. It's rather difficult for me to rationalize how that would make any sense. So, I'd say it's a bug. Either that, or it's a bug not to be able to do it on a single planet.
PvK |
Re: Bug or Feature: Multiple Ship Training Facilities
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And I agree about it being difficult to avoid doing things the AI has trouble with; after all, I don't (and most other players probably don't) generally limit my research and/or intelligence production to 100,000 points, or create mining colonies on planets with low mineral resource values, or put resource bonus facilities on planets that can only hold a maximum of 2-3 facilities. Of course, I also only play SE4 for 4-6 hours a week (on average; some weeks I don't play at all, and others I manage to play a couple hours a day). So I'm a little more willing to take advantage of the AI than other people, simply because I want to maximize my enjoyment during my limited gaming time. Having said that, I still try to allow the AI to keep up by giving the AI at least medium bonus, expanding my colonies MUCH more slowly, and spending most of my time and resources on infrastructure rather than combat. Another point (a bit more on topic): against the AI, I'd probably avoid the tactic of building multiple ship training facilities in the same sector. Forcing my ships & fleets to spend up to 7 turns in training before engaging the enemy preserves a LITTLE challenge, since it gives the enemy that much more time to build/send fleets into my systems... And a final observation/question - do planets get an offensive bonus? I had a couple of legendary (40-50% experience) ships in an elite (25-30% experience) fleet that got completely mauled by some weapon platforms (the weapon platform mounts with extended range really help the AI defend planets). Ships that rarely got hit by spaceships were being hit by more than half of the planet's weapons. |
Re: Bug or Feature: Multiple Ship Training Facilities
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Rollo |
Re: Bug or Feature: Multiple Ship Training Facilities
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Re: Bug or Feature: Multiple Ship Training Facilities
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As for earning teh 'right' to use it: well, you have to (a) find a two-moon world, (b) build three colonisers ships of the proper type, (c) spend minerals to build the requisite facilities (to get maximum benefit you must conver the atmosphere, which means not only minerals for the facility, but tons of research too!). Then you likely have to invest significant resources into defending the sector, and the system it is in ... because, if you defend the sector but leave the system open to stellar manipulation, you are begging to have a new nebula or black hole created ... Quote:
The combination of shield disruptors and shard cannons is also from an "out of character" observation, so that objection isn't one I'll even bother rebutting (no offense meant). Quote:
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Re: Bug or Feature: Multiple Ship Training Facilities
Folks,
I would like to withdraw the word "Sporting". I now feel that is too strong a word. What I guess this comes down to is: How we each play against the AI. |
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