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Re: Wanted: Alpha testers for the AoW mod.
DL,
Quote:
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: Wanted: Alpha testers for the AoW mod.
That's easy to fix! http://forum.shrapnelgames.com/images/icons/icon12.gif I'll just have to decrease the difference per level of the resource extractors (I figured them by subtracting from the default maximum levels) while at the same time, increasing the research costs. That way the lower levels yield more resources, but the higher levels take longer to research.
Also, I've already retooled the facility costs. Now level two Miners cost more than level 1 miners, all the way up the tech tree. So that will help a lot, too. (level 9 is considerably more expensive than level 1!) Now I just have to extend those facility cost modifications to all the other facilities... edit: My keyboard can't spell! [ February 05, 2003, 14:12: Message edited by: dumbluck ] |
Re: Wanted: Alpha testers for the AoW mod.
P-D: Really? I could have sworn it didn't work that way... http://forum.shrapnelgames.com/images/icons/blush.gif Cool. Goodbye, sickbay... http://forum.shrapnelgames.com/images/icons/icon12.gif
mumbles: Quote:
[ February 05, 2003, 12:04: Message edited by: dumbluck ] |
Re: Wanted: Alpha testers for the AoW mod.
DL: AoW v0.81. - 'Test 0003' 184
Game Date: 2419.0 Research; I am at Mineral Extraction 6. Researhing Min Extraction 7. Expected results: Tech: Advanced Mineral Scanners, Componet: Robo-Miners VII and Facilities: Mineral Miner Facilities VII. At Organic Extraction 3; I got Organic Farm Facilities IV and Robo-Farmers V. I am at Organic Extraction 4; Expected results: Componets: Robo-Farmers V and Facilities: Organic Farm Facilities V. With Rad 3 I got Robo-Rad's IV. System Citizen Databank: Reaearching: System Citizen Databank Lv 2; Expected Results: None; Cost - 80,000. System Citizen Databank: Reaearching: System Citizen Databank Lv 2; Expected Results: System Citizen Databank III; Cost - 120,000. System Citizen Databank: Reaearching: System Citizen Databank Lv 3; Expected Results: System Citizen Databank III; Cost - 120,000. System Citizen Databank: Reaearching: System Citizen Databank Lv 4; Expected Results: System Citizen Databank IV; Cost - 160,000. System Citizen Databank: Reaearching: System Citizen Databank Lv 4; Expected Results: System Citizen Databank IV; Cost - 160,000. System Citizen Databank: Reaearching: System Citizen Databank Lv 5; Expected Results: System Citizen Databank V; Cost - 200,000. Advanced Mineral Scanners: Researching: Advanced Mineral Scanners Lv 0; Expected Results: System Mineral Scanner I, System Mineral Scanner II, System Mineral Scanner III; Cost - 40,000. Advanced Mineral Scanners: Researching: Advanced Mineral Scanners Lv 1; Expected Results: None; Cost - 80,000. Advanced Mineral Scanners: Researching: Advanced Mineral Scanners Lv 2; Expected Results: None; Cost - 120,000. Advanced Mineral Scanners: Researching: Advanced Mineral Scanners Lv 3; Expected Results: None; Cost - 120,000. Resourse Production Per Turn (at the beginning of the turn) From Colonies : min: 378,713 org: 236,722 rad: 229,684 From Trade : 0 0 0 From Tariffs : 0 0 0 From Remote Mining : 320,565 139,940 126,169 _________________________________________ Total : 699,278 376,662 355,853 Resourse Expenses Per Turn (at the beginning of the turn) Tariffs : 0 0 0 Maintenance : 270,989 70,350 82,126 Const Q Usage : 356,776 150,857 179,067 _________________________________________ Total : 627,765 221,207 261,193 Net Resourses : +71,513 +155,455 + 94,660 Resources in Treasury Current Total : 114,429 1,090,000 1,090,000 That's it for "Test 0003 184" I will post results from "Test 0004", tomarrow. <font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: Wanted: Alpha testers for the AoW mod.
Thanx for the report. I'll see what I can do about the bugs.
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Re: Wanted: Alpha testers for the AoW mod.
DL, you are most Welcome! I will have another report later today, 'Test 0004'.
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: Wanted: Alpha testers for the AoW mod.
DL: AoW v0.81. - 'Test 0004' 184
Game Date: 2415.0 Ship Construction: Level 3 - cost 40,000 - expected results-None - - Nothing Ship Construction: Level 4 - cost 50,000 - expected results-None - - Nothing Ship Construction: Level 5 - cost 60,000 - expected results-Off's Mess. Got - Off's Mess Ship Construction: Level 6 - cost 70,000 - expected results-None - - Nothing Ship Construction: Level 7 - cost 80,000 - expected results-Turbolift - Turbolift Ship Construction: Level 8 - cost 90,000 - expected results-Rec Room - Rec Room How about making crew quarters with traning ability. Instead of planet based. Say Crew Training Quarters I, Crew Training Quarters II and Crew Training Quarters III. For CTQ I a 1% a turn increase up to ?%, CTQ II 2% a turn increase up to ?% and CTQ III 3% a turn increase up to ?%. Just a thought. Here is the text file for the rest: 1044670427.zip <font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: Wanted: Alpha testers for the AoW mod.
DL, I will be testing again, starting tomorrow. I had a shipset to finish for someone! Sorry for the delay!
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: Wanted: Alpha testers for the AoW mod.
DL, I understand. I will do the testing. But a little less vigor. Until you can start modding again!!
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font> |
Re: Wanted: Alpha testers for the AoW mod.
No problem. I appreciate all your work.
I probably won't have much time for modding until mid-march. It looks like my weekends are going to be full of Overtime at work until then. /rant stupid management can't figure out that when a customer makes an order, it might be a good idea to manufacture the product sometime BEFORE the day it's supposed to ship.... grumble grumble grumble /rant |
Re: Wanted: Alpha testers for the AoW mod.
So what is the scoop on this mod? Is work still going on? I for one hope so. This mod seems to address my main beefs with SE4. Just in case you want my 2 cents worth here they are:
- Combat is way way too dependant on your training or level of +/- defensive components - after about turn 80-100 there is no tech you can research to improve the combat effectivenes of your ships. (actually many of the higher level techs seem pretty useless) |
Re: Wanted: Alpha testers for the AoW mod.
It is still on the tweak. I am play testing for Dumbluck. I haven't heard from him lately! The mod is a great idea!
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font |
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