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Re: newest beta patch?
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Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Thank you for your reply. However I believe you underestimate the value of beeing a beta-tester. I can't imagine that the opinion of a beta-tester is disregarded by MM. For my e-mails I am not even sure if he reads them. (Edit: I take that back: he read my e-mail and replied to it! In the reply he says that the conVersion of a ship with destroyed master computer is a bug. Well, I am not sure about that but such an obvious "bug" that persisted for almost two years??) One more question for those who want a counter for the allegience subverter: Have you ever thought to play games without computer combat?? This can be selected in the game setting without any modding or other changes! You would get almost the same as the proposed change in the next patch, unless the master computer is destroyed by chance by any ordinary weapon. [ October 13, 2002, 07:32: Message edited by: Q ] |
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Q - now thats a good point!
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Re: newest beta patch?
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I say this not as criticism of your play (because I know I've grossly simplified the research choices available to all of us), but to illustrate the general point that properly planning your counter to the Talisman makes a huge difference. You know the Religious player is going to emphasise his strengths by building hard-to-hit ships and staying out at long range. So if you see him as the early game threat, make sure you can *hit* his ships before you start researching all the cool weapons. I'm genuinely curious, by-the-way, about what you think my strategic mistakes were. Or is it too early to be revealing that sort of information? Quote:
Mark |
Re: newest beta patch?
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[ October 14, 2002, 14:20: Message edited by: Mylon ] |
Re: newest beta patch?
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We had a decisive battle at around turn 30. I went back and looked at the old game files cause I wanted to be sure. I had a fleet of 60-70 ships, over 40 of which were LC's. You had a fleet of 30-35 ships, all destoyers, except for about 8-10 LC's. Almost every ship in my fleet was veteren, trained to 20%, and the fleet was as well. SO that alone would have countered your ECM 2. So without the tailsman there would have been a slight advatage in your fleet having the smaller ships, but I had twice as many ships, and they were larger. Probably 4 or five times as many weapons total for the fleet. Your DUC's were a bit stronger than what I had at the time. but my ships had organic armor, so they could take a lot more punishment that your standard armor ships. The result without the Tailsman would have been at worst significant losses on both sides, with me being ultimatly victorious. Instead you destroyed everyone of my ships and lost 5 or 6 of your own. THe Tailsman was clearly the pivital factor in that battle. Quote:
Second, you allowed Tesco to negotiate that temporary cease fire. I was stunned that you would accept such an obvious ploy in the middle of a shooting war. But it allowed me to prepare for taking advantage of your third ciritcal error. Which was not putting SDD's on your top of the line warhips. Retrofitting nearly my entire fleet to heavily armored organic boarding/ramming ships was a total desperation tactic on my part. It was the most cost effective thing I could think of at the moment to deal with the tailsman's. If you had employed SDD's, my ships would have had to be given orders to ram exclusivly. And while they would have been somewhat effective, the combination of your speed advantage and repulser beams would have limited their effectivness considerably. (That was a brilliant combination by the way in addition to the tailsman. Well done. http://forum.shrapnelgames.com/images/icons/icon7.gif ) But not having SDD'd on your part meant that I could manage to capture a couple of your ships early in the battle, which caused a cascade effect. Because now the ships I just captured became the strongest ships in my fleet, so the rest of your ships concentrated their fire on them, leaving the rest of my boarding/rammers unmolested. You destroyed most of the ships I captured before the battles in which they were captured were over, but they greatly reduced the overall caualties of my fleet in total. Quote:
This has been one of the most mental games I have ever been involved in. Win or lose it's been a pleasure. Geoschmo |
Re: newest beta patch?
News from the current beta patch:
Version 1.81: 1. Fixed - "Crew ConVersion" damage type will work on all target types, again. 2. Fixed - "Crew ConVersion" damage type will fail against a ship with a Master Computer (regardless if that component is damaged or not). It does not matter if there is a Bridge on the ship. 3. Fixed - AI will no longer launch "Anti-Planet" Drones in combat. 4. Added - Option to strategems to control how many drones are launched per target in combat. 5. Changed - You can now give drones orders to Attack warp points. This is essentially the same as telling them to warp through and attack anything on the other side. Any survivors can then be given new orders. |
Re: newest beta patch?
"1. Fixed - "Crew ConVersion" damage type will work on all target types,
again." Much better. "2. Fixed - "Crew ConVersion" damage type will fail against a ship with a Master Computer (regardless if that component is damaged or not). It does not matter if there is a Bridge on the ship." heh. I take it the other part didn't quite fix it. "3. Fixed - AI will no longer launch "Anti-Planet" Drones in combat." Some help, some not. "4. Added - Option to strategems to control how many drones are launched per target in combat." Good. "5. Changed - You can now give drones orders to Attack warp points. This is essentially the same as telling them to warp through and attack anything on the other side. Any survivors can then be given new orders." Whoohoo! Phoenix-D |
Re: newest beta patch?
"Version 1.81:
1. Fixed - "Crew ConVersion" damage type will work on all target types, again." Very reasonable (of course only in my opinion). "2. Fixed - "Crew ConVersion" damage type will fail against a ship with a Master Computer (regardless if that component is damaged or not). It does not matter if there is a Bridge on the ship." Of course I can't have all my wishes fulfilled. I will have to find a solution for myself (probably eliminating master computer and computer virus together from the game). "3. Fixed - AI will no longer launch "Anti-Planet" Drones in combat. 4. Added - Option to strategems to control how many drones are launched per target in combat. 5. Changed - You can now give drones orders to Attack warp points. This is essentially the same as telling them to warp through and attack anything on the other side. Any survivors can then be given new orders." Now these are the kind of changes I welcome! [ October 15, 2002, 19:20: Message edited by: Q ] |
Re: newest beta patch?
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Geoschmo |
Re: newest beta patch?
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"Sir, sensors are picking up something small and metallic, closing on us fast." "On Screen" "It looks like a drone sir." "I recommend we raise shields sir." "It doesn't even know us! I'm sure it's an automated welcoming beacon!" "But sir, it has a antimatter warhead, and it has been engaged." "I said It doesn't even know us! I'm sure it's an automated welcoming beacon!" "*sigh* Whatever you say sir." |
Re: newest beta patch?
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Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Finally, SBMHAWK pods. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: newest beta patch?
TerranC:
The only problem with that story is that ships engage in combat with drones, firing PD cannons, unit-targetting main guns, and raising shields. |
Re: newest beta patch?
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Re: newest beta patch?
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I think at the time of the battle you mentioned, I also had built the Ship and Fleet Training facilities. So I probably had a Veteran fleet to counter yours, though it's very unlikely that many of my ships were Veteran. Obviously the Talisman is a huge edge, and I wouldn't want to deny that. But my experience of our more recent battles, and from the other game where I'm playing a Religious, is that while the Talisman lets me win battles against equal or bigger fleets, they are no longer the one-sided blowouts we were seeing initially. Quote:
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Actually the repulser beam trick seems less effective in practise then it sounds in theory. It won't push a ship through or past another ship, and it doesn't seem to work on any ship bigger then the firer (as far as I can tell - too lazy to test properly). So often, especially when facing an enemy in a large clump, the repulsers harldly do anything at all. Another reason why your rammers/boarders did so well. I'd hoped the repulsers would keep them at arms length, but it didn't quite work... Quote:
Mark |
Re: newest beta patch?
I did not know you two were talking in here about Dim 2x.
Fantastic game. Where many battles were not done with ships but with dipolomcy and the mind. Mark you have now made it 50 turns fighting the whole universe. Again Great job. I have lost hundreds of ships and that ALDAN system is like a yo-yo. Back and Forth. I guess it is my turn now right ?? Thank you for an enjoyable game. Win or lose it was good. And this is the furtherest I have gone in a PBW game... Yea i am a newbie as well there.... |
Re: newest beta patch?
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Slick |
Re: newest beta patch?
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Slick</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It is true at least for ships that have only boarding parties and no other weapons. At least is was in my game. They just kind of mill about and not attack. I have seen boarding ships that attacked and got blown up by SDD though. It may have been a boarding ship that had a standard weapon as well as BP that got it into range and the Boarding parties went ahead and tried to board. I will need to test that some more. Geoschmo |
Re: newest beta patch?
I wish I had time to test all the things I wanted. The other question is will a boarding ship attempt to board when it has no chance of succeeding? Like if the target had enough Security Stations to prevent capture 1 on 1. At first this may sound good, but I hope not because that would prevent several small boarding ships from attacking a larger target that could be overcome by numbers.
I am playing a SP game now that I am trying to perfect ship and planet capture. I am trying to capture every ship and planet without destroying them first (offensively). I will only destroy enemy ships on purpose if I am the defender. I am working out issues in tactical combat like ship design, formation, strategy, etc. for the ultimate goal of having it work well in strategic combat. I have read the various threads on the subject but tweaking a capture fleet is not easy. In simultaneous combat, it takes a careful balance to capture without destroying the target or getting yourself destroyed. Sorry, I did not intend to hijack this thread. Please return to your normally scheduled programming. Slick [ October 16, 2002, 17:17: Message edited by: Slick ] |
Re: newest beta patch?
Actually, boarding is all or nothing, so if the defenders win one capture attempt, thy would win them all.
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Re: newest beta patch?
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Re: newest beta patch?
Can any of you insiders or beta testers give us a feel for the expected release of the new patch?
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Re: newest beta patch?
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Slick</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It is true at least for ships that have only boarding parties and no other weapons. At least is was in my game. They just kind of mill about and not attack. I have seen boarding ships that attacked and got blown up by SDD though. It may have been a boarding ship that had a standard weapon as well as BP that got it into range and the Boarding parties went ahead and tried to board. I will need to test that some more. Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">This can be used to your advantage though. Create small, (relatively) cheap boarding ships, and have them try to board the enemy's big, expensive ships with SSDs. The SSD will go off, and the enemy will lose a Battleship or so, and you'll lose a Destroyer. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: newest beta patch?
Good way to show your troops you care http://forum.shrapnelgames.com/images/icons/icon10.gif
Captain : Troopers your been asigned the USS Dead Men 36, Make sure your wills are sign. |
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