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Re: OT: Mediaval - Total War
Yeah but beating the heck out of Athens or Sparta would only be part of the fun.
I would like to be Etruscans taking on the fledgling Roman empire. I would love to be the Carthaginians duking it out with the Romans (I wonder if they could a Total War engine style ship game), imagine being the sarmation and palmyran hordes scrapping with all and sundry... ooh, I get all excited just thinking about it |
Re: OT: Mediaval - Total War
The patch is out! Yeeeehaaah!!!
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Re: OT: Mediaval - Total War
You MTW fans have got to try two mods: Patrician 1.2 and Med Mod 1.6. They completely rejuvenate an already great game. Links to them can be found in their own threads in the Dungeon forum of the Guild website at http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi
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Re: OT: Mediaval - Total War
I think Medieval sucks big time. For me it was a waste of money. The map sucks, with regions as provinces instead of real provinces like in Shogun, they didn't fix the problem of the AI reinforcing the provinces the player attack and the player not able of doing the same, thus making any strategy worthless. Diplomacy its nothing more than Non agression treaties, though I found the marriage thing to be kind of cool.
The real time battles are the best ever, but that doesn't fill the cup for me. If the Strategy game were as good as the tactical game I would had embraced Medieval as one of the best games ever, but the way it is it doesn't even make it to my top ten. Hopefully the next Total War game will be as good Strategically as Tactically. |
Re: OT: Mediaval - Total War
Sorry you don't care for it. It is one of my all time Favorites. If the AI does not give what you want (and it is a bit weak, just like SEIV, Stars, Civ III, TOAW or most others) try multiplayer. For those who DO like it, single or multiplayer, the mods below are good.
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Re: OT: Mediaval - Total War
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Re: OT: Mediaval - Total War
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Re: OT: Mediaval - Total War
[quote]Originally posted by Graeme Dice:
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Re: OT: Mediaval - Total War
If I am being honest, I quite like the way the AI sometimes reinforces provinces you are attacking the way it does. It makes some battles a tougher proposition (and therefore more fun to me) and other walkovers, good fun I think..... to balance it up however, I think you should be able to have a "reaction move" whereby you can say move one group of units after the AI's move to help defend a province.
I really get annoyed when you assault a province and find that a couple of units of peasants have snuck in behind your invasion forces and done a "chevauchee" against your province the gits I do like the add ons advertised to be in thhe Viking expansion set coming out in Spring 03, the idea of scouting out the enemy and allocating your reinforcements accordingly I think will be great... the only other thing I wish the game had were more terrain variables, for example, walls and hedges that can be defended on the battlefield. These terrain features dont seem to affect a battle at all |
Re: OT: Mediaval - Total War
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Re: OT: Mediaval - Total War
Yes, restraint must be used. If one ignores "gamey" strategies and, to some extent, scorched earth tactics the game can be quite fun at the more difficult levels, especially with some of the mods. That is pretty much true of all games, I think.
[ February 27, 2003, 15:19: Message edited by: solops ] |
Re: OT: Mediaval - Total War
I've been playing the game for several weeks now, and one thing i've noticed is that the ai doesn't seem as aggressive against a human player as it was in Shogun. I agree with the numerous facilities being destroyed as needing to be addressed. IMHO a building or two or maybe food is ok, but it seems to destroy to many of them at a time, this does put the ai player in a bind..
Also I feel invasions by sea needs to be looked at a little more, example, as long as Ireland or other islands do not build a port, they can't be invaded.. Doesn't make sense to me, otherwise I do enjoy it especially in tactical, nothing like charging an English square and seeing them rout (only kidding there GT) http://forum.shrapnelgames.com/images/icons/icon7.gif just some ideas mac |
Re: OT: Mediaval - Total War
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[ February 26, 2003, 21:02: Message edited by: Mephisto ] |
Re: OT: Mediaval - Total War
Mephisto, you remembered, awwww, next time I am at Frankfurt airport, I shall look for my little ezel......
Mac, the chances of you breaking an English square only arise if you eat your damn chilli, sidle up to the square, turn round, drop your kacks and proceed to break wind at the poor English chaps!! As the donkey says, you can invade a province which doesnt have a port, but after a castle and watchtowers to boost up loyalty, you better build one or your prize army of longbowmen are stuck in said province!! Hey, has anyone got to the late era, the fun you can have with a couple of demi-culverin!!! really makes battles fun with some of those bLasting for Britain |
Re: OT: Mediaval - Total War
I tried landing on Ireland without it having a port and it wouldn't let me, hmm, must be doing something wrong, have to go back make sure ship in each zone, hmm the sneaky alahmods might have taken one out.
GT, a secret weapon is a secret weapon http://forum.shrapnelgames.com/images/icons/tongue.gif So far I've played the Egyptians, Danes and now the English, which ones have you guys played? eating some chili Mac |
Re: OT: Mediaval - Total War
Byzantines are a personal favourite, as are the Spanish.
The Byzantines have some whacky units of their own which are great fun (given that you fight lots of horse archers and camel warriors). The empire is also big and rich so with Constantinople being a Keep as at day 1, you can ramp up. No infantry kicks the stuffing out of people like the Varangian Guard (except longbows!!) I also like playing the Spanish - quickly grab Valencia, Portugal and Navarre, launch the reconquista against the Almohads and in the meantime, lauch crusades against the Holy Land (with only a few of your troops, direct the crusades through France and Germany and you will pick up lots of troops) and against any catholic kingdom that gets excommunicated. Battles galore and the Jinetes are great light cavalry. I also like the Italians, weak militarily (aren't they always) but you can really build up the trade and generate thousands of florins that way... |
Re: OT: Mediaval - Total War
I have crushed the Samnites and the Etruscans. The Gauls have 4 stacks of troops per province across northern Italia. Hastatii and Triarii forward! Roma victis! (or something like that....)
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Re: OT: Mediaval - Total War
Eh? Salops, my Mediaval-Total War doesn't have Gauls, Samnites and Etruscans, I thought the Rome-Total War game was not out until later this year!
How on earth are you commanding legions at this stage? |
Re: OT: Mediaval - Total War
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And...I installed the new Patrician 1.2 mod. I think I posted a link to the forum with the Mod link in it below. Edit: Yes , here: Patrician 1.2 and Med Mod 1.71. Links to them can be found in their own threads in the Dungeon forum of the Guild website at http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi [ February 28, 2003, 15:20: Message edited by: solops ] |
Re: OT: Mediaval - Total War
BTW Early on my Romans are crushing the barbarians such as the Gauls. However, a few skirmishes lead me to conclude that war with the Macedonians and with higher tech barbarians is going to be unpleasant as they develop. The Roman legions are hard to match in the early game.
[ February 28, 2003, 15:24: Message edited by: solops ] |
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