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Re: A Moo3 Reject
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* points to sign saying, "Quiet, please", and glares over his glasses at you... http://forum.shrapnelgames.com/images/icons/icon7.gif --Raynfala |
Re: A Moo3 Reject
Oops, double posted. So, I'm editing this to be something useful... like...
"How do you delete one of your own Posts?" --Raynfala [ March 10, 2003, 15:58: Message edited by: raynfala ] |
Re: A Moo3 Reject
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In the Proportions Mod the best way to eliminate a race's independence is with "Assault Troop Carriers" (Destroyer Hull) loaded with 60 Armored Divisions (small troops) each and on the wings of your formation to charge the planet while the enemy fires on your heavely armored BattleCruisers. http://forum.shrapnelgames.com/images/icons/icon10.gif If the planet have your own atmosphera type you can even take some of your own race population there to simulate ocupation and enslaving of the defeated race. It doesn't affect gameplay, but it sure looks cool. http://forum.shrapnelgames.com/images/icons/icon10.gif . . [ March 10, 2003, 16:34: Message edited by: Aloofi ] |
Re: A Moo3 Reject
Now that we are talking about evil things i'll tell you my worst deed ever.
I made First Contact with the Brobosa States, a neutral race, I propoused a Trade Treaty, but they refused and instead attacked my little tiny scout with like 10 Missiles Frigates and blow them out of space back to stellar dust. Of course, in our HomeWorld people got very upset, and my goverment sworn revenge for the lives of our braves explorers. After a long war, at the third attack on the Brobosa Homeworld, and Homeworlds are the toughess pie in Proportions, our Navy suceeded in taking their planet by assault. They had 65 Weapons platforms and hundreds of fighters, so our loses were heavy, with over 200 fighters lost, 3 Destroyers and 3 Light Cruisers. 1 of my 3 Battle Cruisers took so much damage that only the external Armor Plating was left, with all the crew lost to enemy fire. The ground troops losses were even heavier, with about 40 percent of the troops engaged in battle killed in action. From the 60 Armored Divisions that landed on the first wave no one survived. Only the second Army group managed to hold the beachhead, and then my slow "Heavy Troop Carriers" reached the planet and landed 250 divisions at once. But then it was when it happened. As revenge for the losses our goverment ordered the extermination of the whole Brobosa leadership and nobility, a total of 20 million people, men, women and children. They were taken from their houses and shuttled to the Troop Carriers orbiting the planet, and then jettisoned out of the cargo holds into space. It was terrible. I still have nightmares about it. |
Re: A Moo3 Reject
raynfala:
You can't. The only ways to remove Posts are through Moderators, temporal anomalies and database errors. |
Re: A Moo3 Reject
Malagon and Mondu999:
If its too silent, visit "the cantina" for a healthy dose of cartoon violence. Just introduce yourself and buy a drink on GT's tab ( Don't say I sent you http://forum.shrapnelgames.com/images/icons/icon12.gif ). You could also visit one of the political threads and enjoy people casually talk about genocide of real people http://forum.shrapnelgames.com/images/icons/icon9.gif . |
Re: A Moo3 Reject
If you want to ENSLAVE a people then assault troops are indeed the best way... if however you want to wipe them from the face of creation so that no race for the rest of time will even think of resisting your might, then you want the stealth minesweepers with star destroyers. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: A Moo3 Reject
Cloaked minesweepers (even those with Stealth Armor activated) do not sweep mines.
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Re: A Moo3 Reject
Ahh... but most people lay mines in set locations such as warp points over planets, and stars. Merely decloak when passing through such places and recloak to maintain the super secrecy! Late game the cloaking isn't an option anyways... always have sensors everywhere. In that case you just rush from system to system with fast movement minesweeper star destroyers!
Course... this only really works in classic turns. [ March 10, 2003, 22:31: Message edited by: Cyrien ] |
Re: A Moo3 Reject
Aloofi:
Lemme write that down. 1) Order them onto transports. 2) Chuck 'em into space... I dunno...seems a lot less brutal than my 'how long can you burn' policy. But it works http://forum.shrapnelgames.com/images/icons/icon7.gif But wait...how are you going to hear them scream??? |
Re: A Moo3 Reject
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Mighty Emperors don't push people out of the air-lock at gun point, you know. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: A Moo3 Reject
You are so right Erax.
What I like about SEIV is that it is a game that works and works well. From playing to modding SEIV has set the standard for 4X games now. I read the other day in the GC forum that GC is the most moddable game ever. I nearly fell out of my chair laughing at the **ot who posted that. Obviously he has never played SEIV. I have also found from trying to play that dismal POS , utter crap, f**ked up game MOO3 that SE IV is a dream of simplicy and understanding. It is intuative and rewarding on many levels. MOO3 just simply p***es me off to no end. I could rant on about how much I hate that frickin game all day and night, and it would accomplish nothing. I was dumb enought to buy it, and the pri**s at QS are laughing all the way to the bank. NOTE: Never again you ****ers! How is it possable that one guy, Aaron, working on his own can invent such a game as SEIV whereas a team of "motivated" people working at QS could only come up with a lame assed game like MOO3? There menus suck, there is no logical progression between them, and after a playing SEIV one developes a trapped feeling while trying to navigate MOO3 menus. Playing MOO3 is like being stuck in a nightmare where you can't find the door and your trapped in some sick maze and the air is running out. I hate that game so fricking much that I broke the two disks into tiny little peaces and mailed them to QS with a nice little note telling them where they can put them. The greatest pleasure I have had in a good long time was uninstalling that POS game from my computer. |
Re: A Moo3 Reject
May be we tweak Proportions' AI files a bit: Let's move transports to the TOP of target priorities list http://forum.shrapnelgames.com/images/icons/icon6.gif Now you lowly tactic of sneaking transports to the planet won't work http://forum.shrapnelgames.com/images/icons/icon10.gif
I never thought about this as a problem, since I play simultaneous turns only and AI does not commit troop transports till all WP are gone. |
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Hey, let's look at the bright side - maybe the MoO license will become so cheap that a small, high-quality developer can buy it and make a halfway decent MoO 4.
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Re: A Moo3 Reject
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Since the Algorithm, Application, and Solution are all under the control of a single individual, there are no communication issues, no short-sighted managerial decisions, and nothing to cloud the unity of vision and purpose. The limitations of Guruware are found in scaling and maintainability. Since it is the work of one person, scaling the solution up to support the amount of features commonly found in Bloatware, or to service a larger number of Users, a larger quantity of data, or to run on a larger number of processors challenges the inherent limitations of mortal men. In addition to that, the author is human and things happen to individual humans. As well, the author tends to be an inflexible control freak who refuses to bend to the will of his Users and views his code, and the decisions he made in that code, as sacrosanct and above question. After all, he wrote it and it works. Should another body come into possession of the code they may have trouble troubleshooting, rewriting, or even understanding it. Interestingly, Aaron and SE IV do not seem to suffer this issue: Aaron has allowed others to change the way his game works and I cannot think of a more flexible game. |
Re: A Moo3 Reject
Aaron listens to his customers. Then he gives them what they ask for.
I suspect he also listens to his testers, which puts him ahead of 99% of the game companies out there (game companies in general, not just computer game companies). |
Re: A Moo3 Reject
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It would make a nice birthday present for Aaron, wouldn't it? He could mount it on his wall like a hunting trophy... http://forum.shrapnelgames.com/images/icons/icon12.gif --Raynfala |
Re: A Moo3 Reject
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could somebody tell me were i can get an app to give all my ships and fleet max exper. thanx sarcasm mode: off http://forum.shrapnelgames.com/images/icons/icon7.gif --Raynfala |
Re: A Moo3 Reject
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Slick. |
Re: A Moo3 Reject
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It would make a nice birthday present for Aaron, wouldn't it? He could mount it on his wall like a hunting trophy... http://forum.shrapnelgames.com/images/icons/icon12.gif --Raynfala</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I think 5 dollars is over pricing that series, don't you think? Maybe 30 cents from the couch and a few paper clips.... |
Re: A Moo3 Reject
Dredging up another interesting post from this thread's history :
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Game Design page. It's a bit too fast-paced for me but he comes up with a new theory every week as to why the computer game industry is going downhill. |
Re: A Moo3 Reject
The problem is that QS did not listen to its testers and did not listen to fans. They just decided to make a camel.
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Re: A Moo3 Reject
A camel is too high of quality for QS, MoO3 runs like a Pinto and handles like an Essex. I just played it at a friends house. Oy.... Poe was more optimistic than this game...
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Re: A Moo3 Reject
Yup!
[ June 10, 2003, 19:16: Message edited by: Atrocities ] |
Re: A Moo3 Reject
Hey, for MOO and MOO2, the MOO liscense is worth more than 30 cents... those were classic games.
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Re: A Moo3 Reject
I read Moo3 forums carefully and people seem to be very exited about THE PATCH. Is it any good now ?
p.s. Obviously, I don't have Moo3, otherwise I would post my verdict. |
Re: A Moo3 Reject
He means 30 cents from each of us http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: A Moo3 Reject
Yes, that is what I was talking about.
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Re: A Moo3 Reject
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Have you noticed how no one ever asks about the 'cheat codes' in SEIV ? Have you noticed how the opposite of that (how to make the AI smarter; how to make the game harder) generates so much traffic here ? I think SE IV appeals to gamers with a certain level of maturity. Those who have gone beyond 'instant gratification' and realize that the best rewards come from beating the greatest challenges. In my opinion this forum is the best place on the Internet. Let's all work to keep it that way. Fyron : I try not to be elitist, but the standards out there are just SO LOW !! http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: A Moo3 Reject
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