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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
What are the good things in MOO3 and what could be translated into SE5 and what shouldn't ever?
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
is MOO3 bad ?
The other side of the hill. http://www.ina-community.com/forums/...hreadid=267518 Problem is, I LOVE micromanagement. |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Before I even think about buying the game I'd like to hear someone's impressions of the multiplayer. Is the tcp/ip the only option? Is there a PBEM option at all?
Geoschmo |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Here is another thread listing the bugs, and design problems with MOO III. I have it, I have about 12 hours into it, and I'm greatly saddened so far. http://forum.shrapnelgames.com/images/icons/icon9.gif
http://www.ina-community.com/forums/...hreadid=267663 |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
My feeling is that most of SE4 fans will totally/fully/completely hate MOO3.
So geo, save your bucks ! |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
I like MOO 3 and am a die-hard strat fan, having played all the CIV's and the previous MOO's (to death!). I think it's much better than previous MOO's. My only real complaints are I wish I could micromanage more easily. There ARE ways to micromanage just about everything once you learn the ropes. Also I wish the AI was tougher, but as we are finding out you CAN mod moo 3's AI via text files (among other things). Do I like MOO 3 more than SE IV? They are both different enough for me to want to play both. SE IV is a faster paced game, whereas MOO 3 takes more time in my opinion (I've been playing MOO 3 constantly for about 5 days). The diplomacy is much better than SE IV (which is my biggest gripe with it), no cheap loop holes like simply ignoring the AI (I hate that in SE IV) when you want to avoid war or making lop-sided trades (the 2 empty frigates for a colony ship come to mind). But anyway, aside from a few minor complaints, I recommend MOO 3.
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Glad to see a positive comment about Moo3 from a person who likes SEIV !
Just one question - does it have a big replay value or you can follow the same routine every time you play ? What I mean is for example if I play one game against Organic race I'll design ships with armor skipping weapons and put twice as many PD, if next time I play against Temporal I will not bother with shields on my ships, etc. These are crude examples but you understand what I mean. |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
The one thing that I think really sets MOO3 off is the star map. Just fantastic. Three Dementional with starts located as they would be in a true galaxy. Very cool.. Not just starts sitting on a flat surface, but actually 3D is. I will take a screen shot and show you. Very cool to move through a galaxy and twist it and rotate it and zoom in and out. Very cool.
http://forum.shrapnelgames.com/newuploads/1046659910 [ March 03, 2003, 02:53: Message edited by: Atrocities ] |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Oleg-
Big replay value and many different ways to win. The tech tree is never quite the same every game, they made it slightly random every game. So far playing several different games I have actually missed certain techs, and gained new ones. I personally like to blow everyone away as the Ithkul (which is tough, even though they are a "super" race...everyone hates them), but am in the process of trying other ways to win (senate win/discovering the X's). Insane tech tree. So far what I do is colonize like mad and go heavy research (like I do in SE IV). I try to grab a huge area early on and hold choke points, then colonize by "backfilling". I HIGHLY recommend building spies early on (as many as you can afford), for defense & to steal tech esp. research spies. It's hillarious to send 4 research spies against somebody and steal techs right & left, and to stunt their research by sabotage. Atrocities is right, the star map is awesome. Some people say the graphics suck, but I disagree. The combat graphics are good in my opinion (could be better, but then again the game was largely designed several years ago), but not on par with say a CIV III. I DO recommend a good graphics card (I have a GeForce 3 Ti500, and the game rocks) and a fast processor/decent memory (I have a P4 1.8 GHz w/512MB DDR-333 RAM). That is one downside to the game is the somewhat high system requirements. The only other thing is it gets to be a headache to micromanage once you get 20+ planets (which at that point you should be using the AI to help out). I'm still a die-hard perfectionist and I have a hard time giving control over to the AI, but it does a decent job and I am slowly getting used to it. Hey Atrocities, I play fair against the AI in SE IV (really I do,lol) http://forum.shrapnelgames.com/images/icons/icon7.gif I just think it's a minor thing (diplomacy) that could be fixed in a later patch. |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Civ III does not have very good graphics, so comparing MOO3 to it does not bode well. http://forum.shrapnelgames.com/images/icons/icon7.gif
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[ March 03, 2003, 04:17: Message edited by: Imperator Fyron ] |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
DOH!!!!
Sorry about that Imperator Fyron http://forum.shrapnelgames.com/images/icons/shock.gif You don't like civ 3's graphics? Yeah, compared to the first person shooters they suck, but I am more forgiving with strat games http://forum.shrapnelgames.com/image...s/rolleyes.gif But then again, I also liked the graphics on Star Wars Rebellion http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Civ 3 graphics are not all that great compared to games that have good graphics. But, that does not matter, and strategy games don't need (and should not have) excellent graphics (especially at the expense of gameplay). I think that the Civ 3 team forgot this and spent way too much time on graphics and not enough time on making a good game.
[ March 03, 2003, 06:24: Message edited by: Imperator Fyron ] |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
I have been repeatedly asked to post my opinion/review of MOO3 and I am reluctant to do so. However, I would like to do something similar, and point out some things that I liked about MOO3, and that I would like to see added to SE V if it is ever developed and released.
Some things that I would love to see transferred from MOO3 into Space Empires 5. 1. The 3D star map. 2. Moveable windows. 3. Wheel mouse support. 4. Construction Planner System. 5. Retreat from Battle option. SEIV offers far better game play IMO. MOO3 is set up to start the player off as if they know nothing about game play. The AI will do it all. As the person learns the game, they begin to take more and more responsibility away from the AI and do thing more themselves. This is good, as the AI will effectively run your empire. The bad thing is, you never know why the AI is doing what it is doing. That is where the Planner comes in. A very cool concept and I have to say that I was rather impressed by this. You set a course of action that you want the AI to follow when developing new worlds. It is kind of like what SEIV does, but instead of you having to manually edit the files, as you do in SEIV, you can set up a "shell" out line for the AI to follow in game. This would be a great addition to SEV, but in great detail. (Allow the player to set TYPE of colony (-IE Resource X, Research, Construction Yard, etc -) and then set up a building plan for that type that the AI will follow every time you choose that TYPE of colony. The AI could also be set up to "choose" needed facilities first, IE via your "COLONY PLAN" out line. This Colony Plan out line would be basically a second layer to the TYPE colony that a player allows the AI to prioritize needed facilities. For example, if your race requires a Space Port, the AI would FIRST build a Space Port on the first inhabited planet. It would then follow your colony TYPE until it ran out of space. If your colony is near an alien controlled system, the AI would also build a Spaceyard, Resupply base, and defenses in order of priority. (You establish the priority in the Colony Plan. So basically you would have the ability to let the AI do all the building without intervention, leave it the way it is, set a Colony Type up, (Basically what you want built on those type of planets each time a that type is selected as the colony type) and the Colony Plan to establish priority facilities, and such. Again this can be left to the AI to determine, but the player can also choose and edit the list. SE IV is without a doubt a better game, but MOO3 has many good points that can give SEIV a run for its money. Intel, although nowhere as near SEIV levels, it still offers the ability to TRAIN specific types of spies. A cool feature only if you had INTEL projects to go along with them. A counter Intel and Intel cost slider would also be a welcome addition to both SE V and Moo3. I like the idea that they had used for BOTF in that regard. Your generated Intel points could be used for Counter Intel operations as well as Intel operation. With the addition of the spy system, you could gain extra points for having trained spies for a specific expertise in Intel and counter Intel. I do not really like the 3D battle system for Moo3. I think it is lacking over all. However, games such as Rebellion (1997) and BOTF (1999) had semi good 3D battle engines, and both allowed for rather large fleets. However the trade off was the resource hogging and lock ups caused by these systems of combat. MOO3 system is an interesting concept, but needs to be hashed out over time and will benefit from improvements in later patches. Of this I hold sincere hope. SEIV makes excellent use of ICONS and the flow of the game is fluidic. Nearly any information you want is a left or right click away. This is one of the reasons SEIV is such a wonderful game. Right Click feature. MOO3 would have done very well for its self if it had incorporated this into system. The best feature of MOO3 is without a doubt the 3D star map. My god the thing is a work of art. I absolutely love it. If SE V were to have a similar system, while improving INTEL, POLITICS, DIPLOMACY, and keeping the other great aspects that make SEIV a great game, then SE V will be the game of 4 x gamers for the next decade. In closing I would like to say that SE V does not need 3D space combat. I think the game would work well with the current system. But the addition of extra option for combat would be a godsend. The option to Retreat, or Avoid battle. The option to VIEW the enemy fleet prior to making any combat decisions is a must have. And the ability to pause, or instantly resolve a combat encounter are must haves. The addition of a better ground combat system would also be a neat feature. Have the combat take place near the planet capitol. If the players attacking Ground Forces are successful, they take the planet. If they are repelled, they loose the planet. Again, it would be a nice addition, but not a necessity. I would rank MOO3 at about 2.5 on a scale of 5.0 while SEIV is a solid 5.0. MOO3 is a better game to MOO2 than Civ 3 was to Civ 2. So if you want to buy the game, and are willing to invest the time to learn the game, then I would support your decision to buy it. But remember, it is NOT SEIV, so don't expect the same type of game play as your used to. Atrocities. [ March 03, 2003, 11:30: Message edited by: Atrocities ] |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
You liked the 3D starmap? Huh, I just found it confusing... sure, it's novel, but when you're used to Zed Prime being to the left of Antares and now when you rotate the map it's down and to the right and you can't figure out how to get the map back to normal... and stars can be farther away then they look on the map, too! http://forum.shrapnelgames.com/images/icons/icon8.gif
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Some good thoughts Atrocities - I agree. I gave MOO3 another 15+ hours of my time this weekend, still trying...
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Ed your right. But in future patches, and hopefuly if Aaron chooses to do something simular, this problem can be fixed with a simple "Return to Home View" option. http://forum.shrapnelgames.com/images/icons/icon7.gif
The problem is, we all have gotton so used to thinking in 2D that when faced with a 3D map, it defies our ability to comprehend. Kinda like skiing. For example when you first start to learn how to snow ski, your legs are sending odd Messages to your brain that say "Hey WTF is going on? We are moving, but I am not causing it!" which causes your balance to falter thus resulting in you falling down and being laughed at by a six year old. But after a while, the legs begin to understand the stimuli, and the mind becomes balanced, and addicted. Then you hunt down that little snot nosed brat and throw high powered snow balls at him causing him to fall down. http://forum.shrapnelgames.com/images/icons/icon10.gif [ March 04, 2003, 01:24: Message edited by: Atrocities ] |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
"1. The 3D star map."
What would this add to the game? How is it an improvement? "2. Moveable windows. 3. Wheel mouse support." OK, good things. "4. Construction Planner System." Err..what? EDIT: Ah. Eh, ambivalent. 5. Retreat from Battle option. Would depend on how it is implimented. Phoenix-D [ March 04, 2003, 01:43: Message edited by: Phoenix-D ] |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
I'm not sure that MOO3's 3d map is the way to go, but a 3D map with better controls, visiblitiy would be very nice.
Would it add a whole ton? Most likely not (3d combat would of course but thats a different issue) but I've always had a fond spot in my heart for space games that used a 3d map over a 2d one. |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
http://forum.shrapnelgames.com/images/icons/icon7.gif
Like I said, I am sure if Aaron uses such a map system, it would be far better than anything QS has done. Quote:
2. http://forum.shrapnelgames.com/images/icons/icon7.gif Glad you agree. 3. http://forum.shrapnelgames.com/images/icons/icon7.gif Glad you agree. 4. "ambivalent" You got me. I have no idea what that means. 5. Agreed. That feature is very important both before you agree to enter into battle, and after you commit to battle. |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
"4. "ambivalent" You got me. I have no idea what that means."
It means I'd have to see it in action to have an opinion. http://forum.shrapnelgames.com/images/icons/icon7.gif PHoenix-D |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
AT how was the manual ????
I was hoping for a good old fashioned gaming manual ? Is it up to speed Janes or Sierra style ?? |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
The manual in my opinion is not very helpful. It is full of the back story of the Orion game, but does not really give you any more information then a breif description of what things are. It does not really go into detail about how they work, or why.
Rantz at the moo3 forum said they are working on a new manual for the website. That it should offer a few more answers. Time will tell. But in the mean time, your best bet is to read the player FAQ's, and the Readme file. |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
I'd love to see some stats on how many new players Moo3 has sent to SE4.
Also, Shrapnel should run a special offer: a $10 discount off se4 Gold for anyone who sends in an original moo3 CD=-) |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Is MOO3 customizable like SE IV ?
If it isn't, I think they can't be compared... |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
geoschmo:
I'm a noob here, so I'm not entirely sure I can answer the question as to why SE4 isn't compared to other 4x games, but here goes: It ain't commercial. The graphics don't compare. Most players 'talk' about how graphics don't matter in strategy games, but that's a lie. Its nice to have bells and whistles. Gameplay in SE4 is great (having only played the demo), but most are unwilling to give it a try because its made by an independent (meaning thats its not carried by a huge publisher). They just don't consider SE4 in the same 'league' as those other games (even tho I as play SE4, I think !!! This could be a Moo game if it had prettier graphics!). No offense, but u see what I mean? |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Oops...I'm reading this thing backwards, aren't I...ignore me as I run into hiding.
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
I am glad that there are different opinions about the qualities of games.
With MOO3 it seem that players which like to play realtime games or at least do have basic tolerance (although no specific love) are not so harsh with MOO3 than the turnbased purist (like myself) which find this game not worth playing. But it has some interesting points. (no I dont mean such unnecessary "cool" features like some 3D map or realtime combat or other eye candy) I mean Spies. The basic idea of MOO3 spies is a very good one. Of course there are intelligence and counterintelligence spies missing but thats only typical for the bad and halfhearted approach of QS. No, this failure should not detract from the good basic idea of handling spionage and assassination. The same with Moving ships and fleets. No ship can be moved or is in existence without a fleet. Thats it. No fuzzying around with single ships or multiple ships with or without taskforce. Thats I mean is a clean design. there are other good ideas like mouse support if the pointer goes over a fleet. (the icon grows and gets bigger) The same mouse idea is with system icons. A excellent ergonomic idea. These 2 above things are the best in MOO3 IMO. (other goodies are ground combat options etc.) I would appreciate if the ergonomic and interface of a 4x game like SEV would be streamlined and improved. Some of the MOO3 ideas could be at least taken in a closer selection. |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
just went late here, so I want to comment about the MOO3 map. Looking at it, you really feel in the galaxy, as the 2d maps of SE4 is sort of artificial.
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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When a player say that graphics don't matter is not saying that SE3 looks better than SE4, but that graphics are SECONDARY! I can live perfectly well without good graphics, but I CAN'T live with bad gameplay! For some odd reason, games that focus in graphics ALWAYS lack in gameplay and are anything but deep, especially in the 4x genre, and in Strategy in general. So yes, graphics DON'T matter. |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
so what is the proposed release date of se5? How different/better will it be than se4 gold?
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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There are words from MM himself it will come next summer ! |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Aaron just gave a rough estimate earlier today:
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[ March 04, 2003, 20:20: Message edited by: henk brouwer ] |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
*sigh* another year of waiting....I had waited a long time for MOO3, after playing alpha centauri and moo2 a lot, and enjoying them (as well as medieval tw). But after a while onteh Boards when MOO3 came out, it is clear to me that I wouldn't enjoy it.
So I read atrocities' post about se4, and clicked on over here. I am definately intrigued enough to warrent a purchase, but I had some slight reservations depending on when se5 was coming out. If it is a year off, then I might go ahead with se4 gold. Modding doesnt scare me- Im modding morrowind right now, so that isnt a huge thing for me to work on. But I would likely be playing this single player, and wouldn't want to put too much effort right out of the box altering the AI to suit my tastes. After a while Id probably go nuts and bolts with it, but what about the initial sp play? |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
For single player you should make sure to upgrade to the latest seIV Version and to download and install the TDM-MOD, not much work, but a huge difference in AI performance. with those alterations the game is great for SP. (some of the mods out there also have very decent AI : [proportions for example)
[ March 04, 2003, 20:29: Message edited by: henk brouwer ] |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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P>S> the latest SE patch (1.84) imporoved AI as well. |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Cool cool...
sounds neat...see you guys have already picked up another recruit through atrocities' post http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
I've been posting around some of the star trek Boards for my mod, hopefully a few BOTF fans will see the value in SE:IV and buy it!
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
As most other things, with SE4 the forum is made another way aswell http://forum.shrapnelgames.com/images/icons/icon12.gif
I'd love a 3d map as that which seems to be in Moo3. It will propably not add much to the game but I could propably sit a long time and zoom around in a 3d map. In Elite II Frontiers there was a 3D map and I loved it. It makes me feel like it's actually stars we're dealing with. Not a 2D gameboard. |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Mondu999.
I understand what your saying and agree with you. The only reason I touched it was because it involved space and the 4x. But that simplicity has an added bonus. It is easier to mod for people who are not graphically inclined http://forum.shrapnelgames.com/images/icons/icon7.gif . THis is the reason I have not touched the Dungon game. I would rather play Bioware games. |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
Disappointed!!! Darn Disappointed!!!
Okay, I've not even posted on the MOO forum yet because I'm so disappointed. MOO3 brought up visions of Reach for the Stars II for me, after years of loving the original, in MOO's case, the first two...MOO3 was a huge letdown. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif I was actually bored in playing this ugly duckling, without much of chance of turning into a Swann. 4 years for a game with seriously outdated graphics and interface, and a primitive AI. http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif Okay, when is SEIV 5 due to be released! http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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According to Aaron's own words on the SE4 thread, it will be well over a year till SE5 will come out. |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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Tbontob, you make it sound so grim by saying well over a year. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
HEHEHE!!!
Yeah, at this point anything SEIV Release 5 would be better than MOO3 1... http://forum.shrapnelgames.com/images/icons/icon7.gif but you're right it's SEV...I hope that game kicks butt!!! More of SEIV with updated tech (real world) and more updated Tech in the game as well. I've being playing MOO3 over the past 3 days...extensively, and it's not too bad a game, it's just simply not groundbreaking...so why the heck did we have to wait so long for this outdated game!!! That's my major beef with MOO3. I'm also looking forward to this new 3-D game for SE. |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
So what about gal civ? What are your opinions about that game? From the stuff I read on the forums, they consider themselves less mainstream than the MOO franchise, and admit that it isn't necessarily the MOO3 that people want, but it is much more focused and a more polished interface/AI than MOO3 currently is.
What are the impressions here about gal civ? |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
I tihnk GalCiv will be great. Especially the AI.
I haven't heard anything bad about it yet, and unlike with MoO3, the betatesters aren't under any NDA, so if there's anything they don't like, they can say it without breaking any contract. Btw, GalCiv has gone gold a few days ago. http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
GalCiv has no multiplayer. So after you learn to beat the AI, well, you have learned to beat the AI, and you'll have to play worse.
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