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-   -   New Race: Tessellate (http://forum.shrapnelgames.com/showthread.php?t=8700)

Fyron March 6th, 2003 03:54 AM

Re: New Race: Tessellate
 
Quote:

Originally posted by Gryphin:
Fyron,
I'm probably way too sensitive and a bit paranoid. Would you like a backgroundless, (is that a word, it is now)?

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, I would indeed prefer that. http://forum.shrapnelgames.com/images/icons/icon7.gif

Backgroundless is a valid word. It means "without a background". You can add the -less suffix to a lot of words to get new ones. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gryphin March 6th, 2003 05:08 AM

Re: New Race: Tessellate
 
mlmbd,
Seems to be a market for black backgrounds. I think I have the casche for L3. Hm.

mlmbd March 6th, 2003 07:59 PM

Re: New Race: Tessellate
 
Gryphin, so you want me to do a black background set? Well, portraits anyway!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Gryphin May 12th, 2003 02:07 PM

Re: New Race: Tessellate
 
With the advance of the Tessellates in the Death Match I think it is about time I get them finished.

I need help writing the Biological
Description, Society Description , and the History.

I have written and re written and I'm not satisfied. Anybody want to give it a go? MB and I have a concept of them being a break a way race that the United Floral had created. Some of their AI is based on the United Floral by Rollo.
I can't do them justice.

RE: The ship set.
It probably needs quite a bit of tweaking. I have lost track of where it was. I’m also open to input. MB’s AI deserves the best ship set I can manage. mlmbd if you are out there and willing could you drop me a line. I’m thinking I need to create a “parallel set” with solid black backgrounds.

Loser May 12th, 2003 05:22 PM

Re: New Race: Tessellate
 
I've got a quick-n-dirty idea... but it might not fit their traits.

Originally created by the United Flora for independent thought and administrative duties, the Tessellate were bred from parasitic flowers.

Their biology can be divided into three separate functions: the parasitic limb, the reproductive system, and the intellectual system.

The entire Tessellate race is dependant on members of [a certain tree species]. Sticky Tessellate seeds are carried to the surface of these trees by carrion flies and grow into the tree. The parasitic limb burrows itself, over time, under the bark of this tree and along whatever limb it inhabits all the way to the trunk of the tree. It must reach the trunk before it can properly developed it's intellectual centers.

The Tessellate race consists of two sexes: a floral male and female. Both produce a single huge flower that is indistinguishable between them save for the tiny sex organs at it's middle. The flower is a dark mottled red and smells of rotting flesh. This attracts carrion flies which, fed by a sugary at the center of the flower, carry the male gametes to the female flower, who is then able to produce seed.

The intellectual center of Tessellate biology is thought to originally have been a defense mechanism of some sort. Due to UF intervention and manipulation the defensive portions of this area of its biology are nearly undetectable and all that remains is the large swollen synapse-cluster that previously control the defense features.

When they mutinied their way out of UF, the Tessellate rebels took with them a whole slew of 'liberated laborers' from UF. These slave species continue to serve the Tessellate and provide the manual work of their civilization.


If they are not already in here (and I'm about tolook), could you post the Tessellate Racial Traits in this thread?

[ May 12, 2003, 16:23: Message edited by: Loser ]

Gryphin May 12th, 2003 05:25 PM

Re: New Race: Tessellate
 
Loser
Good point. I should have posted the Racial Traits first. I could have saved you that time. (oops).
Thanks for the contribution.
I'll get the Racial specs up tonight, (7:00 East Coast US),

The Tessellates are a Crystalyn race. They are not organic but thank you.

[ May 12, 2003, 16:27: Message edited by: Gryphin ]

Loser May 12th, 2003 06:12 PM

Re: New Race: Tessellate
 
Gryphin
No worry. No lost time. I can snap out little ideas like that in minutes.

If they are not organic, how did they come out of UF?

Or is that something that needs to be covered (made up) for their history?

Wait... I think I can get there.

Give me a minute.

Gryphin May 12th, 2003 06:18 PM

Re: New Race: Tessellate
 
The UF created them. I'll get the outline unless MB post it first.

Master Belisarius May 12th, 2003 11:38 PM

Re: New Race: Tessellate
 
Quote:

Originally posted by Loser:
Gryphin
No worry. No lost time. I can snap out little ideas like that in minutes.

If they are not organic, how did they come out of UF?

Or is that something that needs to be covered (made up) for their history?

Wait... I think I can get there.

Give me a minute.

<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif In real life, the UF inspired me to do the Tessellate's AI scripts.

Then, I believed that in some way, I could recognize this fact and the GREAT work of Rollo/Henk doing the UF, including the UF in the Role Play of the Tessellate.

For this, the original sketch about the Tessellate, was around that the UF created them using some kind of genetic engineering, mixing the UF genes with the Crislonyte, with the idea to use the Tessellate as scouts and colonize inhospitable systems.

cybersol June 4th, 2003 08:21 AM

Re: New Race: Tessellate
 
Not that the tessellate need to be too much stronger or the other AI developers may cry, but I did notice a possible bug. The weapons platforms use the ability Combat To Hit Defense Plus. I think you meant to use Combat To Hit Offense Plus, since the planet has a -200% to hit penalty? And once they have the talisman, both components are basically a waste of space.

[ June 04, 2003, 07:30: Message edited by: cybersol ]

Master Belisarius June 5th, 2003 04:49 AM

Re: New Race: Tessellate
 
Quote:

Originally posted by cybersol:
Not that the tessellate need to be too much stronger or the other AI developers may cry, but I did notice a possible bug. The weapons platforms use the ability Combat To Hit Defense Plus. I think you meant to use Combat To Hit Offense Plus, since the planet has a -200% to hit penalty? And once they have the talisman, both components are basically a waste of space.
<font size="2" face="Verdana, Helvetica, sans-serif">Yep, agree that the -200% makes the ECM mostly useless...
But please remember that it was a beta Version!!!

In some days I'll release an improved AI... with a few twists that nobody else (in the unmoded game) used in the way that I did! http://forum.shrapnelgames.com/images/icons/icon12.gif

Master Belisarius June 15th, 2003 12:39 AM

Re: New Race: Tessellate
 
Tessellate 1.0 Version.
=======================

Ok, finally I have got the time to finish and test the updates that did for the Tessellate... and then, release the 1.0 Version.

The most important (and IMHO revolutionary!) change, was that now the Tessellate will use BasesShips in the late game for the Attack/Support Ships.
Really I'm proud of their design: the cost of these designs are more or less like the Tessellate's DN designs... then, the AI can build them fairly fast and can keep fleets with similar size.
This change really worked superb against others AIs, and playing against me... but I will be really happy to know others opinions!!!
I would love to receive some input about it.

Tessellate update AI to 1.0: Tesellate Version 1 Update.zip

Tessellate Complete 1.0 Version: Tessellate Version 1 Complete Files.zip

[ June 14, 2003, 23:47: Message edited by: Master Belisarius ]

cybersol June 15th, 2003 09:22 AM

Re: New Race: Tessellate
 
Thanks MB. I look forward to playing against the updated tessellate. You make some wonderful AI's.

And, since I am now working on my own AI's, I will also be using them to benchmark how well they are doing.

(Off in the background, cybersol is seen carefully examing and disecting each detail in the new files trying to gain a glimmer of understanding about how the master makes his creations come to life.) http://forum.shrapnelgames.com/images/icons/icon10.gif

Master Belisarius June 16th, 2003 12:04 AM

Re: New Race: Tessellate
 
Quote:

Originally posted by cybersol:
Thanks MB. I look forward to playing against the updated tessellate. You make some wonderful AI's.

And, since I am now working on my own AI's, I will also be using them to benchmark how well they are doing.

(Off in the background, cybersol is seen carefully examing and disecting each detail in the new files trying to gain a glimmer of understanding about how the master makes his creations come to life.) http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks a lot!
And please let me know if you find bugs or have some suggestions.

Hrothgar June 17th, 2003 07:19 AM

Re: New Race: Tessellate
 
Master Belisarius

I started a TDM game today with the Tessellates 1.0, and I got an error message telling me that the following things are wrong in the tesselate_general.txt file:

The Race Option 2 Number of Characteristics was not found
The Race Option 3 Characteristic 7 Type was not found
The Race Option 3 Characteristic 7 Amount was not found

I haven't looked at the file yet--I could probably fix it myself. But, I thought you'd like to know about the error.

Given that the AI is your work, I fully expect it to be among the best. Keep it up, MB!

cybersol June 17th, 2003 09:14 PM

Re: New Race: Tessellate
 
Quote:

Originally posted by Hrothgar:
The Race Option 2 Number of Characteristics was not found
The Race Option 3 Characteristic 7 Type was not found
The Race Option 3 Characteristic 7 Amount was not found

I haven't looked at the file yet--I could probably fix it myself. But, I thought you'd like to know about the error.

<font size="2" face="Verdana, Helvetica, sans-serif">If you want to fix it yourself, it is pretty simple. And even if it is obvious it could not hurt to explain how. First Look for "Race Opt 2 Characteristic 1 Type". Before that line add "Race Opt 2 Num Characteristics := 10". Then look for "Race Opt 3 Characteristic 6 Amount". After that line are the two lines that read "Race Opt 2 Characteristic 7 Type" and "Race Opt 2 Characteristic 7 Amount". Change the 2's to 3's so you have "Race Opt 3 Characteristic 7 Type" and "Race Opt 3 Characteristic 7 Amount". That should fix it. Simple copy and paste type errors.

[ June 17, 2003, 20:24: Message edited by: cybersol ]

Master Belisarius June 19th, 2003 01:34 AM

Re: New Race: Tessellate
 
Quote:

Originally posted by Hrothgar:
Master Belisarius

I started a TDM game today with the Tessellates 1.0, and I got an error message telling me that the following things are wrong in the tesselate_general.txt file:

The Race Option 2 Number of Characteristics was not found
The Race Option 3 Characteristic 7 Type was not found
The Race Option 3 Characteristic 7 Amount was not found

I haven't looked at the file yet--I could probably fix it myself. But, I thought you'd like to know about the error.

Given that the AI is your work, I fully expect it to be among the best. Keep it up, MB!

<font size="2" face="Verdana, Helvetica, sans-serif">Thanks! For the report Hrothgar!!
I did several updates into this file, and obviously did several mistakes. http://forum.shrapnelgames.com/images/icons/icon9.gif
It happened because,I was using the *.emp files to test the Tessellate...
Again I'm out of my house, but will fix it the next weekend.

Gryphin June 19th, 2003 01:57 AM

Re: New Race: Tessellate
 
I am currently working on a the Tesselate ship set with a sold black background. Any suggestions for changes and or a set name?
I like "Dark Crytal" but it was a fantacy puppet movie.

mlmbd June 19th, 2003 03:10 AM

Re: New Race: Tessellate
 
Gryphin,oh I am still around. What do we need to do with your shipset?

I agree. MB's AI deserves the very best shipset!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

Gryphin June 19th, 2003 04:18 AM

Re: New Race: Tessellate
 
mlmbd,
We don't have too much to do. I have installed L3. As long as I don't want too much color getting a black background is easy.
What did you have in mind?

mlmbd June 28th, 2003 04:00 AM

Re: New Race: Tessellate
 
Gryphin;
Quote:

Originally posted by Gryphin:
mlmbd,
We don't have too much to do. I have installed L3. As long as I don't want too much color getting a black background is easy.
What did you have in mind?

<font size="2" face="Verdana, Helvetica, sans-serif">Anything at all! I do not have 'anything' in particular in mind! It is after all your shipset. I am here, as before to help. If you need it. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font


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