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-   -   OT: Mediaval - Total War (http://forum.shrapnelgames.com/showthread.php?t=7444)

Growltigga November 6th, 2002 10:50 AM

Re: OT: Mediaval - Total War
 
Yeah but beating the heck out of Athens or Sparta would only be part of the fun.

I would like to be Etruscans taking on the fledgling Roman empire. I would love to be the Carthaginians duking it out with the Romans (I wonder if they could a Total War engine style ship game), imagine being the sarmation and palmyran hordes scrapping with all and sundry...

ooh, I get all excited just thinking about it

solops November 6th, 2002 09:26 PM

Re: OT: Mediaval - Total War
 
The patch is out! Yeeeehaaah!!!

solops February 20th, 2003 10:14 PM

Re: OT: Mediaval - Total War
 
You MTW fans have got to try two mods: Patrician 1.2 and Med Mod 1.6. They completely rejuvenate an already great game. Links to them can be found in their own threads in the Dungeon forum of the Guild website at http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi

Aloofi February 20th, 2003 10:50 PM

Re: OT: Mediaval - Total War
 
I think Medieval sucks big time. For me it was a waste of money. The map sucks, with regions as provinces instead of real provinces like in Shogun, they didn't fix the problem of the AI reinforcing the provinces the player attack and the player not able of doing the same, thus making any strategy worthless. Diplomacy its nothing more than Non agression treaties, though I found the marriage thing to be kind of cool.
The real time battles are the best ever, but that doesn't fill the cup for me. If the Strategy game were as good as the tactical game I would had embraced Medieval as one of the best games ever, but the way it is it doesn't even make it to my top ten. Hopefully the next Total War game will be as good Strategically as Tactically.

solops February 20th, 2003 11:12 PM

Re: OT: Mediaval - Total War
 
Sorry you don't care for it. It is one of my all time Favorites. If the AI does not give what you want (and it is a bit weak, just like SEIV, Stars, Civ III, TOAW or most others) try multiplayer. For those who DO like it, single or multiplayer, the mods below are good.

solops February 20th, 2003 11:14 PM

Re: OT: Mediaval - Total War
 
Quote:

Originally posted by Growltigga:

I would like to be Etruscans taking on the fledgling Roman empire. I would love to be the Carthaginians duking it out with the Romans (snip)ooh, I get all excited just thinking about it

<font size="2" face="Verdana, Helvetica, sans-serif">The Patrician mod lets you do this.

Graeme Dice February 22nd, 2003 06:07 AM

Re: OT: Mediaval - Total War
 
Quote:

Originally posted by Aloofy:
The map sucks, with regions as provinces instead of real provinces like in Shogun,
<font size="2" face="Verdana, Helvetica, sans-serif">So you want a map with several thousand provinces then? Otherwise you can't portray all of eastern and western Europe and the scale is completely ruined.

Quote:

they didn't fix the problem of the AI reinforcing the provinces the player attack and the player not able of doing the same, thus making any strategy worthless.
<font size="2" face="Verdana, Helvetica, sans-serif">I have never seen a convincing argument against CA's statement that the AI does not take your current turns moves into account when moving its own troops.

Aloofi February 24th, 2003 05:46 PM

Re: OT: Mediaval - Total War
 
[quote]Originally posted by Graeme Dice:
Quote:

So you want a map with several thousand provinces then? Otherwise you can't portray all of eastern and western Europe and the scale is completely ruined.
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, that would be really awesome! Size and logistics its one of the reasons Europe was never completely unified.........

Quote:

I have never seen a convincing argument against CA's statement that the AI does not take your current turns moves into account when moving its own troops.
<font size="2" face="Verdana, Helvetica, sans-serif">But it does. Or are you gonna tell that the AI reinforce its provinces precicely the turn I attack, no matter how long my forces were in the neighboring province?

Growltigger February 24th, 2003 07:28 PM

Re: OT: Mediaval - Total War
 
If I am being honest, I quite like the way the AI sometimes reinforces provinces you are attacking the way it does. It makes some battles a tougher proposition (and therefore more fun to me) and other walkovers, good fun I think..... to balance it up however, I think you should be able to have a "reaction move" whereby you can say move one group of units after the AI's move to help defend a province.

I really get annoyed when you assault a province and find that a couple of units of peasants have snuck in behind your invasion forces and done a "chevauchee" against your province the gits

I do like the add ons advertised to be in thhe Viking expansion set coming out in Spring 03, the idea of scouting out the enemy and allocating your reinforcements accordingly I think will be great...

the only other thing I wish the game had were more terrain variables, for example, walls and hedges that can be defended on the battlefield. These terrain features dont seem to affect a battle at all

Graeme Dice February 25th, 2003 01:01 AM

Re: OT: Mediaval - Total War
 
Quote:

But it does. Or are you gonna tell that the AI reinforce its provinces precicely the turn I attack, no matter how long my forces were in the neighboring province?
<font size="2" face="Verdana, Helvetica, sans-serif">That's not a convincing argument, and could easily be coincidence, or the AI deciding that an army was strong enough to go to the border.

Mephisto February 26th, 2003 12:23 AM

Re: OT: Mediaval - Total War
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">But it does. Or are you gonna tell that the AI reinforce its provinces precicely the turn I attack, no matter how long my forces were in the neighboring province?
<font size="2" face="Verdana, Helvetica, sans-serif">That's not a convincing argument, and could easily be coincidence, or the AI deciding that an army was strong enough to go to the border.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Ah, no. It is quite obvious when you play it. But like GT said (Get out of my swamp! http://forum.shrapnelgames.com/images/icons/icon12.gif ), I don't really mind it as it isn't abused as much as it was in Shôgun. What me bugs about the game is that every time a province changes hands many buildings are destroyed. This especially hurts the AI as its provinces change hands more often then yours do. And to insult to injury, if you invade them and sell all the buildings in their provinces and then retreat, you will cripple the AI so that they are stuck with the most basic units.

solops February 26th, 2003 12:32 AM

Re: OT: Mediaval - Total War
 
Yes, restraint must be used. If one ignores "gamey" strategies and, to some extent, scorched earth tactics the game can be quite fun at the more difficult levels, especially with some of the mods. That is pretty much true of all games, I think.

[ February 27, 2003, 15:19: Message edited by: solops ]

mac5732 February 26th, 2003 05:40 AM

Re: OT: Mediaval - Total War
 
I've been playing the game for several weeks now, and one thing i've noticed is that the ai doesn't seem as aggressive against a human player as it was in Shogun. I agree with the numerous facilities being destroyed as needing to be addressed. IMHO a building or two or maybe food is ok, but it seems to destroy to many of them at a time, this does put the ai player in a bind..
Also I feel invasions by sea needs to be looked at a little more, example, as long as Ireland or other islands do not build a port, they can't be invaded.. Doesn't make sense to me, otherwise I do enjoy it especially in tactical, nothing like charging an English square and seeing them rout (only kidding there GT) http://forum.shrapnelgames.com/images/icons/icon7.gif

just some ideas mac

Mephisto February 26th, 2003 05:23 PM

Re: OT: Mediaval - Total War
 
Quote:

Originally posted by mac5732:
Also I feel invasions by sea needs to be looked at a little more, example, as long as Ireland or other islands do not build a port, they can't be invaded.. Doesn't make sense to me, otherwise I do enjoy it especially in tactical, nothing like charging an English square and seeing them rout (only kidding there GT) http://forum.shrapnelgames.com/images/icons/icon7.gif
just some ideas mac

<font size="2" face="Verdana, Helvetica, sans-serif">You can invade provinces without port but you cannot leave it via ship without a port. So, better don't send your whole English army to Ireland only to find out that you have to remain their for eternity (or you build a port http://forum.shrapnelgames.com/images/icons/icon12.gif ).

[ February 26, 2003, 21:02: Message edited by: Mephisto ]

Growltigger February 26th, 2003 07:51 PM

Re: OT: Mediaval - Total War
 
Mephisto, you remembered, awwww, next time I am at Frankfurt airport, I shall look for my little ezel......

Mac, the chances of you breaking an English square only arise if you eat your damn chilli, sidle up to the square, turn round, drop your kacks and proceed to break wind at the poor English chaps!!

As the donkey says, you can invade a province which doesnt have a port, but after a castle and watchtowers to boost up loyalty, you better build one or your prize army of longbowmen are stuck in said province!!

Hey, has anyone got to the late era, the fun you can have with a couple of demi-culverin!!! really makes battles fun with some of those bLasting for Britain

mac5732 February 27th, 2003 05:18 AM

Re: OT: Mediaval - Total War
 
I tried landing on Ireland without it having a port and it wouldn't let me, hmm, must be doing something wrong, have to go back make sure ship in each zone, hmm the sneaky alahmods might have taken one out.

GT, a secret weapon is a secret weapon http://forum.shrapnelgames.com/images/icons/tongue.gif

So far I've played the Egyptians, Danes and now the English, which ones have you guys played?

eating some chili Mac

Growltigger February 27th, 2003 12:24 PM

Re: OT: Mediaval - Total War
 
Byzantines are a personal favourite, as are the Spanish.

The Byzantines have some whacky units of their own which are great fun (given that you fight lots of horse archers and camel warriors). The empire is also big and rich so with Constantinople being a Keep as at day 1, you can ramp up.

No infantry kicks the stuffing out of people like the Varangian Guard (except longbows!!)

I also like playing the Spanish - quickly grab Valencia, Portugal and Navarre, launch the reconquista against the Almohads and in the meantime, lauch crusades against the Holy Land (with only a few of your troops, direct the crusades through France and Germany and you will pick up lots of troops) and against any catholic kingdom that gets excommunicated. Battles galore and the Jinetes are great light cavalry.

I also like the Italians, weak militarily (aren't they always) but you can really build up the trade and generate thousands of florins that way...

solops February 27th, 2003 05:23 PM

Re: OT: Mediaval - Total War
 
I have crushed the Samnites and the Etruscans. The Gauls have 4 stacks of troops per province across northern Italia. Hastatii and Triarii forward! Roma victis! (or something like that....)

Growltigger February 28th, 2003 03:51 PM

Re: OT: Mediaval - Total War
 
Eh? Salops, my Mediaval-Total War doesn't have Gauls, Samnites and Etruscans, I thought the Rome-Total War game was not out until later this year!

How on earth are you commanding legions at this stage?

solops February 28th, 2003 05:16 PM

Re: OT: Mediaval - Total War
 
Quote:

Originally posted by growltigger:
Eh? Salops, my Mediaval-Total War doesn't have Gauls, Samnites and Etruscans, I thought the Rome-Total War game was not out until later this year!

How on earth are you commanding legions at this stage?

<font size="2" face="Verdana, Helvetica, sans-serif">Oh, well, Its all very technical and so on, don't you know :-)

And...I installed the new Patrician 1.2 mod. I think I posted a link to the forum with the Mod link in it below.

Edit: Yes , here: Patrician 1.2 and Med Mod 1.71. Links to them can be found in their own threads in the Dungeon forum of the Guild website at http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi

[ February 28, 2003, 15:20: Message edited by: solops ]

solops February 28th, 2003 05:22 PM

Re: OT: Mediaval - Total War
 
BTW Early on my Romans are crushing the barbarians such as the Gauls. However, a few skirmishes lead me to conclude that war with the Macedonians and with higher tech barbarians is going to be unpleasant as they develop. The Roman legions are hard to match in the early game.

[ February 28, 2003, 15:24: Message edited by: solops ]


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