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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Every time I see Angelfire hosting SEIV shipset, my mind wanders back to old Atrocities website and what had happened after... http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif ...
Just a warning - stay clear of this infamous provider !! |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Boy, i'm a lazy toad http://forum.shrapnelgames.com/images/icons/shock.gif
Dogscoff, the Race Pic looks beautiful! Thank you thank you thank you thank you http://forum.shrapnelgames.com/images/icons/icon10.gif I'll try to clean up the set as soon as possible. I've been practicing with Moray and 3ds Max to find a substitute for DoGa (like everyone else is!). I'm also switching over to Spaceports and dumping Anglefire, and will have a new layout for the site (maybe new name too). More as it develops (faster than a turtle, hopefully). |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
I missed this post 2 days ago...
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Remember folks, pixels for hire- race portraits & infantry pics a speciality. Just don't be in a hurry for them... *dogscoff hurries on with some new KanesS images before he gets another commission. |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
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Ker-Bump! [ May 08, 2003, 10:21: Message edited by: dogscoff ] |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Download the Nu'Wam Shipset Here.
Well, as the Sea Captain from the Simpsons would say, "Tharrrr she blows!" http://forum.shrapnelgames.com/images/icons/tongue.gif I've uploaded the ZIP to Shrapnel until I can redo the website. All the ships & bases have been detailed more to give them more life. Hopefully i've worked out all the artistic bugs, but the odds are against me, so please point out any problems you might encounter. Once again a big big big big big thanks to Dogscoff for providing the Race pictures. You can all now rest easy knowing how Mr. T would look like if he were white and lived in the 25th century http://forum.shrapnelgames.com/images/icons/icon6.gif I'll post a JPG or two (shortly) of how the ships look now so everyone can have an idea of what they're downloading. PS, when bumping, please don't wear steel toed boots. My rump is sore enough from my computer chair http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Here are 2 pics to wet your appetite (or scare you off). The first is of the Destroyer Class, and the second is of the BattleStation.
http://www3.sympatico.ca/sergemorris...mDestroyer.jpg http://www3.sympatico.ca/sergemorris...tleStation.jpg |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Those pics are fantastic. I think it's such a shame images like that have to be scaled down to 128x128 for the game.
Not quite sure how the alternative would work, but a shame anyway. |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
You know what? That ship set would make a great Magic race in Adamant mod. http://forum.shrapnelgames.com/images/icons/icon7.gif Mind if it gets used there? http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
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Fyron, by the way, have you gotten access to the Starfury Beta yet? If so, and if it already allows custom shipsets, I can make the models from my set available to try out there too. |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
I like the new adjustments, the glowing bits seem like engines to me and fit in with the set perfectly. I like this a lot *rates 5 stars* http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
As syated in the private message I sent you:
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
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Also, let me know if you want models in regular DoGa format or if you want them exported to another format. |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Send me the Cruiser, BattleCruiser, Battle ship, Large fighter, the Battle station, please.
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
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Blame the mailman for any dents http://forum.shrapnelgames.com/images/icons/icon12.gif [ May 14, 2003, 02:19: Message edited by: Katchoo ] |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Hey gang!
Here's a preview (Light Cruiser Class) of the Set i'm working on now: http://www3.sympatico.ca/sergemorris...htCruiser1.jpg We don't see too many ships with "animal prints" like the Narn had on Babylon 5, so that's why i've got the green tiger print going. Other than that, what's not to love about a ship with big green engines and lots of guns? http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Its always nice when your engines take up more volume than the rest of the ship! http://forum.shrapnelgames.com/images/icons/icon10.gif
Nice work! |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Yeah, that set has "propulsion experts" written all over it.
Has anyone ever written an AI for a set that takes advanced propulsion and then immediately maxes out research on engines? That would be quite a cool AI, and pretty dangerous too. |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
I like it, I like it.
Brings to mind an old expresion about the size of engines being inversly proportionate to something else. I just can't remmember what. |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
So that's why my car is so small... http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Thaks for the positive feedback guys!
I'll post more pics later, after i've responded to a few threads on this Forum, played a few PBW games that are probably overdue, visited the SEIV by Committee Board... Dang, I should just stick this USB cable into my ear and interface with my computer directly. +plug+ *FIZZZZZZZZZZZIT* .. ouch .. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
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I'm not sure what kind of race this will be though. I'm leaning towards a reptile race, but i might go with a Humanoid Race with green fur. If you've got any ideas that might fit well with the ship design, whip it out http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Any ideas for race portraits? If you're prepared to put up with my slowness again I'd be honoured to contribute.
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Katchoo, I love that ship. I really do. Green tiger prints are the rat's nadgers are far as I am concerned...
I love the vaguely organic/tribal/slightly untamed/wild look they give a ship... This one is kind of Lyran but nastier and meaner Katchoo, I salute you http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Well the choice is entirely yours Katchoo, although personally I'd like to have a go at something more exotic- I've done quite a few human pics lately. Reptiles would be cool.
EDIT: I've emailed some graphics your way. [ May 17, 2003, 14:10: Message edited by: dogscoff ] |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Here's a fresh picture showcasing some of the smaller ships:
http://www3.sympatico.ca/sergemorris...parison123.jpg From the bottom up, you've got the Escort, Frigate, and Destroyer up top! |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Been watching SW I recently? http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
WOW http://forum.shrapnelgames.com/images/icons/shock.gif
They are good Katchoo, i love the huge engines! I agree this has propulsion experts written all over it! It's amazing no matter how many people say doga is limited (it is i know) but you have to be suprised when you get totally original shipsets like this (well i'm not a huge sci-fi nut so i havn't seen a ship like this before) Great Work! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Hey gang!
I've put up a preview page for the new forthcomming Shipset. There's a few pics yet to go, but she's nearly there: Psycho Trappers The Race Pic was done by the ever-so talented Dogscoff! *clap*clap*clap* I've also done a new preview and download page for the Nu'Wam Shipset: Nu'Wam I'll try to keep the information flow ongoing http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
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I gotta get me some of that! Excellent work! |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Very Nice. I like your shipsets katchoo, they just seem to work very well! My only gripe is the fighters not having glowy engines or the animal print on. But everything else is great! Can't wait to see the troops as well! The racial portraits good too, suits the shipset, well done dogscoff for that! http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Thanks guys!
I'm not terribly thrilled with the Fighters myself, but I likely won't do anything to them until everything else is complete. Then again, you never know when inspiration might strike... UPDATE: Weapon Platforms added to the Preview Page (see link below). |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
I also really like this ship set Katchoo. Very original and the glowing engine concept is great. Keep up the good work. http://forum.shrapnelgames.com/images/icons/icon7.gif
Just my .02 cents worth. http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
UPDATE: Added the following pictures to the Psycho Trapper Preview Page
- Dreadnought, Drone, Fleet, Fighter Group, Shields, Explosion, and the Race Main doodad. UPDATE: Version 1.1 of the Nu'Wam Shipset is out! I've added 3000 & 5000 Racial Point Empire files. So now, TerranC, you can include the Nu'Wam in your AI Deathmatching http://forum.shrapnelgames.com/images/icons/icon10.gif The link in my signature has been updated with the new Download. dibby dabba doo. |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Heh. Cool. Thanks a bunch.
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
I like the new updates, the dreadnought looks great and i never noticed how unique the colony ship looks! Are you thinking of creating a baseship picture for this race?
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
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I'd have liked to have gone with "screws" instead of the "prongs" but, as the french say, "c'est la vie avec la DoGa". http://forum.shrapnelgames.com/images/icons/icon6.gif And yep, a Baseship is underway. |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
I Love that race. It's a really splendid work, katchoo. http://forum.shrapnelgames.com/images/icons/shock.gif
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Hey gang!
I've got a project for everyone. I need some images for the Troop Pictures http://forum.shrapnelgames.com/images/icons/icon7.gif What i'm looking for is either all drawings or all pictures/models of various aliens and monsters. Here are the details: SMALL TROOP: thin humanoid alien. I don't want the typical grey alien everyone knows. Rather I want something that looks like a thin, undernourished alien. If you've ever read the Fantastic Four comic book you may have seen the Subterranean (yellow skinned) slaves of the Mole Man. That's what i'm shooting for. MEDIUM TROOP: large bipedal monster. Something around the size of the Incredible Hulk would do. Heck, I might even use the Hulk if I can find 2 other images (small/large troop) that match in some shape or another. LARGE TROOP: humongo monster. Think godzilla. These Troops do nothing but eat school buses, climb up buildings, and shake an angry fist/tentacle at menacing airplanes. Dogscoff, I still want you to do these Troop Pics for me, but this way I can get the set out and you can do the pics at your leisure, and then I can add them in as part of an updated pack for Shipset later on. Everything is done for this set, so once I plop these Troop images in i'll release the set. In between looking for pictures, i've been designing Neo-Standard models for the Psycho Trappers! So far i've got the Scout, Corvette, DestroyerHeavy, CruiserHeavy, DreadnoughtHeavy, and the BaseshipHeavy done. I'm gonna hold off on posting these on the Preview page until I get them all done. Then again i'm known for sudden decision reversals... http://forum.shrapnelgames.com/images/icons/tongue.gif I'm also tightening the textures for all the existing ships. The hull textures were all the same density before, regardless of ship size. I'm increasing the density now to match each jump in ship size. They look prettier now. UPDATE: Added Baseship images to the Preview Page. So if you folks could point me towards any pictures you may know of or find on the net, post them here. Otherwise I may have to go with Plan B: using Muppets. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
True to form, i've had a sudden cange of mind and have posted some of the Neo-Standard ships on the Preview Page!
Why? The Worldship came out spiffy keen and I couldn't hold it back http://forum.shrapnelgames.com/images/icons/icon10.gif See the link for the Psycho Trapper Preview Page below in my signature. |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Howdidya...
Ohmygaw... Huminahumina... How the heck did you make the worldship?! |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
That is one awesome looking worldship! Nice work Katchoo, I can understand why you couldn't resist posting that. http://forum.shrapnelgames.com/images/icons/icon7.gif
The worldship, dreadnaught heavy, and carriers are my favorite ships of the whole set. Excellent work, Katchoo! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Thanks guys http://forum.shrapnelgames.com/images/icons/icon10.gif
The Worldship was made using Bryce. Somehow using DoGa and its poor sphere generating abilities wouldn't have looked good. Now lets all convince Fyron to use Worldships in his Adamant Mod so we can all get good milage out of the picture http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Ok Katchoo. I'm hoping to blitz my current graphical obligations this weekend, so you might get a picture or three then=-)
I was reading your descriptions down there, and it seems you missed out the neo-standard troop sizes. They give you a bit more range, and allow you go from single humanoid to giant sea-monster a little more smoothly For example, would you want the infantry to be a single flying slaver in search of a host (ie the race pic)? I was thinking more along the lines of the inantry pic being the "thin humanoid alien" you described (I was thinking an armed human, but a "grey" would also work) with a zombie-like expression and a slaver perched very visibly on top of the head. For small troop you could use a Hulkish creature, since most shipsets equate small troop with a light tank or one-man mecha. Big, ugly, surly-looking and relying more on natural weaponry than technological ones. For medium troop you'd have a larger creature. Maybe some sort of rhinocerous-size/ shape with some armour and weapons mounted on its back. At this scale, the slaver would probably be only just visible on top of the host, but by now the player would get the idea and assume it was there. Large troop could be some kind of T-rex beastie. Big teeth etc, maybe a few armaments and/or cybernetics. That leaves huge troop for your giant monster. Which sounds to me like an excuse to spend all night watching my entire rubber-Godzilla flick collection back to back. (I'd still like to know why Rodan sounds like a jet engine when he flies) [ July 02, 2003, 09:54: Message edited by: dogscoff ] |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
That worldship is amazing!!! i'm impressed!
The dreadnought's look great too! I eagerly await the final few additions for this race http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
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It's amazing what you can get done when you don't have writers/creators block http://forum.shrapnelgames.com/images/icons/icon6.gif Quote:
The alien can be grey if you've got something in mind. I just don't want the typical big-eyed grey alien every associates with Roswell. These Slaves are cannon fodder and don't get treated well. At least not as well as the more impressive slaves (bigger Troops). Quote:
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Whatever you can come up with would be marvellous, Dogscoff! Go hog wild with your imagination (as you always do) http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
BUMP!
*cough*cough*cough* Ugh, this thread hasn't been updated in so long that the dust is evolving into a sentient life form bent on the destruction of man through the use of Pizza Traps. Wait a sec- http://forum.shrapnelgames.com/images/icons/shock.gif Anyhoo, bumping this thread for Cirvol, who inquired about the set and my modeling tools. Everything for the Psycho Trappers is done. Dogscoff is just putting together the Troop pics for me (which look mah-velous). When I release the PT set i'll be unveiling a new central Homepage for all my sets, as well as sprucing up the existing Preview Pages for my 2 sets to make them look more spiffendicoulous. As for my next adventure? I'm nailing down some models to update Fyron's War Fleet set from SE3. I'm also playing around with something else which, if it ever sees the light of day, would likely get me permenantly institutionalized. http://forum.shrapnelgames.com/images/icons/tongue.gif Anyhoo, i'm off to read my new Sports Illustrated Mag. Cheers! /Katchoo looks around to see if David Gervais heard that, and quickly runs away in case he did/ |
Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
thx katchoo;)
im really interested if you've played with rhinoceros? also, since you did your excellent baseship in bryce, would you think of doing a whole shipset in bryce? what are the advantages? i really do like your shipset a lot... i planned on making a similar shipset (without such huge engines mind you;) i am having problems dreaming up different designs for the different sizes without making them look tooo similar |
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