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Re: SEIV Modding 101: A Tutorial
The pdf loads fine for me. Hmm...
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Re: SEIV Modding 101: A Tutorial
Spaceports probably dosen't let you do off-site linking.
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Re: SEIV Modding 101: A Tutorial
For images, yes. But, I can link and go to the pdf file with no problem at all.
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Re: SEIV Modding 101: A Tutorial
Well, it seems to me that the link only fails (404) if you're openeing it in a new window (as Shrapnel links do by default).
If you try to visit it by any other means, it works... |
Re: SEIV Modding 101: A Tutorial
When I click on the link from here, it loads fine. Hmm...
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Re: SEIV Modding 101: A Tutorial
Since spaceports doesn't like off-site linking to pdf files (for some people, anyways http://forum.shrapnelgames.com/images/icons/icon10.gif ), you can click on this link:
http://galileo.spaceports.com/~kazha...torialPDF.html Hey, I'm a Colonel now. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: SEIV Modding 101: A Tutorial
Yessir Colonel Sir!
BTW the .pdf link worked this time http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: SEIV Modding 101: A Tutorial
Want a friendlier looking link? http://forum.shrapnelgames.com/images/icons/icon12.gif
http://kazharii.cjb.net/ModdingTutorialPDF.html [ August 30, 2002, 23:06: Message edited by: Imperator Fyron ] |
Re: SEIV Modding 101: A Tutorial
Fyron - You need to make a chapter list for your PDF Version. I think it would help will navigation.
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Re: SEIV Modding 101: A Tutorial
As I said originally, I don't know how to insert page breaks. So, the chapter list was not all that useful, since it linked to the middle of pages and such.
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Re: SEIV Modding 101: A Tutorial
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Re: SEIV Modding 101: A Tutorial
If you can, tell me how to do it. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SEIV Modding 101: A Tutorial
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Re: SEIV Modding 101: A Tutorial
I should probably get those Last few chapters finished some time...
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Re: SEIV Modding 101: A Tutorial
The link to the PDF works fine for me. Try copying the url, opening a new browser window, and then pasting the url in the address bar.
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Re: SEIV Modding 101: A Tutorial
Fyron,
I tryed the link to the PDF. It apears to be broken. I'd love to see the file. Thanks in any case. |
Re: SEIV Modding 101: A Tutorial
I have begun updating the tutorial to include new lines in the newer patches. So far, I have updated the Settings.txt section. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SEIV Modding 101: A Tutorial
The long-awaited Abilities chapter of the tutorial has been started. And boy, is it a monster! http://forum.shrapnelgames.com/images/icons/shock.gif
I added more info in Chapter 9 (such as the PlanetSize.txt section). |
Re: SEIV Modding 101: A Tutorial
Another new Version, and probably the Last for a bit. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SEIV Modding 101: A Tutorial
SE4 Modding 101 Tutorial has been updated. It is a small update, only encompassing some changes to the Facilities chapter.
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Re: SEIV Modding 101: A Tutorial
Finally finished Chapter 16: Abilities of SE4 Modding 101 Tutorial.
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Re: SEIV Modding 101: A Tutorial
Needless to say, this is fine work. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SEIV Modding 101: A Tutorial
Updated chapters 10 (Events) and 11 (Intel Projects). Added some info about each of the event ability types.
[ October 07, 2003, 03:29: Message edited by: Imperator Fyron ] |
Re: SEIV Modding 101: A Tutorial
This is a detail, but would it be possible to use relative link for the jump inside the document, so that it does not try to reload the whole page when clicking the menu and when saved to a file for offline browsing, the link would still be working?
Very good job. I ead below a suggestion to do the same for AI modding http://forum.shrapnelgames.com/images/icons/icon7.gif That would be heaven... (or hell for you...) 2 details: + the first line of event chapter is wrong (I think). + Which events can be used as intel is not described http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 07, 2003, 04:19: Message edited by: StarBaseSweeper ] |
Re: SEIV Modding 101: A Tutorial
They are relative links. http://forum.shrapnelgames.com/image...s/confused.gif I will look into it. I need to update the PDF Version at some point, but I need to figure out a better way to do it...
I could provide a zipped copy of the tutorial so that the internet will not mess with the event lines. http://forum.shrapnelgames.com/images/icons/icon12.gif It does not load a new page for me when I click on the menu links... Quote:
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[ October 07, 2003, 04:25: Message edited by: Imperator Fyron ] |
Re: SEIV Modding 101: A Tutorial
Wow... Internet Explorer "Save Page As" is evil... if you right click on the tutorial and select View Source, you can then save the file from there and it will maintain all of the original link formatting. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SEIV Modding 101: A Tutorial
In routine server maintenance, I have moved the location of the SE4 Modding 101 Tutorial files. You can now access them at http://galileo.spaceports.com/~kazharii/modding101/.
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Re: SEIV Modding 101: A Tutorial
What I meant was that the sentence:
"Events are defined in Events.txt. There isn't much to them. All the possible types of events are:" is following by message format. Maybe moving it below, just before you actually give the list of event would be clearer. This is cosmetic though. |
Re: SEIV Modding 101: A Tutorial
Would it be possible to add a chapter about making .emp files? Or is that beyond the scope of the document?
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Re: SEIV Modding 101: A Tutorial
My thanks to you, Imperator Fyron for writting this modding 101 instructions. Kuto, to you and other who help in this worthly project.
Next step, I for me, after reading your modding, is trying to design a mod. Best Regards Lighthorse http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: SEIV Modding 101: A Tutorial
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That's it. |
Re: SEIV Modding 101: A Tutorial
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That's it.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">ohhhhhhh.... it seems so obvious now! *thwacks own forehead* Thank you! |
Re: SEIV Modding 101: A Tutorial
You can save the empire both in the players screen before starting the game, and in the options menu after the game has started.
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Re: SEIV Modding 101: A Tutorial
Minor update on the Supply Amount Used tag.
Additionally, I have updated the PDF Versions. But, they do not really have page breaks in the proper places, as I have no idea how to edit the PDF files, just generate them from the HTML... http://forum.shrapnelgames.com/images/icons/icon9.gif [ October 27, 2003, 23:19: Message edited by: Imperator Fyron ] |
Re: SEIV Modding 101: A Tutorial
Shouldn't this be a "sticky" topic?
I think it should - BUMP! SpaceBadger |
Re: SEIV Modding 101: A Tutorial
The Tutorial has a new home at http://se4modding.spaceempires.net/ . This link might not yet work properly, but it should be in operation soon. The files are on the server.
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Re: SEIV Modding 101: A Tutorial
I have updated the tutorial. There is now a table in the first chapter that lists the files and states which will cause incompatibility issues with savegames and which will not. You probably need to visit it with this link: http://www.spaceempires.net/se4modding/
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Re: SEIV Modding 101: A Tutorial
Ok I updated it again. Chapter 17 is now entitled Advanced Tips and Tricks rather than Quasi-Newtonian Propulsion. So far, it has sections on QNP and Leaky Armor.
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Re: SEIV Modding 101: A Tutorial
Added updated info on the Happiness abilities in the Abilities chapter.
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Re: SEIV Modding 101: A Tutorial
Did you make the other corrections that I mentioned in the thread at se.net?
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Re: SEIV Modding 101: A Tutorial
Is this really true (in Leaky Armor):
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[ August 04, 2004, 18:52: Message edited by: spoon ] |
Re: SEIV Modding 101: A Tutorial
I am not sure, but have you added a section, or just a note, about how the AI uses the racial points in the General file. When it runs out as it goes down the list (Characteristics / Advanced Characteristics, it will stop when it reaches 0 points even if the Last item is free?
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Re: SEIV Modding 101: A Tutorial
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Re: SEIV Modding 101: A Tutorial
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Just curious as i never understood the leaky armour thing http://forum.shrapnelgames.com/images/icons/icon7.gif [ August 04, 2004, 22:18: Message edited by: Raging Deadstar ] |
Re: SEIV Modding 101: A Tutorial
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Re: SEIV Modding 101: A Tutorial
Tutorial is finally up to date. A few errors corrected here and there, new abilities and such from 1.91 added, etc.
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Re: SEIV Modding 101: A Tutorial
[quote:Imperator Fyron]
Tutorial is finally up to date. A few errors corrected here and there, new abilities and such from 1.91 added, etc. [/quote] It's about time. :P I have a copy of it at work that I use during work on my SFEmod and I kept noticing little things that I'd post in your SE.net forums. I find the abilities chapter most useful. |
Re: SEIV Modding 101: A Tutorial
Error!
I can't find descriptions for the new abilities added in 1.91 in chapter 16 where they should be! |
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Re: SEIV Modding 101: A Tutorial
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