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-   -   Ipsha Battleglobe (http://forum.shrapnelgames.com/showthread.php?t=7942)

Timstone December 12th, 2002 10:26 PM

Re: Ipsha Battleglobe
 
Sorry to keep you waiting for so long. You must be glad to know that the first transport is nearing completion. Btw, thanks for waiting. I'll call in some FBW's to take care of you. http://forum.shrapnelgames.com/images/icons/icon10.gif

Timstone December 13th, 2002 02:14 AM

Re: Ipsha Battleglobe
 
Alrighty then! Here are the two first final pics from my shipset and more coming your way. Maybe I'll post the future pics as well. Maybe, myabe not. Enjoy!

Ipsha Tetraship

Ipsha Battleglobe

mlmbd December 13th, 2002 02:30 AM

Re: Ipsha Battleglobe
 
Timstone, The Ipsha Tetraship looks great. I can not open or view the Ipsha Battleglobe file. I get a "not a valid archive". Tried several different un-zipper's with no luck.

So, guess I sit here just awhile longer! http://forum.shrapnelgames.com/images/icons/icon10.gif

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Timstone December 13th, 2002 02:43 AM

Re: Ipsha Battleglobe
 
Damn it! Sorry for the faulty file. Here's the right one.

Ipsha Battleglobe

mlmbd December 30th, 2002 04:44 PM

Re: Ipsha Battleglobe
 
Timestone, so how goes the imaging? Had not heard in awhile, so I was wondering! http://forum.shrapnelgames.com/images/icons/icon12.gif

OK, I said something beacuse I got tired of waiting! http://forum.shrapnelgames.com/images/icons/icon10.gif Happy!

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Timstone December 30th, 2002 10:50 PM

Re: Ipsha Battleglobe
 
Haha, thanks for your neverending support Mlmbd! I really appreciate it.
Because I went on a short vacantion and I was very busy with Project TAInT King for the B5Mod I couldn't do much for the shipset. But I'm hard at wotk with all the transports (I redone them) I also have the definitive colorscheme figured out. It's a bit dull I admit, but untill I have a better idea (or suggestion from someone) I keep this one.
I'll post some images when all the transports are ready.

mlmbd December 30th, 2002 10:57 PM

Re: Ipsha Battleglobe
 
Timstone,
Quote:

Haha, thanks for your neverending support Mlmbd! I really appreciate it.
<font size="2" face="Verdana, Helvetica, sans-serif">No need for the 'Thanks'. But you are very 'Welcome'. http://forum.shrapnelgames.com/images/icons/icon10.gif

I do understand there is alot on your plate, at present. This time, I am not just going to sit here and wait though! I think I will just keep checking back every now and again. http://forum.shrapnelgames.com/images/icons/icon12.gif

Much easier on my bladder!

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Timstone January 14th, 2003 08:09 PM

Re: Ipsha Battleglobe
 
Okay, a little question.
I've made a base (one of 5 for the B5Mod, this is the smallest) and I don't think it's quite finished. There are things missing, but I don't know what to add. Maybe you guys (and girls) have an answer.

Base01

pathfinder January 14th, 2003 08:28 PM

Re: Ipsha Battleglobe
 
Timstone: IMHO, fine as is OR if you want to, add windows, maybe "blisters" (for observatories), maybe antennae/radar, gun/missile ports/turrets. The scale here in SEIV can make that kind of detail difficult, achieveable but difficult.

mlmbd January 15th, 2003 06:48 PM

Re: Ipsha Battleglobe
 
Timstone; how about a line of Lights around the beveled edge. Dark Blue maybe yellow. Add a half image of the globe to the flat part of the ring in 4 or maybe 6 places. Hey, but it is your image. You know me I like flash and color. I also don't have to do all the tweaks. Makes it pretty easy so say add this or that! http://forum.shrapnelgames.com/images/icons/icon12.gif

It looks good the way it is!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Timstone January 18th, 2003 07:23 PM

Re: Ipsha Battleglobe
 
Sorry guys for the delayed answer. I had to work unexpectedly for four days in a row. I did about 16 hours a day, so I didn't feel like internetting a lot.
Windos, yes, I wish I could make them into my model. But windos need lighting and I can't do that with this program. And I don't know with which program I can make them.
No guns on it, why? Well, not every base is designed as a defensebase. I want my pics as universal as possible.
Thanks for the thoughts guys!

mlmbd January 20th, 2003 12:50 PM

Re: Ipsha Battleglobe
 
Timstone, I think that you could use any Paint program to do the windows. Most (if not all) have a difused type color. It is a pain to do it that way. But it works. You don't need lighting to do windows. Just use a light/bright color!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>


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