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-   -   Worst "oops" moments in PBW? (http://forum.shrapnelgames.com/showthread.php?t=9040)

cybersol June 3rd, 2003 03:36 AM

Re: Worst "oops" moments in PBW?
 
First PBW Game Ever:
Start next to a blackhole system full of damaging warp points. No problem, I'll just research armor and ship construction to LC, then send LC based colony ships with 10 Armor III's through. After about a year of preparation, send the colony ships through. Opps, massive death http://forum.shrapnelgames.com/images/icons/icon8.gif How did that happen http://forum.shrapnelgames.com/image...s/confused.gif You mean damaging warp points stop the entire move order queue and the exit warp point is 2 spaces from the center. Guess I should have spent all that time on stellar manipulation instead. Having read the FAQ extensively, I was wondering why this wasn't mentioned, when low and behold!

Quote:

From the FAQ:
5.10.6 Q Is there any way to tell ships not to clear orders when go through damaging warp point? It's very annoying when there is black hole on the other side of the warp point and the warp point is two squares away from black hole... You can guess what happens, it's impossible to go through that system.
A(Baron Munchausen): There is a game setting to not clear orders when encountering enemy ships but I don't know of any setting for getting damaged by 'terrain' features. I think you are stuck with this one.

<font size="2" face="Verdana, Helvetica, sans-serif">Learn something new everyday! Some are more frustrating than others though.

PvK June 3rd, 2003 04:15 AM

Re: Worst "oops" moments in PBW?
 
Hmm, but the damage doesn't always occur, right? So you just need to have enough volunteers... http://forum.shrapnelgames.com/images/icons/icon12.gif

Ragnarok June 3rd, 2003 06:55 PM

Re: Worst "oops" moments in PBW?
 
Hmm, I've played many PBW games and I just made a mistake. Twice. When typing out Messages or issuing orders to ships, I have confused 2 different games now. It didn't hurt my empire much or anything but it did set me back a bit as far as ship orders go. As for the communication mishap, nothing bad came of that so I'm thankful. http://forum.shrapnelgames.com/images/icons/icon7.gif

Karibu June 3rd, 2003 07:23 PM

Re: Worst "oops" moments in PBW?
 
HAH!! I have committed many of those mistakes http://forum.shrapnelgames.com/images/icons/icon7.gif In my first PBW game I didin't research mines for I wasn't aware that I could launch them from planet directly without minelayers. My empire got concuered in 2 turns once my opponent discovered that. You only need 1 troop transport above every planet. Needless to say I didin't have troops either...

Once I sent a strict demand to one empire to abandon colonies in one particular system. Unfortunately it was the wrong empire. Fortunately it did not cause any consequences.

Once I sent my whole fleet (all available ships, about 50 of them) to meet a surprise attack of one another empire in other side of the galaxy. Once my fleet was there fighting, other opponent opened a warp point drectly into my home system. Once my production dropped severely, I managed to send my remaining fleet (30 ships) to defend my home system. Unfortunately, when my fleet was back, there I had about hals dozen ships left because all of them scrapped for lack of maintenance... Guess if there was any planet alive in my home system by then?

Heh, this is quite a fun thread indeed http://forum.shrapnelgames.com/images/icons/icon10.gif

narf poit chez BOOM June 3rd, 2003 11:04 PM

Re: Worst "oops" moments in PBW?
 
warp point damage is random in gold?

[ June 03, 2003, 22:05: Message edited by: narf poit chez BOOM ]

Gandalph June 4th, 2003 06:29 AM

Re: Worst "oops" moments in PBW?
 
Been playing PBW for awhile, SEIV even longer. Need a few space yard ships to build warp defense bases, need to get the there unnoticed. Designed and built 3 of them with QR and stealth armor. Go to send them on there way, NO ENGINES!!! No wonder I got all that on a cruiser hull, DOH!!

narf poit chez BOOM June 4th, 2003 10:26 AM

Re: Worst "oops" moments in PBW?
 
in one of my games, singleplayer, i'm told 'planet will explode in 1.0 years' so, i leave a note for me to evacuate everyone in .9 years. not only did i not think about time for evacuation, not only did i not think about time for building ships, i forgot about the whole thing. at least it's a huge quadrant, but it was a huge planet.

oleg June 4th, 2003 11:52 AM

Re: Worst "oops" moments in PBW?
 
Quote:

Originally posted by narf poit chez BOOM:
warp point damage is random in gold?
<font size="2" face="Verdana, Helvetica, sans-serif">It always been. SE throws a dice when ship moves into a damaging warp point. You may be lucky or may be not.

narf poit chez BOOM June 4th, 2003 10:58 PM

Re: Worst "oops" moments in PBW?
 
guess i never noticed because i always go around.

Geckomlis June 4th, 2003 11:34 PM

Re: Worst "oops" moments in PBW?
 
Quote:

Originally posted by oleg:
It always been. SE throws a dice when ship moves into a damaging warp point. You may be lucky or may be not.
<font size="2" face="Verdana, Helvetica, sans-serif">This is also true for a damaging storm (or any other object with the Sector-Damage ability).

[ June 04, 2003, 22:35: Message edited by: geckomlis ]

LGM June 5th, 2003 12:17 AM

Re: Worst "oops" moments in PBW?
 
I am in the top 3 of the 3 games I am in, but that doesn't mean I don't make mistakes. One of those games I commited one of the following. The rest were mistakes in prior games:

1) Forgetting to change the default strategy for ships to target Closests. This can cost you battles quickly as all your long range shots fail to hit anything.

2) Hitting the 'withdraw from game' link instead of 'undo turn' in a PBW game.

3) Building Minelayers and Satellite layers (two separate designs the same turn) without engines. Retrofitting is of no use unless you have a Resupply facility there as well. I have always liked how shipyards can supply a new ship, but not a retrofitted one. In this case, I ended up scrapping the ships and rebuilding them because it was faster than grouping them in a fleet to resupply. A little costly in resources at a critical time for my empire though, but time was a bigger issue.

4) Upgraded ship engines at a site without a Resupply facility. I did several ships of the same design the same turn. Lots of ships were stranded until I could fleet them with a buddy to go to a Resupply base.

5) Forgetting to uncheck 'split research evenly' the first turn of a game.

6) Forgetting to allocate research the first turn of a game.

Gryphin June 5th, 2003 12:19 AM

Re: Worst "oops" moments in PBW?
 
Damaging sectors are very useful if your doomed fleet can suck the enemy fleet into chasing you into it.

narf poit chez BOOM June 5th, 2003 03:04 AM

Re: Worst "oops" moments in PBW?
 
maybe modders should consider ressuply ability in SY?

LGM June 5th, 2003 10:06 PM

Re: Worst "oops" moments in PBW?
 
Quote:

Originally posted by narf poit chez BOOM:
maybe modders should consider ressuply ability in SY?
<font size="2" face="Verdana, Helvetica, sans-serif">Then what would be the point of ever building Resupply facilities? They cost 60% of a Shipyard and you already need lots of Shipyards. You would have to make Resupply facilities cheaper to ever be worth building. This might add one mineral or research facility to starting homeworlds since the Shipyard would already be considered a Resupply facility.

The problem would still exist for space based shipyards (Bases and Ships). Unless you make a Ship Yard component act like a Quantum Reactor, but that would not work for bases unless Settings.txt allowed bases in fleets.

deccan June 6th, 2003 02:45 AM

Re: Worst "oops" moments in PBW?
 
Okay, this is not PBW. This is in fact single-player and in Propoertions, but anyway..

I was sending out colonizers far and wide and worried about my ships running out of supplies. So I made a long-range Version of my colony ships equipped with efficient Versions of engines and I was pleased that they could go a long, long way without running out of supplies.

It took me a while to realize that since using efficient engines dropped my colonizers' movement to 1, I might as well have just let my movement 2 colonizers run out of fuel and limp along.

tbontob June 6th, 2003 03:14 AM

Re: Worst "oops" moments in PBW?
 
Quote:

Originally posted by deccan:
Okay, this is not PBW. This is in fact single-player and in Propoertions, but anyway..

I was sending out colonizers far and wide and worried about my ships running out of supplies. So I made a long-range Version of my colony ships equipped with efficient Versions of engines and I was pleased that they could go a long, long way without running out of supplies.

It took me a while to realize that since using efficient engines dropped my colonizers' movement to 1, I might as well have just let my movement 2 colonizers run out of fuel and limp along.

<font size="2" face="Verdana, Helvetica, sans-serif">LOL http://forum.shrapnelgames.com/images/icons/icon10.gif

I am glad you posted this. Have I done it? No.

I am playing my first Proportions game and my colonies are 2 speed for the close in planets.

But for the longer ranges, I could have decided to use efficient engines! http://forum.shrapnelgames.com/images/icons/icon10.gif

Because of this post, that is not likely to happen!

narf poit chez BOOM June 6th, 2003 07:22 AM

Re: Worst "oops" moments in PBW?
 
well, i was thinking getting rid of resupply depots. but, there's problems either way.


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