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-   -   Magic Mod (http://forum.shrapnelgames.com/showthread.php?t=6665)

Fyron July 24th, 2002 02:03 AM

Re: Magic Mod
 
Umm... no.

Quikngruvn July 28th, 2002 08:16 AM

Re: Magic Mod
 
Looks good, IF. A couple of questions...

--Will spells be a 'one-spell-per-drone' type of thing, or will you be able to put, say, 6 level 1 spells on a level 5 drone? (And is the tonnage of the level 5 drone supposed to be 8kT?)
--How will spells deal their damage? Will they have to strike the opposing mage (a warhead), have a one-shot or repeating beam, or a mixture?
--Did you know you have Extend Spell listed twice, for both Meta-Magic 1 and 3?
--When can we start playing? http://forum.shrapnelgames.com/images/icons/icon7.gif

Quikngruvn

Fyron July 28th, 2002 09:11 AM

Re: Magic Mod
 
--Will spells be a 'one-spell-per-drone' type of thing, or will you be able to put, say, 6 level 1 spells on a level 5 drone? (And is the tonnage of the level 5 drone supposed to be 8kT?)

You can place multiple lower level spells on larger drones. However, the higher level spells are better. I'm thinking that the meta-magics will be Mounts. So, a level 3 spell with some meta-magic will require a level 4 or 5 drone. http://forum.shrapnelgames.com/images/icons/icon7.gif The level 5 drone may or may not supposed to be 8 KT. http://forum.shrapnelgames.com/images/icons/icon12.gif

--How will spells deal their damage? Will they have to strike the opposing mage (a warhead), have a one-shot or repeating beam, or a mixture?
Well... drones fire their weapons once at a target, and then ram it, so both. Some spells will be a better "weapon" and others will be a better "warhead".

--Did you know you have Extend Spell listed twice, for both Meta-Magic 1 and 3?
Ack! That is a typo. The level 3 one is supposed to be named something else.

--When can we start playing?
In the future. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 28, 2002, 08:12: Message edited by: Imperator Fyron ]

Fyron July 29th, 2002 03:09 AM

Re: Magic Mod
 
For Intelligence, I am thinking of removing sabotage projects. The Counter-Intel will be very weak, allowing for many espionage projects to succeed. These espionage projects will represent spells of Divination.

Lord Kodos July 31st, 2002 05:56 AM

Re: Magic Mod
 
::BUMP::

Eeee i am the mad bumper i am going around now bumping threads i like EEEEEE

Lemmy August 6th, 2002 05:20 PM

Re: Magic Mod
 
Quote:

Originally posted by Lord Kodos:
::BUMP::

<font size="2" face="Verdana, Helvetica, sans-serif">

Ed Kolis August 6th, 2002 07:37 PM

Re: Magic Mod
 
Well that's new... never seen anyone quote a bump before! http://forum.shrapnelgames.com/images/icons/icon10.gif

Ed Kolis August 7th, 2002 02:39 AM

Re: Magic Mod
 
Hm, how about giving the Staffs a limited attack ability? You can bash other wizards over the head with them after all! http://forum.shrapnelgames.com/images/icons/icon10.gif Or maybe point-defense for warding off enemy spells & monsters... Or would these abilities cause wizards to rush in to hand-to-hand combat and getting themselves killed?

Fyron August 8th, 2002 08:03 AM

Re: Magic Mod
 
The staff is more of a "spell focus" than a weapon. http://forum.shrapnelgames.com/images/icons/icon7.gif

Lord Kodos August 15th, 2002 10:16 PM

Re: Magic Mod
 
Although we can never deny a staffs good ol' head bopping abilities.

Fyron August 15th, 2002 10:34 PM

Re: Magic Mod
 
It is not going to have any weapon properties.

Lord Kodos October 19th, 2002 12:31 AM

Re: Magic Mod
 
BUMP
Man Fyron you got us all excited and then left us.Dude you are becoming like me.QUICKLY QUARENTINE HIM MY UNPRODUCTIVENESS IS SPREADING!!!

Suicide Junkie October 19th, 2002 05:32 AM

Re: Magic Mod
 
Yeah! Your poll in the first post shows a 75% approval rating for this mod idea!

Whatever happened to throw this mod off the tracks?

Taera October 19th, 2002 05:34 AM

Re: Magic Mod
 
Fyron, are you going to start the thing? I would be glad to help, as i said back then.

DavidG October 19th, 2002 05:40 AM

Re: Magic Mod
 
This is definatly a cool mod idea. I'm thinking the really tough part is that to make it look good you would have to redo ALL the graphics. Stellar backgrounds would become landscapes, planets would become cities etc etc. Now that is a lot of work that I'm guessing most don't have the talent or time to do.

Fyron October 19th, 2002 05:55 AM

Re: Magic Mod
 
I'll get back to it eventually. http://forum.shrapnelgames.com/images/icons/icon10.gif

spoon October 19th, 2002 09:32 PM

Re: Magic Mod
 
Quote:

Originally posted by DavidG:
This is definatly a cool mod idea. I'm thinking the really tough part is that to make it look good you would have to redo ALL the graphics. Stellar backgrounds would become landscapes, planets would become cities etc etc. Now that is a lot of work that I'm guessing most don't have the talent or time to do.
<font size="2" face="Verdana, Helvetica, sans-serif">I'm working on a fantasy-based mod right now, and that is the part that I'm not looking forward to so much... I'm thinking the art will be pretty minimalistic (like all scrolls get the same icon, but with different colors, stuff like that.) Fairly certain that looking at the final product may cause brain hemmorages to those caught unawares...

Playing with the data files sure is fun, though...

-Spoon

Fyron December 11th, 2002 03:25 AM

Re: Magic Mod
 
So instead of making this a separate mod, I think I will just build it into a different mod that I have started working on (entitled Adamant Mod). If you still want to help out with this, it would be appreciated. I think I'll set up a forum over at http://galileo.spaceports.com/~kazha..._redirect.html for this. http://forum.shrapnelgames.com/images/icons/icon7.gif

KirbyEF December 12th, 2002 04:48 AM

Re: Magic Mod
 
Tech & Magic..... I like the idea.... kinda reminds me of the original "Heavy Metal" movie... A bLaster in one hand and a sword in another.... or even "Ice Pirates"....

Keep it up....

KirbyEF

mlmbd December 12th, 2002 04:54 AM

Re: Magic Mod
 
kirbyef,
Quote:

Tech & Magic..... I like the idea....
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, isn't it a Grand idea! Whew, can hardly wait!

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Fyron January 15th, 2003 07:25 AM

Re: Magic Mod
 
Quote:

Originally posted by kirbyef:
Tech & Magic..... I like the idea.... kinda reminds me of the original "Heavy Metal" movie... A bLaster in one hand and a sword in another.... or even "Ice Pirates"....

Keep it up....

KirbyEF

<font size="2" face="Verdana, Helvetica, sans-serif">Acutally, it is more like Tech _or_ Magic (or Organic http://forum.shrapnelgames.com/images/icons/icon12.gif ).

I need ideas for the ships of the Magic races...

If anyone wants to help develop the mod, drop me an email, and I can show you what I have so far. http://forum.shrapnelgames.com/images/icons/icon12.gif I especially need some artists to make all sorts of things, like components, facilities, etc.

[ January 15, 2003, 05:41: Message edited by: Imperator Fyron ]

mlmbd January 15th, 2003 04:29 PM

Re: Magic Mod
 
fyron, I will do what I can as far as images go! If you don't mind useing a so-so artist.

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

[ January 15, 2003, 14:29: Message edited by: mlmbd ]


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