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Re: I design shipsets(Lexx mod planned)
i suggest you use it as a colonizer or cargo ship. then again something that can spin a cocoon and carry cargo in that may work better for that.
[ March 31, 2003, 04:11: Message edited by: desdinova ] |
Re: I design shipsets(Lexx mod planned)
Again Manatee, youve impressed me :-D
I would suggest using the Chrysalis as a Carrier of some sort, and make the Fighters into i dunno caterpillers? |
Re: I design shipsets(Lexx mod planned)
Cool, another critter set. Nice one Manatee.
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Re: I design shipsets(Lexx mod planned)
I really like the chrysalis, if all the other ships turn out like that this will be better than the united flora, IMHO
As for the butterfly/moth it's quite good but don't moths have 1 wing that slightly splits into two,a dn i'm not too keen on the wing textures, most moths and butterflies have patterns and i think this would look better than the glowing effect on the wings, the rest of the butterfly/moth is superb, it seems the latest wave of shipset designers are getting better everytime! Keep up the good work I agree with kodos, the chrysalis should be a carrier and the fighters should be minature moths/butterflies, but if you have a better idea go with it! [ March 31, 2003, 18:38: Message edited by: Raging Deadstar ] |
Re: I design shipsets(Lexx mod planned)
Actually I couldn't find a "buterfly/moth wing texture" to use or I would have, the wing textures are just the best I could find on my hardrive at the time(it's a wallpaper that came with windows XP). If anybody knows where I could find a free pattern I'd apreaciate a link greatly. I'm not even sure what to search for on google... Also I didn't want you average butterfly patterns I wanted something a little freaky but I can't seem to find exactly what I need, anyone know of a big, free, image archive I can sort through, maybe something with desktopbackgrounds or something...
The wings were hard to figure out, there aren't many "rounded" parts in Doga, so I flattened Tank part #62 to about .10 or.05 scale on it's Y axis and it worked for me. And Here's my overall plan, I'm going to have different kinds of butterfly/moths, combat sizes will have redish/orange wings and non-combat transports will be blue/green or maybe purple(puple possibly for carriers). the combat ships will carry "cucoons"(like the chrisalis, maybe a little different with each class) which are bristling with weapons and such and the bigger the cucoon the bigger the ship class, the biggest sizes requiring several flies to pull them. the Idea is that they can escape their planets gravity, and they "breed" ships for this purpose, the little cattepillar in the cucoon is like the crew of the ship(gunner/scanner ect.) and the fly is the pilot/navigator and the cucoon is the biological hardware,(the weapons, electrical equipment, armor, and you get the Idea). They are again Psychic and Organic. EDIT How's this, http://forum.shrapnelgames.com/newup...1049148359.JPG [ March 31, 2003, 22:07: Message edited by: Hugh Manatee ] |
Re: I design shipsets(Lexx mod planned)
About all I can suggest is that you do a search for "textures" here...
Altavista Image Search I hope you find something that will fit! Cheers! |
Re: I design shipsets(Lexx mod planned)
Hugh; Ship 1, part 36. Tank 1, part 62, flattened. Either of those would give you really nice wings. IMHO I am not saying you should change what you have. These are a couple of parts you just may not have seen!
<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font |
Re: I design shipsets(Lexx mod planned)
Hugh, it's much better than the original one. If there was anyway i could consider improving it would make them more natural with blue and black wings or brown camouflague, but they're space moths so they can have tinfoilesque wings, can't wait to see more of your work
EDIT: I decided to bestow you with a rating of 5 stars for your work on the swarm and the upcoming space butterflies, you deserve it! [ April 01, 2003, 19:41: Message edited by: Raging Deadstar ] |
Re: I design shipsets(Lexx mod planned)
http://forum.shrapnelgames.com/images/icons/icon10.gif wow, 5 stars, I don't know hat to say http://forum.shrapnelgames.com/images/icons/icon10.gif
Thank you and I am making the wings different colors according to their jobs. Red will be the "combat" class(scout-heavy base ship, yes this will be a neostandard compatible), blue for colony ships, brownish orange for transports, and purple, green, or yellow for carriers(haven't decided yet). the models phase is about 40% done, I haven't done the basic combat classes (scout-heavy base ship) or the carriers yet, but most everything else is done(units like troops, and fighters and the drone, transports, colony ships and the first 3 of the "base" sizes). I think the classes I've done so far look great(to me at least http://forum.shrapnelgames.com/image...s/rolleyes.gif ) , the stations are big shiny brown chrysalli(sp http://forum.shrapnelgames.com/image...s/confused.gif I'm not sure of the plural of chrysallis) and the troops are little green spiky catepillars (like the one in the previous picture) that are carrying small chrysalli(sp http://forum.shrapnelgames.com/image...s/confused.gif again) on their backs. The "little" ships are catepillars with wings. the colony and transports are bigger flys like the one in the picture below but carrying cucoons(more drab and without the spines) |
Re: I design shipsets(Lexx mod planned)
MOTHRA!
im sorry, i had to say that in this thread. Anyhow, looking very very nice Manatee, im very impressed with both of your unique and interesting shipsets. Cant wait to see the Butterflies finished. |
Re: I design shipsets(Lexx mod planned)
Referring to the Swarm Shipset, have you completed the AI? If not i think i might shamelessly beg the TDM Modpack to create one and include it in the Mod, that shipset deserves greatness and i think with a good AI will make a great challenge!
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Re: I design shipsets(Lexx mod planned)
Regarding swarm AI, I will probably just edit the Xi Chung AI to suit my needs, but I still haven't started learning how the AI works, so if you can get them to do an AI please be my guest. I think I like making shipsets more than playing the game(am I wierd? http://forum.shrapnelgames.com/image...s/rolleyes.gif ).
And Fyron, yes I'd love try a magician shipset, but please don't count on me for AI. I already got an Idea going, but what kind of magician were you leaning twoards. And I'm putting the Spacemoths on hold for awhile until I finish the necrospiders and magicians. [ April 14, 2003, 01:46: Message edited by: Hugh Manatee ] |
Re: I design shipsets(Lexx mod planned)
Have you ever seen a spell jammer?
If your idea is in image file form, go ahead and post it. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: I design shipsets(Lexx mod planned)
Ok here goes, the Azlokians(aka the necro spiders) are going extremely well, I figured out the perfect way to do "web and I'm extremely satisfied with the results. I made the "base" classes big monoliths (insired by the ones in Sid Miers Alpha Centauri) with giant claws that hold "weapon orbs". Also there are heavy mounts at the tips of the monoliths. The ships are based of the Star controll spider guys(I forget heir name now) with swept forward wings, but with rounded bridges instead of arrowhead ones. I made the "battle damadge" texture myself, I'll make it available if anyone wants it. NOW HERE'S THE PICS:
http://forum.shrapnelgames.com/newup...1050385168.JPG http://forum.shrapnelgames.com/newup...1050385058.JPG http://forum.shrapnelgames.com/newup...1050385226.JPG http://forum.shrapnelgames.com/newup...1050385291.JPG Ok that's the Space station on top, then below, the Battle cruiser, destroyer and Escort, in that order. Now, Fyron, I haven't quite heard of "Starjammer", I did a search and turned up This, I've not had a chane to go very deep into it yet but my Idea was something like this: http://forum.shrapnelgames.com/newup...1050385002.JPG ^That's a ship not a race pic. My Idea was to make all the ships like that, wizards in little bubbles, they use magic to manifest themselves as the ships, the more wizards in a bubble the bigger the class, the components in the design window their equivalent powers in "spells" and what not, the fighters were to be dragons "summoned" by the "carrier wizards". The bases to look like castles. What do you think, to harry potter? I can go more traditional deffinitely if you want it. |
Re: I design shipsets(Lexx mod planned)
Hugh, that's not what I was thinking at all. http://forum.shrapnelgames.com/images/icons/icon12.gif Try looking at some ships in these links:
http://www.darkwood.org/sj/ships/index.html http://www.darkwood.org/sj/tales/art...s_of_Aster.jpg http://www.darkwood.org/sj/tales/art...en_Warbird.jpg http://www.darkwood.org/sj/tales/art...nautiloids.jpg http://www.darkwood.org/sj/tales/art...ton/index.html http://www.darkwood.org/sj/ships/aa/Warbird.html I'll try to find some more Spelljammer sites. There aren't many out there... |
Re: I design shipsets(Lexx mod planned)
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I'd say there's the makings of a fine "sci-fantasy in space" mod... http://forum.shrapnelgames.com/images/icons/icon6.gif Any thoughts? |
Re: I design shipsets(Lexx mod planned)
I have a decent set of Spelljammer ship images, mostly the deckplans...PDF scans from boxed sets (I used to run a Spelljammer game http://forum.shrapnelgames.com/images/icons/icon7.gif ). Would you interested in some of them for source material?
A beholder fleet would be an interesting encounter in a sci-fantasy mod... |
Re: I design shipsets(Lexx mod planned)
Woundwort:
Have you seen Adamant Mod? Also, look for the Fantasy Mod by Spoon. But I think Adamant is closer to what you are describing, cause the Fantasy Mod is meant just to be fantasy, without sci-fi. Xaren: Those would indeed be useful. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: I design shipsets(Lexx mod planned)
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Not that I want to do this all by myself. If enough interest in this thing is generated, perhaps this could be moved to a new message thread... Quote:
Some good starting shipsets for a background like this (pending orginal authors' approval) might be the Space Vikings/Valkyries ala Dogscoff, and the SaltyDogs from PBW. |
Re: I design shipsets(Lexx mod planned)
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Re: I design shipsets(Lexx mod planned)
You da Man(atee)! http://forum.shrapnelgames.com/images/icons/icon10.gif
I just downloaded the Fantasy Mod. I'll have to look over the data files to see what the structure is. Just for starters, I'd probably just try re-naming the basic SEIV stuff to a more Spelljammer-esque environment, and then tweak it from there. Any other ideas? (nervously glancing towards the Imperator...) |
Re: I design shipsets(Lexx mod planned)
Woundwort, the Magic and Organic races have plenty of items done already. I just haven't gotten around to updating the site yet. http://forum.shrapnelgames.com/images/icons/icon12.gif Try actually getting the mod and looking at it instead. http://forum.shrapnelgames.com/images/icons/icon12.gif
Pretty much the only major thing that needs to be done still is to totally revamp the weapons system. Adamant mod could be turned into a "spelljammer only" system by just having only Magic races in the game. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: I design shipsets(Lexx mod planned)
Hugh:
Oh yeah... though it is technically redundant as I already told you via IM, I like the direction that ship is going. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: I design shipsets(Lexx mod planned)
Very nice looking ship. Very nice indeed.
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Re: I design shipsets(Lexx mod planned)
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Re: I design shipsets(Lexx mod planned)
How about instead of making a separate mod, you could just help with Adamant Mod? http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: I design shipsets(Lexx mod planned)
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Let me slip into "lurk & ponder" mode about this (this will also give me a chance to look over the Adamant and Fantasy Mods in detail, and go over the Adamant Mod thread) and get back to you all. Hugh, this does not let you off the hook as far as finishing that Spelljammer shipset, however... http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: I design shipsets(Lexx mod planned)
http://forum.shrapnelgames.com/newup...1051594801.JPG
THERE HERE, FEAR http://forum.shrapnelgames.com/images/icons/shock.gif !!!! The download is a little big but that's cause of all the neostandard stuff. (fully neostandard compatible http://forum.shrapnelgames.com/images/icons/icon6.gif ) Azlokians |
Re: I design shipsets(Lexx mod planned)
Nice set, especially that infantry. I'm going to enjoy playing as these guys. I find the colours/ textures a little fussy but that's probably just me.
Oh, and you need to rename the shields pic in the zip file, it's still labelled amonkrie. Quote:
[ April 29, 2003, 10:06: Message edited by: dogscoff ] |
Re: I design shipsets(Lexx mod planned)
Very nice. Thank you for posting your race.
May I just suggest that you include a General.txt file for your race. You don't have to be an expert for AI to make this, but the General.txt file determines how you see your race. You can take a file of the original standard SE IV races and modify the text according to your ideas. |
Re: I design shipsets(Lexx mod planned)
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http://forum.shrapnelgames.com/images/icons/icon8.gif DOH!!! |
Re: I design shipsets(Lexx mod planned)
Very good work, Hugh. Just a little problem : the portrait pictures are 120x120 pixels, and SE IV usualy uses 128x128. Do they work when used in the game ?
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Re: I design shipsets(Lexx mod planned)
Yes, but you get portraits in frames http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: I design shipsets(Lexx mod planned)
Im working on a General file for my Azlokians, but if anyone wants to make AI contact me.
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Re: I design shipsets(Lexx mod planned)
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Are you still going t continue those Bubble Wizards? |
Re: I design shipsets(Lexx mod planned)
It's "Spelljammer"...
And speaking of such, any new progress Hugh? |
Re: I design shipsets(Lexx mod planned)
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&$%#$&^$ $%^$#^#$**%%^ @%$#%%#$#%$&$&@!%#$& ARGH!!! I'll fix this as soon as I can, I forgot it was 128. and I haven't had time to do much with either the space dragons or the bubble wizzards. I just started a new job at a new Gamestop they built near me and I've been busy all day these past couple of weeks training and stuff. I had to help set the store up for the past three days. My eyes are bleeding practically, I spent the Last 9 hours "gutting" all the used PSX games(remove them from their original cases, put the disc in sleeves label them with a price tag and a 'this case is empty' sticker and put the empty case on the shelf, and then file the disc sleeve in a drawer in alphabetical order http://forum.shrapnelgames.com/image...s/rolleyes.gif ). I've spent most of my free time working on the Azlokians. The "bubble wizards" was just me brainstorming. I read "magic" and thought wizard. They were never meant to go very far, I had no Idea what spell jamer was. I don't think I'll develope the "bubble wizards" any further, and If I do, there not that high a priority(not before I finish the space dragons and the space moths and the swarm). EDIT: Check your private Messages Kodos, I need to know what format you want the models in. [ May 02, 2003, 04:39: Message edited by: Hugh Manatee ] |
Re: I design shipsets(Lexx mod planned)
Fyron, Continuing our IM discussion here, what do you think of these ships as "mechanical" ships for your Adamant mod? :
http://forum.shrapnelgames.com/newup...1052327430.JPG http://forum.shrapnelgames.com/newup...1052327628.JPG http://forum.shrapnelgames.com/newup...1052327668.JPG http://forum.shrapnelgames.com/newup...1052327721.BMP ^they started as UFO's sorta but I started taking another direction with them. They are OLD, they predate the swarm, these are the first ships made with Doga L1 but I abandoned them when I thought up the Swarm. It shouldn't take to much to finish them, they are simple but cool. Now these are the Pirates I told you about but here tey are displayed instead of in a zip file: http://forum.shrapnelgames.com/newup...1052327796.JPG http://forum.shrapnelgames.com/newup...1052327830.JPG http://forum.shrapnelgames.com/newup...1052327908.JPG http://forum.shrapnelgames.com/newup...1052327953.JPG Will these look good in your "opening Screen" pic? [ May 07, 2003, 18:29: Message edited by: Hugh Manatee ] |
Re: I design shipsets(Lexx mod planned)
Very nice work! http://forum.shrapnelgames.com/images/icons/icon7.gif I think those "mechanical" ships could work well as a Mechanoid race (which is much more than simple plague protection in Adamant).
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Re: I design shipsets(Lexx mod planned)
I bought a couple of newbie books on HTML and I want to maybe set up my own website, nothing to fancy just a few pics of what I'm working on and a couple of links to the zip files here. What kind of program do I need to actually edit and design a website? Do I ned some special compiler or editor or something? Also What's a good free host, I was thiking Geocities, but if you got a better Idea please let me know.
And I'm going to call the below "mechanical" shipset the "Machina" (I think that's pronounced like Maw-kee-na.) Acording to this here dictionary I'm holding "Machinations" are an evil scheme or plot, that sounds cool, plus I really like the Last Smashing Pumpkins Album http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: I design shipsets(Lexx mod planned)
BTW whats a good program for resizing images? I need to fix my Azlokian spider necros... ^_^ thanks again for the set man!
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Re: I design shipsets(Lexx mod planned)
other people have said that you only need a text editer to edit html. i havn't made a website, though.
should this post go in the useless information thread? [ May 09, 2003, 03:29: Message edited by: narf poit chez BOOM ] |
Re: I design shipsets(Lexx mod planned)
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[ May 09, 2003, 03:56: Message edited by: Jack Simth ] |
Re: I design shipsets(Lexx mod planned)
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As far as your HTML help. It has already been said but you can use just a normal text editor to make the site. I use Macromedia Dreamweaver for my websites, but I doubt you want to spend over $250 for a simple page. http://forum.shrapnelgames.com/images/icons/icon7.gif I learned the basics of HTML, links, images, backgrounds, in roughly 5 hours. But I was a slow learner then. http://forum.shrapnelgames.com/images/icons/icon7.gif HTML is really easy to learn, and I'm sure you'll have no problem picking it up. |
Re: I design shipsets(Lexx mod planned)
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The best way to learn html (the way I learned) is to find a few nice simple websites (my site is really basic - no complicated source code there- click the banner in my sig), right click on it and go to "view source". Compare the source to the site and you'll soon figure out how most of the simpler html tags work. Then you can start making your own simple html files in notebook and you're away. Once you've got the hang of those, use google to find html tutorials for specific tags and ways of doing things. The web has about a zillion good, free html tutorials on it... (BTW everyone, I could do more complex html on my site if I wanted to, I just choose not to for ease of maintenence http://forum.shrapnelgames.com/images/icons/tongue.gif ) |
Re: I design shipsets(Lexx mod planned)
I did a lot of reading Last night about the actuall HTML tags and editing stuff, I can do this, now I just need to decide on a host. I'm leaning towards Angelfire, a lot of the SE4 fan sites seem to use that one, unless you got a better idea on which free one to use.
[ May 09, 2003, 16:59: Message edited by: Hugh Manatee ] |
Re: I design shipsets(Lexx mod planned)
Machina is actually Latin for Machine. ^_^
So uhh anyone know a good Image resizer, or anyone already make a fixed Azlokians and can save me some time? BTW: The Machina look very nice, but are you going to finish that Bubble Wizard shipset? laters. |
Re: I design shipsets(Lexx mod planned)
{insert satanic FrontPage cthulhubabble here - you know, "come to the dark side, buahahahassmsmmsmsgjgskjsjkgjksgort" and stuff like that} http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: I design shipsets(Lexx mod planned)
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Re: I design shipsets(Lexx mod planned)
Word is the devil. Stay away from it for HTML purposes. Wordpad is the best way to make HTML. My web site has some relatively complicated stuff, all written in HTML. And, it is written in very good style, so it can be a nice example to learn HTML.
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